Merge branch 'master' into careminster
commit
4a6eff1ee8
|
@ -1223,12 +1223,16 @@ namespace OpenSim.Groups
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{
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if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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// NPCs currently don't have a CAPs structure or event queues. There is a strong argument for conveying this information
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// to them anyway since it makes writing server-side bots a lot easier, but for now we don't do anything.
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if (remoteClient.SceneAgent.PresenceType == PresenceType.Npc)
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return;
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OSDArray AgentData = new OSDArray(1);
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OSDMap AgentDataMap = new OSDMap(1);
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AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID));
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AgentData.Add(AgentDataMap);
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OSDArray GroupData = new OSDArray(data.Length);
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OSDArray NewGroupData = new OSDArray(data.Length);
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@ -1275,7 +1279,6 @@ namespace OpenSim.Groups
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{
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queue.Enqueue(queue.BuildEvent("AgentGroupDataUpdate", llDataStruct), GetRequestingAgentID(remoteClient));
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}
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}
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private void SendScenePresenceUpdate(UUID AgentID, string Title)
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@ -1337,6 +1340,7 @@ namespace OpenSim.Groups
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GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, dataForAgentID);
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SendGroupMembershipInfoViaCaps(remoteClient, dataForAgentID, membershipArray);
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//remoteClient.SendAvatarGroupsReply(dataForAgentID, membershipArray);
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if (remoteClient.AgentId == dataForAgentID)
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remoteClient.RefreshGroupMembership();
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@ -404,7 +404,7 @@ namespace OpenSim.Groups
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url = m_UserManagement.GetUserServerURL(uid, "GroupsServerURI");
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if (url == string.Empty)
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{
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reason = "You don't have have an accessible groups server in your home world. You membership to this group in only within this grid.";
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reason = "You don't have an accessible groups server in your home world. You membership to this group in only within this grid.";
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return true;
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}
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@ -229,7 +229,12 @@ namespace OpenSim.Region.ClientStack.Linden
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queue.Enqueue(ev);
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}
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else
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m_log.WarnFormat("[EVENTQUEUE]: (Enqueue) No queue found for agent {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);
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{
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OSDMap evMap = (OSDMap)ev;
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m_log.WarnFormat(
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"[EVENTQUEUE]: (Enqueue) No queue found for agent {0} when placing message {1} in region {2}",
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avatarID, evMap["message"], m_scene.Name);
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}
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}
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catch (NullReferenceException e)
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{
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@ -365,14 +370,14 @@ namespace OpenSim.Region.ClientStack.Linden
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OSDMap ev = (OSDMap)element;
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m_log.DebugFormat(
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"Eq OUT {0,-30} to {1,-20} {2,-20}",
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ev["message"], m_scene.GetScenePresence(agentId).Name, m_scene.RegionInfo.RegionName);
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ev["message"], m_scene.GetScenePresence(agentId).Name, m_scene.Name);
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}
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}
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public Hashtable GetEvents(UUID requestID, UUID pAgentId)
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{
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if (DebugLevel >= 2)
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m_log.WarnFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
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m_log.WarnFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.Name);
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Queue<OSD> queue = GetQueue(pAgentId);
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if (queue == null)
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|
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@ -799,7 +799,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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}
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[Test]
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public void TestSameSimulatorNeighbouringRegionsTeleport()
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public void TestSameSimulatorNeighbouringRegionsTeleportV1()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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@ -904,5 +904,116 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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// Check events
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Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
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}
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[Test]
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public void TestSameSimulatorNeighbouringRegionsTeleportV2()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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BaseHttpServer httpServer = new BaseHttpServer(99999);
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MainServer.AddHttpServer(httpServer);
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MainServer.Instance = httpServer;
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AttachmentsModule attModA = new AttachmentsModule();
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AttachmentsModule attModB = new AttachmentsModule();
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EntityTransferModule etmA = new EntityTransferModule();
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EntityTransferModule etmB = new EntityTransferModule();
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LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
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IConfigSource config = new IniConfigSource();
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IConfig modulesConfig = config.AddConfig("Modules");
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modulesConfig.Set("EntityTransferModule", etmA.Name);
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modulesConfig.Set("SimulationServices", lscm.Name);
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IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
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modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule");
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SceneHelpers sh = new SceneHelpers();
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TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
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TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
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SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
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SceneHelpers.SetupSceneModules(
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sceneA, config, new CapabilitiesModule(), etmA, attModA, new BasicInventoryAccessModule());
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SceneHelpers.SetupSceneModules(
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sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule());
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1);
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
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TestClient tc = new TestClient(acd, sceneA);
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List<TestClient> destinationTestClients = new List<TestClient>();
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EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
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ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
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beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32);
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Assert.That(destinationTestClients.Count, Is.EqualTo(1));
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Assert.That(destinationTestClients[0], Is.Not.Null);
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InventoryItemBase attItem = CreateAttachmentItem(sceneA, ua1.PrincipalID, "att", 0x10, 0x20);
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sceneA.AttachmentsModule.RezSingleAttachmentFromInventory(
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beforeTeleportSp, attItem.ID, (uint)AttachmentPoint.Chest);
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Vector3 teleportPosition = new Vector3(10, 11, 12);
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Vector3 teleportLookAt = new Vector3(20, 21, 22);
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// Here, we need to make clientA's receipt of SendRegionTeleport trigger clientB's CompleteMovement(). This
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// is to operate the teleport V2 mechanism where the EntityTransferModule will first request the client to
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// CompleteMovement to the region and then call UpdateAgent to the destination region to confirm the receipt
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// Both these operations will occur on different threads and will wait for each other.
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// We have to do this via ThreadPool directly since FireAndForget has been switched to sync for the V1
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// test protocol, where we are trying to avoid unpredictable async operations in regression tests.
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((TestClient)beforeTeleportSp.ControllingClient).OnTestClientSendRegionTeleport
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+= (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL)
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=> ThreadPool.UnsafeQueueUserWorkItem(o => destinationTestClients[0].CompleteMovement(), null);
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m_numberOfAttachEventsFired = 0;
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sceneA.RequestTeleportLocation(
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beforeTeleportSp.ControllingClient,
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sceneB.RegionInfo.RegionHandle,
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teleportPosition,
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teleportLookAt,
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(uint)TeleportFlags.ViaLocation);
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// Check attachments have made it into sceneB
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ScenePresence afterTeleportSceneBSp = sceneB.GetScenePresence(ua1.PrincipalID);
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// This is appearance data, as opposed to actually rezzed attachments
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List<AvatarAttachment> sceneBAttachments = afterTeleportSceneBSp.Appearance.GetAttachments();
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Assert.That(sceneBAttachments.Count, Is.EqualTo(1));
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Assert.That(sceneBAttachments[0].AttachPoint, Is.EqualTo((int)AttachmentPoint.Chest));
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Assert.That(sceneBAttachments[0].ItemID, Is.EqualTo(attItem.ID));
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Assert.That(sceneBAttachments[0].AssetID, Is.EqualTo(attItem.AssetID));
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Assert.That(afterTeleportSceneBSp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
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// This is the actual attachment
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List<SceneObjectGroup> actualSceneBAttachments = afterTeleportSceneBSp.GetAttachments();
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Assert.That(actualSceneBAttachments.Count, Is.EqualTo(1));
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SceneObjectGroup actualSceneBAtt = actualSceneBAttachments[0];
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Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name));
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Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest));
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Assert.That(sceneB.GetSceneObjectGroups().Count, Is.EqualTo(1));
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// Check attachments have been removed from sceneA
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ScenePresence afterTeleportSceneASp = sceneA.GetScenePresence(ua1.PrincipalID);
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// Since this is appearance data, it is still present on the child avatar!
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List<AvatarAttachment> sceneAAttachments = afterTeleportSceneASp.Appearance.GetAttachments();
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Assert.That(sceneAAttachments.Count, Is.EqualTo(1));
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Assert.That(afterTeleportSceneASp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
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// This is the actual attachment, which should no longer exist
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List<SceneObjectGroup> actualSceneAAttachments = afterTeleportSceneASp.GetAttachments();
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Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0));
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Assert.That(sceneA.GetSceneObjectGroups().Count, Is.EqualTo(0));
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// Check events
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Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
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}
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}
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}
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|
|
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@ -1212,7 +1212,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID));
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AgentData.Add(AgentDataMap);
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OSDArray GroupData = new OSDArray(data.Length);
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OSDArray NewGroupData = new OSDArray(data.Length);
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|
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@ -377,7 +377,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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m_log.DebugFormat("[NPC MODULE]: Found {0} {1} to remove",
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agentID, av.Name);
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*/
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scene.RemoveClient(agentID, false);
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scene.IncomingCloseAgent(agentID, false);
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// scene.RemoveClient(agentID, false);
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m_avatars.Remove(agentID);
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// m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name);
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|
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|
@ -311,21 +311,28 @@ public class BSActorAvatarMove : BSActor
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// Don't care about collisions with the terrain
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if (kvp.Key > m_physicsScene.TerrainManager.HighestTerrainID)
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{
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OMV.Vector3 touchPosition = kvp.Value.Position;
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m_physicsScene.DetailLog("{0},BSCharacter.WalkUpStairs,min={1},max={2},touch={3}",
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m_controllingPrim.LocalID, nearFeetHeightMin, nearFeetHeightMax, touchPosition);
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if (touchPosition.Z >= nearFeetHeightMin && touchPosition.Z <= nearFeetHeightMax)
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BSPhysObject collisionObject;
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if (m_physicsScene.PhysObjects.TryGetValue(kvp.Key, out collisionObject))
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{
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// This contact is within the 'near the feet' range.
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// The normal should be our contact point to the object so it is pointing away
|
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// thus the difference between our facing orientation and the normal should be small.
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OMV.Vector3 directionFacing = OMV.Vector3.UnitX * m_controllingPrim.RawOrientation;
|
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OMV.Vector3 touchNormal = OMV.Vector3.Normalize(kvp.Value.SurfaceNormal);
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float diff = Math.Abs(OMV.Vector3.Distance(directionFacing, touchNormal));
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if (diff < BSParam.AvatarStepApproachFactor)
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if (!collisionObject.IsVolumeDetect)
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{
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if (highestTouchPosition.Z < touchPosition.Z)
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highestTouchPosition = touchPosition;
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OMV.Vector3 touchPosition = kvp.Value.Position;
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m_physicsScene.DetailLog("{0},BSCharacter.WalkUpStairs,min={1},max={2},touch={3}",
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m_controllingPrim.LocalID, nearFeetHeightMin, nearFeetHeightMax, touchPosition);
|
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if (touchPosition.Z >= nearFeetHeightMin && touchPosition.Z <= nearFeetHeightMax)
|
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{
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// This contact is within the 'near the feet' range.
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// The normal should be our contact point to the object so it is pointing away
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// thus the difference between our facing orientation and the normal should be small.
|
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OMV.Vector3 directionFacing = OMV.Vector3.UnitX * m_controllingPrim.RawOrientation;
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OMV.Vector3 touchNormal = OMV.Vector3.Normalize(kvp.Value.SurfaceNormal);
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float diff = Math.Abs(OMV.Vector3.Distance(directionFacing, touchNormal));
|
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if (diff < BSParam.AvatarStepApproachFactor)
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{
|
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if (highestTouchPosition.Z < touchPosition.Z)
|
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highestTouchPosition = touchPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -404,6 +404,7 @@ public sealed class BSCharacter : BSPhysObject
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|||
|
||||
// Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more
|
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public override void SetVolumeDetect(int param) { return; }
|
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public override bool IsVolumeDetect { get { return false; } }
|
||||
|
||||
public override OMV.Vector3 GeometricCenter { get { return OMV.Vector3.Zero; } }
|
||||
public override OMV.Vector3 CenterOfMass { get { return OMV.Vector3.Zero; } }
|
||||
|
|
|
@ -175,6 +175,7 @@ public abstract class BSPhysObject : PhysicsActor
|
|||
public abstract bool IsSolid { get; }
|
||||
public abstract bool IsStatic { get; }
|
||||
public abstract bool IsSelected { get; }
|
||||
public abstract bool IsVolumeDetect { get; }
|
||||
|
||||
// Materialness
|
||||
public MaterialAttributes.Material Material { get; private set; }
|
||||
|
|
|
@ -617,6 +617,10 @@ public class BSPrim : BSPhysObject
|
|||
}
|
||||
return;
|
||||
}
|
||||
public override bool IsVolumeDetect
|
||||
{
|
||||
get { return _isVolumeDetect; }
|
||||
}
|
||||
public override void SetMaterial(int material)
|
||||
{
|
||||
base.SetMaterial(material);
|
||||
|
|
|
@ -533,7 +533,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
m_log.Warn(
|
||||
string.Format(
|
||||
"[SCRIPT INSTANCE]: Could not delete script state {0} for script {1} (id {2}) in part {3} (id {4}) in object {5} in {6}. Exception ",
|
||||
ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name),
|
||||
savedState, ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name),
|
||||
e);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -61,8 +61,13 @@ namespace OpenSim.Tests.Common.Mock
|
|||
// Test client specific events - for use by tests to implement some IClientAPI behaviour.
|
||||
public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion;
|
||||
public event Action<ulong, IPEndPoint> OnTestClientInformClientOfNeighbour;
|
||||
public event TestClientOnSendRegionTeleportDelegate OnTestClientSendRegionTeleport;
|
||||
public event Action<GridInstantMessage> OnReceivedInstantMessage;
|
||||
|
||||
public delegate void TestClientOnSendRegionTeleportDelegate(
|
||||
ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
|
||||
uint locationID, uint flags, string capsURL);
|
||||
|
||||
// disable warning: public events, part of the public API
|
||||
#pragma warning disable 67
|
||||
|
||||
|
@ -475,7 +480,8 @@ namespace OpenSim.Tests.Common.Mock
|
|||
|
||||
public void CompleteMovement()
|
||||
{
|
||||
OnCompleteMovementToRegion(this, true);
|
||||
if (OnCompleteMovementToRegion != null)
|
||||
OnCompleteMovementToRegion(this, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -615,21 +621,25 @@ namespace OpenSim.Tests.Common.Mock
|
|||
OnTestClientInformClientOfNeighbour(neighbourHandle, neighbourExternalEndPoint);
|
||||
}
|
||||
|
||||
public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
|
||||
uint locationID, uint flags, string capsURL)
|
||||
public virtual void SendRegionTeleport(
|
||||
ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
|
||||
uint locationID, uint flags, string capsURL)
|
||||
{
|
||||
m_log.DebugFormat("[TEST CLIENT]: Received SendRegionTeleport");
|
||||
m_log.DebugFormat(
|
||||
"[TEST CLIENT]: Received SendRegionTeleport for {0} {1} on {2}", m_firstName, m_lastName, m_scene.Name);
|
||||
|
||||
CapsSeedUrl = capsURL;
|
||||
|
||||
// We don't do this here so that the source region can complete processing first in a single-threaded
|
||||
// regression test scenario. The test itself will have to call CompleteTeleportClientSide() after a teleport
|
||||
// CompleteTeleportClientSide();
|
||||
if (OnTestClientSendRegionTeleport != null)
|
||||
OnTestClientSendRegionTeleport(
|
||||
regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL);
|
||||
}
|
||||
|
||||
public virtual void SendTeleportFailed(string reason)
|
||||
{
|
||||
m_log.DebugFormat("[TEST CLIENT]: Teleport failed with reason {0}", reason);
|
||||
m_log.DebugFormat(
|
||||
"[TEST CLIENT]: Teleport failed for {0} {1} on {2} with reason {3}",
|
||||
m_firstName, m_lastName, m_scene.Name, reason);
|
||||
}
|
||||
|
||||
public virtual void CrossRegion(ulong newRegionHandle, Vector3 pos, Vector3 lookAt,
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using pCampBot.Interfaces;
|
||||
|
||||
namespace pCampBot
|
||||
{
|
||||
/// <summary>
|
||||
/// Do nothing
|
||||
/// </summary>
|
||||
public class NoneBehaviour : AbstractBehaviour
|
||||
{
|
||||
public NoneBehaviour() { Name = "None"; }
|
||||
}
|
||||
}
|
|
@ -178,18 +178,21 @@ namespace pCampBot
|
|||
List<IBehaviour> behaviours = new List<IBehaviour>();
|
||||
|
||||
// Hard-coded for now
|
||||
if (behaviourSwitches.Contains("p"))
|
||||
behaviours.Add(new PhysicsBehaviour());
|
||||
if (behaviourSwitches.Contains("c"))
|
||||
behaviours.Add(new CrossBehaviour());
|
||||
|
||||
if (behaviourSwitches.Contains("g"))
|
||||
behaviours.Add(new GrabbingBehaviour());
|
||||
|
||||
if (behaviourSwitches.Contains("n"))
|
||||
behaviours.Add(new NoneBehaviour());
|
||||
|
||||
if (behaviourSwitches.Contains("p"))
|
||||
behaviours.Add(new PhysicsBehaviour());
|
||||
|
||||
if (behaviourSwitches.Contains("t"))
|
||||
behaviours.Add(new TeleportBehaviour());
|
||||
|
||||
if (behaviourSwitches.Contains("c"))
|
||||
behaviours.Add(new CrossBehaviour());
|
||||
|
||||
StartBot(this, behaviours, firstName, lastName, password, loginUri);
|
||||
}
|
||||
}
|
||||
|
@ -327,17 +330,30 @@ namespace pCampBot
|
|||
string outputFormat = "{0,-30} {1, -30} {2,-14}";
|
||||
MainConsole.Instance.OutputFormat(outputFormat, "Name", "Region", "Status");
|
||||
|
||||
Dictionary<ConnectionState, int> totals = new Dictionary<ConnectionState, int>();
|
||||
foreach (object o in Enum.GetValues(typeof(ConnectionState)))
|
||||
totals[(ConnectionState)o] = 0;
|
||||
|
||||
lock (m_lBot)
|
||||
{
|
||||
foreach (Bot pb in m_lBot)
|
||||
{
|
||||
Simulator currentSim = pb.Client.Network.CurrentSim;
|
||||
totals[pb.ConnectionState]++;
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
outputFormat,
|
||||
pb.Name, currentSim != null ? currentSim.Name : "(none)", pb.ConnectionState);
|
||||
}
|
||||
}
|
||||
|
||||
ConsoleDisplayList cdl = new ConsoleDisplayList();
|
||||
|
||||
foreach (KeyValuePair<ConnectionState, int> kvp in totals)
|
||||
cdl.AddRow(kvp.Key, kvp.Value);
|
||||
|
||||
|
||||
MainConsole.Instance.OutputFormat("\n{0}", cdl.ToString());
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -123,9 +123,10 @@ namespace pCampBot
|
|||
" -password password for the bots\n" +
|
||||
" -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p\n" +
|
||||
" current options are:\n" +
|
||||
" p (physics)\n" +
|
||||
" g (grab)\n" +
|
||||
" t (teleport)\n" +
|
||||
" p (physics - bots constantly move and jump around)\n" +
|
||||
" g (grab - bots randomly click prims whether set clickable or not)\n" +
|
||||
" n (none - bots do nothing)\n" +
|
||||
" t (teleport - bots regularly teleport between regions on the grid)\n" +
|
||||
// " c (cross)" +
|
||||
" -wear set appearance folder to load from (default: no)\n" +
|
||||
" -h, -help show this message");
|
||||
|
|
Loading…
Reference in New Issue