Removed see_into_this_sim_from_neighbor configuration option.

remove-scene-viewer
Dan Lake 2011-11-01 16:51:14 -07:00
parent 9456a540c5
commit 4b58d4ff95
3 changed files with 1 additions and 14 deletions

View File

@ -86,7 +86,6 @@ namespace OpenSim.Region.Framework.Scenes
public bool m_allowScriptCrossings; public bool m_allowScriptCrossings;
public bool m_useFlySlow; public bool m_useFlySlow;
public bool m_usePreJump; public bool m_usePreJump;
public bool m_seeIntoRegionFromNeighbor;
protected float m_defaultDrawDistance = 255.0f; protected float m_defaultDrawDistance = 255.0f;
public float DefaultDrawDistance public float DefaultDrawDistance
@ -638,14 +637,6 @@ namespace OpenSim.Region.Framework.Scenes
m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics; m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics;
// Old
/*
m_simulatorVersion = simulatorVersion
+ " (OS " + Util.GetOperatingSystemInformation() + ")"
+ " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString()
+ " PhysPrim:" + m_physicalPrim.ToString();
*/
m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")"; m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")";
#region Region Config #region Region Config
@ -690,7 +681,6 @@ namespace OpenSim.Region.Framework.Scenes
m_clampPrimSize = true; m_clampPrimSize = true;
} }
m_seeIntoRegionFromNeighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);
m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
m_dontPersistBefore = m_dontPersistBefore =

View File

@ -84,7 +84,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (m_pendingObjects == null) if (m_pendingObjects == null)
{ {
if (!m_presence.IsChildAgent || (m_presence.Scene.m_seeIntoRegionFromNeighbor)) if (!m_presence.IsChildAgent)
{ {
m_pendingObjects = new Queue<SceneObjectGroup>(); m_pendingObjects = new Queue<SceneObjectGroup>();

View File

@ -170,9 +170,6 @@
; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
MaximumTimeBeforePersistenceConsidered = 600 MaximumTimeBeforePersistenceConsidered = 600
; Should avatars in neighbor sims see objects in this sim?
see_into_this_sim_from_neighbor = true
; ## ; ##
; ## PHYSICS ; ## PHYSICS
; ## ; ##