Don't need to check separate physics status in bulletsim update since that method is only run for an indepndent thread anyway.

Also remove bulletsim monitored thread from watchdog on shutdown.
bullet-2.82^2
Justin Clark-Casey (justincc) 2014-09-03 23:53:04 +01:00
parent 6e6512eb4a
commit 4b04d22899
1 changed files with 3 additions and 2 deletions

View File

@ -862,9 +862,10 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
DetailLog("{0},BulletSPluginPhysicsThread,longerThanRealtime={1}", BSScene.DetailLogZero, simulationTimeVsRealtimeDifferenceMS); DetailLog("{0},BulletSPluginPhysicsThread,longerThanRealtime={1}", BSScene.DetailLogZero, simulationTimeVsRealtimeDifferenceMS);
} }
if (BSParam.UseSeparatePhysicsThread)
Watchdog.UpdateThread(); Watchdog.UpdateThread();
} }
Watchdog.RemoveThread();
} }
#endregion // Simulation #endregion // Simulation