updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter
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				|  | @ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
|     /// (such as land transfers).  There is no money code here!  Use FORGE as an example for money code. | ||||
|     /// Demo Economy/Money Module.  This is a purposely crippled module! | ||||
|     ///  // To land transfer you need to add: | ||||
|     /// -helperuri <ADDRESS TO THIS SERVER> | ||||
|     /// -helperuri http://serveraddress:port/ | ||||
|     /// to the command line parameters you use to start up your client | ||||
|     /// This commonly looks like -helperuri http://127.0.0.1:9000/ | ||||
|     /// | ||||
|  | @ -116,10 +116,9 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Startup | ||||
|         /// Called on startup so the module can be configured. | ||||
|         /// </summary> | ||||
|         /// <param name="scene"></param> | ||||
|         /// <param name="config"></param> | ||||
|         /// <param name="config">Configuration source.</param> | ||||
|         public void Initialise(IConfigSource config) | ||||
|         { | ||||
|             m_gConfig = config; | ||||
|  | @ -674,9 +673,12 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule | |||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// When the client closes the connection we remove their accounting info from memory to free up resources. | ||||
|         /// When the client closes the connection we remove their accounting | ||||
|         /// info from memory to free up resources. | ||||
|         /// </summary> | ||||
|         /// <param name="AgentID"></param> | ||||
|         /// <param name="AgentID">UUID of agent</param> | ||||
|         /// <param name="scene">Scene the agent was connected to.</param> | ||||
|         /// <see cref="OpenSim.Region.Framework.Scenes.EventManager.ClientClosed"/> | ||||
|         public void ClientClosed(UUID AgentID, Scene scene) | ||||
|         { | ||||
|              | ||||
|  |  | |||
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