* refactor: Remove redundent prim id attribute on Scene.AddSceneObject()
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				|  | @ -91,8 +91,7 @@ namespace OpenSim.Framework.Communications.Services | |||
|         public virtual void LogOffUser(UserProfileData theUser, string message) | ||||
|         { | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|          | ||||
|         /// <summary> | ||||
|         /// Called when we receive the client's initial XMLRPC login_to_simulator request message | ||||
|         /// </summary> | ||||
|  |  | |||
|  | @ -172,7 +172,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
|             SceneObjectGroup so = new SceneObjectGroup(rp); | ||||
| 
 | ||||
|             // Need to add the object to the scene so that the request to get script state succeeds | ||||
|             m_scene.AddSceneObject(UUID.Zero, so); | ||||
|             m_scene.AddSceneObject(so); | ||||
| 
 | ||||
|             string xml2 = m_serialiserModule.SaveGroupToXml2(so); | ||||
| 
 | ||||
|  |  | |||
|  | @ -1663,14 +1663,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
|         /// <returns></returns> | ||||
|         public bool IncomingInterRegionPrimGroup(UUID primID, string objXMLData, int XMLMethod) | ||||
|         { | ||||
| 
 | ||||
|             if (XMLMethod == 0) | ||||
|             { | ||||
|                 m_log.DebugFormat("[INTERREGION]: A new prim {0} arrived from a neighbor", primID); | ||||
|                 SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData); | ||||
| 
 | ||||
|                 return AddSceneObject(primID, sceneObject); | ||||
| 
 | ||||
|                 return AddSceneObject(sceneObject); | ||||
|             } | ||||
|             else if ((XMLMethod == 100) && m_allowScriptCrossings) | ||||
|             { | ||||
|  | @ -1763,7 +1761,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 return false; | ||||
|             } | ||||
| 
 | ||||
|             if (!AddSceneObject(newObject.UUID, newObject)) | ||||
|             if (!AddSceneObject(newObject)) | ||||
|             { | ||||
|                 m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName); | ||||
|                 return false; | ||||
|  | @ -1784,7 +1782,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         public bool AddSceneObject(UUID primID, SceneObjectGroup sceneObject) | ||||
|         public bool AddSceneObject(SceneObjectGroup sceneObject) | ||||
|         { | ||||
|             // If the user is banned, we won't let any of their objects | ||||
|             // enter. Period. | ||||
|  | @ -1810,12 +1808,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                     AddRestoredSceneObject(sceneObject, false, false); | ||||
| 
 | ||||
|                     // Handle attachment special case | ||||
|                     // | ||||
|                     //SceneObjectPart RootPrim = GetSceneObjectPart(primID); | ||||
|                     SceneObjectPart RootPrim = sceneObject.RootPart; | ||||
| 
 | ||||
|                     // Fix up attachment Parent Local ID | ||||
|                     // | ||||
|                     ScenePresence sp = GetScenePresence(sceneObject.OwnerID); | ||||
| 
 | ||||
|                     //uint parentLocalID = 0; | ||||
|  |  | |||
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	 Justin Clarke Casey
						Justin Clarke Casey