Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main

afrisby
Justin Clarke Casey 2007-12-28 22:13:43 +00:00
parent 7685f9c90f
commit 4ae10034bd
7 changed files with 205 additions and 134 deletions

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@ -0,0 +1,119 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
/// <summary>
/// Loads assets from the filesystem location. Not yet a plugin, though it should be.
/// </summary>
namespace OpenSim.Framework.AssetLoader.Filesystem
{
public class AssetLoaderFileSystem : IAssetLoader
{
protected AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage)
{
AssetBase asset = new AssetBase(
new LLUUID(assetIdStr),
name
);
if (!String.IsNullOrEmpty(filename))
{
MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename);
LoadAsset(asset, isImage, filename);
}
else
{
MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name);
}
return asset;
}
protected void LoadAsset(AssetBase info, bool image, string filename)
{
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
string fileName = Path.Combine(dataPath, filename);
FileInfo fInfo = new FileInfo(fileName);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
byte[] idata = new byte[numBytes];
BinaryReader br = new BinaryReader(fStream);
idata = br.ReadBytes((int) numBytes);
br.Close();
fStream.Close();
info.Data = idata;
//info.loaded=true;
}
public void ForEachXmlAsset(Action<AssetBase> action)
{
List<AssetBase> assets = new List<AssetBase>();
// System.Console.WriteLine("trying loading asset into database");
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
if (File.Exists(filePath))
{
try
{
XmlConfigSource source = new XmlConfigSource(filePath);
for (int i = 0; i < source.Configs.Count; i++)
{
// System.Console.WriteLine("loading asset into database");
string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToString());
string name = source.Configs[i].GetString("name", "");
sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0);
sbyte invType = (sbyte) source.Configs[i].GetInt("inventoryType", 0);
string fileName = source.Configs[i].GetString("fileName", "");
AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false);
newAsset.Type = type;
newAsset.InvType = invType;
assets.Add(newAsset);
}
}
catch (XmlException e)
{
MainLog.Instance.Error("ASSETS", "Error loading " + filePath + ": " + e.ToString());
}
}
assets.ForEach(action);
}
}
}

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@ -122,8 +122,7 @@ namespace OpenSim.Framework.Communications.Cache
{
MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database");
ForEachDefaultAsset(StoreAsset);
ForEachXmlAsset(StoreAsset);
base.LoadDefaultAssets();
}
}

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@ -28,12 +28,10 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Xml;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Framework.AssetLoader.Filesystem;
namespace OpenSim.Framework.Communications.Cache
{
@ -45,6 +43,9 @@ namespace OpenSim.Framework.Communications.Cache
protected IAssetProvider m_assetProviderPlugin;
protected object syncLock = new object();
// Temporarily hardcoded - should be a plugin
protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
protected abstract void StoreAsset(AssetBase asset);
protected abstract void CommitAssets();
@ -85,8 +86,7 @@ namespace OpenSim.Framework.Communications.Cache
{
MainLog.Instance.Verbose("ASSETSERVER", "Setting up asset database");
ForEachDefaultAsset(StoreAsset);
ForEachXmlAsset(StoreAsset);
assetLoader.ForEachXmlAsset(StoreAsset);
CommitAssets();
}
@ -119,25 +119,6 @@ namespace OpenSim.Framework.Communications.Cache
}
}
public void LoadAsset(AssetBase info, bool image, string filename)
{
//should request Asset from storage manager
//but for now read from file
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
string fileName = Path.Combine(dataPath, filename);
FileInfo fInfo = new FileInfo(fileName);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
byte[] idata = new byte[numBytes];
BinaryReader br = new BinaryReader(fStream);
idata = br.ReadBytes((int) numBytes);
br.Close();
fStream.Close();
info.Data = idata;
//info.loaded=true;
}
public void SetReceiver(IAssetReceiver receiver)
{
_receiver = receiver;
@ -179,78 +160,5 @@ namespace OpenSim.Framework.Communications.Cache
public void SetServerInfo(string ServerUrl, string ServerKey)
{
}
public virtual List<AssetBase> GetDefaultAssets()
{
List<AssetBase> assets = new List<AssetBase>();
return assets;
}
public AssetBase CreateImageAsset(string assetIdStr, string name, string filename)
{
return CreateAsset(assetIdStr, name, filename, true);
}
public void ForEachDefaultAsset(Action<AssetBase> action)
{
List<AssetBase> assets = GetDefaultAssets();
assets.ForEach(action);
}
public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage)
{
AssetBase asset = new AssetBase(
new LLUUID(assetIdStr),
name
);
if (!String.IsNullOrEmpty(filename))
{
MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename);
LoadAsset(asset, isImage, filename);
}
else
{
MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name);
}
return asset;
}
public void ForEachXmlAsset(Action<AssetBase> action)
{
List<AssetBase> assets = new List<AssetBase>();
// System.Console.WriteLine("trying loading asset into database");
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
if (File.Exists(filePath))
{
try
{
XmlConfigSource source = new XmlConfigSource(filePath);
for (int i = 0; i < source.Configs.Count; i++)
{
// System.Console.WriteLine("loading asset into database");
string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToString());
string name = source.Configs[i].GetString("name", "");
sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0);
sbyte invType = (sbyte) source.Configs[i].GetInt("inventoryType", 0);
string fileName = source.Configs[i].GetString("fileName", "");
AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false);
newAsset.Type = type;
newAsset.InvType = invType;
assets.Add(newAsset);
}
}
catch (XmlException e)
{
MainLog.Instance.Error("ASSETS", "Error loading " + filePath + ": " + e.ToString());
}
}
assets.ForEach(action);
}
}
}

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@ -0,0 +1,37 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
namespace OpenSim.Framework
{
public interface IAssetLoader
{
void ForEachXmlAsset(Action<AssetBase> action);
}
}

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@ -41,12 +41,6 @@ namespace OpenSim.Framework
void UpdateAsset(AssetBase asset);
void StoreAndCommitAsset(AssetBase asset);
void Close();
void LoadAsset(AssetBase info, bool image, string filename);
List<AssetBase> GetDefaultAssets();
AssetBase CreateImageAsset(string assetIdStr, string name, string filename);
void ForEachDefaultAsset(Action<AssetBase> action);
AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage);
void ForEachXmlAsset(Action<AssetBase> action);
}
// could change to delegate?

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@ -30,8 +30,8 @@ using System;
using System.IO;
using System.Reflection;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.AssetLoader.Filesystem;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
@ -47,6 +47,10 @@ namespace OpenSim.Grid.AssetServer
public static OpenAsset_Main assetserver;
private LogBase m_console;
// Temporarily hardcoded - should be a plugin
protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
private IAssetProvider m_assetProvider;
[STAThread]
@ -199,29 +203,13 @@ namespace OpenSim.Grid.AssetServer
public void LoadDefaultAssets()
{
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
if (File.Exists(filePath))
{
XmlConfigSource source = new XmlConfigSource(filePath);
for (int i = 0; i < source.Configs.Count; i++)
{
string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToString());
string name = source.Configs[i].GetString("name", "");
sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0);
sbyte invType = (sbyte) source.Configs[i].GetInt("inventoryType", 0);
string fileName = source.Configs[i].GetString("fileName", "");
AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false);
newAsset.Type = type;
newAsset.InvType = invType;
m_assetProvider.CreateAsset(newAsset);
}
}
assetLoader.ForEachXmlAsset(StoreAsset);
}
protected void StoreAsset(AssetBase asset)
{
m_assetProvider.CreateAsset(asset);
}
public void RunCmd(string cmd, string[] cmdparams)
{

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@ -129,7 +129,7 @@
</Files>
</Project>
<Project name="OpenSim.Framework.Configuration.HTTP" path="OpenSim/Framework/Configuration/HTTP" type="Library">
<Project name="OpenSim.Framework.Configuration.HTTP" path="OpenSim/Framework/Configuration/HTTP" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
@ -155,7 +155,32 @@
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Framework.RegionLoader.Web" path="OpenSim/Framework/RegionLoader/Web" type="Library">
<Project name="OpenSim.Framework.AssetLoader.Filesystem" path="OpenSim/Framework/AssetLoader/Filesystem" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework"/>
<Reference name="libsecondlife.dll"/>
<Reference name="Nini.dll" />
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Framework.RegionLoader.Web" path="OpenSim/Framework/RegionLoader/Web" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
@ -180,7 +205,8 @@
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Framework.RegionLoader.Filesystem" path="OpenSim/Framework/RegionLoader/Filesystem" type="Library">
<Project name="OpenSim.Framework.RegionLoader.Filesystem" path="OpenSim/Framework/RegionLoader/Filesystem" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
@ -476,6 +502,7 @@
<Reference name="System.Xml"/>
<Reference name="System.Web"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.AssetLoader.Filesystem"/>
<Reference name="OpenSim.Framework.Data" />
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Console"/>
@ -995,13 +1022,12 @@
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Data" localCopy="false"/>
<Reference name="System.Xml" localCopy="false"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.AssetLoader.Filesystem"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="libsecondlife.dll"/>
<Reference name="Nini.dll" />
<Files>
<Match pattern="*.cs" recurse="true"/>