diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 4694e2b684..e3ed905c2f 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs @@ -166,7 +166,11 @@ namespace OpenSim.Region.Framework.Scenes ScenePresence presence = m_scene.GetScenePresence(client.AgentId); if (presence == null) { - m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId); + // this shouldn't happen, it basically means that we are prioritizing + // updates to send to a client that doesn't have a presence in the scene + // seems like there's race condition here... + + // m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId); // throw new InvalidOperationException("Prioritization agent not defined"); return Int32.MaxValue; }