ubOde fix a multhreading timming issue
parent
077cfdf698
commit
4a7b8c1b41
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@ -1157,6 +1157,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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m_building = true; // control must set this to false when done
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AddChange(changes.Add, null);
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// get basic mass parameters
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ODEPhysRepData repData = _parent_scene.m_meshWorker.NewActorPhysRep(this, _pbs, _size, m_shapetype);
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@ -1165,8 +1167,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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m_OBBOffset = repData.OBBOffset;
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UpdatePrimBodyData();
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AddChange(changes.Add, null);
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}
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private void resetCollisionAccounting()
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