Merge branch 'master' into careminster

avinationmerge
Melanie 2013-08-13 22:53:47 +01:00
commit 4a6eff1ee8
15 changed files with 246 additions and 42 deletions

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@ -1223,12 +1223,16 @@ namespace OpenSim.Groups
{
if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// NPCs currently don't have a CAPs structure or event queues. There is a strong argument for conveying this information
// to them anyway since it makes writing server-side bots a lot easier, but for now we don't do anything.
if (remoteClient.SceneAgent.PresenceType == PresenceType.Npc)
return;
OSDArray AgentData = new OSDArray(1);
OSDMap AgentDataMap = new OSDMap(1);
AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID));
AgentData.Add(AgentDataMap);
OSDArray GroupData = new OSDArray(data.Length);
OSDArray NewGroupData = new OSDArray(data.Length);
@ -1275,7 +1279,6 @@ namespace OpenSim.Groups
{
queue.Enqueue(queue.BuildEvent("AgentGroupDataUpdate", llDataStruct), GetRequestingAgentID(remoteClient));
}
}
private void SendScenePresenceUpdate(UUID AgentID, string Title)
@ -1337,6 +1340,7 @@ namespace OpenSim.Groups
GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, dataForAgentID);
SendGroupMembershipInfoViaCaps(remoteClient, dataForAgentID, membershipArray);
//remoteClient.SendAvatarGroupsReply(dataForAgentID, membershipArray);
if (remoteClient.AgentId == dataForAgentID)
remoteClient.RefreshGroupMembership();

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@ -404,7 +404,7 @@ namespace OpenSim.Groups
url = m_UserManagement.GetUserServerURL(uid, "GroupsServerURI");
if (url == string.Empty)
{
reason = "You don't have have an accessible groups server in your home world. You membership to this group in only within this grid.";
reason = "You don't have an accessible groups server in your home world. You membership to this group in only within this grid.";
return true;
}

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@ -229,7 +229,12 @@ namespace OpenSim.Region.ClientStack.Linden
queue.Enqueue(ev);
}
else
m_log.WarnFormat("[EVENTQUEUE]: (Enqueue) No queue found for agent {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);
{
OSDMap evMap = (OSDMap)ev;
m_log.WarnFormat(
"[EVENTQUEUE]: (Enqueue) No queue found for agent {0} when placing message {1} in region {2}",
avatarID, evMap["message"], m_scene.Name);
}
}
catch (NullReferenceException e)
{
@ -365,14 +370,14 @@ namespace OpenSim.Region.ClientStack.Linden
OSDMap ev = (OSDMap)element;
m_log.DebugFormat(
"Eq OUT {0,-30} to {1,-20} {2,-20}",
ev["message"], m_scene.GetScenePresence(agentId).Name, m_scene.RegionInfo.RegionName);
ev["message"], m_scene.GetScenePresence(agentId).Name, m_scene.Name);
}
}
public Hashtable GetEvents(UUID requestID, UUID pAgentId)
{
if (DebugLevel >= 2)
m_log.WarnFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
m_log.WarnFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.Name);
Queue<OSD> queue = GetQueue(pAgentId);
if (queue == null)

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@ -799,7 +799,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
}
[Test]
public void TestSameSimulatorNeighbouringRegionsTeleport()
public void TestSameSimulatorNeighbouringRegionsTeleportV1()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
@ -904,5 +904,116 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
// Check events
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
}
[Test]
public void TestSameSimulatorNeighbouringRegionsTeleportV2()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
BaseHttpServer httpServer = new BaseHttpServer(99999);
MainServer.AddHttpServer(httpServer);
MainServer.Instance = httpServer;
AttachmentsModule attModA = new AttachmentsModule();
AttachmentsModule attModB = new AttachmentsModule();
EntityTransferModule etmA = new EntityTransferModule();
EntityTransferModule etmB = new EntityTransferModule();
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
IConfigSource config = new IniConfigSource();
IConfig modulesConfig = config.AddConfig("Modules");
modulesConfig.Set("EntityTransferModule", etmA.Name);
modulesConfig.Set("SimulationServices", lscm.Name);
IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule");
SceneHelpers sh = new SceneHelpers();
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
SceneHelpers.SetupSceneModules(
sceneA, config, new CapabilitiesModule(), etmA, attModA, new BasicInventoryAccessModule());
SceneHelpers.SetupSceneModules(
sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule());
UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1);
AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
TestClient tc = new TestClient(acd, sceneA);
List<TestClient> destinationTestClients = new List<TestClient>();
EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32);
Assert.That(destinationTestClients.Count, Is.EqualTo(1));
Assert.That(destinationTestClients[0], Is.Not.Null);
InventoryItemBase attItem = CreateAttachmentItem(sceneA, ua1.PrincipalID, "att", 0x10, 0x20);
sceneA.AttachmentsModule.RezSingleAttachmentFromInventory(
beforeTeleportSp, attItem.ID, (uint)AttachmentPoint.Chest);
Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22);
// Here, we need to make clientA's receipt of SendRegionTeleport trigger clientB's CompleteMovement(). This
// is to operate the teleport V2 mechanism where the EntityTransferModule will first request the client to
// CompleteMovement to the region and then call UpdateAgent to the destination region to confirm the receipt
// Both these operations will occur on different threads and will wait for each other.
// We have to do this via ThreadPool directly since FireAndForget has been switched to sync for the V1
// test protocol, where we are trying to avoid unpredictable async operations in regression tests.
((TestClient)beforeTeleportSp.ControllingClient).OnTestClientSendRegionTeleport
+= (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL)
=> ThreadPool.UnsafeQueueUserWorkItem(o => destinationTestClients[0].CompleteMovement(), null);
m_numberOfAttachEventsFired = 0;
sceneA.RequestTeleportLocation(
beforeTeleportSp.ControllingClient,
sceneB.RegionInfo.RegionHandle,
teleportPosition,
teleportLookAt,
(uint)TeleportFlags.ViaLocation);
// Check attachments have made it into sceneB
ScenePresence afterTeleportSceneBSp = sceneB.GetScenePresence(ua1.PrincipalID);
// This is appearance data, as opposed to actually rezzed attachments
List<AvatarAttachment> sceneBAttachments = afterTeleportSceneBSp.Appearance.GetAttachments();
Assert.That(sceneBAttachments.Count, Is.EqualTo(1));
Assert.That(sceneBAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest));
Assert.That(sceneBAttachments[0].ItemID, Is.EqualTo(attItem.ID));
Assert.That(sceneBAttachments[0].AssetID, Is.EqualTo(attItem.AssetID));
Assert.That(afterTeleportSceneBSp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
// This is the actual attachment
List<SceneObjectGroup> actualSceneBAttachments = afterTeleportSceneBSp.GetAttachments();
Assert.That(actualSceneBAttachments.Count, Is.EqualTo(1));
SceneObjectGroup actualSceneBAtt = actualSceneBAttachments[0];
Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name));
Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest));
Assert.That(sceneB.GetSceneObjectGroups().Count, Is.EqualTo(1));
// Check attachments have been removed from sceneA
ScenePresence afterTeleportSceneASp = sceneA.GetScenePresence(ua1.PrincipalID);
// Since this is appearance data, it is still present on the child avatar!
List<AvatarAttachment> sceneAAttachments = afterTeleportSceneASp.Appearance.GetAttachments();
Assert.That(sceneAAttachments.Count, Is.EqualTo(1));
Assert.That(afterTeleportSceneASp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
// This is the actual attachment, which should no longer exist
List<SceneObjectGroup> actualSceneAAttachments = afterTeleportSceneASp.GetAttachments();
Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0));
Assert.That(sceneA.GetSceneObjectGroups().Count, Is.EqualTo(0));
// Check events
Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
}
}
}

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@ -1212,7 +1212,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID));
AgentData.Add(AgentDataMap);
OSDArray GroupData = new OSDArray(data.Length);
OSDArray NewGroupData = new OSDArray(data.Length);

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@ -377,7 +377,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
m_log.DebugFormat("[NPC MODULE]: Found {0} {1} to remove",
agentID, av.Name);
*/
scene.RemoveClient(agentID, false);
scene.IncomingCloseAgent(agentID, false);
// scene.RemoveClient(agentID, false);
m_avatars.Remove(agentID);
// m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name);

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@ -310,6 +310,11 @@ public class BSActorAvatarMove : BSActor
{
// Don't care about collisions with the terrain
if (kvp.Key > m_physicsScene.TerrainManager.HighestTerrainID)
{
BSPhysObject collisionObject;
if (m_physicsScene.PhysObjects.TryGetValue(kvp.Key, out collisionObject))
{
if (!collisionObject.IsVolumeDetect)
{
OMV.Vector3 touchPosition = kvp.Value.Position;
m_physicsScene.DetailLog("{0},BSCharacter.WalkUpStairs,min={1},max={2},touch={3}",
@ -330,6 +335,8 @@ public class BSActorAvatarMove : BSActor
}
}
}
}
}
m_walkingUpStairs = 0;
// If there is a good step sensing, move the avatar over the step.
if (highestTouchPosition != OMV.Vector3.Zero)

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@ -404,6 +404,7 @@ public sealed class BSCharacter : BSPhysObject
// Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more
public override void SetVolumeDetect(int param) { return; }
public override bool IsVolumeDetect { get { return false; } }
public override OMV.Vector3 GeometricCenter { get { return OMV.Vector3.Zero; } }
public override OMV.Vector3 CenterOfMass { get { return OMV.Vector3.Zero; } }

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@ -175,6 +175,7 @@ public abstract class BSPhysObject : PhysicsActor
public abstract bool IsSolid { get; }
public abstract bool IsStatic { get; }
public abstract bool IsSelected { get; }
public abstract bool IsVolumeDetect { get; }
// Materialness
public MaterialAttributes.Material Material { get; private set; }

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@ -617,6 +617,10 @@ public class BSPrim : BSPhysObject
}
return;
}
public override bool IsVolumeDetect
{
get { return _isVolumeDetect; }
}
public override void SetMaterial(int material)
{
base.SetMaterial(material);

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@ -533,7 +533,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_log.Warn(
string.Format(
"[SCRIPT INSTANCE]: Could not delete script state {0} for script {1} (id {2}) in part {3} (id {4}) in object {5} in {6}. Exception ",
ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name),
savedState, ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name),
e);
}
}

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@ -61,8 +61,13 @@ namespace OpenSim.Tests.Common.Mock
// Test client specific events - for use by tests to implement some IClientAPI behaviour.
public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion;
public event Action<ulong, IPEndPoint> OnTestClientInformClientOfNeighbour;
public event TestClientOnSendRegionTeleportDelegate OnTestClientSendRegionTeleport;
public event Action<GridInstantMessage> OnReceivedInstantMessage;
public delegate void TestClientOnSendRegionTeleportDelegate(
ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
uint locationID, uint flags, string capsURL);
// disable warning: public events, part of the public API
#pragma warning disable 67
@ -475,6 +480,7 @@ namespace OpenSim.Tests.Common.Mock
public void CompleteMovement()
{
if (OnCompleteMovementToRegion != null)
OnCompleteMovementToRegion(this, true);
}
@ -615,21 +621,25 @@ namespace OpenSim.Tests.Common.Mock
OnTestClientInformClientOfNeighbour(neighbourHandle, neighbourExternalEndPoint);
}
public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
public virtual void SendRegionTeleport(
ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
uint locationID, uint flags, string capsURL)
{
m_log.DebugFormat("[TEST CLIENT]: Received SendRegionTeleport");
m_log.DebugFormat(
"[TEST CLIENT]: Received SendRegionTeleport for {0} {1} on {2}", m_firstName, m_lastName, m_scene.Name);
CapsSeedUrl = capsURL;
// We don't do this here so that the source region can complete processing first in a single-threaded
// regression test scenario. The test itself will have to call CompleteTeleportClientSide() after a teleport
// CompleteTeleportClientSide();
if (OnTestClientSendRegionTeleport != null)
OnTestClientSendRegionTeleport(
regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL);
}
public virtual void SendTeleportFailed(string reason)
{
m_log.DebugFormat("[TEST CLIENT]: Teleport failed with reason {0}", reason);
m_log.DebugFormat(
"[TEST CLIENT]: Teleport failed for {0} {1} on {2} with reason {3}",
m_firstName, m_lastName, m_scene.Name, reason);
}
public virtual void CrossRegion(ulong newRegionHandle, Vector3 pos, Vector3 lookAt,

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@ -0,0 +1,43 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using System;
using System.Collections.Generic;
using System.Linq;
using pCampBot.Interfaces;
namespace pCampBot
{
/// <summary>
/// Do nothing
/// </summary>
public class NoneBehaviour : AbstractBehaviour
{
public NoneBehaviour() { Name = "None"; }
}
}

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@ -178,18 +178,21 @@ namespace pCampBot
List<IBehaviour> behaviours = new List<IBehaviour>();
// Hard-coded for now
if (behaviourSwitches.Contains("p"))
behaviours.Add(new PhysicsBehaviour());
if (behaviourSwitches.Contains("c"))
behaviours.Add(new CrossBehaviour());
if (behaviourSwitches.Contains("g"))
behaviours.Add(new GrabbingBehaviour());
if (behaviourSwitches.Contains("n"))
behaviours.Add(new NoneBehaviour());
if (behaviourSwitches.Contains("p"))
behaviours.Add(new PhysicsBehaviour());
if (behaviourSwitches.Contains("t"))
behaviours.Add(new TeleportBehaviour());
if (behaviourSwitches.Contains("c"))
behaviours.Add(new CrossBehaviour());
StartBot(this, behaviours, firstName, lastName, password, loginUri);
}
}
@ -327,17 +330,30 @@ namespace pCampBot
string outputFormat = "{0,-30} {1, -30} {2,-14}";
MainConsole.Instance.OutputFormat(outputFormat, "Name", "Region", "Status");
Dictionary<ConnectionState, int> totals = new Dictionary<ConnectionState, int>();
foreach (object o in Enum.GetValues(typeof(ConnectionState)))
totals[(ConnectionState)o] = 0;
lock (m_lBot)
{
foreach (Bot pb in m_lBot)
{
Simulator currentSim = pb.Client.Network.CurrentSim;
totals[pb.ConnectionState]++;
MainConsole.Instance.OutputFormat(
outputFormat,
pb.Name, currentSim != null ? currentSim.Name : "(none)", pb.ConnectionState);
}
}
ConsoleDisplayList cdl = new ConsoleDisplayList();
foreach (KeyValuePair<ConnectionState, int> kvp in totals)
cdl.AddRow(kvp.Key, kvp.Value);
MainConsole.Instance.OutputFormat("\n{0}", cdl.ToString());
}
/*

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@ -123,9 +123,10 @@ namespace pCampBot
" -password password for the bots\n" +
" -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p\n" +
" current options are:\n" +
" p (physics)\n" +
" g (grab)\n" +
" t (teleport)\n" +
" p (physics - bots constantly move and jump around)\n" +
" g (grab - bots randomly click prims whether set clickable or not)\n" +
" n (none - bots do nothing)\n" +
" t (teleport - bots regularly teleport between regions on the grid)\n" +
// " c (cross)" +
" -wear set appearance folder to load from (default: no)\n" +
" -h, -help show this message");