diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 22dcbe0f69..806ab2d83d 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -172,7 +172,7 @@ namespace OpenSim.Region.Physics.OdePlugin
parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
m_taintPosition = _position;
- m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
+ m_log.WarnFormat("[ODE CHARACTER]: Got NaN Position on Character Create for {0}", avName);
}
_parent_scene = parent_scene;
@@ -195,7 +195,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_colliderarr[i] = false;
}
CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f;
- //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
+ //m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH.ToString());
m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH;
m_isPhysical = false; // current status: no ODE information exists
@@ -265,7 +265,7 @@ namespace OpenSim.Region.Physics.OdePlugin
set
{
flying = value;
-// m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying);
+// m_log.DebugFormat("[ODE CHARACTER]: Set OdeCharacter Flying to {0}", flying);
}
}
@@ -436,7 +436,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
else
{
- m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character");
+ m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Position from Scene on character {0}", Name);
}
}
}
@@ -463,7 +463,7 @@ namespace OpenSim.Region.Physics.OdePlugin
Vector3 SetSize = value;
m_tainted_CAPSULE_LENGTH = (SetSize.Z * 1.15f) - CAPSULE_RADIUS * 2.0f;
-// m_log.Info("[SIZE]: " + CAPSULE_LENGTH);
+// m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH);
// If we reset velocity here, then an avatar stalls when it crosses a border for the first time
// (as the height of the new root agent is set).
@@ -473,7 +473,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
else
{
- m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
+ m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Size from Scene on {0}", Name);
}
}
}
@@ -532,7 +532,7 @@ namespace OpenSim.Region.Physics.OdePlugin
float xTiltComponent = -movementVector.X * m_tiltMagnitudeWhenProjectedOnXYPlane;
float yTiltComponent = -movementVector.Y * m_tiltMagnitudeWhenProjectedOnXYPlane;
- //m_log.Debug("[PHYSICS] changing avatar tilt");
+ //m_log.Debug("[ODE CHARACTER]: changing avatar tilt");
d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, xTiltComponent);
d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, xTiltComponent); // must be same as lowstop, else a different, spurious tilt is introduced
d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, yTiltComponent);
@@ -559,17 +559,16 @@ namespace OpenSim.Region.Physics.OdePlugin
_parent_scene.waitForSpaceUnlock(_parent_scene.space);
if (CAPSULE_LENGTH <= 0)
{
- m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
+ m_log.Warn("[ODE CHARACTER]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
CAPSULE_LENGTH = 0.01f;
-
}
if (CAPSULE_RADIUS <= 0)
{
- m_log.Warn("[PHYSICS]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
+ m_log.Warn("[ODE CHARACTER]: The capsule size you specified in opensim.ini is invalid! Setting it to the smallest possible size!");
CAPSULE_RADIUS = 0.01f;
-
}
+
Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH);
d.GeomSetCategoryBits(Shell, (int)m_collisionCategories);
@@ -769,7 +768,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
else
{
- m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character");
+ m_log.WarnFormat("[ODE CHARACTER]: Got a NaN velocity from Scene for {0}", Name);
}
// m_log.DebugFormat("[PHYSICS]: Set target velocity of {0}", m_taintTargetVelocity);
@@ -844,7 +843,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
else
{
- m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character");
+ m_log.WarnFormat("[ODE CHARACTER]: Got a NaN force applied to {0}", Name);
}
//m_lastUpdateSent = false;
}
@@ -870,11 +869,11 @@ namespace OpenSim.Region.Physics.OdePlugin
/// Called from Simulate
/// This is the avatar's movement control + PID Controller
///
- ///
- /// If there is something wrong with the character (e.g. its position is non-finite)
- /// then it is added to this list. The ODE structures associated with it are also destroyed.
- ///
- internal void Move(List defects)
+ ///
+ /// This routine will remove the character from the physics scene if it detects something wrong (non-finite
+ /// position or velocity).
+ ///
+ internal void Move()
{
// no lock; for now it's only called from within Simulate()
@@ -895,11 +894,11 @@ namespace OpenSim.Region.Physics.OdePlugin
if (!localPos.IsFinite())
{
- m_log.WarnFormat("[PHYSICS]: Avatar Position of {0} is non-finite!", Name);
-
- defects.Add(this);
- // _parent_scene.RemoveCharacter(this);
+ m_log.WarnFormat(
+ "[ODE CHARACTER]: Avatar position of {0} for {1} is non-finite! Removing from physics scene.",
+ localPos, Name);
+ _parent_scene.RemoveCharacter(this);
DestroyOdeStructures();
return;
@@ -1034,11 +1033,11 @@ namespace OpenSim.Region.Physics.OdePlugin
}
else
{
- m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
- m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
- defects.Add(this);
- // _parent_scene.RemoveCharacter(this);
+ m_log.WarnFormat(
+ "[ODE CHARACTER]: Got a NaN force vector {0} in Move() for {1}. Removing character from physics scene.",
+ vec, Name);
+ _parent_scene.RemoveCharacter(this);
DestroyOdeStructures();
}
}
@@ -1057,7 +1056,7 @@ namespace OpenSim.Region.Physics.OdePlugin
catch (NullReferenceException)
{
bad = true;
- _parent_scene.BadCharacter(this);
+ _parent_scene.RemoveCharacter(this);
DestroyOdeStructures();
newPos = new d.Vector3(_position.X, _position.Y, _position.Z);
base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem!
@@ -1258,7 +1257,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// Create avatar capsule and related ODE data
if (!(Shell == IntPtr.Zero && Body == IntPtr.Zero && Amotor == IntPtr.Zero))
{
- m_log.Warn("[PHYSICS]: re-creating the following avatar ODE data, even though it already exists - "
+ m_log.Warn("[ODE CHARACTER]: re-creating the following avatar ODE data for " + Name + ", even though it already exists - "
+ (Shell!=IntPtr.Zero ? "Shell ":"")
+ (Body!=IntPtr.Zero ? "Body ":"")
+ (Amotor!=IntPtr.Zero ? "Amotor ":""));
@@ -1303,7 +1302,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
else
{
- m_log.Warn("[ODE CHARACTER]: trying to change capsule size, but the following ODE data is missing - "
+ m_log.Warn("[ODE CHARACTER]: trying to change capsule size for " + Name + ", but the following ODE data is missing - "
+ (Shell==IntPtr.Zero ? "Shell ":"")
+ (Body==IntPtr.Zero ? "Body ":"")
+ (Amotor==IntPtr.Zero ? "Amotor ":""));
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index b29999c926..fca760fe47 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -193,14 +193,6 @@ namespace OpenSim.Region.Physics.OdePlugin
private readonly HashSet _prims = new HashSet();
private readonly HashSet _activeprims = new HashSet();
- ///
- /// Defects list to remove characters that no longer have finite positions due to some other bug.
- ///
- ///
- /// Used repeatedly in Simulate() but initialized once here.
- ///
- private readonly List defects = new List();
-
///
/// Used to lock on manipulation of _taintedPrimL and _taintedPrimH
///
@@ -1734,15 +1726,6 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
- internal void BadCharacter(OdeCharacter chr)
- {
- lock (_badCharacter)
- {
- if (!_badCharacter.Contains(chr))
- _badCharacter.Add(chr);
- }
- }
-
private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
PrimitiveBaseShape pbs, bool isphysical, uint localID)
{
@@ -2789,15 +2772,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
foreach (OdeCharacter actor in _characters)
{
if (actor != null)
- actor.Move(defects);
- }
-
- if (0 != defects.Count)
- {
- foreach (OdeCharacter defect in defects)
- RemoveCharacter(defect);
-
- defects.Clear();
+ actor.Move();
}
}
@@ -2872,19 +2847,6 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
}
}
- lock (_badCharacter)
- {
- if (_badCharacter.Count > 0)
- {
- foreach (OdeCharacter chr in _badCharacter)
- {
- RemoveCharacter(chr);
- }
-
- _badCharacter.Clear();
- }
- }
-
lock (_activeprims)
{
//if (timeStep < 0.2f)