More debugging
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			@ -446,6 +446,8 @@ namespace OpenSim.Region.Environment.LandManagement
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        /// </summary>
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        public void forceUpdateLandInfo()
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        {
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            // TODO: REMOVE (TEDD)
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            Console.WriteLine("addLandObject()");
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            updateAABBAndAreaValues();
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            updateLandBitmapByteArray();
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        }
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			@ -127,9 +127,17 @@ namespace OpenSim.Region.Environment.LandManagement
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        public void IncomingLandObjectFromStorage(LandData data)
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        {
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            // TODO: REMOVE (TEDD)
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            MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: " + data.localID);
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            Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene);
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            // TODO: REMOVE (TEDD)
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            MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: data.Copy()");
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            new_land.landData = data.Copy();
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            // TODO: REMOVE (TEDD)
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            MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: new_land.setLandBitmapFromByteArray()");
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            new_land.setLandBitmapFromByteArray();
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            // TODO: REMOVE (TEDD)
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            MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: addLandObject(new_land)");
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            addLandObject(new_land);
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        }
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			@ -158,6 +166,8 @@ namespace OpenSim.Region.Environment.LandManagement
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        /// <param name="new_land">The land object being added</param>
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        public Land addLandObject(Land new_land)
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        {
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            // TODO: REMOVE (TEDD)
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            Console.WriteLine("addLandObject()");
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            lastLandLocalID++;
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            new_land.landData.localID = lastLandLocalID;
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            landList.Add(lastLandLocalID, new_land.Copy());
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			@ -900,19 +900,23 @@ namespace OpenSim.Region.Environment.Scenes
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        public void loadAllLandObjectsFromStorage()
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        {
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                MainLog.Instance.Verbose("SCENE", "Loading land objects from storage");
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                // TODO: REMOVE (TEDD)
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                MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: DataStore.LoadLandObjects");
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                List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID);
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                if (landData.Count == 0)
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                {
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                    // TODO: REMOVE (TEDD)
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                    MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: NoLandDataFromStorage()");
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                    m_LandManager.NoLandDataFromStorage();
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                }
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                else
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                {
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                    // TODO: REMOVE (TEDD)
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                    MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: IncomingLandObjectsFromStorage(landData)");
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                    m_LandManager.IncomingLandObjectsFromStorage(landData);
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                }
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                // TODO: REMOVE (TEDD)
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                MainLog.Instance.Verbose("SCENE", "Done loading land objects from storage");
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        }
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