diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index cfedca93a2..f16927c226 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs @@ -124,9 +124,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, senseAsAgent, scene); npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); - m_log.DebugFormat( - "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", - firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName); +// m_log.DebugFormat( +// "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", +// firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName); AgentCircuitData acd = new AgentCircuitData(); acd.AgentID = npcAvatar.AgentId; @@ -157,7 +157,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC { sp.CompleteMovement(npcAvatar, false); m_avatars.Add(npcAvatar.AgentId, npcAvatar); - m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name); +// m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name); } } ev.Set(); @@ -179,9 +179,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC ScenePresence sp; if (scene.TryGetScenePresence(agentID, out sp)) { - m_log.DebugFormat( - "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", - sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); +// m_log.DebugFormat( +// "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", +// sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); sp.MoveToTarget(pos, noFly, landAtTarget); sp.SetAlwaysRun = running;