Fix some NREs on certain paths.
parent
4974a1ce69
commit
4ad05fb01d
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@ -324,6 +324,7 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
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//If you don't want AutoBackup, we stop.
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if ((state == null && !defaultState.GetEnabled()) || !state.GetEnabled ()) {
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m_log.Info ("[AUTO BACKUP]: Region " + sRegionLabel + " is NOT AutoBackup enabled.");
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state = defaultState;
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return state;
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} else {
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m_log.Info ("[AUTO BACKUP]: Region " + sRegionLabel + " is AutoBackup ENABLED.");
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@ -346,6 +347,8 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
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state.SetEnabled (false);
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return state;
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}
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if(state == null)
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state = new AutoBackupModuleState();
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Timer tim = new Timer (interval);
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state.SetTimer (tim);
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//Milliseconds -> minutes
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@ -357,12 +360,25 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
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}
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//Add the current region to the list of regions tied to this timer.
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if (timerMap.ContainsKey (state.GetTimer ())) {
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timerMap[state.GetTimer ()].Add (scene);
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} else {
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List<IScene> scns = new List<IScene> (1);
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scns.Add (scene);
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timerMap.Add (state.GetTimer (), scns);
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if(state != null)
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{
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if (timerMap.ContainsKey (state.GetTimer ())) {
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timerMap[state.GetTimer ()].Add (scene);
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} else {
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List<IScene> scns = new List<IScene> (1);
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scns.Add (scene);
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timerMap.Add (state.GetTimer (), scns);
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}
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}
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else
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{
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if(timerMap.ContainsKey(defaultState.GetTimer())) {
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timerMap[defaultState.GetTimer()].Add(scene);
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} else {
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List<IScene> scns = new List<IScene> (1);
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scns.Add(scene);
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timerMap.Add(defaultState.GetTimer(), scns);
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}
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}
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bool tmpBusyCheck = config.GetBoolean (prepend + "AutoBackupBusyCheck", defaultState.GetBusyCheck());
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