testing avatar appearance as a user service
parent
3dcc3e4798
commit
4a9ee9f870
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@ -747,15 +747,15 @@ namespace OpenSim.Data.MSSQL
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/// Appearance
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/// Appearance
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/// TODO: stubs for now to get us to a compiling state gently
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/// TODO: stubs for now to get us to a compiling state gently
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override public AvatarAppearance GetUserAppearance(LLUUID user)
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// override public AvatarAppearance GetUserAppearance(LLUUID user)
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{
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// {
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return new AvatarAppearance();
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// return new AvatarAppearance();
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}
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// }
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override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
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// override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
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{
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// {
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return;
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// return;
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}
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// }
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override public void AddAttachment(LLUUID user, LLUUID item)
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override public void AddAttachment(LLUUID user, LLUUID item)
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{
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{
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@ -630,15 +630,15 @@ namespace OpenSim.Data.MySQL
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/// Appearance
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/// Appearance
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/// TODO: stubs for now to get us to a compiling state gently
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/// TODO: stubs for now to get us to a compiling state gently
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override public AvatarAppearance GetUserAppearance(LLUUID user)
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// override public AvatarAppearance GetUserAppearance(LLUUID user)
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{
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// {
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return new AvatarAppearance();
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// return new AvatarAppearance();
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}
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// }
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override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
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// override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
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{
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// {
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return;
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// return;
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}
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// }
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override public void AddAttachment(LLUUID user, LLUUID item)
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override public void AddAttachment(LLUUID user, LLUUID item)
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{
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{
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@ -306,7 +306,7 @@ namespace OpenSim.Data.NHibernate
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/// Appearance
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/// Appearance
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/// TODO: stubs for now to get us to a compiling state gently
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/// TODO: stubs for now to get us to a compiling state gently
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override public AvatarAppearance GetUserAppearance(LLUUID user)
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public AvatarAppearance GetUserAppearance(LLUUID user)
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{
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{
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AvatarAppearance appearance;
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AvatarAppearance appearance;
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// TODO: I'm sure I'll have to do something silly here
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// TODO: I'm sure I'll have to do something silly here
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@ -328,7 +328,7 @@ namespace OpenSim.Data.NHibernate
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}
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}
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override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
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public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
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{
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{
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bool exists = ExistsAppearance(user);
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bool exists = ExistsAppearance(user);
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using (ISession session = factory.OpenSession())
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using (ISession session = factory.OpenSession())
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@ -480,15 +480,15 @@ namespace OpenSim.Data.SQLite
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/// Appearance
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/// Appearance
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/// TODO: stubs for now to get us to a compiling state gently
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/// TODO: stubs for now to get us to a compiling state gently
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override public AvatarAppearance GetUserAppearance(LLUUID user)
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// override public AvatarAppearance GetUserAppearance(LLUUID user)
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{
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// {
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return new AvatarAppearance();
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// return new AvatarAppearance();
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}
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// }
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override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
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// override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
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{
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// {
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return;
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// return;
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}
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// }
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override public void AddAttachment(LLUUID user, LLUUID item)
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override public void AddAttachment(LLUUID user, LLUUID item)
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{
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{
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@ -33,6 +33,8 @@ namespace OpenSim.Data
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{
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{
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public abstract class UserDataBase : IUserData
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public abstract class UserDataBase : IUserData
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{
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{
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private Dictionary<LLUUID, AvatarAppearance> aplist = new Dictionary<LLUUID, AvatarAppearance>();
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public abstract UserProfileData GetUserByUUID(LLUUID user);
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public abstract UserProfileData GetUserByUUID(LLUUID user);
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public abstract UserProfileData GetUserByName(string fname, string lname);
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public abstract UserProfileData GetUserByName(string fname, string lname);
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public abstract UserAgentData GetAgentByUUID(LLUUID user);
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public abstract UserAgentData GetAgentByUUID(LLUUID user);
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@ -53,8 +55,16 @@ namespace OpenSim.Data
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public abstract string Name {get;}
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public abstract string Name {get;}
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public abstract void Initialise(string connect);
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public abstract void Initialise(string connect);
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public abstract List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query);
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public abstract List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query);
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public abstract AvatarAppearance GetUserAppearance(LLUUID user);
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public AvatarAppearance GetUserAppearance(LLUUID user) {
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public abstract void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance);
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if (aplist[user] != null) {
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aplist[user] = new AvatarAppearance();
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aplist[user].Owner = user;
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}
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return aplist[user];
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}
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public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) {
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aplist[user] = appearance;
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}
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public abstract void AddAttachment(LLUUID user, LLUUID item);
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public abstract void AddAttachment(LLUUID user, LLUUID item);
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public abstract void RemoveAttachment(LLUUID user, LLUUID item);
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public abstract void RemoveAttachment(LLUUID user, LLUUID item);
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public abstract List<LLUUID> GetAttachments(LLUUID user);
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public abstract List<LLUUID> GetAttachments(LLUUID user);
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@ -1797,16 +1797,18 @@ namespace OpenSim.Region.Environment.Scenes
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protected void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance)
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protected void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance)
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{
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{
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if (m_AvatarFactory == null ||
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appearance = CommsManager.UserService.GetUserAppearance(client.AgentId);
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!m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance))
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{
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// if (m_AvatarFactory == null ||
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//not found Appearance
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// !m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance))
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m_log.Warn("[AVATAR DEBUGGING]: Couldn't fetch avatar appearance from factory, please report this to the opensim mantis");
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// {
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byte[] visualParams;
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// //not found Appearance
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AvatarWearable[] wearables;
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// m_log.Warn("[AVATAR DEBUGGING]: Couldn't fetch avatar appearance from factory, please report this to the opensim mantis");
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GetDefaultAvatarAppearance(out wearables, out visualParams);
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// byte[] visualParams;
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appearance = new AvatarAppearance(client.AgentId, wearables, visualParams);
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// AvatarWearable[] wearables;
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}
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// GetDefaultAvatarAppearance(out wearables, out visualParams);
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// appearance = new AvatarAppearance(client.AgentId, wearables, visualParams);
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// }
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}
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}
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/// <summary>
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/// <summary>
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@ -405,6 +405,8 @@ namespace OpenSim.Region.Environment.Scenes
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RegisterToEvents();
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RegisterToEvents();
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SetDirectionVectors();
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SetDirectionVectors();
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m_appearance = m_scene.CommsManager.UserService.GetUserAppearance(client.AgentId);
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try
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try
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{
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{
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m_scene.LandChannel.SendLandUpdate(this, true);
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m_scene.LandChannel.SendLandUpdate(this, true);
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@ -1465,6 +1467,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void SetWearable(IClientAPI client, int wearableId, AvatarWearable wearable)
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public void SetWearable(IClientAPI client, int wearableId, AvatarWearable wearable)
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{
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{
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m_appearance.SetWearable(wearableId, wearable);
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m_appearance.SetWearable(wearableId, wearable);
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m_scene.CommsManager.UserService.UpdateUserAppearance(client.AgentId, m_appearance);
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client.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
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client.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
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}
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}
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@ -1506,6 +1509,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void SetAppearance(byte[] texture, List<byte> visualParam)
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public void SetAppearance(byte[] texture, List<byte> visualParam)
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{
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{
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m_appearance.SetAppearance(texture, visualParam);
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m_appearance.SetAppearance(texture, visualParam);
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m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
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SetHeight(m_appearance.AvatarHeight);
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SetHeight(m_appearance.AvatarHeight);
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SendAppearanceToAllOtherAgents();
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SendAppearanceToAllOtherAgents();
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@ -1804,6 +1808,7 @@ namespace OpenSim.Region.Environment.Scenes
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static ScenePresence()
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static ScenePresence()
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{
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{
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LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTexture();
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LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTexture();
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DefaultTexture = textu.ToBytes();
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DefaultTexture = textu.ToBytes();
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}
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}
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@ -2030,6 +2035,8 @@ namespace OpenSim.Region.Environment.Scenes
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m_controllingClient = client;
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m_controllingClient = client;
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m_regionInfo = region;
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m_regionInfo = region;
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m_scene = scene;
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m_scene = scene;
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m_appearance = m_scene.CommsManager.UserService.GetUserAppearance(client.AgentId);
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RegisterToEvents();
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RegisterToEvents();
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/*
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/*
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