implement llClearPrimMedia()

untested
prebuild-update
Justin Clark-Casey (justincc) 2010-07-12 22:00:45 +01:00
parent 01ff3c9f9f
commit 4b0c5711b5
3 changed files with 35 additions and 0 deletions

View File

@ -129,6 +129,11 @@ namespace OpenSim.Region.CoreModules.Media.Moap
part.ScheduleFullUpdate();
}
public void ClearMediaEntry(SceneObjectPart part, int face)
{
SetMediaEntry(part, face, null);
}
/// <summary>
/// Sets or gets per face media textures.
/// </summary>

View File

@ -53,5 +53,15 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="face"></param>
/// <param name="me"></param>
void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me);
/// <summary>
/// Clear the media entry for a given prim face.
/// </summary>
///
/// This is the equivalent of setting a media entry of null
///
/// <param name="part"></param>
/// <param name="face">/param>
void ClearMediaEntry(SceneObjectPart part, int face);
}
}

View File

@ -8023,6 +8023,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return ScriptBaseClass.LSL_STATUS_OK;
}
public LSL_Integer llClearPrimMedia(LSL_Integer face)
{
m_host.AddScriptLPS(1);
ScriptSleep(1000);
// LSL Spec http://wiki.secondlife.com/wiki/LlClearPrimMedia says to fail silently if face is invalid
// Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this.
// FIXME: Don't perform the media check directly
if (face < 0 || face > m_host.GetNumberOfSides() - 1)
return ScriptBaseClass.LSL_STATUS_OK;
IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
if (null == module)
throw new Exception("Media on a prim functions not available");
module.ClearMediaEntry(m_host, face);
return ScriptBaseClass.LSL_STATUS_OK;
}
// <remarks>
// <para>
// The .NET definition of base 64 is: