More debugging

ThreadPoolClientBranch
Tedd Hansen 2008-01-19 20:45:09 +00:00
parent 17c25796b8
commit 4ab19afc0a
3 changed files with 16 additions and 0 deletions

View File

@ -446,6 +446,8 @@ namespace OpenSim.Region.Environment.LandManagement
/// </summary>
public void forceUpdateLandInfo()
{
// TODO: REMOVE (TEDD)
Console.WriteLine("addLandObject()");
updateAABBAndAreaValues();
updateLandBitmapByteArray();
}

View File

@ -127,9 +127,17 @@ namespace OpenSim.Region.Environment.LandManagement
public void IncomingLandObjectFromStorage(LandData data)
{
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: " + data.localID);
Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene);
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: data.Copy()");
new_land.landData = data.Copy();
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: new_land.setLandBitmapFromByteArray()");
new_land.setLandBitmapFromByteArray();
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("LandManager", "IncomingLandObjectFromStorage: addLandObject(new_land)");
addLandObject(new_land);
}
@ -158,6 +166,8 @@ namespace OpenSim.Region.Environment.LandManagement
/// <param name="new_land">The land object being added</param>
public Land addLandObject(Land new_land)
{
// TODO: REMOVE (TEDD)
Console.WriteLine("addLandObject()");
lastLandLocalID++;
new_land.landData.localID = lastLandLocalID;
landList.Add(lastLandLocalID, new_land.Copy());

View File

@ -900,19 +900,23 @@ namespace OpenSim.Region.Environment.Scenes
public void loadAllLandObjectsFromStorage()
{
MainLog.Instance.Verbose("SCENE", "Loading land objects from storage");
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: DataStore.LoadLandObjects");
List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID);
if (landData.Count == 0)
{
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: NoLandDataFromStorage()");
m_LandManager.NoLandDataFromStorage();
}
else
{
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("SCENE", "LandObjLoad debug: IncomingLandObjectsFromStorage(landData)");
m_LandManager.IncomingLandObjectsFromStorage(landData);
}
// TODO: REMOVE (TEDD)
MainLog.Instance.Verbose("SCENE", "Done loading land objects from storage");
}