* check in missing files that caused the previous build break
parent
7ec065198a
commit
4a5e1c7547
|
@ -0,0 +1,238 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.IO.Compression;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Xml;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
using OpenSim.Region.Environment.Modules.World.Archiver;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Communications;
|
||||||
|
using OpenSim.Framework.Communications.Cache;
|
||||||
|
using log4net;
|
||||||
|
using OpenSim.Region.Environment.Modules.World.Serialiser;
|
||||||
|
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
|
||||||
|
{
|
||||||
|
public class InventoryArchiveReadRequest
|
||||||
|
{
|
||||||
|
protected Scene scene;
|
||||||
|
protected TarArchiveReader archive;
|
||||||
|
private static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
|
||||||
|
ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
CachedUserInfo userInfo;
|
||||||
|
UserProfileData userProfile;
|
||||||
|
CommunicationsManager commsManager;
|
||||||
|
string loadPath;
|
||||||
|
|
||||||
|
public InventoryArchiveReadRequest(Scene currentScene, CommunicationsManager commsManager)
|
||||||
|
{
|
||||||
|
List<string> serialisedObjects = new List<string>();
|
||||||
|
scene = currentScene;
|
||||||
|
this.commsManager = commsManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected InventoryItemBase loadInvItem(string path, string contents)
|
||||||
|
{
|
||||||
|
InventoryItemBase item = new InventoryItemBase();
|
||||||
|
StringReader sr = new StringReader(contents);
|
||||||
|
XmlTextReader reader = new XmlTextReader(sr);
|
||||||
|
|
||||||
|
if (contents.Equals("")) return null;
|
||||||
|
|
||||||
|
reader.ReadStartElement("InventoryObject");
|
||||||
|
reader.ReadStartElement("Name");
|
||||||
|
item.Name = reader.ReadString();
|
||||||
|
reader.ReadEndElement();
|
||||||
|
reader.ReadStartElement("ID");
|
||||||
|
item.ID = UUID.Parse(reader.ReadString());
|
||||||
|
reader.ReadEndElement();
|
||||||
|
reader.ReadStartElement("InvType");
|
||||||
|
item.InvType = System.Convert.ToInt32(reader.ReadString());
|
||||||
|
reader.ReadEndElement();
|
||||||
|
reader.ReadStartElement("CreatorUUID");
|
||||||
|
item.Creator = UUID.Parse(reader.ReadString());
|
||||||
|
item.Creator = userProfile.ID;
|
||||||
|
reader.ReadEndElement();
|
||||||
|
reader.ReadStartElement("CreationDate");
|
||||||
|
item.CreationDate = System.Convert.ToInt32(reader.ReadString());
|
||||||
|
reader.ReadEndElement();
|
||||||
|
reader.ReadStartElement("Owner");
|
||||||
|
item.Owner = UUID.Parse(reader.ReadString());
|
||||||
|
item.Owner = userProfile.ID;
|
||||||
|
reader.ReadEndElement();
|
||||||
|
//No description would kill it
|
||||||
|
if (reader.IsEmptyElement)
|
||||||
|
{
|
||||||
|
reader.ReadStartElement("Description");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
reader.ReadStartElement("Description");
|
||||||
|
item.Description = reader.ReadString();
|
||||||
|
reader.ReadEndElement();
|
||||||
|
}
|
||||||
|
reader.ReadStartElement("AssetType");
|
||||||
|
item.AssetType = System.Convert.ToInt32(reader.ReadString());
|
||||||
|
reader.ReadEndElement();
|
||||||
|
reader.ReadStartElement("AssetID");
|
||||||
|
item.AssetID = UUID.Parse(reader.ReadString());
|
||||||
|
reader.ReadEndElement();
|
||||||
|
reader.ReadStartElement("SaleType");
|
||||||
|
item.SaleType = System.Convert.ToByte(reader.ReadString());
|
||||||
|
reader.ReadEndElement();
|
||||||
|
reader.ReadStartElement("SalePrice");
|
||||||
|
item.SalePrice = System.Convert.ToInt32(reader.ReadString());
|
||||||
|
reader.ReadEndElement();
|
||||||
|
reader.ReadStartElement("BasePermissions");
|
||||||
|
item.BasePermissions = System.Convert.ToUInt32(reader.ReadString());
|
||||||
|
reader.ReadEndElement();
|
||||||
|
reader.ReadStartElement("CurrentPermissions");
|
||||||
|
item.CurrentPermissions = System.Convert.ToUInt32(reader.ReadString());
|
||||||
|
reader.ReadEndElement();
|
||||||
|
reader.ReadStartElement("EveryOnePermssions");
|
||||||
|
item.EveryOnePermissions = System.Convert.ToUInt32(reader.ReadString());
|
||||||
|
reader.ReadEndElement();
|
||||||
|
reader.ReadStartElement("NextPermissions");
|
||||||
|
item.NextPermissions = System.Convert.ToUInt32(reader.ReadString());
|
||||||
|
reader.ReadEndElement();
|
||||||
|
reader.ReadStartElement("Flags");
|
||||||
|
item.Flags = System.Convert.ToUInt32(reader.ReadString());
|
||||||
|
reader.ReadEndElement();
|
||||||
|
reader.ReadStartElement("GroupID");
|
||||||
|
item.GroupID = UUID.Parse(reader.ReadString());
|
||||||
|
reader.ReadEndElement();
|
||||||
|
reader.ReadStartElement("GroupOwned");
|
||||||
|
item.GroupOwned = System.Convert.ToBoolean(reader.ReadString());
|
||||||
|
reader.ReadEndElement();
|
||||||
|
//reader.ReadStartElement("ParentFolderID");
|
||||||
|
//item.Folder = UUID.Parse(reader.ReadString());
|
||||||
|
//reader.ReadEndElement();
|
||||||
|
//reader.ReadEndElement();
|
||||||
|
|
||||||
|
return item;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void execute(string[] cmdparams)
|
||||||
|
{
|
||||||
|
string filePath = "ERROR";
|
||||||
|
int successfulAssetRestores = 0;
|
||||||
|
int failedAssetRestores = 0;
|
||||||
|
|
||||||
|
string firstName = cmdparams[0];
|
||||||
|
string lastName = cmdparams[1];
|
||||||
|
string invPath = cmdparams[2];
|
||||||
|
loadPath = (cmdparams.Length > 3 ? cmdparams[3] : "inventory.tar.gz");
|
||||||
|
|
||||||
|
archive
|
||||||
|
= new TarArchiveReader(new GZipStream(
|
||||||
|
new FileStream(loadPath, FileMode.Open), CompressionMode.Decompress));
|
||||||
|
|
||||||
|
|
||||||
|
userProfile = commsManager.UserService.GetUserProfile(firstName, lastName);
|
||||||
|
userInfo = commsManager.UserProfileCacheService.GetUserDetails(userProfile.ID);
|
||||||
|
|
||||||
|
byte[] data;
|
||||||
|
while ((data = archive.ReadEntry(out filePath)) != null)
|
||||||
|
{
|
||||||
|
if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
|
||||||
|
{
|
||||||
|
if (LoadAsset(filePath, data))
|
||||||
|
successfulAssetRestores++;
|
||||||
|
else
|
||||||
|
failedAssetRestores++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Load the item
|
||||||
|
InventoryItemBase item = loadInvItem(filePath, m_asciiEncoding.GetString(data));
|
||||||
|
if (item != null) userInfo.AddItem(item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
archive.Close();
|
||||||
|
|
||||||
|
m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Load an asset
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="assetFilename"></param>
|
||||||
|
/// <param name="data"></param>
|
||||||
|
/// <returns>true if asset was successfully loaded, false otherwise</returns>
|
||||||
|
private bool LoadAsset(string assetPath, byte[] data)
|
||||||
|
{
|
||||||
|
IRegionSerialiser serialiser = scene.RequestModuleInterface<IRegionSerialiser>();
|
||||||
|
// Right now we're nastily obtaining the UUID from the filename
|
||||||
|
string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
|
||||||
|
int i = filename.LastIndexOf(ArchiveConstants.ASSET_EXTENSION_SEPARATOR);
|
||||||
|
|
||||||
|
if (i == -1)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[ARCHIVER]: Could not find extension information in asset path {0} since it's missing the separator {1}. Skipping",
|
||||||
|
assetPath, ArchiveConstants.ASSET_EXTENSION_SEPARATOR);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
string extension = filename.Substring(i);
|
||||||
|
string uuid = filename.Remove(filename.Length - extension.Length);
|
||||||
|
|
||||||
|
if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
|
||||||
|
{
|
||||||
|
sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
|
||||||
|
|
||||||
|
m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
|
||||||
|
|
||||||
|
AssetBase asset = new AssetBase(new UUID(uuid), "RandomName");
|
||||||
|
|
||||||
|
asset.Type = assetType;
|
||||||
|
asset.Data = data;
|
||||||
|
|
||||||
|
scene.AssetCache.AddAsset(asset);
|
||||||
|
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[ARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}",
|
||||||
|
assetPath, extension);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,249 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSim Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.IO.Compression;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Xml;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
using OpenSim.Region.Environment.Modules.World.Archiver;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Communications;
|
||||||
|
using OpenSim.Framework.Communications.Cache;
|
||||||
|
using log4net;
|
||||||
|
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
|
||||||
|
{
|
||||||
|
public class InventoryArchiveWriteRequest
|
||||||
|
{
|
||||||
|
protected Scene scene;
|
||||||
|
protected TarArchiveWriter archive;
|
||||||
|
protected CommunicationsManager commsManager;
|
||||||
|
Dictionary<UUID, int> assetUuids;
|
||||||
|
string savePath;
|
||||||
|
|
||||||
|
|
||||||
|
public InventoryArchiveWriteRequest(Scene currentScene, CommunicationsManager commsManager)
|
||||||
|
{
|
||||||
|
scene = currentScene;
|
||||||
|
archive = new TarArchiveWriter();
|
||||||
|
this.commsManager = commsManager;
|
||||||
|
assetUuids = new Dictionary<UUID, int>();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void ReceivedAllAssets(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids)
|
||||||
|
{
|
||||||
|
AssetsArchiver assetsArchiver = new AssetsArchiver(assetsFound);
|
||||||
|
assetsArchiver.Archive(archive);
|
||||||
|
archive.WriteTar(new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void saveInvItem(InventoryItemBase inventoryItem, string path)
|
||||||
|
{
|
||||||
|
string filename
|
||||||
|
= string.Format("{0}{1}_{2}.xml",
|
||||||
|
path, inventoryItem.Name, inventoryItem.ID);
|
||||||
|
StringWriter sw = new StringWriter();
|
||||||
|
XmlTextWriter writer = new XmlTextWriter(sw);
|
||||||
|
writer.WriteStartElement("InventoryObject");
|
||||||
|
writer.WriteStartElement("Name");
|
||||||
|
writer.WriteString(inventoryItem.Name);
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteStartElement("ID");
|
||||||
|
writer.WriteString(inventoryItem.ID.ToString());
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteStartElement("InvType");
|
||||||
|
writer.WriteString(inventoryItem.InvType.ToString());
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteStartElement("CreatorUUID");
|
||||||
|
writer.WriteString(inventoryItem.Creator.ToString());
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteStartElement("CreationDate");
|
||||||
|
writer.WriteString(inventoryItem.CreationDate.ToString());
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteStartElement("Owner");
|
||||||
|
writer.WriteString(inventoryItem.Owner.ToString());
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteStartElement("Description");
|
||||||
|
if (inventoryItem.Description.Length > 0)
|
||||||
|
writer.WriteString(inventoryItem.Description);
|
||||||
|
else writer.WriteString("No Description");
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteStartElement("AssetType");
|
||||||
|
writer.WriteString(inventoryItem.AssetType.ToString());
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteStartElement("AssetID");
|
||||||
|
writer.WriteString(inventoryItem.AssetID.ToString());
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteStartElement("SaleType");
|
||||||
|
writer.WriteString(inventoryItem.SaleType.ToString());
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteStartElement("SalePrice");
|
||||||
|
writer.WriteString(inventoryItem.SalePrice.ToString());
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteStartElement("BasePermissions");
|
||||||
|
writer.WriteString(inventoryItem.BasePermissions.ToString());
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteStartElement("CurrentPermissions");
|
||||||
|
writer.WriteString(inventoryItem.CurrentPermissions.ToString());
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteStartElement("EveryOnePermssions");
|
||||||
|
writer.WriteString(inventoryItem.EveryOnePermissions.ToString());
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteStartElement("NextPermissions");
|
||||||
|
writer.WriteString(inventoryItem.NextPermissions.ToString());
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteStartElement("Flags");
|
||||||
|
writer.WriteString(inventoryItem.Flags.ToString());
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteStartElement("GroupID");
|
||||||
|
writer.WriteString(inventoryItem.GroupID.ToString());
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteStartElement("GroupOwned");
|
||||||
|
writer.WriteString(inventoryItem.GroupOwned.ToString());
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteStartElement("ParentFolderID");
|
||||||
|
writer.WriteString(inventoryItem.Folder.ToString());
|
||||||
|
writer.WriteEndElement();
|
||||||
|
writer.WriteEndElement();
|
||||||
|
|
||||||
|
archive.AddFile(filename, sw.ToString());
|
||||||
|
|
||||||
|
assetUuids[inventoryItem.AssetID] = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void saveInvDir(InventoryFolderImpl inventoryFolder, string path)
|
||||||
|
{
|
||||||
|
List<InventoryFolderImpl> inventories = inventoryFolder.RequestListOfFolderImpls();
|
||||||
|
List<InventoryItemBase> items = inventoryFolder.RequestListOfItems();
|
||||||
|
string newPath = path + inventoryFolder.Name + InventoryFolderImpl.PATH_DELIMITER;
|
||||||
|
archive.AddDir(newPath);
|
||||||
|
foreach (InventoryFolderImpl folder in inventories)
|
||||||
|
{
|
||||||
|
saveInvDir(folder, newPath);
|
||||||
|
}
|
||||||
|
foreach (InventoryItemBase item in items)
|
||||||
|
{
|
||||||
|
saveInvItem(item, newPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void execute(string[] cmdparams)
|
||||||
|
{
|
||||||
|
ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
string firstName = cmdparams[0];
|
||||||
|
string lastName = cmdparams[1];
|
||||||
|
string invPath = cmdparams[2];
|
||||||
|
savePath = (cmdparams.Length > 3 ? cmdparams[3] : "inventory.tar.gz");
|
||||||
|
|
||||||
|
UserProfileData userProfile = commsManager.UserService.GetUserProfile(firstName, lastName);
|
||||||
|
if (null == userProfile)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat("[CONSOLE]: Failed to find user {0} {1}", firstName, lastName);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userProfile.ID);
|
||||||
|
if (null == userInfo)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat("[CONSOLE]: Failed to find user info for {0} {1} {2}", firstName, lastName, userProfile.ID);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
InventoryFolderImpl inventoryFolder = null;
|
||||||
|
InventoryItemBase inventoryItem = null;
|
||||||
|
|
||||||
|
if (userInfo.HasReceivedInventory)
|
||||||
|
{
|
||||||
|
// Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl
|
||||||
|
// itself (possibly at a small loss in efficiency).
|
||||||
|
string[] components
|
||||||
|
= invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
|
||||||
|
invPath = String.Empty;
|
||||||
|
foreach (string c in components)
|
||||||
|
{
|
||||||
|
invPath += c + InventoryFolderImpl.PATH_DELIMITER;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Annoyingly Split actually returns the original string if the input string consists only of delimiters
|
||||||
|
// Therefore if we still start with a / after the split, then we need the root folder
|
||||||
|
if (invPath.Length == 0)
|
||||||
|
{
|
||||||
|
inventoryFolder = userInfo.RootFolder;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
invPath = invPath.Remove(invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
|
||||||
|
inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
// The path may point to an item instead
|
||||||
|
if (inventoryFolder == null)
|
||||||
|
{
|
||||||
|
inventoryItem = userInfo.RootFolder.FindItemByPath(invPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat("[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}", firstName, lastName, userProfile.ID);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (null == inventoryFolder)
|
||||||
|
{
|
||||||
|
if (null == inventoryItem)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat("[CONSOLE]: Could not find inventory entry at path {0}", invPath);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.InfoFormat("[CONSOLE]: Found item {0} {1} at {2}", inventoryItem.Name, inventoryItem.ID,
|
||||||
|
invPath);
|
||||||
|
//get and export item info
|
||||||
|
saveInvItem(inventoryItem, invPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.InfoFormat("[CONSOLE]: Found folder {0} {1} at {2}", inventoryFolder.Name, inventoryFolder.ID,
|
||||||
|
invPath);
|
||||||
|
//recurse through all dirs getting dirs and files
|
||||||
|
saveInvDir(inventoryFolder, "");
|
||||||
|
}
|
||||||
|
|
||||||
|
new AssetsRequest(assetUuids.Keys, scene.AssetCache, ReceivedAllAssets).Execute();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue