Merge branch 'master' of git://opensimulator.org/git/opensim
commit
4adada6fe4
|
@ -196,13 +196,24 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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// currently calls this with multiple items.
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UUID ret = UUID.Zero;
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Dictionary<UUID, List<SceneObjectGroup>> deletes =
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new Dictionary<UUID, List<SceneObjectGroup>>();
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foreach (SceneObjectGroup g in objectGroups)
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ret = DeleteToInventory(action, folderID, g, remoteClient);
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{
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if (!deletes.ContainsKey(g.OwnerID))
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deletes[g.OwnerID] = new List<SceneObjectGroup>();
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deletes[g.OwnerID].Add(g);
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}
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foreach (List<SceneObjectGroup> objlist in deletes.Values)
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ret = DeleteToInventory(action, folderID, objlist, remoteClient);
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return ret;
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}
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public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
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private UUID DeleteToInventory(DeRezAction action, UUID folderID,
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SceneObjectGroup objectGroup, IClientAPI remoteClient)
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{
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UUID assetID = UUID.Zero;
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@ -314,6 +325,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
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}
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else
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{
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if (remoteClient == null ||
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objectGroup.OwnerID != remoteClient.AgentId)
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{
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// Taking copy of another person's item. Take to
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// Objects folder.
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folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
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}
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else
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{
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// Catch all. Use lost & found
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//
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@ -321,6 +341,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
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}
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}
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}
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// Override and put into where it came from, if it came
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// from anywhere in inventory
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@ -76,6 +76,8 @@
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<RegionModule id="GridInfoServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Grid.GridInfoServiceInConnectorModule" /> \
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<RegionModule id="AuthenticationServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Authentication.AuthenticationServiceInConnectorModule" />
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<RegionModule id="AccessModule" type="OpenSim.Region.CoreModules.World.AccessModule" /> \
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<RegionModule id="MapImageModule" type="OpenSim.Region.CoreModules.World.LegacyMap.MapImageModule" /> \
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<RegionModule id="Warp3DImageModule" type="OpenSim.Region.CoreModules.World.Warp3DMap.Warp3DImageModule" /> \
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</Extension>
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@ -59,7 +59,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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public face[] trns;
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}
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public class MapImageModule : IMapImageGenerator, IRegionModule
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public class MapImageModule : IMapImageGenerator, INonSharedRegionModule
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -67,6 +67,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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private Scene m_scene;
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private IConfigSource m_config;
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private IMapTileTerrainRenderer terrainRenderer;
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private bool m_Enabled = false;
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#region IMapImageGenerator Members
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@ -132,9 +133,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource source)
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public void Initialise(IConfigSource source)
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{
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m_scene = scene;
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m_config = source;
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IConfig startupConfig = m_config.Configs["Startup"];
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@ -142,10 +142,24 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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"MapImageModule")
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return;
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m_Enabled = true;
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_scene = scene;
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m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
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}
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public void PostInitialise()
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public void RegionLoaded(Scene scene)
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{
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}
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public void RemoveRegion(Scene scene)
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{
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}
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@ -158,9 +172,9 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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get { return "MapImageModule"; }
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}
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public bool IsSharedModule
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public Type ReplaceableInterface
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{
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get { return false; }
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get { return null; }
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}
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#endregion
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@ -546,7 +560,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
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return returnpt;
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}
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public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height)
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public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
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{
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return null;
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}
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|
|
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@ -49,7 +49,7 @@ using WarpRenderer = global::Warp3D.Warp3D;
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namespace OpenSim.Region.CoreModules.World.Warp3DMap
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{
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public class Warp3DImageModule : IMapImageGenerator, IRegionModule
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public class Warp3DImageModule : IMapImageGenerator, INonSharedRegionModule
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{
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private static readonly UUID TEXTURE_METADATA_MAGIC = new UUID("802dc0e0-f080-4931-8b57-d1be8611c4f3");
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private static readonly Color4 WATER_COLOR = new Color4(29, 71, 95, 216);
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@ -62,18 +62,28 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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private IConfigSource m_config;
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private Dictionary<UUID, Color4> m_colors = new Dictionary<UUID, Color4>();
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private bool m_useAntiAliasing = true; // TODO: Make this a config option
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private bool m_Enabled = false;
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource source)
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public void Initialise(IConfigSource source)
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{
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m_scene = scene;
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m_config = source;
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IConfig startupConfig = m_config.Configs["Startup"];
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if (startupConfig.GetString("MapImageModule", "MapImageModule") != "Warp3DImageModule")
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return;
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m_Enabled = true;
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_scene = scene;
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List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
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if (renderers.Count > 0)
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{
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@ -88,7 +98,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
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}
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public void PostInitialise()
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public void RegionLoaded(Scene scene)
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{
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}
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public void RemoveRegion(Scene scene)
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{
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}
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@ -101,9 +115,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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get { return "Warp3DImageModule"; }
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}
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public bool IsSharedModule
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public Type ReplaceableInterface
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{
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get { return false; }
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get { return null; }
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}
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#endregion
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@ -114,16 +128,16 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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{
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Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
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Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
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return CreateMapTile(viewport);
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return CreateMapTile(viewport, false);
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}
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public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height)
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public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
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{
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Viewport viewport = new Viewport(camPos, camDir, fov, (float)Constants.RegionSize, 0.1f, width, height);
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return CreateMapTile(viewport);
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return CreateMapTile(viewport, useTextures);
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}
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public Bitmap CreateMapTile(Viewport viewport)
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public Bitmap CreateMapTile(Viewport viewport, bool useTextures)
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{
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bool drawPrimVolume = true;
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bool textureTerrain = true;
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@ -184,7 +198,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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CreateWater(renderer);
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CreateTerrain(renderer, textureTerrain);
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if (drawPrimVolume)
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CreateAllPrims(renderer);
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CreateAllPrims(renderer, useTextures);
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renderer.Render();
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Bitmap bitmap = renderer.Scene.getImage();
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@ -311,7 +325,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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renderer.SetObjectMaterial("Terrain", "TerrainColor");
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}
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private void CreateAllPrims(WarpRenderer renderer)
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private void CreateAllPrims(WarpRenderer renderer, bool useTextures)
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{
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if (m_primMesher == null)
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return;
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@ -319,14 +333,15 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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m_scene.ForEachSOG(
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delegate(SceneObjectGroup group)
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{
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CreatePrim(renderer, group.RootPart);
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CreatePrim(renderer, group.RootPart, useTextures);
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foreach (SceneObjectPart child in group.Parts)
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CreatePrim(renderer, child);
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CreatePrim(renderer, child, useTextures);
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}
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);
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}
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private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim)
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private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim,
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bool useTextures)
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{
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const float MIN_SIZE = 2f;
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|
@ -357,6 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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string primID = prim.UUID.ToString();
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// Create the prim faces
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// TODO: Implement the useTextures flag behavior
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for (int i = 0; i < renderMesh.Faces.Count; i++)
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{
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Face face = renderMesh.Faces[i];
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|
|
|
@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Interfaces
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public interface IMapImageGenerator
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{
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System.Drawing.Bitmap CreateMapTile();
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System.Drawing.Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height);
|
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System.Drawing.Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures);
|
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byte[] WriteJpeg2000Image();
|
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}
|
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}
|
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|
|
|
@ -1689,37 +1689,6 @@ namespace OpenSim.Region.Framework.Scenes
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|||
}
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}
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|
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/// <summary>
|
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/// Called when one or more objects are removed from the environment into inventory.
|
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/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
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/// <param name="localID"></param>
|
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/// <param name="groupID"></param>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="destinationID"></param>
|
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public virtual void DeRezObject(IClientAPI remoteClient, List<uint> localIDs,
|
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UUID groupID, DeRezAction action, UUID destinationID)
|
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{
|
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foreach (uint localID in localIDs)
|
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{
|
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DeRezObject(remoteClient, localID, groupID, action, destinationID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when an object is removed from the environment into inventory.
|
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/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="groupID"></param>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="destinationID"></param>
|
||||
public virtual void DeRezObject(IClientAPI remoteClient, uint localID,
|
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UUID groupID, DeRezAction action, UUID destinationID)
|
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{
|
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DeRezObjects(remoteClient, new List<uint>() { localID }, groupID, action, destinationID);
|
||||
}
|
||||
|
||||
public virtual void DeRezObjects(IClientAPI remoteClient, List<uint> localIDs,
|
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UUID groupID, DeRezAction action, UUID destinationID)
|
||||
{
|
||||
|
@ -1990,14 +1959,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return group;
|
||||
}
|
||||
|
||||
public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId)
|
||||
public virtual bool returnObjects(SceneObjectGroup[] returnobjects,
|
||||
UUID AgentId)
|
||||
{
|
||||
List<uint> localIDs = new List<uint>();
|
||||
|
||||
foreach (SceneObjectGroup grp in returnobjects)
|
||||
{
|
||||
AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return");
|
||||
DeRezObject(null, grp.RootPart.LocalId,
|
||||
grp.RootPart.GroupID, DeRezAction.Return, UUID.Zero);
|
||||
AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition,
|
||||
"parcel owner return");
|
||||
localIDs.Add(grp.RootPart.LocalId);
|
||||
}
|
||||
DeRezObjects(null, localIDs, UUID.Zero, DeRezAction.Return,
|
||||
UUID.Zero);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -2735,7 +2735,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
client.OnGrabUpdate += m_sceneGraph.MoveObject;
|
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client.OnSpinStart += m_sceneGraph.SpinStart;
|
||||
client.OnSpinUpdate += m_sceneGraph.SpinObject;
|
||||
client.OnDeRezObject += DeRezObject;
|
||||
client.OnDeRezObject += DeRezObjects;
|
||||
|
||||
client.OnObjectName += m_sceneGraph.PrimName;
|
||||
client.OnObjectClickAction += m_sceneGraph.PrimClickAction;
|
||||
|
@ -2864,7 +2864,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
client.OnGrabUpdate -= m_sceneGraph.MoveObject;
|
||||
client.OnSpinStart -= m_sceneGraph.SpinStart;
|
||||
client.OnSpinUpdate -= m_sceneGraph.SpinObject;
|
||||
client.OnDeRezObject -= DeRezObject;
|
||||
client.OnDeRezObject -= DeRezObjects;
|
||||
client.OnObjectName -= m_sceneGraph.PrimName;
|
||||
client.OnObjectClickAction -= m_sceneGraph.PrimClickAction;
|
||||
client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;
|
||||
|
|
|
@ -1304,8 +1304,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
DetachFromBackup();
|
||||
m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString());
|
||||
m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel auto return");
|
||||
m_scene.DeRezObject(null, RootPart.LocalId,
|
||||
RootPart.GroupID, DeRezAction.Return, UUID.Zero);
|
||||
m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
|
||||
DeRezAction.Return, UUID.Zero);
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
|
||||
|
||||
IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
|
||||
scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
|
||||
scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero);
|
||||
|
||||
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
|
||||
|
||||
|
|
|
@ -12,5 +12,6 @@
|
|||
<RegionModule id="IRCBridge" type="OpenSim.Region.OptionalModules.Avatar.Chat.IRCBridgeModule" />
|
||||
<RegionModule id="Concierge" type="OpenSim.Region.OptionalModules.Avatar.Concierge.ConciergeModule" />
|
||||
<RegionModule id="VivoxVoice" type="OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice.VivoxVoiceModule" />
|
||||
<RegionModule id="WorldViewModule" type="OpenSim.Region.OptionalModules.World.WorldView.WorldViewModule" />
|
||||
</Extension>
|
||||
</Addin>
|
||||
|
|
|
@ -0,0 +1,122 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Imaging;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.World.WorldView
|
||||
{
|
||||
public class WorldViewModule : INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
||||
private bool m_Enabled = false;
|
||||
private IMapImageGenerator m_Generator;
|
||||
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
IConfig moduleConfig = config.Configs["Modules"];
|
||||
if (moduleConfig == null)
|
||||
return;
|
||||
|
||||
if (moduleConfig.GetString("WorldViewModule", String.Empty) != Name)
|
||||
return;
|
||||
|
||||
m_Enabled = true;
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
m_Generator = scene.RequestModuleInterface<IMapImageGenerator>();
|
||||
if (m_Generator == null)
|
||||
{
|
||||
m_Enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
m_log.Info("[WORLDVIEW]: Configured and enabled");
|
||||
|
||||
IHttpServer server = MainServer.GetHttpServer(0);
|
||||
server.AddStreamHandler(new WorldViewRequestHandler(this,
|
||||
scene.RegionInfo.RegionID.ToString()));
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "WorldViewModule"; }
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public byte[] GenerateWorldView(Vector3 pos, Vector3 rot, float fov,
|
||||
int width, int height, bool usetex)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return new Byte[0];
|
||||
|
||||
Bitmap bmp = m_Generator.CreateViewImage(pos, rot, fov, width,
|
||||
height, usetex);
|
||||
|
||||
MemoryStream str = new MemoryStream();
|
||||
|
||||
bmp.Save(str, ImageFormat.Jpeg);
|
||||
|
||||
return str.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,148 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.World.WorldView
|
||||
{
|
||||
public class WorldViewRequestHandler : BaseStreamHandler
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected WorldViewModule m_WorldViewModule;
|
||||
protected Object m_RequestLock = new Object();
|
||||
|
||||
public WorldViewRequestHandler(WorldViewModule fmodule, string rid)
|
||||
: base("GET", "/worldview/" + rid)
|
||||
{
|
||||
m_WorldViewModule = fmodule;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream requestData,
|
||||
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
httpResponse.ContentType = "image/jpeg";
|
||||
|
||||
// StreamReader sr = new StreamReader(requestData);
|
||||
// string body = sr.ReadToEnd();
|
||||
// sr.Close();
|
||||
// body = body.Trim();
|
||||
|
||||
try
|
||||
{
|
||||
lock (m_RequestLock)
|
||||
{
|
||||
Dictionary<string, object> request =
|
||||
new Dictionary<string, object>();
|
||||
foreach (string name in httpRequest.QueryString)
|
||||
request[name] = httpRequest.QueryString[name];
|
||||
|
||||
return SendWorldView(request);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Debug("[WORLDVIEW]: Exception: " + e.ToString());
|
||||
}
|
||||
|
||||
return new Byte[0];
|
||||
}
|
||||
|
||||
public Byte[] SendWorldView(Dictionary<string, object> request)
|
||||
{
|
||||
float posX;
|
||||
float posY;
|
||||
float posZ;
|
||||
float rotX;
|
||||
float rotY;
|
||||
float rotZ;
|
||||
float fov;
|
||||
int width;
|
||||
int height;
|
||||
bool usetex;
|
||||
|
||||
if (!request.ContainsKey("posX"))
|
||||
return new Byte[0];
|
||||
if (!request.ContainsKey("posY"))
|
||||
return new Byte[0];
|
||||
if (!request.ContainsKey("posZ"))
|
||||
return new Byte[0];
|
||||
if (!request.ContainsKey("rotX"))
|
||||
return new Byte[0];
|
||||
if (!request.ContainsKey("rotY"))
|
||||
return new Byte[0];
|
||||
if (!request.ContainsKey("rotZ"))
|
||||
return new Byte[0];
|
||||
if (!request.ContainsKey("fov"))
|
||||
return new Byte[0];
|
||||
if (!request.ContainsKey("width"))
|
||||
return new Byte[0];
|
||||
if (!request.ContainsKey("height"))
|
||||
return new Byte[0];
|
||||
if (!request.ContainsKey("usetex"))
|
||||
return new Byte[0];
|
||||
|
||||
try
|
||||
{
|
||||
posX = Convert.ToSingle(request["posX"]);
|
||||
posY = Convert.ToSingle(request["posY"]);
|
||||
posZ = Convert.ToSingle(request["posZ"]);
|
||||
rotX = Convert.ToSingle(request["rotX"]);
|
||||
rotY = Convert.ToSingle(request["rotY"]);
|
||||
rotZ = Convert.ToSingle(request["rotZ"]);
|
||||
fov = Convert.ToSingle(request["fov"]);
|
||||
width = Convert.ToInt32(request["width"]);
|
||||
height = Convert.ToInt32(request["height"]);
|
||||
usetex = Convert.ToBoolean(request["usetex"]);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return new Byte[0];
|
||||
}
|
||||
|
||||
Vector3 pos = new Vector3(posX, posY, posZ);
|
||||
Vector3 rot = new Vector3(rotX, rotY, rotZ);
|
||||
|
||||
return m_WorldViewModule.GenerateWorldView(pos, rot, fov, width,
|
||||
height, usetex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -82,6 +82,7 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
IConfig start_config = config.Configs["Startup"];
|
||||
|
||||
decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
|
||||
cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
|
||||
|
||||
try
|
||||
{
|
||||
|
|
|
@ -556,7 +556,7 @@ namespace OpenSim.Tests.Common.Setup
|
|||
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
|
||||
sogd.Enabled = false;
|
||||
|
||||
scene.DeRezObject(client, part.LocalId, UUID.Zero, action, destinationId);
|
||||
scene.DeRezObjects(client, new List<uint>() { part.LocalId }, UUID.Zero, action, destinationId);
|
||||
sogd.InventoryDeQueueAndDelete();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,7 +13,10 @@
|
|||
;; An empty question will set the default if the dependencies are
|
||||
;; satisfied.
|
||||
;;
|
||||
;; ; denotes a commented option. It is ignored.
|
||||
;; ; denotes a commented out option. Uncomment it to actvate it
|
||||
;; and change it to the desired value
|
||||
;; Any options added to OpenSim.ini.exmaple must be commented out,
|
||||
;; and their value must represent the default.
|
||||
|
||||
[Startup]
|
||||
;# {save_crashes} {} {Save crashes to disk?} {true false} false
|
||||
|
|
|
@ -140,6 +140,14 @@
|
|||
;; Defaults to "j2kDecodeCache
|
||||
;DecodedSculptMapPath = "j2kDecodeCache"
|
||||
|
||||
;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true
|
||||
;; if you use Meshmerizer and want sculpt map collisions, setting this to
|
||||
;; to true will store decoded sculpt maps in a special folder in your bin
|
||||
;; folder, which can reduce startup times by reducing asset requests. Some
|
||||
;; versions of mono dont work well when reading the cache files, so set this
|
||||
;; to false if you have compatability problems.
|
||||
; CacheSculptMaps = true
|
||||
|
||||
; Choose one of the physics engines below
|
||||
; OpenDynamicsEngine is by some distance the most developed physics engine
|
||||
; basicphysics effectively does not model physics at all, making all objects phantom
|
||||
|
|
Loading…
Reference in New Issue