From 4a87d96c1741d4e785cd980e90182c4f7a1b64d1 Mon Sep 17 00:00:00 2001 From: mingchen Date: Sat, 3 May 2008 17:11:21 +0000 Subject: [PATCH] *Moved EstateManager into a region module --- .../World/Estate/EstateManagementModule.cs} | 1443 +++++++++-------- OpenSim/Region/Environment/Scenes/Scene.cs | 14 +- .../Region/Environment/Scenes/SceneEvents.cs | 15 + .../Common/LSL_BuiltIn_Commands.cs | 3 +- 4 files changed, 761 insertions(+), 714 deletions(-) rename OpenSim/Region/Environment/{EstateManager.cs => Modules/World/Estate/EstateManagementModule.cs} (71%) diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs similarity index 71% rename from OpenSim/Region/Environment/EstateManager.cs rename to OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index b3ffd10144..daabd9b0a8 100644 --- a/OpenSim/Region/Environment/EstateManager.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs @@ -1,699 +1,744 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Reflection; -using libsecondlife; -using libsecondlife.Packets; -using log4net; -using OpenSim.Framework; -using OpenSim.Region.Environment.Scenes; - -namespace OpenSim.Region.Environment -{ - /// - /// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings - /// - public class EstateManager - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - private Scene m_scene; - private RegionInfo m_regInfo; - - public enum EstateAccessCodex : uint - { - AccessOptions = 17, - AllowedGroups = 18, - EstateBans = 20, - EstateManagers = 24 - } - - - public EstateManager(Scene scene, RegionInfo reginfo) - { - m_scene = scene; - m_regInfo = reginfo; - } - - private bool convertParamStringToBool(byte[] field) - { - string s = Helpers.FieldToUTF8String(field); - if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true") - { - return true; - } - return false; - } - - /// - /// Sets terrain texture heights for each of the four corners of the region - textures are distributed as a linear range between the two heights. - /// - /// Which corner - /// Minimum height that texture range should cover - /// Maximum height that texture range should cover - public void setEstateTextureRange(Int16 corner, float lowValue, float highValue) - { - switch (corner) - { - case 0: - m_regInfo.EstateSettings.terrainStartHeight0 = lowValue; - m_regInfo.EstateSettings.terrainHeightRange0 = highValue; - break; - case 1: - m_regInfo.EstateSettings.terrainStartHeight1 = lowValue; - m_regInfo.EstateSettings.terrainHeightRange1 = highValue; - break; - case 2: - m_regInfo.EstateSettings.terrainStartHeight2 = lowValue; - m_regInfo.EstateSettings.terrainHeightRange2 = highValue; - break; - case 3: - m_regInfo.EstateSettings.terrainStartHeight3 = lowValue; - m_regInfo.EstateSettings.terrainHeightRange3 = highValue; - break; - } - } - - /// - /// Sets the 'detail' terrain texture on each of the bands. - /// - /// Which texture band - /// The UUID of the texture - public void setTerrainTexture(Int16 band, LLUUID textureUUID) - { - switch (band) - { - case 0: - m_regInfo.EstateSettings.terrainDetail0 = textureUUID; - break; - case 1: - m_regInfo.EstateSettings.terrainDetail1 = textureUUID; - break; - case 2: - m_regInfo.EstateSettings.terrainDetail2 = textureUUID; - break; - case 3: - m_regInfo.EstateSettings.terrainDetail3 = textureUUID; - break; - } - } - - /// - /// Sets common region settings - /// - /// Water height of the waterplane (may not nessecarily be one value) - /// Maximum amount terrain can be raised from previous baking - /// Minimum amount terrain can be lowered from previous baking - /// Use a fixed time of day on the sun? - /// The offset hour of the day - public void setRegionSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, - bool UseFixedSun, float SunHour) - { - // Water Height - m_regInfo.EstateSettings.waterHeight = WaterHeight; - - // Terraforming limits - m_regInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit; - m_regInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit; - - // Time of day / fixed sun - m_regInfo.EstateSettings.useFixedSun = UseFixedSun; - m_regInfo.EstateSettings.sunHour = SunHour; - } - - #region Packet Handlers - - public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client) - { - switch (Helpers.FieldToUTF8String(packet.MethodData.Method)) - { - case "getinfo": - - //System.Console.WriteLine("[ESTATE]: CLIENT--->" + packet.ToString()); - //sendRegionInfoPacketToAll(); - if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId)) - { - sendDetailedEstateData(remote_client, packet); - } - break; - case "setregioninfo": - if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) - estateSetRegionInfoHandler(packet); - break; - case "texturebase": - if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) - estateTextureBaseHandler(packet); - break; - case "texturedetail": - if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) - estateTextureDetailHandler(packet); - break; - case "textureheights": - if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) - estateTextureHeightsHandler(packet); - break; - case "texturecommit": - sendRegionHandshakeToAll(); - break; - case "setregionterrain": - if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) - estateSetRegionTerrainHandler(packet); - break; - case "restart": - if (m_scene.PermissionsMngr.CanRestartSim(remote_client.AgentId)) - { - estateRestartSim(packet); - } - break; - case "estatechangecovenantid": - if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) - { - EstateChangeCovenant(packet); - } - break; - case "estateaccessdelta": // Estate access delta manages the banlist and allow list too. - if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId)) - { - estateAccessDelta(remote_client, packet); - } - break; - case "simulatormessage": - if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId)) - { - SendSimulatorBlueBoxMessage(remote_client, packet); - } - break; - case "instantmessage": - if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId)) - { - SendEstateBlueBoxMessage(remote_client, packet); - } - break; - case "setregiondebug": - if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId)) - { - SetRegionDebug(remote_client, packet); - } - break; - case "teleporthomeuser": - if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId)) - { - TeleportOneUserHome(remote_client,packet); - } - break; - default: - m_log.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString()); - break; - } - - - } - - private void TeleportOneUserHome(object remove_client,EstateOwnerMessagePacket packet) - { - LLUUID invoice = packet.MethodData.Invoice; - LLUUID SenderID = packet.AgentData.AgentID; - LLUUID Prey = LLUUID.Zero; - - Helpers.TryParse(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter),out Prey); - if (Prey != LLUUID.Zero) - { - ScenePresence s = m_scene.GetScenePresence(Prey); - if (s != null) - { - m_scene.TeleportClientHome(Prey, s.ControllingClient); - } - } - } - - private void SetRegionDebug(IClientAPI remote_client, EstateOwnerMessagePacket packet) - { - LLUUID invoice = packet.MethodData.Invoice; - LLUUID SenderID = packet.AgentData.AgentID; - bool scripted = convertParamStringToBool(packet.ParamList[0].Parameter); - bool collisionEvents = convertParamStringToBool(packet.ParamList[1].Parameter); - bool physics = convertParamStringToBool(packet.ParamList[2].Parameter); - - if (physics) - { - m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics; - } - else - { - m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics; - } - - if (scripted) - { - m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts; - } - else - { - m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts; - } - - - m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); - } - - private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet) - { - LLUUID invoice = packet.MethodData.Invoice; - LLUUID SenderID = new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)); - string SenderName = Helpers.FieldToUTF8String(packet.ParamList[3].Parameter); - string Message = Helpers.FieldToUTF8String(packet.ParamList[4].Parameter); - m_scene.SendRegionMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message); - - } - private void SendEstateBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet) - { - LLUUID invoice = packet.MethodData.Invoice; - LLUUID SenderID = packet.AgentData.AgentID; - string SenderName = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter); - string Message = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter); - m_scene.SendEstateMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message); - - } - private void sendDetailedEstateData(IClientAPI remote_client, EstateOwnerMessagePacket packet) - { - - LLUUID invoice = packet.MethodData.Invoice; - packet.AgentData.TransactionID = LLUUID.Random(); - packet.MethodData.Method = Helpers.StringToField("estateupdateinfo"); - EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[9]; - - for (int i = 0; i < 9; i++) - { - returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); - } - - //Sending Estate Settings - returnblock[0].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateName); - returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString()); - returnblock[2].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); - - // TODO: Resolve Magic numbers here - returnblock[3].Parameter = Helpers.StringToField("269516800"); - returnblock[4].Parameter = Helpers.StringToField("0"); - returnblock[5].Parameter = Helpers.StringToField("1"); - returnblock[6].Parameter = Helpers.StringToField(m_scene.RegionInfo.RegionID.ToString()); - returnblock[7].Parameter = Helpers.StringToField("1160895077"); - returnblock[8].Parameter = Helpers.StringToField("1"); - - packet.ParamList = returnblock; - packet.Header.Reliable = false; - //System.Console.WriteLine("[ESTATE]: SIM--->" + packet.ToString()); - remote_client.OutPacket(packet, ThrottleOutPacketType.Task); - - sendEstateManagerList(remote_client, packet); - - } - - private void sendEstateManagerList(IClientAPI remote_client, EstateOwnerMessagePacket packet) - { - LLUUID invoice = packet.MethodData.Invoice; - - //Sending Estate Managers - packet = new EstateOwnerMessagePacket(); - packet.AgentData.TransactionID = LLUUID.Random(); - packet.AgentData.AgentID = remote_client.AgentId; - packet.AgentData.SessionID = remote_client.SessionId; - packet.MethodData.Invoice = invoice; - packet.MethodData.Method = Helpers.StringToField("setaccess"); - - LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers; - - EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length]; - - for (int i = 0; i < (6 + EstateManagers.Length); i++) - { - returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); - } - int j = 0; - - returnblock[j].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); j++; - returnblock[j].Parameter = Helpers.StringToField(((int)EstateAccessCodex.EstateManagers).ToString()); j++; - returnblock[j].Parameter = Helpers.StringToField("0"); j++; - returnblock[j].Parameter = Helpers.StringToField("0"); j++; - returnblock[j].Parameter = Helpers.StringToField("0"); j++; - returnblock[j].Parameter = Helpers.StringToField(EstateManagers.Length.ToString()); j++; - for (int i = 0; i < EstateManagers.Length; i++) - { - returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++; - } - packet.ParamList = returnblock; - packet.Header.Reliable = false; - //System.Console.WriteLine("[ESTATE]: SIM--->" + packet.ToString()); - remote_client.OutPacket(packet, ThrottleOutPacketType.Task); - } - - private void estateAccessDelta(IClientAPI remote_client, EstateOwnerMessagePacket packet) - { - // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc. - int estateAccessType = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter)); - - switch (estateAccessType) - { - case 256: - - // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml - // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates - if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions) - { - m_scene.RegionInfo.EstateSettings.AddEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter))); - sendEstateManagerList(remote_client, packet); - } - else - { - remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); - } - - break; - case 512: - // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml - // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates - if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions) - { - m_scene.RegionInfo.EstateSettings.RemoveEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter))); - sendEstateManagerList(remote_client, packet); - } - else - { - remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); - } - break; - - default: - - m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta\n" + packet.ToString()); - break; - } - //m_log.Error("EstateOwnerMessage: estateAccessDelta\n" + packet.ToString()); - - - } - private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet) - { - if (packet.ParamList.Length != 9) - { - m_log.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length"); - } - else - { - m_regInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None; - - if (convertParamStringToBool(packet.ParamList[0].Parameter)) - { - m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.BlockTerraform; - } - - if (convertParamStringToBool(packet.ParamList[1].Parameter)) - { - m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.NoFly; - } - - if (convertParamStringToBool(packet.ParamList[2].Parameter)) - { - m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.AllowDamage; - } - - if (convertParamStringToBool(packet.ParamList[3].Parameter) == false) - { - m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.BlockLandResell; - } - - - int tempMaxAgents = - Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter))); - m_regInfo.EstateSettings.maxAgents = (byte) tempMaxAgents; - - float tempObjectBonusFactor = - (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); - m_regInfo.EstateSettings.objectBonusFactor = tempObjectBonusFactor; - - int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter)); - m_regInfo.EstateSettings.simAccess = (Simulator.SimAccess) tempMatureLevel; - - - if (convertParamStringToBool(packet.ParamList[7].Parameter)) - { - m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.RestrictPushObject; - } - - if (convertParamStringToBool(packet.ParamList[8].Parameter)) - { - m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags | - Simulator.RegionFlags.AllowParcelChanges; - } - - sendRegionInfoPacketToAll(); - } - } - - private void estateSetRegionTerrainHandler(EstateOwnerMessagePacket packet) - { - if (packet.ParamList.Length != 9) - { - m_log.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length"); - } - else - { - try - { - string tmp; - tmp = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter); - if (!tmp.Contains(".")) tmp += ".00"; - float WaterHeight = (float)Convert.ToDecimal(tmp); - tmp = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter); - if (!tmp.Contains(".")) tmp += ".00"; - float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp); - tmp = Helpers.FieldToUTF8String(packet.ParamList[2].Parameter); - if (!tmp.Contains(".")) tmp += ".00"; - float TerrainLowerLimit = (float)Convert.ToDecimal(tmp); - bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter); - float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); - - setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour); - - sendRegionInfoPacketToAll(); - } - catch (Exception ex) - { - m_log.Error("EstateManager: Exception while setting terrain settings: \n" + packet.ToString() + "\n" + ex.ToString()); - } - } - } - - private void estateTextureHeightsHandler(EstateOwnerMessagePacket packet) - { - foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) - { - string s = Helpers.FieldToUTF8String(block.Parameter); - string[] splitField = s.Split(' '); - if (splitField.Length == 3) - { - Int16 corner = Convert.ToInt16(splitField[0]); - float lowValue = (float) Convert.ToDecimal(splitField[1]); - float highValue = (float) Convert.ToDecimal(splitField[2]); - - setEstateTextureRange(corner, lowValue, highValue); - } - } - } - - private void estateTextureDetailHandler(EstateOwnerMessagePacket packet) - { - foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) - { - string s = Helpers.FieldToUTF8String(block.Parameter); - string[] splitField = s.Split(' '); - if (splitField.Length == 2) - { - Int16 corner = Convert.ToInt16(splitField[0]); - LLUUID textureUUID = new LLUUID(splitField[1]); - - setTerrainTexture(corner, textureUUID); - } - } - } - - private void estateTextureBaseHandler(EstateOwnerMessagePacket packet) - { - foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) - { - string s = Helpers.FieldToUTF8String(block.Parameter); - string[] splitField = s.Split(' '); - if (splitField.Length == 2) - { - LLUUID tempUUID = new LLUUID(splitField[1]); - switch (Convert.ToInt16(splitField[0])) - { - case 0: - m_regInfo.EstateSettings.terrainBase0 = tempUUID; - break; - case 1: - m_regInfo.EstateSettings.terrainBase1 = tempUUID; - break; - case 2: - m_regInfo.EstateSettings.terrainBase2 = tempUUID; - break; - case 3: - m_regInfo.EstateSettings.terrainBase3 = tempUUID; - break; - } - } - } - } - - private void estateRestartSim(EstateOwnerMessagePacket packet) - { - // There's only 1 block in the estateResetSim.. and that's the number of seconds till restart. - foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) - { - float timeSeconds = 0; - Helpers.TryParse(Helpers.FieldToUTF8String(block.Parameter), out timeSeconds); - timeSeconds = (int)timeSeconds; - m_scene.Restart(timeSeconds); - - } - } - - private void EstateChangeCovenant(EstateOwnerMessagePacket packet) - { - foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) - { - LLUUID newCovenantID = new LLUUID(Helpers.FieldToUTF8String(block.Parameter)); - m_regInfo.CovenantID = newCovenantID; - m_scene.RegionInfo.SaveEstatecovenantUUID(newCovenantID); - } - } - - public void HandleRegionInfoRequest(IClientAPI client, LLUUID sessionID) - { - RegionInfoPacket rinfopack = new RegionInfoPacket(); - RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock(); - rinfopack.AgentData.AgentID = client.AgentId; - rinfopack.AgentData.SessionID = client.SessionId; - rinfoblk.BillableFactor = m_regInfo.EstateSettings.billableFactor; - rinfoblk.EstateID = m_regInfo.EstateSettings.estateID; - rinfoblk.MaxAgents = m_regInfo.EstateSettings.maxAgents; - rinfoblk.ObjectBonusFactor = m_regInfo.EstateSettings.objectBonusFactor; - rinfoblk.ParentEstateID = m_regInfo.EstateSettings.parentEstateID; - rinfoblk.PricePerMeter = m_regInfo.EstateSettings.pricePerMeter; - rinfoblk.RedirectGridX = m_regInfo.EstateSettings.redirectGridX; - rinfoblk.RedirectGridY = m_regInfo.EstateSettings.redirectGridY; - rinfoblk.RegionFlags = (uint)( m_regInfo.EstateSettings.regionFlags); - rinfoblk.SimAccess = (byte) m_regInfo.EstateSettings.simAccess; - rinfoblk.SunHour = m_regInfo.EstateSettings.sunHour; - rinfoblk.TerrainLowerLimit = m_regInfo.EstateSettings.terrainLowerLimit; - rinfoblk.TerrainRaiseLimit = m_regInfo.EstateSettings.terrainRaiseLimit; - rinfoblk.UseEstateSun = !m_regInfo.EstateSettings.useFixedSun; - rinfoblk.WaterHeight = m_regInfo.EstateSettings.waterHeight; - rinfoblk.SimName = Helpers.StringToField(m_regInfo.RegionName); - - rinfopack.RegionInfo = rinfoblk; - - client.OutPacket(rinfopack, ThrottleOutPacketType.Task); - } - - public void HandleEstateCovenantRequest(IClientAPI client, LLUUID sessionID) - { - EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket(); - EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock(); - edata.CovenantID = m_regInfo.CovenantID; - edata.CovenantTimestamp = 0; - edata.EstateOwnerID = m_regInfo.MasterAvatarAssignedUUID; - edata.EstateName = - Helpers.StringToField(m_regInfo.MasterAvatarFirstName + " " + m_regInfo.MasterAvatarLastName); - einfopack.Data = edata; - client.OutPacket(einfopack, ThrottleOutPacketType.Task); - } - - #endregion - - #region Outgoing Packets - - public void sendRegionInfoPacketToAll() - { - List avatars = m_scene.GetAvatars(); - - for (int i = 0; i < avatars.Count; i++) - { - sendRegionInfoPacket(avatars[i].ControllingClient); - } - } - - public void sendRegionHandshakeToAll() - { - m_scene.Broadcast( - sendRegionHandshake - ); - } - - public void sendRegionInfoPacket(IClientAPI remote_client) - { - AgentCircuitData circuitData = remote_client.RequestClientInfo(); - - RegionInfoPacket regionInfoPacket = new RegionInfoPacket(); - regionInfoPacket.AgentData.AgentID = circuitData.AgentID; - regionInfoPacket.AgentData.SessionID = circuitData.SessionID; - regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.EstateSettings.billableFactor; - regionInfoPacket.RegionInfo.EstateID = m_regInfo.EstateSettings.estateID; - regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.EstateSettings.maxAgents; - regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.EstateSettings.objectBonusFactor; - regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.EstateSettings.parentEstateID; - regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.EstateSettings.pricePerMeter; - regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.EstateSettings.redirectGridX; - regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.EstateSettings.redirectGridY; - regionInfoPacket.RegionInfo.RegionFlags = (uint)(m_regInfo.EstateSettings.regionFlags); - regionInfoPacket.RegionInfo.SimAccess = (byte) m_regInfo.EstateSettings.simAccess; - regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_regInfo.RegionName); - regionInfoPacket.RegionInfo.SunHour = m_regInfo.EstateSettings.sunHour; - regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.EstateSettings.terrainLowerLimit; - regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.EstateSettings.terrainRaiseLimit; - regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.EstateSettings.useFixedSun; - regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.EstateSettings.waterHeight; - - - remote_client.OutPacket(regionInfoPacket, ThrottleOutPacketType.Task); - } - - public void sendRegionHandshake(IClientAPI remoteClient) - { - remoteClient.SendRegionHandshake(m_regInfo); - } - - #endregion - } -} +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Reflection; + +using libsecondlife; +using libsecondlife.Packets; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; +using OpenSim.Framework; +using Nini.Config; +using log4net; + +namespace OpenSim.Region.Environment.Modules.World.Estate +{ + public class EstateManagementModule : IRegionModule + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private Scene m_scene; + + public enum EstateAccessCodex : uint + { + AccessOptions = 17, + AllowedGroups = 18, + EstateBans = 20, + EstateManagers = 24 + } + + + #region Helper Functions + + private bool convertParamStringToBool(byte[] field) + { + string s = Helpers.FieldToUTF8String(field); + if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true") + { + return true; + } + return false; + } + + /// + /// Sets terrain texture heights for each of the four corners of the region - textures are distributed as a linear range between the two heights. + /// + /// Which corner + /// Minimum height that texture range should cover + /// Maximum height that texture range should cover + public void setEstateTextureRange(Int16 corner, float lowValue, float highValue) + { + switch (corner) + { + case 0: + m_scene.RegionInfo.EstateSettings.terrainStartHeight0 = lowValue; + m_scene.RegionInfo.EstateSettings.terrainHeightRange0 = highValue; + break; + case 1: + m_scene.RegionInfo.EstateSettings.terrainStartHeight1 = lowValue; + m_scene.RegionInfo.EstateSettings.terrainHeightRange1 = highValue; + break; + case 2: + m_scene.RegionInfo.EstateSettings.terrainStartHeight2 = lowValue; + m_scene.RegionInfo.EstateSettings.terrainHeightRange2 = highValue; + break; + case 3: + m_scene.RegionInfo.EstateSettings.terrainStartHeight3 = lowValue; + m_scene.RegionInfo.EstateSettings.terrainHeightRange3 = highValue; + break; + } + } + + /// + /// Sets the 'detail' terrain texture on each of the bands. + /// + /// Which texture band + /// The UUID of the texture + public void setTerrainTexture(Int16 band, LLUUID textureUUID) + { + switch (band) + { + case 0: + m_scene.RegionInfo.EstateSettings.terrainDetail0 = textureUUID; + break; + case 1: + m_scene.RegionInfo.EstateSettings.terrainDetail1 = textureUUID; + break; + case 2: + m_scene.RegionInfo.EstateSettings.terrainDetail2 = textureUUID; + break; + case 3: + m_scene.RegionInfo.EstateSettings.terrainDetail3 = textureUUID; + break; + } + } + + /// + /// Sets common region settings + /// + /// Water height of the waterplane (may not nessecarily be one value) + /// Maximum amount terrain can be raised from previous baking + /// Minimum amount terrain can be lowered from previous baking + /// Use a fixed time of day on the sun? + /// The offset hour of the day + public void setRegionSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, + bool UseFixedSun, float SunHour) + { + // Water Height + m_scene.RegionInfo.EstateSettings.waterHeight = WaterHeight; + + // Terraforming limits + m_scene.RegionInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit; + m_scene.RegionInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit; + + // Time of day / fixed sun + m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun; + m_scene.RegionInfo.EstateSettings.sunHour = SunHour; + } + #endregion + + #region Packet Handlers + + public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client) + { + switch (Helpers.FieldToUTF8String(packet.MethodData.Method)) + { + case "getinfo": + + //System.Console.WriteLine("[ESTATE]: CLIENT--->" + packet.ToString()); + //sendRegionInfoPacketToAll(); + if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId)) + { + sendDetailedEstateData(remote_client, packet); + } + break; + case "setregioninfo": + if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) + estateSetRegionInfoHandler(packet); + break; + case "texturebase": + if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) + estateTextureBaseHandler(packet); + break; + case "texturedetail": + if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) + estateTextureDetailHandler(packet); + break; + case "textureheights": + if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) + estateTextureHeightsHandler(packet); + break; + case "texturecommit": + sendRegionHandshakeToAll(); + break; + case "setregionterrain": + if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) + estateSetRegionTerrainHandler(packet); + break; + case "restart": + if (m_scene.PermissionsMngr.CanRestartSim(remote_client.AgentId)) + { + estateRestartSim(packet); + } + break; + case "estatechangecovenantid": + if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId)) + { + EstateChangeCovenant(packet); + } + break; + case "estateaccessdelta": // Estate access delta manages the banlist and allow list too. + if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId)) + { + estateAccessDelta(remote_client, packet); + } + break; + case "simulatormessage": + if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId)) + { + SendSimulatorBlueBoxMessage(remote_client, packet); + } + break; + case "instantmessage": + if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId)) + { + SendEstateBlueBoxMessage(remote_client, packet); + } + break; + case "setregiondebug": + if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId)) + { + SetRegionDebug(remote_client, packet); + } + break; + case "teleporthomeuser": + if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId)) + { + TeleportOneUserHome(remote_client, packet); + } + break; + default: + m_log.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString()); + break; + } + + + } + + private void TeleportOneUserHome(object remove_client, EstateOwnerMessagePacket packet) + { + LLUUID invoice = packet.MethodData.Invoice; + LLUUID SenderID = packet.AgentData.AgentID; + LLUUID Prey = LLUUID.Zero; + + Helpers.TryParse(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter), out Prey); + if (Prey != LLUUID.Zero) + { + ScenePresence s = m_scene.GetScenePresence(Prey); + if (s != null) + { + m_scene.TeleportClientHome(Prey, s.ControllingClient); + } + } + } + + private void SetRegionDebug(IClientAPI remote_client, EstateOwnerMessagePacket packet) + { + LLUUID invoice = packet.MethodData.Invoice; + LLUUID SenderID = packet.AgentData.AgentID; + bool scripted = convertParamStringToBool(packet.ParamList[0].Parameter); + bool collisionEvents = convertParamStringToBool(packet.ParamList[1].Parameter); + bool physics = convertParamStringToBool(packet.ParamList[2].Parameter); + + if (physics) + { + m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics; + } + else + { + m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics; + } + + if (scripted) + { + m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts; + } + else + { + m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts; + } + + + m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics); + } + + private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet) + { + LLUUID invoice = packet.MethodData.Invoice; + LLUUID SenderID = new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)); + string SenderName = Helpers.FieldToUTF8String(packet.ParamList[3].Parameter); + string Message = Helpers.FieldToUTF8String(packet.ParamList[4].Parameter); + m_scene.SendRegionMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message); + + } + private void SendEstateBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet) + { + LLUUID invoice = packet.MethodData.Invoice; + LLUUID SenderID = packet.AgentData.AgentID; + string SenderName = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter); + string Message = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter); + m_scene.SendEstateMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message); + + } + private void sendDetailedEstateData(IClientAPI remote_client, EstateOwnerMessagePacket packet) + { + + LLUUID invoice = packet.MethodData.Invoice; + packet.AgentData.TransactionID = LLUUID.Random(); + packet.MethodData.Method = Helpers.StringToField("estateupdateinfo"); + EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[9]; + + for (int i = 0; i < 9; i++) + { + returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); + } + + //Sending Estate Settings + returnblock[0].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateName); + returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString()); + returnblock[2].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); + + // TODO: Resolve Magic numbers here + returnblock[3].Parameter = Helpers.StringToField("269516800"); + returnblock[4].Parameter = Helpers.StringToField("0"); + returnblock[5].Parameter = Helpers.StringToField("1"); + returnblock[6].Parameter = Helpers.StringToField(m_scene.RegionInfo.RegionID.ToString()); + returnblock[7].Parameter = Helpers.StringToField("1160895077"); + returnblock[8].Parameter = Helpers.StringToField("1"); + + packet.ParamList = returnblock; + packet.Header.Reliable = false; + //System.Console.WriteLine("[ESTATE]: SIM--->" + packet.ToString()); + remote_client.OutPacket(packet, ThrottleOutPacketType.Task); + + sendEstateManagerList(remote_client, packet); + + } + + private void sendEstateManagerList(IClientAPI remote_client, EstateOwnerMessagePacket packet) + { + LLUUID invoice = packet.MethodData.Invoice; + + //Sending Estate Managers + packet = new EstateOwnerMessagePacket(); + packet.AgentData.TransactionID = LLUUID.Random(); + packet.AgentData.AgentID = remote_client.AgentId; + packet.AgentData.SessionID = remote_client.SessionId; + packet.MethodData.Invoice = invoice; + packet.MethodData.Method = Helpers.StringToField("setaccess"); + + LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers; + + EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length]; + + for (int i = 0; i < (6 + EstateManagers.Length); i++) + { + returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); + } + int j = 0; + + returnblock[j].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); j++; + returnblock[j].Parameter = Helpers.StringToField(((int)EstateAccessCodex.EstateManagers).ToString()); j++; + returnblock[j].Parameter = Helpers.StringToField("0"); j++; + returnblock[j].Parameter = Helpers.StringToField("0"); j++; + returnblock[j].Parameter = Helpers.StringToField("0"); j++; + returnblock[j].Parameter = Helpers.StringToField(EstateManagers.Length.ToString()); j++; + for (int i = 0; i < EstateManagers.Length; i++) + { + returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++; + } + packet.ParamList = returnblock; + packet.Header.Reliable = false; + //System.Console.WriteLine("[ESTATE]: SIM--->" + packet.ToString()); + remote_client.OutPacket(packet, ThrottleOutPacketType.Task); + } + + private void estateAccessDelta(IClientAPI remote_client, EstateOwnerMessagePacket packet) + { + // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc. + int estateAccessType = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter)); + + switch (estateAccessType) + { + case 256: + + // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml + // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates + if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions) + { + m_scene.RegionInfo.EstateSettings.AddEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter))); + sendEstateManagerList(remote_client, packet); + } + else + { + remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); + } + + break; + case 512: + // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml + // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates + if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions) + { + m_scene.RegionInfo.EstateSettings.RemoveEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter))); + sendEstateManagerList(remote_client, packet); + } + else + { + remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); + } + break; + + default: + + m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta\n" + packet.ToString()); + break; + } + //m_log.Error("EstateOwnerMessage: estateAccessDelta\n" + packet.ToString()); + + + } + private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet) + { + if (packet.ParamList.Length != 9) + { + m_log.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length"); + } + else + { + m_scene.RegionInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None; + + if (convertParamStringToBool(packet.ParamList[0].Parameter)) + { + m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | + Simulator.RegionFlags.BlockTerraform; + } + + if (convertParamStringToBool(packet.ParamList[1].Parameter)) + { + m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | + Simulator.RegionFlags.NoFly; + } + + if (convertParamStringToBool(packet.ParamList[2].Parameter)) + { + m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | + Simulator.RegionFlags.AllowDamage; + } + + if (convertParamStringToBool(packet.ParamList[3].Parameter) == false) + { + m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | + Simulator.RegionFlags.BlockLandResell; + } + + + int tempMaxAgents = + Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter))); + m_scene.RegionInfo.EstateSettings.maxAgents = (byte)tempMaxAgents; + + float tempObjectBonusFactor = + (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); + m_scene.RegionInfo.EstateSettings.objectBonusFactor = tempObjectBonusFactor; + + int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter)); + m_scene.RegionInfo.EstateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel; + + + if (convertParamStringToBool(packet.ParamList[7].Parameter)) + { + m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | + Simulator.RegionFlags.RestrictPushObject; + } + + if (convertParamStringToBool(packet.ParamList[8].Parameter)) + { + m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags | + Simulator.RegionFlags.AllowParcelChanges; + } + + sendRegionInfoPacketToAll(); + } + } + + private void estateSetRegionTerrainHandler(EstateOwnerMessagePacket packet) + { + if (packet.ParamList.Length != 9) + { + m_log.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length"); + } + else + { + try + { + string tmp; + tmp = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter); + if (!tmp.Contains(".")) tmp += ".00"; + float WaterHeight = (float)Convert.ToDecimal(tmp); + tmp = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter); + if (!tmp.Contains(".")) tmp += ".00"; + float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp); + tmp = Helpers.FieldToUTF8String(packet.ParamList[2].Parameter); + if (!tmp.Contains(".")) tmp += ".00"; + float TerrainLowerLimit = (float)Convert.ToDecimal(tmp); + bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter); + float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); + + setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour); + + sendRegionInfoPacketToAll(); + } + catch (Exception ex) + { + m_log.Error("EstateManager: Exception while setting terrain settings: \n" + packet.ToString() + "\n" + ex.ToString()); + } + } + } + + private void estateTextureHeightsHandler(EstateOwnerMessagePacket packet) + { + foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) + { + string s = Helpers.FieldToUTF8String(block.Parameter); + string[] splitField = s.Split(' '); + if (splitField.Length == 3) + { + Int16 corner = Convert.ToInt16(splitField[0]); + float lowValue = (float)Convert.ToDecimal(splitField[1]); + float highValue = (float)Convert.ToDecimal(splitField[2]); + + setEstateTextureRange(corner, lowValue, highValue); + } + } + } + + private void estateTextureDetailHandler(EstateOwnerMessagePacket packet) + { + foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) + { + string s = Helpers.FieldToUTF8String(block.Parameter); + string[] splitField = s.Split(' '); + if (splitField.Length == 2) + { + Int16 corner = Convert.ToInt16(splitField[0]); + LLUUID textureUUID = new LLUUID(splitField[1]); + + setTerrainTexture(corner, textureUUID); + } + } + } + + private void estateTextureBaseHandler(EstateOwnerMessagePacket packet) + { + foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) + { + string s = Helpers.FieldToUTF8String(block.Parameter); + string[] splitField = s.Split(' '); + if (splitField.Length == 2) + { + LLUUID tempUUID = new LLUUID(splitField[1]); + switch (Convert.ToInt16(splitField[0])) + { + case 0: + m_scene.RegionInfo.EstateSettings.terrainBase0 = tempUUID; + break; + case 1: + m_scene.RegionInfo.EstateSettings.terrainBase1 = tempUUID; + break; + case 2: + m_scene.RegionInfo.EstateSettings.terrainBase2 = tempUUID; + break; + case 3: + m_scene.RegionInfo.EstateSettings.terrainBase3 = tempUUID; + break; + } + } + } + } + + private void estateRestartSim(EstateOwnerMessagePacket packet) + { + // There's only 1 block in the estateResetSim.. and that's the number of seconds till restart. + foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) + { + float timeSeconds = 0; + Helpers.TryParse(Helpers.FieldToUTF8String(block.Parameter), out timeSeconds); + timeSeconds = (int)timeSeconds; + m_scene.Restart(timeSeconds); + + } + } + + private void EstateChangeCovenant(EstateOwnerMessagePacket packet) + { + foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList) + { + LLUUID newCovenantID = new LLUUID(Helpers.FieldToUTF8String(block.Parameter)); + m_scene.RegionInfo.CovenantID = newCovenantID; + m_scene.RegionInfo.SaveEstatecovenantUUID(newCovenantID); + } + } + + public void HandleRegionInfoRequest(IClientAPI client, LLUUID sessionID) + { + RegionInfoPacket rinfopack = new RegionInfoPacket(); + RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock(); + rinfopack.AgentData.AgentID = client.AgentId; + rinfopack.AgentData.SessionID = client.SessionId; + rinfoblk.BillableFactor = m_scene.RegionInfo.EstateSettings.billableFactor; + rinfoblk.EstateID = m_scene.RegionInfo.EstateSettings.estateID; + rinfoblk.MaxAgents = m_scene.RegionInfo.EstateSettings.maxAgents; + rinfoblk.ObjectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor; + rinfoblk.ParentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID; + rinfoblk.PricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter; + rinfoblk.RedirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX; + rinfoblk.RedirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY; + rinfoblk.RegionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags); + rinfoblk.SimAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess; + rinfoblk.SunHour = m_scene.RegionInfo.EstateSettings.sunHour; + rinfoblk.TerrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit; + rinfoblk.TerrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit; + rinfoblk.UseEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun; + rinfoblk.WaterHeight = m_scene.RegionInfo.EstateSettings.waterHeight; + rinfoblk.SimName = Helpers.StringToField(m_scene.RegionInfo.RegionName); + + rinfopack.RegionInfo = rinfoblk; + + client.OutPacket(rinfopack, ThrottleOutPacketType.Task); + } + + public void HandleEstateCovenantRequest(IClientAPI client, LLUUID sessionID) + { + EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket(); + EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock(); + edata.CovenantID = m_scene.RegionInfo.CovenantID; + edata.CovenantTimestamp = 0; + edata.EstateOwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID; + edata.EstateName = + Helpers.StringToField(m_scene.RegionInfo.MasterAvatarFirstName + " " + m_scene.RegionInfo.MasterAvatarLastName); + einfopack.Data = edata; + client.OutPacket(einfopack, ThrottleOutPacketType.Task); + } + + #endregion + + #region Outgoing Packets + + public void sendRegionInfoPacketToAll() + { + List avatars = m_scene.GetAvatars(); + + for (int i = 0; i < avatars.Count; i++) + { + sendRegionInfoPacket(avatars[i].ControllingClient); + } + } + + public void sendRegionHandshakeToAll() + { + m_scene.Broadcast( + sendRegionHandshake + ); + } + + public void sendRegionInfoPacket(IClientAPI remote_client) + { + AgentCircuitData circuitData = remote_client.RequestClientInfo(); + + RegionInfoPacket regionInfoPacket = new RegionInfoPacket(); + regionInfoPacket.AgentData.AgentID = circuitData.AgentID; + regionInfoPacket.AgentData.SessionID = circuitData.SessionID; + regionInfoPacket.RegionInfo.BillableFactor = m_scene.RegionInfo.EstateSettings.billableFactor; + regionInfoPacket.RegionInfo.EstateID = m_scene.RegionInfo.EstateSettings.estateID; + regionInfoPacket.RegionInfo.MaxAgents = m_scene.RegionInfo.EstateSettings.maxAgents; + regionInfoPacket.RegionInfo.ObjectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor; + regionInfoPacket.RegionInfo.ParentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID; + regionInfoPacket.RegionInfo.PricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter; + regionInfoPacket.RegionInfo.RedirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX; + regionInfoPacket.RegionInfo.RedirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY; + regionInfoPacket.RegionInfo.RegionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags); + regionInfoPacket.RegionInfo.SimAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess; + regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_scene.RegionInfo.RegionName); + regionInfoPacket.RegionInfo.SunHour = m_scene.RegionInfo.EstateSettings.sunHour; + regionInfoPacket.RegionInfo.TerrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit; + regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit; + regionInfoPacket.RegionInfo.UseEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun; + regionInfoPacket.RegionInfo.WaterHeight = m_scene.RegionInfo.EstateSettings.waterHeight; + + + remote_client.OutPacket(regionInfoPacket, ThrottleOutPacketType.Task); + } + + public void sendRegionHandshake(IClientAPI remoteClient) + { + remoteClient.SendRegionHandshake(m_scene.RegionInfo); + } + + #endregion + + #region IRegionModule Members + + public void Initialise(Scene scene, IConfigSource source) + { + m_scene = scene; + m_scene.EventManager.OnNewClient += new EventManager.OnNewClientDelegate(EventManager_OnNewClient); + m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; + + } + + void EventManager_OnNewClient(IClientAPI client) + { + client.OnEstateOwnerMessage += handleEstateOwnerMessage; + client.OnRegionInfoRequest += HandleRegionInfoRequest; + client.OnEstateCovenantRequest += HandleEstateCovenantRequest; + sendRegionHandshake(client); + } + + + public void PostInitialise() + { + } + + public void Close() + { + } + + public string Name + { + get { return "EstateManagementModule"; } + } + + public bool IsSharedModule + { + get { return false; } + } + + #endregion + + #region Other Functions + + public void changeWaterHeight(float height) + { + setRegionSettings(height, m_scene.RegionInfo.EstateSettings.terrainRaiseLimit, m_scene.RegionInfo.EstateSettings.terrainLowerLimit, m_scene.RegionInfo.EstateSettings.useFixedSun, m_scene.RegionInfo.EstateSettings.sunHour); + sendRegionInfoPacketToAll(); + } + #endregion + + } +} diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index edce960db3..13f8b61bd5 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -153,7 +153,6 @@ namespace OpenSim.Region.Environment.Scenes get { return m_authenticateHandler; } } - protected readonly EstateManager m_estateManager; // an instance to the physics plugin's Scene object. public PhysicsScene PhysicsScene { @@ -167,11 +166,6 @@ namespace OpenSim.Region.Environment.Scenes get { return m_innerScene.m_syncRoot; } } - public EstateManager EstateManager - { - get { return m_estateManager; } - } - public float TimeDilation { get { return m_timedilation; } @@ -256,8 +250,6 @@ namespace OpenSim.Region.Environment.Scenes EventManager.OnLandObjectRemoved += new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject); - m_estateManager = new EstateManager(this, m_regInfo); - m_permissionManager = permissionManager; m_permissionManager.Initialise(this); @@ -1514,8 +1506,6 @@ namespace OpenSim.Region.Environment.Scenes { m_log.Info("[REGION]: Add New Scene Presence"); - m_estateManager.sendRegionHandshake(client); - CreateAndAddScenePresence(client, child); LandChannel.sendParcelOverlay(client); @@ -1572,9 +1562,7 @@ namespace OpenSim.Region.Environment.Scenes client.OnParcelAccessListUpdateRequest += new ParcelAccessListUpdateRequest(LandChannel.handleParcelAccessUpdateRequest); - client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); - client.OnRegionInfoRequest += m_estateManager.HandleRegionInfoRequest; - client.OnEstateCovenantRequest += m_estateManager.HandleEstateCovenantRequest; + client.OnRequestGodlikePowers += handleRequestGodlikePowers; client.OnGodKickUser += HandleGodlikeKickUser; client.OnObjectPermissions += HandleObjectPermissionsUpdate; diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs index 53a8d0fb54..2feed78fbb 100644 --- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs +++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs @@ -151,6 +151,10 @@ namespace OpenSim.Region.Environment.Scenes public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; + public delegate void RequestChangeWaterHeight(float height); + + public event RequestChangeWaterHeight OnRequestChangeWaterHeight; + public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar); public event AvatarKillData OnAvatarKilled; @@ -269,6 +273,8 @@ namespace OpenSim.Region.Environment.Scenes private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps; private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps; private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null; + private RequestChangeWaterHeight handlerRequestChangeWaterHeight = null; //OnRequestChangeWaterHeight + private LandBuy handlerLandBuy = null; private LandBuy handlerValidateLandBuy = null; private AvatarKillData handlerAvatarKill = null; @@ -579,6 +585,15 @@ namespace OpenSim.Region.Environment.Scenes handlerScriptNotAtTargetEvent(localID); } } + + public void TriggerRequestChangeWaterHeight(float height) + { + handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight; + if (handlerRequestChangeWaterHeight != null) + { + handlerRequestChangeWaterHeight(height); + } + } public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar) { handlerAvatarKill = OnAvatarKilled; diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index a33fe0fd53..7649ff33cb 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs @@ -183,8 +183,7 @@ namespace OpenSim.Region.ScriptEngine.Common //World.PermissionsMngr.GenericEstatePermission( if (World.PermissionsMngr.GenericEstatePermission(m_host.OwnerID)) { - World.EstateManager.setRegionSettings((float)height, 0f, 0f, false, 0.5f); - World.EstateManager.sendRegionInfoPacketToAll(); + World.EventManager.TriggerRequestChangeWaterHeight((float)height); } }