diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs index 531d4ff052..ecf44a6fea 100644 --- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs @@ -13,7 +13,7 @@ * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY @@ -43,8 +43,8 @@ namespace OpenSim.Region.Environment.Modules //and some small clean up public class TextureDownloadModule : IRegionModule { - private static readonly log4net.ILog m_log - = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); + //private static readonly log4net.ILog m_log + // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private Scene m_scene; private List m_scenes = new List(); diff --git a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs index bd5ee0b506..bec5d2f2a6 100644 --- a/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs +++ b/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs @@ -42,8 +42,8 @@ namespace OpenSim.Region.Environment.Modules /// public class UserTextureDownloadService { - private static readonly log4net.ILog m_log - = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); + //private static readonly log4net.ILog m_log + // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); /// /// Holds texture senders before they have received the appropriate texture from the asset cache.