In SyncOutPrimUpdates(), calling UpdatePrimSyncInfoByLocal again before calling
SendPrimPropertyUpdates, to make sure local updates are sync'ed into RegionSyncModule's cache.dsg
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eeb09f33e3
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4acd23f0f9
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@ -3684,12 +3684,18 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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foreach (KeyValuePair<UUID, HashSet<SceneObjectPartSyncProperties>> updatedPrimProperties in primPropertyUpdates)
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{
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UUID primUUID = updatedPrimProperties.Key;
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SceneObjectPart sop = m_scene.GetSceneObjectPart(primUUID);
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if (sop == null || sop.ParentGroup.IsDeleted)
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continue;
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else
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{
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HashSet<SceneObjectPartSyncProperties> updatedProperties = updatedPrimProperties.Value;
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//Sync the SOP data and cached property values in PrimSyncInfoManager again
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//HashSet<SceneObjectPartSyncProperties> propertiesWithSyncInfoUpdated = m_primSyncInfoManager.UpdatePrimSyncInfoByLocal(part, updatedProperties);
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SendPrimPropertyUpdates(primUUID, updatedProperties);
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HashSet<SceneObjectPartSyncProperties> propertiesWithSyncInfoUpdated = m_primSyncInfoManager.UpdatePrimSyncInfoByLocal(sop, new List<SceneObjectPartSyncProperties>(updatedProperties));
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SendPrimPropertyUpdates(sop, updatedProperties);
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}
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}
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// Indicate that the current batch of updates has been completed
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@ -3702,13 +3708,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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private void SendPrimPropertyUpdates(UUID primUUID, HashSet<SceneObjectPartSyncProperties> updatedProperties)
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private void SendPrimPropertyUpdates(SceneObjectPart sop, HashSet<SceneObjectPartSyncProperties> updatedProperties)
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{
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SceneObjectPart sop = m_scene.GetSceneObjectPart(primUUID);
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if (sop == null || sop.ParentGroup.IsDeleted)
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return;
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OSDMap syncData = m_primSyncInfoManager.EncodePrimProperties(sop, updatedProperties);
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if (syncData.Count > 0)
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@ -3741,7 +3742,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedPrimProperties, OSDParser.SerializeJsonString(syncData));
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SendPrimUpdateToRelevantSyncConnectors(primUUID, syncMsg);
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SendPrimUpdateToRelevantSyncConnectors(sop.UUID, syncMsg);
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}
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}
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