Merge branch 'master' of git://opensimulator.org/git/opensim

viewer-2-initial-appearance
Jonathan Freedman 2010-10-07 23:47:39 -04:00
commit 4adada6fe4
16 changed files with 382 additions and 72 deletions

View File

@ -196,13 +196,24 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
// currently calls this with multiple items.
UUID ret = UUID.Zero;
Dictionary<UUID, List<SceneObjectGroup>> deletes =
new Dictionary<UUID, List<SceneObjectGroup>>();
foreach (SceneObjectGroup g in objectGroups)
ret = DeleteToInventory(action, folderID, g, remoteClient);
{
if (!deletes.ContainsKey(g.OwnerID))
deletes[g.OwnerID] = new List<SceneObjectGroup>();
deletes[g.OwnerID].Add(g);
}
foreach (List<SceneObjectGroup> objlist in deletes.Values)
ret = DeleteToInventory(action, folderID, objlist, remoteClient);
return ret;
}
public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
private UUID DeleteToInventory(DeRezAction action, UUID folderID,
SceneObjectGroup objectGroup, IClientAPI remoteClient)
{
UUID assetID = UUID.Zero;
@ -315,10 +326,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
}
else
{
// Catch all. Use lost & found
//
if (remoteClient == null ||
objectGroup.OwnerID != remoteClient.AgentId)
{
// Taking copy of another person's item. Take to
// Objects folder.
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
}
else
{
// Catch all. Use lost & found
//
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
}
}
}

View File

@ -76,6 +76,8 @@
<RegionModule id="GridInfoServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid.GridInfoServiceInConnectorModule" /> \
<RegionModule id="AuthenticationServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Authentication.AuthenticationServiceInConnectorModule" />
<RegionModule id="AccessModule" type="OpenSim.Region.CoreModules.World.AccessModule" /> \
<RegionModule id="MapImageModule" type="OpenSim.Region.CoreModules.World.LegacyMap.MapImageModule" /> \
<RegionModule id="Warp3DImageModule" type="OpenSim.Region.CoreModules.World.Warp3DMap.Warp3DImageModule" /> \
</Extension>

View File

@ -59,7 +59,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
public face[] trns;
}
public class MapImageModule : IMapImageGenerator, IRegionModule
public class MapImageModule : IMapImageGenerator, INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -67,6 +67,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
private Scene m_scene;
private IConfigSource m_config;
private IMapTileTerrainRenderer terrainRenderer;
private bool m_Enabled = false;
#region IMapImageGenerator Members
@ -132,9 +133,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
public void Initialise(IConfigSource source)
{
m_scene = scene;
m_config = source;
IConfig startupConfig = m_config.Configs["Startup"];
@ -142,10 +142,24 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
"MapImageModule")
return;
m_Enabled = true;
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
m_scene = scene;
m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
}
public void PostInitialise()
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
}
@ -158,9 +172,9 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
get { return "MapImageModule"; }
}
public bool IsSharedModule
public Type ReplaceableInterface
{
get { return false; }
get { return null; }
}
#endregion
@ -546,7 +560,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
return returnpt;
}
public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height)
public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
{
return null;
}

View File

@ -49,7 +49,7 @@ using WarpRenderer = global::Warp3D.Warp3D;
namespace OpenSim.Region.CoreModules.World.Warp3DMap
{
public class Warp3DImageModule : IMapImageGenerator, IRegionModule
public class Warp3DImageModule : IMapImageGenerator, INonSharedRegionModule
{
private static readonly UUID TEXTURE_METADATA_MAGIC = new UUID("802dc0e0-f080-4931-8b57-d1be8611c4f3");
private static readonly Color4 WATER_COLOR = new Color4(29, 71, 95, 216);
@ -62,18 +62,28 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
private IConfigSource m_config;
private Dictionary<UUID, Color4> m_colors = new Dictionary<UUID, Color4>();
private bool m_useAntiAliasing = true; // TODO: Make this a config option
private bool m_Enabled = false;
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
public void Initialise(IConfigSource source)
{
m_scene = scene;
m_config = source;
IConfig startupConfig = m_config.Configs["Startup"];
if (startupConfig.GetString("MapImageModule", "MapImageModule") != "Warp3DImageModule")
return;
m_Enabled = true;
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
m_scene = scene;
List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
if (renderers.Count > 0)
{
@ -88,7 +98,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
}
public void PostInitialise()
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
}
@ -101,9 +115,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
get { return "Warp3DImageModule"; }
}
public bool IsSharedModule
public Type ReplaceableInterface
{
get { return false; }
get { return null; }
}
#endregion
@ -114,16 +128,16 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
{
Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
return CreateMapTile(viewport);
return CreateMapTile(viewport, false);
}
public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height)
public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
{
Viewport viewport = new Viewport(camPos, camDir, fov, (float)Constants.RegionSize, 0.1f, width, height);
return CreateMapTile(viewport);
return CreateMapTile(viewport, useTextures);
}
public Bitmap CreateMapTile(Viewport viewport)
public Bitmap CreateMapTile(Viewport viewport, bool useTextures)
{
bool drawPrimVolume = true;
bool textureTerrain = true;
@ -184,7 +198,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
CreateWater(renderer);
CreateTerrain(renderer, textureTerrain);
if (drawPrimVolume)
CreateAllPrims(renderer);
CreateAllPrims(renderer, useTextures);
renderer.Render();
Bitmap bitmap = renderer.Scene.getImage();
@ -311,7 +325,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
renderer.SetObjectMaterial("Terrain", "TerrainColor");
}
private void CreateAllPrims(WarpRenderer renderer)
private void CreateAllPrims(WarpRenderer renderer, bool useTextures)
{
if (m_primMesher == null)
return;
@ -319,14 +333,15 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
m_scene.ForEachSOG(
delegate(SceneObjectGroup group)
{
CreatePrim(renderer, group.RootPart);
CreatePrim(renderer, group.RootPart, useTextures);
foreach (SceneObjectPart child in group.Parts)
CreatePrim(renderer, child);
CreatePrim(renderer, child, useTextures);
}
);
}
private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim)
private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim,
bool useTextures)
{
const float MIN_SIZE = 2f;
@ -357,6 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
string primID = prim.UUID.ToString();
// Create the prim faces
// TODO: Implement the useTextures flag behavior
for (int i = 0; i < renderMesh.Faces.Count; i++)
{
Face face = renderMesh.Faces[i];

View File

@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IMapImageGenerator
{
System.Drawing.Bitmap CreateMapTile();
System.Drawing.Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height);
System.Drawing.Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures);
byte[] WriteJpeg2000Image();
}
}

View File

@ -1689,37 +1689,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Called when one or more objects are removed from the environment into inventory.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="localID"></param>
/// <param name="groupID"></param>
/// <param name="action"></param>
/// <param name="destinationID"></param>
public virtual void DeRezObject(IClientAPI remoteClient, List<uint> localIDs,
UUID groupID, DeRezAction action, UUID destinationID)
{
foreach (uint localID in localIDs)
{
DeRezObject(remoteClient, localID, groupID, action, destinationID);
}
}
/// <summary>
/// Called when an object is removed from the environment into inventory.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="localID"></param>
/// <param name="groupID"></param>
/// <param name="action"></param>
/// <param name="destinationID"></param>
public virtual void DeRezObject(IClientAPI remoteClient, uint localID,
UUID groupID, DeRezAction action, UUID destinationID)
{
DeRezObjects(remoteClient, new List<uint>() { localID }, groupID, action, destinationID);
}
public virtual void DeRezObjects(IClientAPI remoteClient, List<uint> localIDs,
UUID groupID, DeRezAction action, UUID destinationID)
{
@ -1990,14 +1959,19 @@ namespace OpenSim.Region.Framework.Scenes
return group;
}
public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId)
public virtual bool returnObjects(SceneObjectGroup[] returnobjects,
UUID AgentId)
{
List<uint> localIDs = new List<uint>();
foreach (SceneObjectGroup grp in returnobjects)
{
AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
DeRezObject(null, grp.RootPart.LocalId,
grp.RootPart.GroupID, DeRezAction.Return, UUID.Zero);
AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition,
"parcel owner return");
localIDs.Add(grp.RootPart.LocalId);
}
DeRezObjects(null, localIDs, UUID.Zero, DeRezAction.Return,
UUID.Zero);
return true;
}

View File

@ -2735,7 +2735,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnGrabUpdate += m_sceneGraph.MoveObject;
client.OnSpinStart += m_sceneGraph.SpinStart;
client.OnSpinUpdate += m_sceneGraph.SpinObject;
client.OnDeRezObject += DeRezObject;
client.OnDeRezObject += DeRezObjects;
client.OnObjectName += m_sceneGraph.PrimName;
client.OnObjectClickAction += m_sceneGraph.PrimClickAction;
@ -2864,7 +2864,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnGrabUpdate -= m_sceneGraph.MoveObject;
client.OnSpinStart -= m_sceneGraph.SpinStart;
client.OnSpinUpdate -= m_sceneGraph.SpinObject;
client.OnDeRezObject -= DeRezObject;
client.OnDeRezObject -= DeRezObjects;
client.OnObjectName -= m_sceneGraph.PrimName;
client.OnObjectClickAction -= m_sceneGraph.PrimClickAction;
client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;

View File

@ -1304,8 +1304,8 @@ namespace OpenSim.Region.Framework.Scenes
DetachFromBackup();
m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString());
m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel auto return");
m_scene.DeRezObject(null, RootPart.LocalId,
RootPart.GroupID, DeRezAction.Return, UUID.Zero);
m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
DeRezAction.Return, UUID.Zero);
return;
}

View File

@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);

View File

@ -12,5 +12,6 @@
<RegionModule id="IRCBridge" type="OpenSim.Region.OptionalModules.Avatar.Chat.IRCBridgeModule" />
<RegionModule id="Concierge" type="OpenSim.Region.OptionalModules.Avatar.Concierge.ConciergeModule" />
<RegionModule id="VivoxVoice" type="OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice.VivoxVoiceModule" />
<RegionModule id="WorldViewModule" type="OpenSim.Region.OptionalModules.World.WorldView.WorldViewModule" />
</Extension>
</Addin>

View File

@ -0,0 +1,122 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Reflection;
using System.IO;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Server.Base;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.OptionalModules.World.WorldView
{
public class WorldViewModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled = false;
private IMapImageGenerator m_Generator;
public void Initialise(IConfigSource config)
{
IConfig moduleConfig = config.Configs["Modules"];
if (moduleConfig == null)
return;
if (moduleConfig.GetString("WorldViewModule", String.Empty) != Name)
return;
m_Enabled = true;
}
public void AddRegion(Scene scene)
{
}
public void RegionLoaded(Scene scene)
{
m_Generator = scene.RequestModuleInterface<IMapImageGenerator>();
if (m_Generator == null)
{
m_Enabled = false;
return;
}
m_log.Info("[WORLDVIEW]: Configured and enabled");
IHttpServer server = MainServer.GetHttpServer(0);
server.AddStreamHandler(new WorldViewRequestHandler(this,
scene.RegionInfo.RegionID.ToString()));
}
public void RemoveRegion(Scene scene)
{
}
public string Name
{
get { return "WorldViewModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void Close()
{
}
public byte[] GenerateWorldView(Vector3 pos, Vector3 rot, float fov,
int width, int height, bool usetex)
{
if (!m_Enabled)
return new Byte[0];
Bitmap bmp = m_Generator.CreateViewImage(pos, rot, fov, width,
height, usetex);
MemoryStream str = new MemoryStream();
bmp.Save(str, ImageFormat.Jpeg);
return str.ToArray();
}
}
}

View File

@ -0,0 +1,148 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
using OpenSim.Framework;
using OpenSim.Server.Base;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenMetaverse;
using log4net;
namespace OpenSim.Region.OptionalModules.World.WorldView
{
public class WorldViewRequestHandler : BaseStreamHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected WorldViewModule m_WorldViewModule;
protected Object m_RequestLock = new Object();
public WorldViewRequestHandler(WorldViewModule fmodule, string rid)
: base("GET", "/worldview/" + rid)
{
m_WorldViewModule = fmodule;
}
public override byte[] Handle(string path, Stream requestData,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
httpResponse.ContentType = "image/jpeg";
// StreamReader sr = new StreamReader(requestData);
// string body = sr.ReadToEnd();
// sr.Close();
// body = body.Trim();
try
{
lock (m_RequestLock)
{
Dictionary<string, object> request =
new Dictionary<string, object>();
foreach (string name in httpRequest.QueryString)
request[name] = httpRequest.QueryString[name];
return SendWorldView(request);
}
}
catch (Exception e)
{
m_log.Debug("[WORLDVIEW]: Exception: " + e.ToString());
}
return new Byte[0];
}
public Byte[] SendWorldView(Dictionary<string, object> request)
{
float posX;
float posY;
float posZ;
float rotX;
float rotY;
float rotZ;
float fov;
int width;
int height;
bool usetex;
if (!request.ContainsKey("posX"))
return new Byte[0];
if (!request.ContainsKey("posY"))
return new Byte[0];
if (!request.ContainsKey("posZ"))
return new Byte[0];
if (!request.ContainsKey("rotX"))
return new Byte[0];
if (!request.ContainsKey("rotY"))
return new Byte[0];
if (!request.ContainsKey("rotZ"))
return new Byte[0];
if (!request.ContainsKey("fov"))
return new Byte[0];
if (!request.ContainsKey("width"))
return new Byte[0];
if (!request.ContainsKey("height"))
return new Byte[0];
if (!request.ContainsKey("usetex"))
return new Byte[0];
try
{
posX = Convert.ToSingle(request["posX"]);
posY = Convert.ToSingle(request["posY"]);
posZ = Convert.ToSingle(request["posZ"]);
rotX = Convert.ToSingle(request["rotX"]);
rotY = Convert.ToSingle(request["rotY"]);
rotZ = Convert.ToSingle(request["rotZ"]);
fov = Convert.ToSingle(request["fov"]);
width = Convert.ToInt32(request["width"]);
height = Convert.ToInt32(request["height"]);
usetex = Convert.ToBoolean(request["usetex"]);
}
catch
{
return new Byte[0];
}
Vector3 pos = new Vector3(posX, posY, posZ);
Vector3 rot = new Vector3(rotX, rotY, rotZ);
return m_WorldViewModule.GenerateWorldView(pos, rot, fov, width,
height, usetex);
}
}
}

View File

@ -81,7 +81,8 @@ namespace OpenSim.Region.Physics.Meshing
{
IConfig start_config = config.Configs["Startup"];
decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
try
{

View File

@ -556,7 +556,7 @@ namespace OpenSim.Tests.Common.Setup
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
sogd.Enabled = false;
scene.DeRezObject(client, part.LocalId, UUID.Zero, action, destinationId);
scene.DeRezObjects(client, new List<uint>() { part.LocalId }, UUID.Zero, action, destinationId);
sogd.InventoryDeQueueAndDelete();
}
}

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@ -13,7 +13,10 @@
;; An empty question will set the default if the dependencies are
;; satisfied.
;;
;; ; denotes a commented option. It is ignored.
;; ; denotes a commented out option. Uncomment it to actvate it
;; and change it to the desired value
;; Any options added to OpenSim.ini.exmaple must be commented out,
;; and their value must represent the default.
[Startup]
;# {save_crashes} {} {Save crashes to disk?} {true false} false

View File

@ -139,7 +139,15 @@
;; Path to decoded sculpty maps
;; Defaults to "j2kDecodeCache
;DecodedSculptMapPath = "j2kDecodeCache"
;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true
;; if you use Meshmerizer and want sculpt map collisions, setting this to
;; to true will store decoded sculpt maps in a special folder in your bin
;; folder, which can reduce startup times by reducing asset requests. Some
;; versions of mono dont work well when reading the cache files, so set this
;; to false if you have compatability problems.
; CacheSculptMaps = true
; Choose one of the physics engines below
; OpenDynamicsEngine is by some distance the most developed physics engine
; basicphysics effectively does not model physics at all, making all objects phantom