If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call.
This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.user_profiles
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3b377f16b2
commit
4ad9b27530
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@ -182,10 +182,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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}
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/// <summary>
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/// RezAttachments. This should only be called upon login on the first region.
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/// Attachment rezzings on crossings and TPs are done in a different way.
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/// </summary>
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public void RezAttachments(IScenePresence sp)
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{
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if (!Enabled)
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@ -194,9 +190,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (null == sp.Appearance)
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{
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m_log.WarnFormat("[ATTACHMENTS MODULE]: Appearance has not been initialized for agent {0}", sp.UUID);
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return;
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}
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if (sp.GetAttachments().Count > 0)
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{
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Not doing simulator-side attachment rez for {0} in {1} as their viewer has already rezzed attachments",
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// m_scene.Name, sp.Name);
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return;
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}
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// m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name);
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List<AvatarAttachment> attachments = sp.Appearance.GetAttachments();
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@ -53,6 +53,10 @@ namespace OpenSim.Region.Framework.Interfaces
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/// RezAttachments. This should only be called upon login on the first region.
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/// Attachment rezzings on crossings and TPs are done in a different way.
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/// </summary>
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/// <remarks>
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/// This is only actually necessary for viewers which do not have a current outfit folder (these viewers make
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/// their own attachment calls on login) and agents which have attachments but no viewer (e.g. NPCs).
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/// </remarks>
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/// <param name="sp"></param>
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void RezAttachments(IScenePresence sp);
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@ -953,13 +953,11 @@ namespace OpenSim.Region.Framework.Scenes
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// haven't started yet.
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if (PresenceType == PresenceType.Npc || (TeleportFlags & TeleportFlags.ViaLogin) != 0)
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{
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// We leave a 5 second pause before attempting to rez attachments to avoid a clash with
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// version 3 viewers that maybe doing their own attachment rezzing related to their current
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// outfit folder on startup. If these operations do clash, then the symptoms are invisible
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// attachments until one zooms in on the avatar.
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//
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// We do not pause if we are launching on the same thread anyway in order to avoid pointlessly
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// delaying any attachment related regression tests.
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// Viewers which have a current outfit folder will actually rez their own attachments. However,
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// viewers without (e.g. v1 viewers) will not, so we still need to make this call.
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//
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// However, we leave a 5 second pause to try and avoid a clash with viewers that are rezzing
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// attachments themselves. This should then mean that this call ends up doing nothing.
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if (Scene.AttachmentsModule != null)
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Util.FireAndForget(
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o =>
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