Move new Estate commands to OpenSim.cs
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>0.8.0.3
parent
672bd9fc98
commit
4aa483777b
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@ -45,6 +45,7 @@ using OpenSim.Framework.Servers;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim
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{
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@ -399,6 +400,16 @@ namespace OpenSim
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"delete-region <name>",
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"Delete a region from disk",
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RunCommand);
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m_console.Commands.AddCommand("Estates", false, "estate set owner",
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"estate set owner <estate-id>[ <UUID> | <Firstname> <Lastname> ]",
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"Sets the owner of the specified estate to the specified UUID or user. ",
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SetEstateOwnerCommand);
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m_console.Commands.AddCommand("Estates", false, "estate set name",
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"estate set name <estate-id> <new name>",
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"Sets the name of the specified estate to the specified value. New name must be unique.",
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SetEstateNameCommand);
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}
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protected override void ShutdownSpecific()
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@ -1165,6 +1176,130 @@ namespace OpenSim
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SceneManager.SaveCurrentSceneToArchive(cmdparams);
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}
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protected void SetEstateOwnerCommand(string module, string[] args)
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{
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string response = null;
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Scene scene = SceneManager.CurrentOrFirstScene;
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IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
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if (args.Length == 3)
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{
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response = "No estate specified.";
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}
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else
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{
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int estateId;
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if (!int.TryParse(args[3], out estateId))
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{
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response = String.Format("\"{0}\" is not a valid ID for an Estate", args[3]);
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}
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else
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{
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if (args.Length == 4)
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{
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response = "No user specified.";
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}
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else
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{
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UserAccount account = null;
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// TODO: Is there a better choice here?
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UUID scopeID = UUID.Zero;
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string s1 = args[4];
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if (args.Length == 5)
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{
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// attempt to get account by UUID
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UUID u;
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if (UUID.TryParse(s1, out u))
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{
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account = scene.UserAccountService.GetUserAccount(scopeID, u);
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if (account == null)
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response = String.Format("Could not find user {0}", s1);
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}
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else
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{
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response = String.Format("Invalid UUID {0}", s1);
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}
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}
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else
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{
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// attempt to get account by Firstname, Lastname
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string s2 = args[5];
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account = scene.UserAccountService.GetUserAccount(scopeID, s1, s2);
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if (account == null)
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response = String.Format("Could not find user {0} {1}", s1, s2);
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}
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// If it's valid, send it off for processing.
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if (account != null)
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response = estateModule.SetEstateOwner(estateId, account);
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if (response == String.Empty)
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{
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response = String.Format("Estate owner changed to {0} ({1} {2})", account.PrincipalID, account.FirstName, account.LastName);
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}
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}
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}
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}
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// give the user some feedback
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if (response != null)
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MainConsole.Instance.Output(response);
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}
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protected void SetEstateNameCommand(string module, string[] args)
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{
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string response = null;
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Scene scene = SceneManager.CurrentOrFirstScene;
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IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
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if (args.Length == 3)
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{
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response = "No estate specified.";
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}
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else
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{
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int estateId;
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if (!int.TryParse(args[3], out estateId))
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{
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response = String.Format("\"{0}\" is not a valid ID for an Estate", args[3]);
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}
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else
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{
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if (args.Length == 4)
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{
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response = "No name specified.";
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}
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else
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{
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// everything after the estate ID is "name"
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StringBuilder sb = new StringBuilder(args[4]);
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for (int i = 5; i < args.Length; i++)
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sb.Append (" " + args[i]);
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string estateName = sb.ToString();
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// send it off for processing.
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response = estateModule.SetEstateName(estateId, estateName);
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if (response == String.Empty)
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{
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response = String.Format("Estate {0} renamed to \"{1}\"", estateId, estateName);
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}
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}
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}
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}
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// give the user some feedback
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if (response != null)
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MainConsole.Instance.Output(response);
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}
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#endregion
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private static string CombineParams(string[] commandParams, int pos)
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{
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string result = String.Empty;
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@ -1175,7 +1310,5 @@ namespace OpenSim
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result = result.TrimEnd(' ');
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return result;
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}
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#endregion
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}
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}
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@ -52,10 +52,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
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protected EstateManagementModule m_module;
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// used to prevent multiple processing of commands when called from root region
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private static string[] m_currentCmd = null;
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private static EstateSettings m_estateSettings = null;
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public EstateManagementCommands(EstateManagementModule module)
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{
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m_module = module;
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@ -87,15 +83,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
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m_module.Scene.AddCommand(
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"Estates", m_module, "estate show", "estate show", "Shows all estates on the simulator.", ShowEstatesCommand);
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m_module.Scene.AddCommand(
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"Estates", m_module, "estate set owner", "estate set owner <estate-id>[ <UUID> | <Firstname> <Lastname> ]",
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"Sets the owner of the specified estate to the specified UUID or user. ", SetEstateOwnerCommand);
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m_module.Scene.AddCommand(
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"Estates", m_module, "estate set name", "estate set name <estate-id> <new name>",
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"Sets the name of the specified estate to the specified value. " +
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"New name must be unique.", SetEstateNameCommand);
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}
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public void Close() {}
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@ -237,178 +224,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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es.EstateName, es.EstateID, m_module.UserManager.GetUserName(es.EstateOwner));
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MainConsole.Instance.Output(report.ToString());
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}
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protected void SetEstateOwnerCommand(string module, string[] args)
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{
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string response = null;
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EstateSettings es = m_module.Scene.RegionInfo.EstateSettings;
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if (args == m_currentCmd)
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{
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// HACK to propagate new estate info to Scene Regions
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if (m_estateSettings != null && es.EstateID == m_estateSettings.EstateID)
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es.EstateOwner = m_estateSettings.EstateOwner;
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return;
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}
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// new command... clear out the old value
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m_currentCmd = args;
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if (args.Length == 3)
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{
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response = "No estate specified.";
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}
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else
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{
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int estateId;
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if (!int.TryParse(args[3], out estateId))
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{
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response = String.Format("\"{0}\" is not a valid ID for an Estate", args[3]);
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}
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else
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{
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if (args.Length == 4)
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{
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response = "No user specified.";
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}
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else
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{
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UserAccount account = null;
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// TODO: Is there a better choice here?
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UUID scopeID = UUID.Zero;
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string s1 = args[4];
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if (args.Length == 5)
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{
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// attempt to get account by UUID
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UUID u;
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if (UUID.TryParse(s1, out u))
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{
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account = m_module.Scene.UserAccountService.GetUserAccount(scopeID, u);
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if (account == null)
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response = String.Format("Could not find user {0}", s1);
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}
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else
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{
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response = String.Format("Invalid UUID {0}", s1);
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}
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}
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else
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{
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// attempt to get account by Firstname, Lastname
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string s2 = args[5];
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account = m_module.Scene.UserAccountService.GetUserAccount(scopeID, s1, s2);
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if (account == null)
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response = String.Format("Could not find user {0} {1}", s1, s2);
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}
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// If it's valid, send it off for processing.
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if (account != null)
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response = m_module.SetEstateOwner(estateId, account);
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if (response == String.Empty)
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{
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response = String.Format("Estate owner changed to {0} ({1} {2})", account.PrincipalID, account.FirstName, account.LastName);
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// save data for propagation to other Scene Regions
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m_estateSettings = new EstateSettings();
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m_estateSettings.EstateID = (uint)estateId;
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m_estateSettings.EstateOwner = account.PrincipalID;
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// update current Scene Region if appropriate
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if (es.EstateID == estateId)
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es.EstateOwner = account.PrincipalID;
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}
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else
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{
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m_estateSettings = null;
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}
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}
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}
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}
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// give the user some feedback
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if (response != null)
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MainConsole.Instance.Output(response);
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}
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protected void SetEstateNameCommand(string module, string[] args)
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{
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string response = null;
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EstateSettings es = m_module.Scene.RegionInfo.EstateSettings;
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if (args == m_currentCmd)
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{
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// HACK to propagate new estate info to Scene Regions
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if (m_estateSettings != null && es.EstateID == m_estateSettings.EstateID)
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es.EstateName = m_estateSettings.EstateName;
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return;
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}
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// new command... clear out the old value
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m_currentCmd = args;
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if (args.Length == 3)
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{
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response = "No estate specified.";
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}
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else
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{
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int estateId;
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if (!int.TryParse(args[3], out estateId))
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{
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response = String.Format("\"{0}\" is not a valid ID for an Estate", args[3]);
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}
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else
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{
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if (args.Length == 4)
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{
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response = "No name specified.";
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}
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else
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{
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// everything after the estate ID is "name"
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StringBuilder sb = new StringBuilder(args[4]);
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for (int i = 5; i < args.Length; i++)
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sb.Append (" " + args[i]);
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string estateName = sb.ToString();
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// send it off for processing.
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response = m_module.SetEstateName(estateId, estateName);
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if (response == String.Empty)
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{
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response = String.Format("Estate {0} renamed from \"{1}\" to \"{2}\"", estateId, es.EstateName, estateName);
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// save data for propagation to other Scene Regions
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m_estateSettings = new EstateSettings();
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m_estateSettings.EstateID = (uint)estateId;
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m_estateSettings.EstateName = estateName;
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// update current Scene Region if appropriate
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if (es.EstateID == estateId)
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es.EstateName = estateName;
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}
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else
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{
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m_estateSettings = null;
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}
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}
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}
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}
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// give the user some feedback
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if (response != null)
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MainConsole.Instance.Output(response);
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}
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#endregion
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}
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}
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@ -251,8 +251,17 @@ namespace OpenSim.Region.CoreModules.World.Estate
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m_log.InfoFormat("[ESTATE]: Estate Owner for {0} changed to {1} ({2} {3})", dbSettings.EstateName,
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account.PrincipalID, account.FirstName, account.LastName);
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TriggerEstateInfoChange();
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sendRegionHandshakeToAll();
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// propagate the change
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List<UUID> regions = Scene.GetEstateRegions(estateID);
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UUID regionId = (regions.Count() > 0) ? regions.ElementAt(0) : UUID.Zero;
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if (regionId != UUID.Zero)
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{
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ChangeDelegate change = OnEstateInfoChange;
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if (change != null)
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change(regionId);
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}
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}
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return response;
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}
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@ -289,8 +298,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
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// make sure there's a log entry to document the change
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m_log.InfoFormat("[ESTATE]: Estate {0} renamed from \"{1}\" to \"{2}\"", estateID, oldName, newName);
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TriggerEstateInfoChange();
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sendRegionHandshakeToAll();
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// propagate the change
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List<UUID> regions = Scene.GetEstateRegions(estateID);
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UUID regionId = (regions.Count() > 0) ? regions.ElementAt(0) : UUID.Zero;
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if (regionId != UUID.Zero)
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{
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ChangeDelegate change = OnEstateInfoChange;
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if (change != null)
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change(regionId);
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}
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}
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}
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return response;
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