Removed see_into_this_sim_from_neighbor configuration option.
parent
9456a540c5
commit
4b58d4ff95
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@ -86,7 +86,6 @@ namespace OpenSim.Region.Framework.Scenes
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public bool m_allowScriptCrossings;
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public bool m_allowScriptCrossings;
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public bool m_useFlySlow;
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public bool m_useFlySlow;
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public bool m_usePreJump;
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public bool m_usePreJump;
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public bool m_seeIntoRegionFromNeighbor;
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protected float m_defaultDrawDistance = 255.0f;
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protected float m_defaultDrawDistance = 255.0f;
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public float DefaultDrawDistance
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public float DefaultDrawDistance
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@ -638,14 +637,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics;
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m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics;
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// Old
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/*
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m_simulatorVersion = simulatorVersion
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+ " (OS " + Util.GetOperatingSystemInformation() + ")"
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+ " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString()
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+ " PhysPrim:" + m_physicalPrim.ToString();
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*/
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m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")";
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m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")";
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#region Region Config
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#region Region Config
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@ -690,7 +681,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_clampPrimSize = true;
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m_clampPrimSize = true;
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}
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}
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m_seeIntoRegionFromNeighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);
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m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
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m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
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m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
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m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
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m_dontPersistBefore =
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m_dontPersistBefore =
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@ -84,7 +84,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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if (m_pendingObjects == null)
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if (m_pendingObjects == null)
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{
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{
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if (!m_presence.IsChildAgent || (m_presence.Scene.m_seeIntoRegionFromNeighbor))
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if (!m_presence.IsChildAgent)
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{
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{
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m_pendingObjects = new Queue<SceneObjectGroup>();
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m_pendingObjects = new Queue<SceneObjectGroup>();
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@ -170,9 +170,6 @@
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; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
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; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
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MaximumTimeBeforePersistenceConsidered = 600
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MaximumTimeBeforePersistenceConsidered = 600
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; Should avatars in neighbor sims see objects in this sim?
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see_into_this_sim_from_neighbor = true
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; ##
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; ##
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; ## PHYSICS
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; ## PHYSICS
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; ##
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; ##
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