Correct whitespace
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<<<<<<< HEAD:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.Remoting.Lifetime;
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using OpenMetaverse;
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using Nini.Config;
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using OpenSim;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.World.LightShare;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
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using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
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using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
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using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
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using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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[Serializable]
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public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi
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{
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internal IScriptEngine m_ScriptEngine;
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internal SceneObjectPart m_host;
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internal uint m_localID;
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internal UUID m_itemID;
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internal bool m_LSFunctionsEnabled = false;
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internal IScriptModuleComms m_comms = null;
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public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
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{
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m_ScriptEngine = ScriptEngine;
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m_host = host;
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m_localID = localID;
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m_itemID = itemID;
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if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false))
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m_LSFunctionsEnabled = true;
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if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
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m_LSFunctionsEnabled = true;
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m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
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if (m_comms == null)
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m_LSFunctionsEnabled = false;
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}
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public override Object InitializeLifetimeService()
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{
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ILease lease = (ILease)base.InitializeLifetimeService();
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if (lease.CurrentState == LeaseState.Initial)
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{
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lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
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// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
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// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
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}
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return lease;
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}
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public Scene World
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{
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get { return m_ScriptEngine.World; }
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}
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//
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//Dumps an error message on the debug console.
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//
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internal void LSShoutError(string message)
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{
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if (message.Length > 1023)
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message = message.Substring(0, 1023);
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World.SimChat(Utils.StringToBytes(message),
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ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
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IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
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}
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/// <summary>
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/// Get the current Windlight scene
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/// </summary>
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/// <returns>List of windlight parameters</returns>
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public LSL_List lsGetWindlightScene(LSL_List rules)
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{
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if (!m_LSFunctionsEnabled)
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{
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LSShoutError("LightShare functions are not enabled.");
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return new LSL_List();
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}
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m_host.AddScriptLPS(1);
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RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
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LSL_List values = new LSL_List();
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int idx = 0;
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while (idx < rules.Length)
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{
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uint rule = (uint)rules.GetLSLIntegerItem(idx);
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LSL_List toadd = new LSL_List();
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switch (rule)
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{
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case (int)ScriptBaseClass.WL_AMBIENT:
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toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
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break;
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case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
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toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
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break;
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case (int)ScriptBaseClass.WL_BLUE_DENSITY:
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toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
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break;
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case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
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toadd.Add(new LSL_Float(wl.blurMultiplier));
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break;
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case (int)ScriptBaseClass.WL_CLOUD_COLOR:
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toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
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break;
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case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
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toadd.Add(new LSL_Float(wl.cloudCoverage));
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break;
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case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
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toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
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break;
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case (int)ScriptBaseClass.WL_CLOUD_SCALE:
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toadd.Add(new LSL_Float(wl.cloudScale));
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break;
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case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
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toadd.Add(new LSL_Float(wl.cloudScrollX));
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break;
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case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
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toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
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break;
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case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
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toadd.Add(new LSL_Float(wl.cloudScrollY));
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break;
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case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
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toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
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break;
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case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
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toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
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break;
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case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
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toadd.Add(new LSL_Float(wl.densityMultiplier));
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break;
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case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
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toadd.Add(new LSL_Float(wl.distanceMultiplier));
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break;
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case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
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toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
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break;
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case (int)ScriptBaseClass.WL_EAST_ANGLE:
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toadd.Add(new LSL_Float(wl.eastAngle));
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break;
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case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
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toadd.Add(new LSL_Float(wl.fresnelOffset));
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break;
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case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
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toadd.Add(new LSL_Float(wl.fresnelScale));
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break;
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case (int)ScriptBaseClass.WL_HAZE_DENSITY:
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toadd.Add(new LSL_Float(wl.hazeDensity));
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break;
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case (int)ScriptBaseClass.WL_HAZE_HORIZON:
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toadd.Add(new LSL_Float(wl.hazeHorizon));
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break;
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case (int)ScriptBaseClass.WL_HORIZON:
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toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
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break;
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case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
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toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
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break;
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case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
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toadd.Add(new LSL_Integer(wl.maxAltitude));
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break;
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case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
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toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
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break;
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case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
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toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
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break;
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case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
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toadd.Add(new LSL_Float(wl.refractScaleAbove));
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break;
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case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
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toadd.Add(new LSL_Float(wl.refractScaleBelow));
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break;
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case (int)ScriptBaseClass.WL_SCENE_GAMMA:
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toadd.Add(new LSL_Float(wl.sceneGamma));
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break;
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case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
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toadd.Add(new LSL_Float(wl.starBrightness));
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break;
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case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
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toadd.Add(new LSL_Float(wl.sunGlowFocus));
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break;
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case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
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toadd.Add(new LSL_Float(wl.sunGlowSize));
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break;
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case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
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toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
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break;
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case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
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toadd.Add(new LSL_Float(wl.underwaterFogModifier));
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break;
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case (int)ScriptBaseClass.WL_WATER_COLOR:
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toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
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break;
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case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
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toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
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break;
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}
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if (toadd.Length > 0)
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{
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values.Add(new LSL_Integer(rule));
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values.Add(toadd.Data[0]);
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}
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idx++;
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}
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return values;
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}
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private RegionLightShareData getWindlightProfileFromRules(LSL_List rules)
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{
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RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
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LSL_List values = new LSL_List();
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int idx = 0;
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while (idx < rules.Length)
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{
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uint rule = (uint)rules.GetLSLIntegerItem(idx);
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LSL_Types.Quaternion iQ;
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LSL_Types.Vector3 iV;
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switch (rule)
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{
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case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
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idx++;
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wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx);
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break;
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case (int)ScriptBaseClass.WL_AMBIENT:
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idx++;
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iQ = rules.GetQuaternionItem(idx);
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wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
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break;
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case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
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idx++;
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iV = rules.GetVector3Item(idx);
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wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
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break;
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case (int)ScriptBaseClass.WL_BLUE_DENSITY:
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idx++;
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iQ = rules.GetQuaternionItem(idx);
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wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
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break;
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case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
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idx++;
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wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
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break;
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case (int)ScriptBaseClass.WL_CLOUD_COLOR:
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idx++;
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iQ = rules.GetQuaternionItem(idx);
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wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
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break;
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case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
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idx++;
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wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
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break;
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case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
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idx++;
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iV = rules.GetVector3Item(idx);
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wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
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break;
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case (int)ScriptBaseClass.WL_CLOUD_SCALE:
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idx++;
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wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
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break;
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case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
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idx++;
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wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
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break;
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case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
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idx++;
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wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
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break;
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case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
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idx++;
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wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
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break;
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case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
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idx++;
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wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
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break;
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case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
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idx++;
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iV = rules.GetVector3Item(idx);
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wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
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break;
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case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
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idx++;
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wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
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break;
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case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
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idx++;
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wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
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break;
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case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
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idx++;
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wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
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break;
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case (int)ScriptBaseClass.WL_EAST_ANGLE:
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idx++;
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wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
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break;
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case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
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idx++;
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wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
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break;
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case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
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idx++;
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wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
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break;
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case (int)ScriptBaseClass.WL_HAZE_DENSITY:
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idx++;
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wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
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break;
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case (int)ScriptBaseClass.WL_HAZE_HORIZON:
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idx++;
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wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
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break;
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case (int)ScriptBaseClass.WL_HORIZON:
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idx++;
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iQ = rules.GetQuaternionItem(idx);
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wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
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break;
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case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
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idx++;
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iV = rules.GetVector3Item(idx);
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wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
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break;
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case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
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idx++;
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wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
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break;
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case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
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idx++;
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wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
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break;
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case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
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idx++;
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iV = rules.GetVector3Item(idx);
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wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
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break;
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case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
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idx++;
|
||||
wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
|
||||
idx++;
|
||||
wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_SCENE_GAMMA:
|
||||
idx++;
|
||||
wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
|
||||
idx++;
|
||||
wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
|
||||
idx++;
|
||||
wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
|
||||
idx++;
|
||||
wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
|
||||
idx++;
|
||||
iQ = rules.GetQuaternionItem(idx);
|
||||
wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
|
||||
idx++;
|
||||
wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_WATER_COLOR:
|
||||
idx++;
|
||||
iV = rules.GetVector3Item(idx);
|
||||
wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
|
||||
break;
|
||||
case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
|
||||
idx++;
|
||||
wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
|
||||
break;
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
return wl;
|
||||
}
|
||||
/// <summary>
|
||||
/// Set the current Windlight scene
|
||||
/// </summary>
|
||||
/// <param name="rules"></param>
|
||||
/// <returns>success: true or false</returns>
|
||||
public int lsSetWindlightScene(LSL_List rules)
|
||||
{
|
||||
if (!m_LSFunctionsEnabled)
|
||||
{
|
||||
LSShoutError("LightShare functions are not enabled.");
|
||||
return 0;
|
||||
}
|
||||
if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
|
||||
{
|
||||
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
|
||||
return 0;
|
||||
}
|
||||
int success = 0;
|
||||
m_host.AddScriptLPS(1);
|
||||
if (LightShareModule.EnableWindlight)
|
||||
{
|
||||
RegionLightShareData wl = getWindlightProfileFromRules(rules);
|
||||
m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
|
||||
success = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
LSShoutError("Windlight module is disabled");
|
||||
return 0;
|
||||
}
|
||||
return success;
|
||||
}
|
||||
/// <summary>
|
||||
/// Set the current Windlight scene to a target avatar
|
||||
/// </summary>
|
||||
/// <param name="rules"></param>
|
||||
/// <returns>success: true or false</returns>
|
||||
public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
|
||||
{
|
||||
if (!m_LSFunctionsEnabled)
|
||||
{
|
||||
LSShoutError("LightShare functions are not enabled.");
|
||||
return 0;
|
||||
}
|
||||
if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
|
||||
{
|
||||
LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
|
||||
return 0;
|
||||
}
|
||||
int success = 0;
|
||||
m_host.AddScriptLPS(1);
|
||||
if (LightShareModule.EnableWindlight)
|
||||
{
|
||||
RegionLightShareData wl = getWindlightProfileFromRules(rules);
|
||||
World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
|
||||
success = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
LSShoutError("Windlight module is disabled");
|
||||
return 0;
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
=======
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
|
@ -1009,4 +500,3 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
}
|
||||
}
|
||||
>>>>>>> master:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
|
||||
|
|
Loading…
Reference in New Issue