Move new Estate commands to OpenSim.cs

Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
0.8.0.3
Dev Random 2014-04-02 00:32:29 -04:00 committed by Michael Cerquoni
parent 672bd9fc98
commit 4aa483777b
3 changed files with 156 additions and 190 deletions

View File

@ -45,6 +45,7 @@ using OpenSim.Framework.Servers;
using OpenSim.Framework.Monitoring; using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim namespace OpenSim
{ {
@ -399,6 +400,16 @@ namespace OpenSim
"delete-region <name>", "delete-region <name>",
"Delete a region from disk", "Delete a region from disk",
RunCommand); RunCommand);
m_console.Commands.AddCommand("Estates", false, "estate set owner",
"estate set owner <estate-id>[ <UUID> | <Firstname> <Lastname> ]",
"Sets the owner of the specified estate to the specified UUID or user. ",
SetEstateOwnerCommand);
m_console.Commands.AddCommand("Estates", false, "estate set name",
"estate set name <estate-id> <new name>",
"Sets the name of the specified estate to the specified value. New name must be unique.",
SetEstateNameCommand);
} }
protected override void ShutdownSpecific() protected override void ShutdownSpecific()
@ -1165,6 +1176,130 @@ namespace OpenSim
SceneManager.SaveCurrentSceneToArchive(cmdparams); SceneManager.SaveCurrentSceneToArchive(cmdparams);
} }
protected void SetEstateOwnerCommand(string module, string[] args)
{
string response = null;
Scene scene = SceneManager.CurrentOrFirstScene;
IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
if (args.Length == 3)
{
response = "No estate specified.";
}
else
{
int estateId;
if (!int.TryParse(args[3], out estateId))
{
response = String.Format("\"{0}\" is not a valid ID for an Estate", args[3]);
}
else
{
if (args.Length == 4)
{
response = "No user specified.";
}
else
{
UserAccount account = null;
// TODO: Is there a better choice here?
UUID scopeID = UUID.Zero;
string s1 = args[4];
if (args.Length == 5)
{
// attempt to get account by UUID
UUID u;
if (UUID.TryParse(s1, out u))
{
account = scene.UserAccountService.GetUserAccount(scopeID, u);
if (account == null)
response = String.Format("Could not find user {0}", s1);
}
else
{
response = String.Format("Invalid UUID {0}", s1);
}
}
else
{
// attempt to get account by Firstname, Lastname
string s2 = args[5];
account = scene.UserAccountService.GetUserAccount(scopeID, s1, s2);
if (account == null)
response = String.Format("Could not find user {0} {1}", s1, s2);
}
// If it's valid, send it off for processing.
if (account != null)
response = estateModule.SetEstateOwner(estateId, account);
if (response == String.Empty)
{
response = String.Format("Estate owner changed to {0} ({1} {2})", account.PrincipalID, account.FirstName, account.LastName);
}
}
}
}
// give the user some feedback
if (response != null)
MainConsole.Instance.Output(response);
}
protected void SetEstateNameCommand(string module, string[] args)
{
string response = null;
Scene scene = SceneManager.CurrentOrFirstScene;
IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
if (args.Length == 3)
{
response = "No estate specified.";
}
else
{
int estateId;
if (!int.TryParse(args[3], out estateId))
{
response = String.Format("\"{0}\" is not a valid ID for an Estate", args[3]);
}
else
{
if (args.Length == 4)
{
response = "No name specified.";
}
else
{
// everything after the estate ID is "name"
StringBuilder sb = new StringBuilder(args[4]);
for (int i = 5; i < args.Length; i++)
sb.Append (" " + args[i]);
string estateName = sb.ToString();
// send it off for processing.
response = estateModule.SetEstateName(estateId, estateName);
if (response == String.Empty)
{
response = String.Format("Estate {0} renamed to \"{1}\"", estateId, estateName);
}
}
}
}
// give the user some feedback
if (response != null)
MainConsole.Instance.Output(response);
}
#endregion
private static string CombineParams(string[] commandParams, int pos) private static string CombineParams(string[] commandParams, int pos)
{ {
string result = String.Empty; string result = String.Empty;
@ -1175,7 +1310,5 @@ namespace OpenSim
result = result.TrimEnd(' '); result = result.TrimEnd(' ');
return result; return result;
} }
#endregion
} }
} }

View File

@ -52,10 +52,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
protected EstateManagementModule m_module; protected EstateManagementModule m_module;
// used to prevent multiple processing of commands when called from root region
private static string[] m_currentCmd = null;
private static EstateSettings m_estateSettings = null;
public EstateManagementCommands(EstateManagementModule module) public EstateManagementCommands(EstateManagementModule module)
{ {
m_module = module; m_module = module;
@ -87,15 +83,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
m_module.Scene.AddCommand( m_module.Scene.AddCommand(
"Estates", m_module, "estate show", "estate show", "Shows all estates on the simulator.", ShowEstatesCommand); "Estates", m_module, "estate show", "estate show", "Shows all estates on the simulator.", ShowEstatesCommand);
m_module.Scene.AddCommand(
"Estates", m_module, "estate set owner", "estate set owner <estate-id>[ <UUID> | <Firstname> <Lastname> ]",
"Sets the owner of the specified estate to the specified UUID or user. ", SetEstateOwnerCommand);
m_module.Scene.AddCommand(
"Estates", m_module, "estate set name", "estate set name <estate-id> <new name>",
"Sets the name of the specified estate to the specified value. " +
"New name must be unique.", SetEstateNameCommand);
} }
public void Close() {} public void Close() {}
@ -237,178 +224,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
es.EstateName, es.EstateID, m_module.UserManager.GetUserName(es.EstateOwner)); es.EstateName, es.EstateID, m_module.UserManager.GetUserName(es.EstateOwner));
MainConsole.Instance.Output(report.ToString()); MainConsole.Instance.Output(report.ToString());
}
protected void SetEstateOwnerCommand(string module, string[] args)
{
string response = null;
EstateSettings es = m_module.Scene.RegionInfo.EstateSettings;
if (args == m_currentCmd)
{
// HACK to propagate new estate info to Scene Regions
if (m_estateSettings != null && es.EstateID == m_estateSettings.EstateID)
es.EstateOwner = m_estateSettings.EstateOwner;
return;
}
// new command... clear out the old value
m_currentCmd = args;
if (args.Length == 3)
{
response = "No estate specified.";
}
else
{
int estateId;
if (!int.TryParse(args[3], out estateId))
{
response = String.Format("\"{0}\" is not a valid ID for an Estate", args[3]);
}
else
{
if (args.Length == 4)
{
response = "No user specified.";
}
else
{
UserAccount account = null;
// TODO: Is there a better choice here?
UUID scopeID = UUID.Zero;
string s1 = args[4];
if (args.Length == 5)
{
// attempt to get account by UUID
UUID u;
if (UUID.TryParse(s1, out u))
{
account = m_module.Scene.UserAccountService.GetUserAccount(scopeID, u);
if (account == null)
response = String.Format("Could not find user {0}", s1);
}
else
{
response = String.Format("Invalid UUID {0}", s1);
}
}
else
{
// attempt to get account by Firstname, Lastname
string s2 = args[5];
account = m_module.Scene.UserAccountService.GetUserAccount(scopeID, s1, s2);
if (account == null)
response = String.Format("Could not find user {0} {1}", s1, s2);
}
// If it's valid, send it off for processing.
if (account != null)
response = m_module.SetEstateOwner(estateId, account);
if (response == String.Empty)
{
response = String.Format("Estate owner changed to {0} ({1} {2})", account.PrincipalID, account.FirstName, account.LastName);
// save data for propagation to other Scene Regions
m_estateSettings = new EstateSettings();
m_estateSettings.EstateID = (uint)estateId;
m_estateSettings.EstateOwner = account.PrincipalID;
// update current Scene Region if appropriate
if (es.EstateID == estateId)
es.EstateOwner = account.PrincipalID;
}
else
{
m_estateSettings = null;
}
}
}
}
// give the user some feedback
if (response != null)
MainConsole.Instance.Output(response);
} }
protected void SetEstateNameCommand(string module, string[] args)
{
string response = null;
EstateSettings es = m_module.Scene.RegionInfo.EstateSettings;
if (args == m_currentCmd)
{
// HACK to propagate new estate info to Scene Regions
if (m_estateSettings != null && es.EstateID == m_estateSettings.EstateID)
es.EstateName = m_estateSettings.EstateName;
return;
}
// new command... clear out the old value
m_currentCmd = args;
if (args.Length == 3)
{
response = "No estate specified.";
}
else
{
int estateId;
if (!int.TryParse(args[3], out estateId))
{
response = String.Format("\"{0}\" is not a valid ID for an Estate", args[3]);
}
else
{
if (args.Length == 4)
{
response = "No name specified.";
}
else
{
// everything after the estate ID is "name"
StringBuilder sb = new StringBuilder(args[4]);
for (int i = 5; i < args.Length; i++)
sb.Append (" " + args[i]);
string estateName = sb.ToString();
// send it off for processing.
response = m_module.SetEstateName(estateId, estateName);
if (response == String.Empty)
{
response = String.Format("Estate {0} renamed from \"{1}\" to \"{2}\"", estateId, es.EstateName, estateName);
// save data for propagation to other Scene Regions
m_estateSettings = new EstateSettings();
m_estateSettings.EstateID = (uint)estateId;
m_estateSettings.EstateName = estateName;
// update current Scene Region if appropriate
if (es.EstateID == estateId)
es.EstateName = estateName;
}
else
{
m_estateSettings = null;
}
}
}
}
// give the user some feedback
if (response != null)
MainConsole.Instance.Output(response);
}
#endregion #endregion
} }
} }

View File

@ -251,8 +251,17 @@ namespace OpenSim.Region.CoreModules.World.Estate
m_log.InfoFormat("[ESTATE]: Estate Owner for {0} changed to {1} ({2} {3})", dbSettings.EstateName, m_log.InfoFormat("[ESTATE]: Estate Owner for {0} changed to {1} ({2} {3})", dbSettings.EstateName,
account.PrincipalID, account.FirstName, account.LastName); account.PrincipalID, account.FirstName, account.LastName);
TriggerEstateInfoChange(); // propagate the change
sendRegionHandshakeToAll(); List<UUID> regions = Scene.GetEstateRegions(estateID);
UUID regionId = (regions.Count() > 0) ? regions.ElementAt(0) : UUID.Zero;
if (regionId != UUID.Zero)
{
ChangeDelegate change = OnEstateInfoChange;
if (change != null)
change(regionId);
}
} }
return response; return response;
} }
@ -289,8 +298,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
// make sure there's a log entry to document the change // make sure there's a log entry to document the change
m_log.InfoFormat("[ESTATE]: Estate {0} renamed from \"{1}\" to \"{2}\"", estateID, oldName, newName); m_log.InfoFormat("[ESTATE]: Estate {0} renamed from \"{1}\" to \"{2}\"", estateID, oldName, newName);
TriggerEstateInfoChange(); // propagate the change
sendRegionHandshakeToAll(); List<UUID> regions = Scene.GetEstateRegions(estateID);
UUID regionId = (regions.Count() > 0) ? regions.ElementAt(0) : UUID.Zero;
if (regionId != UUID.Zero)
{
ChangeDelegate change = OnEstateInfoChange;
if (change != null)
change(regionId);
}
} }
} }
return response; return response;