HG Friends: reroute the status notifications to the HGFriends service, so that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release.
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@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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IUserManagement m_uMan;
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IUserManagement UserManagementModule
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public IUserManagement UserManagementModule
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{
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get
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{
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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@ -10,10 +11,14 @@ using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
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using OpenMetaverse;
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using log4net;
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namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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public class HGStatusNotifier
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private HGFriendsModule m_FriendsModule;
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public HGStatusNotifier(HGFriendsModule friendsModule)
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@ -31,8 +36,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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List<string> ids = new List<string>();
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foreach (FriendInfo f in kvp.Value)
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ids.Add(f.Friend);
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UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key);
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List<UUID> friendsOnline = uConn.StatusNotification(ids, userID, online);
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if (ids.Count == 0)
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continue; // no one to notify. caller don't do this
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m_log.DebugFormat("[HG STATUS NOTIFIER]: Notifying {0} friends in {1}", ids.Count, kvp.Key);
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// ASSUMPTION: we assume that all users for one home domain
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// have exactly the same set of service URLs.
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// If this is ever not true, we need to change this.
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UUID friendID = UUID.Zero; String tmp = String.Empty;
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if (Util.ParseUniversalUserIdentifier(ids[0], out friendID, out tmp, out tmp, out tmp, out tmp))
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{
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string friendsServerURI = m_FriendsModule.UserManagementModule.GetUserServerURL(friendID, "FriendsServerURI");
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HGFriendsServicesConnector fConn = new HGFriendsServicesConnector(friendsServerURI);
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List<UUID> friendsOnline = fConn.StatusNotification(ids, userID, online);
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if (online && friendsOnline.Count > 0)
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{
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@ -44,4 +62,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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}
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}
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}
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@ -105,6 +105,9 @@ namespace OpenSim.Server.Handlers.Hypergrid
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case "validate_friendship_offered":
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return ValidateFriendshipOffered(request);
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case "statusnotification":
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return StatusNotification(request);
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/*
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case "friendship_approved":
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return FriendshipApproved(request);
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@ -228,6 +231,59 @@ namespace OpenSim.Server.Handlers.Hypergrid
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return BoolResult(success);
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}
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byte[] StatusNotification(Dictionary<string, object> request)
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{
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UUID principalID = UUID.Zero;
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if (request.ContainsKey("userID"))
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UUID.TryParse(request["userID"].ToString(), out principalID);
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else
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{
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m_log.WarnFormat("[HGFRIENDS HANDLER]: no userID in request to notify");
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return FailureResult();
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}
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bool online = true;
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if (request.ContainsKey("online"))
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Boolean.TryParse(request["online"].ToString(), out online);
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else
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{
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m_log.WarnFormat("[HGFRIENDS HANDLER]: no online in request to notify");
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return FailureResult();
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}
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List<string> friends = new List<string>();
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int i = 0;
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foreach (KeyValuePair<string, object> kvp in request)
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{
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if (kvp.Key.Equals("friend_" + i.ToString()))
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{
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friends.Add(kvp.Value.ToString());
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i++;
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}
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}
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List<UUID> onlineFriends = m_TheService.StatusNotification(friends, principalID, online);
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Dictionary<string, object> result = new Dictionary<string, object>();
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if ((onlineFriends == null) || ((onlineFriends != null) && (onlineFriends.Count == 0)))
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result["RESULT"] = "NULL";
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else
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{
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i = 0;
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foreach (UUID f in onlineFriends)
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{
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result["friend_" + i] = f.ToString();
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i++;
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}
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}
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string xmlString = ServerUtils.BuildXmlResponse(result);
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//m_log.DebugFormat("[GRID HANDLER]: resp string: {0}", xmlString);
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UTF8Encoding encoding = new UTF8Encoding();
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return encoding.GetBytes(xmlString);
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}
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#endregion
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@ -222,6 +222,7 @@ namespace OpenSim.Server.Handlers.Hypergrid
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}
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[Obsolete]
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public XmlRpcResponse StatusNotification(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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Hashtable hash = new Hashtable();
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@ -255,6 +255,58 @@ namespace OpenSim.Services.Connectors.Hypergrid
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return false;
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}
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public List<UUID> StatusNotification(List<string> friends, UUID userID, bool online)
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{
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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List<UUID> friendsOnline = new List<UUID>();
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sendData["METHOD"] = "statusnotification";
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sendData["userID"] = userID.ToString();
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sendData["online"] = online.ToString();
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int i = 0;
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foreach (string s in friends)
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{
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sendData["friend_" + i.ToString()] = s;
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i++;
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}
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string reply = string.Empty;
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string uri = m_ServerURI + "/hgfriends";
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try
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{
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reply = SynchronousRestFormsRequester.MakeRequest("POST",
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uri,
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ServerUtils.BuildQueryString(sendData));
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Exception when contacting friends server at {0}: {1}", uri, e.Message);
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return friendsOnline;
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}
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if (reply != string.Empty)
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{
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Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
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// Here is the actual response
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foreach (string key in replyData.Keys)
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{
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if (key.StartsWith("friend_") && replyData[key] != null)
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{
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UUID uuid;
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if (UUID.TryParse(replyData[key].ToString(), out uuid))
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friendsOnline.Add(uuid);
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}
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}
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}
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else
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m_log.DebugFormat("[HGFRIENDS CONNECTOR]: Received empty reply from remote StatusNotify");
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return friendsOnline;
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}
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#endregion
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}
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}
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@ -417,6 +417,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
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GetBoolResponse(request, out reason);
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}
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[Obsolete]
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public List<UUID> StatusNotification(List<string> friends, UUID userID, bool online)
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{
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Hashtable hash = new Hashtable();
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@ -214,6 +214,91 @@ namespace OpenSim.Services.HypergridService
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return false;
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}
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public List<UUID> StatusNotification(List<string> friends, UUID foreignUserID, bool online)
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{
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if (m_FriendsService == null || m_PresenceService == null)
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{
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m_log.WarnFormat("[HGFRIENDS SERVICE]: Unable to perform status notifications because friends or presence services are missing");
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return new List<UUID>();
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}
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// Let's unblock the caller right now, and take it from here async
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List<UUID> localFriendsOnline = new List<UUID>();
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m_log.DebugFormat("[HGFRIENDS SERVICE]: Status notification: foreign user {0} wants to notify {1} local friends of {2} status",
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foreignUserID, friends.Count, (online ? "online" : "offline"));
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// First, let's double check that the reported friends are, indeed, friends of that user
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// And let's check that the secret matches
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List<string> usersToBeNotified = new List<string>();
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foreach (string uui in friends)
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{
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UUID localUserID;
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string secret = string.Empty, tmp = string.Empty;
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if (Util.ParseUniversalUserIdentifier(uui, out localUserID, out tmp, out tmp, out tmp, out secret))
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{
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FriendInfo[] friendInfos = m_FriendsService.GetFriends(localUserID);
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foreach (FriendInfo finfo in friendInfos)
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{
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if (finfo.Friend.StartsWith(foreignUserID.ToString()) && finfo.Friend.EndsWith(secret))
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{
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// great!
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usersToBeNotified.Add(localUserID.ToString());
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}
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}
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}
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}
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// Now, let's send the notifications
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//m_log.DebugFormat("[HGFRIENDS SERVICE]: Status notification: user has {0} local friends", usersToBeNotified.Count);
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// First, let's send notifications to local users who are online in the home grid
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PresenceInfo[] friendSessions = m_PresenceService.GetAgents(usersToBeNotified.ToArray());
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if (friendSessions != null && friendSessions.Length > 0)
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{
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PresenceInfo friendSession = null;
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foreach (PresenceInfo pinfo in friendSessions)
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if (pinfo.RegionID != UUID.Zero) // let's guard against traveling agents
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{
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friendSession = pinfo;
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break;
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}
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if (friendSession != null)
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{
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ForwardStatusNotificationToSim(friendSession.RegionID, foreignUserID, friendSession.UserID, online);
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usersToBeNotified.Remove(friendSession.UserID.ToString());
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UUID id;
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if (UUID.TryParse(friendSession.UserID, out id))
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localFriendsOnline.Add(id);
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}
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}
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// Lastly, let's notify the rest who may be online somewhere else
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foreach (string user in usersToBeNotified)
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{
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UUID id = new UUID(user);
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//m_UserAgentService.LocateUser(id);
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//etc...
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//if (m_TravelingAgents.ContainsKey(id) && m_TravelingAgents[id].GridExternalName != m_GridName)
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//{
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// string url = m_TravelingAgents[id].GridExternalName;
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// // forward
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//}
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//m_log.WarnFormat("[HGFRIENDS SERVICE]: User {0} is visiting another grid. HG Status notifications still not implemented.", user);
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}
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// and finally, let's send the online friends
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if (online)
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{
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return localFriendsOnline;
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}
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else
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return new List<UUID>();
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}
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#endregion IHGFriendsService
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#region Aux
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return false;
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}
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protected void ForwardStatusNotificationToSim(UUID regionID, UUID foreignUserID, string user, bool online)
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{
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UUID userID;
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if (UUID.TryParse(user, out userID))
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{
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if (m_FriendsLocalSimConnector != null)
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{
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m_log.DebugFormat("[HGFRIENDS SERVICE]: Local Notify, user {0} is {1}", foreignUserID, (online ? "online" : "offline"));
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m_FriendsLocalSimConnector.StatusNotify(foreignUserID, userID, online);
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}
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else
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{
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GridRegion region = m_GridService.GetRegionByUUID(UUID.Zero /* !!! */, regionID);
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if (region != null)
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{
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m_log.DebugFormat("[HGFRIENDS SERVICE]: Remote Notify to region {0}, user {1} is {2}", region.RegionName, foreignUserID, (online ? "online" : "offline"));
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m_FriendsSimConnector.StatusNotify(region, foreignUserID, userID, online);
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}
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}
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}
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}
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#endregion Aux
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}
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}
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return false;
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}
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[Obsolete]
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public List<UUID> StatusNotification(List<string> friends, UUID foreignUserID, bool online)
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{
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if (m_FriendsService == null || m_PresenceService == null)
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return new List<UUID>();
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}
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[Obsolete]
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protected void ForwardStatusNotificationToSim(UUID regionID, UUID foreignUserID, string user, bool online)
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{
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UUID userID;
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UUID GetUUID(String first, String last);
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// Returns the local friends online
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[Obsolete]
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List<UUID> StatusNotification(List<string> friends, UUID userID, bool online);
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//List<UUID> GetOnlineFriends(UUID userID, List<string> friends);
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bool IsAgentComingHome(UUID sessionID, string thisGridExternalName);
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bool VerifyAgent(UUID sessionID, string token);
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bool DeleteFriendship(FriendInfo finfo, string secret);
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bool FriendshipOffered(UUID from, string fromName, UUID to, string message);
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bool ValidateFriendshipOffered(UUID fromID, UUID toID);
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// Returns the local friends online
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List<UUID> StatusNotification(List<string> friends, UUID userID, bool online);
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}
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public interface IInstantMessageSimConnector
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