Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into htb-throttle

prioritization
John Hurliman 2009-10-14 11:44:17 -07:00
commit 4b5a2f8c02
18 changed files with 618 additions and 137 deletions

View File

@ -151,7 +151,10 @@ namespace OpenSim.Data.MySQL
DataTable schemaTable = result.GetSchemaTable(); DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows) foreach (DataRow row in schemaTable.Rows)
m_ColumnNames.Add(row["ColumnName"].ToString()); {
if (row["ColumnName"] != null)
m_ColumnNames.Add(row["ColumnName"].ToString());
}
} }
foreach (string s in m_ColumnNames) foreach (string s in m_ColumnNames)

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@ -31,6 +31,7 @@ using OpenMetaverse;
using OpenMetaverse.Imaging; using OpenMetaverse.Imaging;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes.Hypergrid;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
using log4net; using log4net;
using System.Reflection; using System.Reflection;
@ -54,6 +55,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public UUID TextureID; public UUID TextureID;
public IJ2KDecoder J2KDecoder; public IJ2KDecoder J2KDecoder;
public IAssetService AssetService; public IAssetService AssetService;
public UUID AgentID;
public IHyperAssetService HyperAssets;
public OpenJPEG.J2KLayerInfo[] Layers; public OpenJPEG.J2KLayerInfo[] Layers;
public bool IsDecoded; public bool IsDecoded;
public bool HasAsset; public bool HasAsset;
@ -373,6 +376,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
UUID assetID = UUID.Zero; UUID assetID = UUID.Zero;
if (asset != null) if (asset != null)
assetID = asset.FullID; assetID = asset.FullID;
else if ((HyperAssets != null) && (sender != HyperAssets))
{
// Try the user's inventory, but only if it's different from the regions'
string userAssets = HyperAssets.GetUserAssetServer(AgentID);
if ((userAssets != string.Empty) && (userAssets != HyperAssets.GetSimAssetServer()))
{
m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", id);
AssetService.Get(userAssets + "/" + id, HyperAssets, AssetReceived);
return;
}
}
AssetDataCallback(assetID, asset); AssetDataCallback(assetID, asset);

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@ -43,6 +43,7 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Statistics; using OpenSim.Framework.Statistics;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Hypergrid;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
using Timer=System.Timers.Timer; using Timer=System.Timers.Timer;
using AssetLandmark = OpenSim.Framework.AssetLandmark; using AssetLandmark = OpenSim.Framework.AssetLandmark;
@ -319,6 +320,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// OnQueueEmpty event is triggered for the texture category</summary> /// OnQueueEmpty event is triggered for the texture category</summary>
protected int m_textureSendLimit = 20; protected int m_textureSendLimit = 20;
protected IAssetService m_assetService; protected IAssetService m_assetService;
private IHyperAssetService m_hyperAssets;
#endregion Class Members #endregion Class Members
@ -377,6 +380,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_scene = scene; m_scene = scene;
m_assetService = m_scene.RequestModuleInterface<IAssetService>(); m_assetService = m_scene.RequestModuleInterface<IAssetService>();
m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>();
m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>(); m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>();
m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>()); m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>());
m_channelVersion = Utils.StringToBytes(scene.GetSimulatorVersion()); m_channelVersion = Utils.StringToBytes(scene.GetSimulatorVersion());
@ -6895,7 +6899,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion #endregion
//handlerTextureRequest = null; //handlerTextureRequest = null;
for (int i = 0; i < imageRequest.RequestImage.Length; i++) for (int i = 0; i < imageRequest.RequestImage.Length; i++)
{ {
if (OnRequestTexture != null) if (OnRequestTexture != null)
@ -6906,7 +6909,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
args.PacketNumber = imageRequest.RequestImage[i].Packet; args.PacketNumber = imageRequest.RequestImage[i].Packet;
args.Priority = imageRequest.RequestImage[i].DownloadPriority; args.Priority = imageRequest.RequestImage[i].DownloadPriority;
args.requestSequence = imageRequest.Header.Sequence; args.requestSequence = imageRequest.Header.Sequence;
//handlerTextureRequest = OnRequestTexture; //handlerTextureRequest = OnRequestTexture;
//if (handlerTextureRequest != null) //if (handlerTextureRequest != null)
@ -6929,10 +6931,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Validate inventory transfers // Validate inventory transfers
// Has to be done here, because AssetCache can't do it // Has to be done here, because AssetCache can't do it
// //
UUID taskID = UUID.Zero;
if (transfer.TransferInfo.SourceType == 3) if (transfer.TransferInfo.SourceType == 3)
{ {
UUID taskID = new UUID(transfer.TransferInfo.Params, 48); taskID = new UUID(transfer.TransferInfo.Params, 48);
UUID itemID = new UUID(transfer.TransferInfo.Params, 64); UUID itemID = new UUID(transfer.TransferInfo.Params, 64);
UUID requestID = new UUID(transfer.TransferInfo.Params, 80); UUID requestID = new UUID(transfer.TransferInfo.Params, 80);
if (!(((Scene)m_scene).Permissions.BypassPermissions())) if (!(((Scene)m_scene).Permissions.BypassPermissions()))
@ -7003,7 +7005,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//m_assetCache.AddAssetRequest(this, transfer); //m_assetCache.AddAssetRequest(this, transfer);
MakeAssetRequest(transfer); MakeAssetRequest(transfer, taskID);
/* RequestAsset = OnRequestAsset; /* RequestAsset = OnRequestAsset;
if (RequestAsset != null) if (RequestAsset != null)
@ -10210,7 +10212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return String.Empty; return String.Empty;
} }
public void MakeAssetRequest(TransferRequestPacket transferRequest) public void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID)
{ {
UUID requestID = UUID.Zero; UUID requestID = UUID.Zero;
if (transferRequest.TransferInfo.SourceType == 2) if (transferRequest.TransferInfo.SourceType == 2)
@ -10222,7 +10224,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
//inventory asset request //inventory asset request
requestID = new UUID(transferRequest.TransferInfo.Params, 80); requestID = new UUID(transferRequest.TransferInfo.Params, 80);
//m_log.Debug("asset request " + requestID); //m_log.Debug("[XXX] inventory asset request " + requestID);
//if (taskID == UUID.Zero) // Agent
// if (m_scene is HGScene)
// {
// m_log.Debug("[XXX] hg asset request " + requestID);
// // We may need to fetch the asset from the user's asset server into the local asset server
// HGAssetMapper mapper = ((HGScene)m_scene).AssetMapper;
// mapper.Get(requestID, AgentId);
// }
} }
//check to see if asset is in local cache, if not we need to request it from asset server. //check to see if asset is in local cache, if not we need to request it from asset server.
@ -10238,12 +10248,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
UUID requestID = UUID.Zero; UUID requestID = UUID.Zero;
byte source = 2; byte source = 2;
if (transferRequest.TransferInfo.SourceType == 2) if ((transferRequest.TransferInfo.SourceType == 2) || (transferRequest.TransferInfo.SourceType == 2222))
{ {
//direct asset request //direct asset request
requestID = new UUID(transferRequest.TransferInfo.Params, 0); requestID = new UUID(transferRequest.TransferInfo.Params, 0);
} }
else if (transferRequest.TransferInfo.SourceType == 3) else if ((transferRequest.TransferInfo.SourceType == 3) || (transferRequest.TransferInfo.SourceType == 3333))
{ {
//inventory asset request //inventory asset request
requestID = new UUID(transferRequest.TransferInfo.Params, 80); requestID = new UUID(transferRequest.TransferInfo.Params, 80);
@ -10251,10 +10261,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//m_log.Debug("asset request " + requestID); //m_log.Debug("asset request " + requestID);
} }
// FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right.
if (null == asset) if (null == asset)
{ {
if ((m_hyperAssets != null) && (transferRequest.TransferInfo.SourceType < 2000))
{
// Try the user's inventory, but only if it's different from the regions'
string userAssets = m_hyperAssets.GetUserAssetServer(AgentId);
if ((userAssets != string.Empty) && (userAssets != m_hyperAssets.GetSimAssetServer()))
{
m_log.DebugFormat("[CLIENT]: asset {0} not found in local asset storage. Trying user's storage.", id);
if (transferRequest.TransferInfo.SourceType == 2)
transferRequest.TransferInfo.SourceType = 2222; // marker
else if (transferRequest.TransferInfo.SourceType == 3)
transferRequest.TransferInfo.SourceType = 3333; // marker
m_assetService.Get(userAssets + "/" + id, transferRequest, AssetReceived);
return;
}
}
//m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID); //m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID);
// FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right.
return; return;
} }

View File

@ -59,6 +59,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer()); private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer());
private object m_syncRoot = new object(); private object m_syncRoot = new object();
private IHyperAssetService m_hyperAssets;
public LLClientView Client { get { return m_client; } } public LLClientView Client { get { return m_client; } }
public AssetBase MissingImage { get { return m_missingImage; } } public AssetBase MissingImage { get { return m_missingImage; } }
@ -74,6 +76,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client"); m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client");
m_j2kDecodeModule = pJ2kDecodeModule; m_j2kDecodeModule = pJ2kDecodeModule;
m_hyperAssets = client.Scene.RequestModuleInterface<IHyperAssetService>();
} }
/// <summary> /// <summary>
@ -146,6 +149,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
imgrequest = new J2KImage(this); imgrequest = new J2KImage(this);
imgrequest.J2KDecoder = m_j2kDecodeModule; imgrequest.J2KDecoder = m_j2kDecodeModule;
imgrequest.AssetService = m_assetCache; imgrequest.AssetService = m_assetCache;
imgrequest.AgentID = m_client.AgentId;
imgrequest.HyperAssets = m_hyperAssets;
imgrequest.DiscardLevel = newRequest.DiscardLevel; imgrequest.DiscardLevel = newRequest.DiscardLevel;
imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber); imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber);
imgrequest.Priority = newRequest.Priority; imgrequest.Priority = newRequest.Priority;

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@ -43,6 +43,7 @@ using Mono.Addins;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
@ -54,7 +55,7 @@ using OpenSim.Services.Interfaces;
namespace Flotsam.RegionModules.AssetCache namespace Flotsam.RegionModules.AssetCache
{ {
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache, IAssetService
{ {
private static readonly ILog m_log = private static readonly ILog m_log =
LogManager.GetLogger( LogManager.GetLogger(
@ -102,6 +103,11 @@ namespace Flotsam.RegionModules.AssetCache
private System.Timers.Timer m_CachCleanTimer = new System.Timers.Timer(); private System.Timers.Timer m_CachCleanTimer = new System.Timers.Timer();
private IAssetService m_AssetService = null;
private List<Scene> m_Scenes = new List<Scene>();
private bool m_DeepScanBeforePurge = false;
public FlotsamAssetCache() public FlotsamAssetCache()
{ {
m_InvalidChars.AddRange(Path.GetInvalidPathChars()); m_InvalidChars.AddRange(Path.GetInvalidPathChars());
@ -122,6 +128,7 @@ namespace Flotsam.RegionModules.AssetCache
{ {
IConfig moduleConfig = source.Configs["Modules"]; IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null) if (moduleConfig != null)
{ {
string name = moduleConfig.GetString("AssetCaching", ""); string name = moduleConfig.GetString("AssetCaching", "");
@ -195,6 +202,12 @@ namespace Flotsam.RegionModules.AssetCache
m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", 30000); m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", 30000);
m_DeepScanBeforePurge = assetConfig.GetBoolean("DeepScanBeforePurge", false);
MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the file and/or memory cache", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand(this.Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
} }
} }
@ -213,16 +226,23 @@ namespace Flotsam.RegionModules.AssetCache
if (m_Enabled) if (m_Enabled)
{ {
scene.RegisterModuleInterface<IImprovedAssetCache>(this); scene.RegisterModuleInterface<IImprovedAssetCache>(this);
m_Scenes.Add(scene);
//scene.AddCommand(this, "flotsamcache", "", "Display a list of console commands for the Flotsam Asset Cache", HandleConsoleCommand); if (m_AssetService == null)
scene.AddCommand(this, "flotsamcache counts", "flotsamcache counts", "Display the number of cached assets", HandleConsoleCommand); {
scene.AddCommand(this, "flotsamcache clearmem", "flotsamcache clearmem", "Remove all assets cached in memory", HandleConsoleCommand); m_AssetService = scene.RequestModuleInterface<IAssetService>();
scene.AddCommand(this, "flotsamcache clearfile", "flotsamcache clearfile", "Remove all assets cached on disk", HandleConsoleCommand);
}
} }
} }
public void RemoveRegion(Scene scene) public void RemoveRegion(Scene scene)
{ {
if (m_Enabled)
{
scene.UnregisterModuleInterface<IImprovedAssetCache>(this);
m_Scenes.Remove(scene);
}
} }
public void RegionLoaded(Scene scene) public void RegionLoaded(Scene scene)
@ -442,31 +462,47 @@ namespace Flotsam.RegionModules.AssetCache
if (m_LogLevel >= 2) if (m_LogLevel >= 2)
m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString()); m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString());
// Purge all files last accessed prior to this point
DateTime purgeLine = DateTime.Now - m_FileExpiration;
// An optional deep scan at this point will ensure assets present in scenes,
// or referenced by objects in the scene, but not recently accessed
// are not purged.
if (m_DeepScanBeforePurge)
{
CacheScenes();
}
foreach (string dir in Directory.GetDirectories(m_CacheDirectory)) foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
{ {
CleanExpiredFiles(dir); CleanExpiredFiles(dir, purgeLine);
} }
} }
/// <summary> /// <summary>
/// Recurses through specified directory checking for expired asset files and deletes them. Also removes empty directories. /// Recurses through specified directory checking for asset files last
/// accessed prior to the specified purge line and deletes them. Also
/// removes empty tier directories.
/// </summary> /// </summary>
/// <param name="dir"></param> /// <param name="dir"></param>
private void CleanExpiredFiles(string dir) private void CleanExpiredFiles(string dir, DateTime purgeLine)
{ {
foreach (string file in Directory.GetFiles(dir)) foreach (string file in Directory.GetFiles(dir))
{ {
if (DateTime.Now - File.GetLastAccessTime(file) > m_FileExpiration) if (File.GetLastAccessTime(file) < purgeLine)
{ {
File.Delete(file); File.Delete(file);
} }
} }
// Recurse into lower tiers
foreach (string subdir in Directory.GetDirectories(dir)) foreach (string subdir in Directory.GetDirectories(dir))
{ {
CleanExpiredFiles(subdir); CleanExpiredFiles(subdir, purgeLine);
} }
// Check if a tier directory is empty, if so, delete it
int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length; int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length;
if (dirSize == 0) if (dirSize == 0)
{ {
@ -478,6 +514,11 @@ namespace Flotsam.RegionModules.AssetCache
} }
} }
/// <summary>
/// Determines the filename for an AssetID stored in the file cache
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
private string GetFileName(string id) private string GetFileName(string id)
{ {
// Would it be faster to just hash the darn thing? // Would it be faster to just hash the darn thing?
@ -496,14 +537,23 @@ namespace Flotsam.RegionModules.AssetCache
return Path.Combine(path, id); return Path.Combine(path, id);
} }
/// <summary>
/// Writes a file to the file cache, creating any nessesary
/// tier directories along the way
/// </summary>
/// <param name="filename"></param>
/// <param name="asset"></param>
private void WriteFileCache(string filename, AssetBase asset) private void WriteFileCache(string filename, AssetBase asset)
{ {
Stream stream = null; Stream stream = null;
// Make sure the target cache directory exists // Make sure the target cache directory exists
string directory = Path.GetDirectoryName(filename); string directory = Path.GetDirectoryName(filename);
// Write file first to a temp name, so that it doesn't look // Write file first to a temp name, so that it doesn't look
// like it's already cached while it's still writing. // like it's already cached while it's still writing.
string tempname = Path.Combine(directory, Path.GetRandomFileName()); string tempname = Path.Combine(directory, Path.GetRandomFileName());
try try
{ {
if (!Directory.Exists(directory)) if (!Directory.Exists(directory))
@ -563,6 +613,11 @@ namespace Flotsam.RegionModules.AssetCache
} }
} }
/// <summary>
/// Scan through the file cache, and return number of assets currently cached.
/// </summary>
/// <param name="dir"></param>
/// <returns></returns>
private int GetFileCacheCount(string dir) private int GetFileCacheCount(string dir)
{ {
int count = Directory.GetFiles(dir).Length; int count = Directory.GetFiles(dir).Length;
@ -575,55 +630,180 @@ namespace Flotsam.RegionModules.AssetCache
return count; return count;
} }
/// <summary>
/// This notes the last time the Region had a deep asset scan performed on it.
/// </summary>
/// <param name="RegionID"></param>
private void StampRegionStatusFile(UUID RegionID)
{
string RegionCacheStatusFile = Path.Combine(m_CacheDirectory, "RegionStatus_" + RegionID.ToString() + ".fac");
if (File.Exists(RegionCacheStatusFile))
{
File.SetLastWriteTime(RegionCacheStatusFile, DateTime.Now);
}
else
{
File.WriteAllText(RegionCacheStatusFile, "Please do not delete this file unless you are manually clearing your Flotsam Asset Cache.");
}
}
/// <summary>
/// Iterates through all Scenes, doing a deep scan through assets
/// to cache all assets present in the scene or referenced by assets
/// in the scene
/// </summary>
/// <returns></returns>
private int CacheScenes()
{
UuidGatherer gatherer = new UuidGatherer(m_AssetService);
Dictionary<UUID, int> assets = new Dictionary<UUID, int>();
foreach (Scene s in m_Scenes)
{
StampRegionStatusFile(s.RegionInfo.RegionID);
s.ForEachSOG(delegate(SceneObjectGroup e)
{
gatherer.GatherAssetUuids(e, assets);
}
);
}
foreach (UUID assetID in assets.Keys)
{
string filename = GetFileName(assetID.ToString());
if (File.Exists(filename))
{
File.SetLastAccessTime(filename, DateTime.Now);
}
else
{
m_AssetService.Get(assetID.ToString());
}
}
return assets.Keys.Count;
}
/// <summary>
/// Deletes all cache contents
/// </summary>
private void ClearFileCache()
{
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
{
try
{
Directory.Delete(dir, true);
}
catch (Exception e)
{
LogException(e);
}
}
foreach (string file in Directory.GetFiles(m_CacheDirectory))
{
try
{
File.Delete(file);
}
catch (Exception e)
{
LogException(e);
}
}
}
#region Console Commands #region Console Commands
private void HandleConsoleCommand(string module, string[] cmdparams) private void HandleConsoleCommand(string module, string[] cmdparams)
{ {
if (cmdparams.Length == 2) if (cmdparams.Length >= 2)
{ {
string cmd = cmdparams[1]; string cmd = cmdparams[1];
switch (cmd) switch (cmd)
{ {
case "count": case "status":
case "counts": m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache : {0} assets", m_MemoryCache.Count);
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache : {0}", m_MemoryCache.Count);
int fileCount = GetFileCacheCount(m_CacheDirectory); int fileCount = GetFileCacheCount(m_CacheDirectory);
m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0}", fileCount); m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount);
break; foreach ( string s in Directory.GetFiles(m_CacheDirectory, "*.fac" ) )
case "clearmem":
m_MemoryCache.Clear();
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache Cleared, there are now {0} items in the memory cache", m_MemoryCache.Count);
break;
case "clearfile":
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
{ {
try m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:");
{
Directory.Delete(dir, true);
}
catch (Exception e)
{
LogException(e);
}
}
foreach (string file in Directory.GetFiles(m_CacheDirectory)) string RegionID = s.Remove(0,s.IndexOf("_")).Replace(".fac","");
{ DateTime RegionDeepScanTMStamp = File.GetLastWriteTime(s);
try m_log.InfoFormat("[FLOTSAM ASSET CACHE] Region: {0}, {1}", RegionID, RegionDeepScanTMStamp.ToString("MM/dd/yyyy hh:mm:ss"));
{
File.Delete(file);
}
catch (Exception e)
{
LogException(e);
}
} }
break; break;
case "clear":
if (cmdparams.Length < 3)
{
m_log.Warn("[FLOTSAM ASSET CACHE] Please specify memory and/or file cache.");
break;
}
foreach (string s in cmdparams)
{
if (s.ToLower() == "memory")
{
m_MemoryCache.Clear();
m_log.Info("[FLOTSAM ASSET CACHE] Memory cache cleared.");
}
else if (s.ToLower() == "file")
{
ClearFileCache();
m_log.Info("[FLOTSAM ASSET CACHE] File cache cleared.");
}
}
break;
case "assets":
m_log.Info("[FLOTSAM ASSET CACHE] Caching all assets, in all scenes.");
Util.FireAndForget(delegate {
int assetsCached = CacheScenes();
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Completed Scene Caching, {0} assets found.", assetsCached);
});
break;
case "expire":
if (cmdparams.Length >= 3)
{
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Invalid parameters for Expire, please specify a valid date & time", cmd);
break;
}
string s_expirationDate = "";
DateTime expirationDate;
if (cmdparams.Length > 3)
{
s_expirationDate = string.Join(" ", cmdparams, 2, cmdparams.Length - 2);
}
else
{
s_expirationDate = cmdparams[2];
}
if (!DateTime.TryParse(s_expirationDate, out expirationDate))
{
m_log.InfoFormat("[FLOTSAM ASSET CACHE] {0} is not a valid date & time", cmd);
break;
}
CleanExpiredFiles(m_CacheDirectory, expirationDate);
break;
default: default:
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Unknown command {0}", cmd); m_log.InfoFormat("[FLOTSAM ASSET CACHE] Unknown command {0}", cmd);
break; break;
@ -631,13 +811,66 @@ namespace Flotsam.RegionModules.AssetCache
} }
else if (cmdparams.Length == 1) else if (cmdparams.Length == 1)
{ {
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache counts - Display the number of cached assets"); m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache status - Display cache status");
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearmem - Remove all assets cached in memory"); m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearmem - Remove all assets cached in memory");
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearfile - Remove all assets cached on disk"); m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearfile - Remove all assets cached on disk");
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache cachescenes - Attempt a deep cache of all assets in all scenes");
m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache <datetime> - Purge assets older then the specified date & time");
} }
} }
#endregion #endregion
#region IAssetService Members
public AssetMetadata GetMetadata(string id)
{
AssetBase asset = Get(id);
return asset.Metadata;
}
public byte[] GetData(string id)
{
AssetBase asset = Get(id);
return asset.Data;
}
public bool Get(string id, object sender, AssetRetrieved handler)
{
AssetBase asset = Get(id);
handler(id, sender, asset);
return true;
}
public string Store(AssetBase asset)
{
if ((asset.FullID == null) || (asset.FullID == UUID.Zero))
{
asset.FullID = UUID.Random();
}
Cache(asset);
return asset.ID;
}
public bool UpdateContent(string id, byte[] data)
{
AssetBase asset = Get(id);
asset.Data = data;
Cache(asset);
return true;
}
public bool Delete(string id)
{
Expire(id);
return true;
}
#endregion
} }
} }

View File

@ -31,6 +31,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Server.Base; using OpenSim.Server.Base;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
@ -40,7 +41,7 @@ using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
{ {
public class HGAssetBroker : public class HGAssetBroker :
ISharedRegionModule, IAssetService ISharedRegionModule, IAssetService, IHyperAssetService
{ {
private static readonly ILog m_log = private static readonly ILog m_log =
LogManager.GetLogger( LogManager.GetLogger(
@ -50,6 +51,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
private IAssetService m_GridService; private IAssetService m_GridService;
private IAssetService m_HGService; private IAssetService m_HGService;
private Scene m_aScene;
private string m_LocalAssetServiceURI;
private bool m_Enabled = false; private bool m_Enabled = false;
public Type ReplaceableInterface public Type ReplaceableInterface
@ -114,6 +118,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
return; return;
} }
m_LocalAssetServiceURI = assetConfig.GetString("AssetServerURI", string.Empty);
if (m_LocalAssetServiceURI == string.Empty)
{
IConfig netConfig = source.Configs["Network"];
m_LocalAssetServiceURI = netConfig.GetString("asset_server_url", string.Empty);
}
if (m_LocalAssetServiceURI != string.Empty)
m_LocalAssetServiceURI = m_LocalAssetServiceURI.Trim('/');
m_Enabled = true; m_Enabled = true;
m_log.Info("[HG ASSET CONNECTOR]: HG asset broker enabled"); m_log.Info("[HG ASSET CONNECTOR]: HG asset broker enabled");
} }
@ -133,7 +147,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
if (!m_Enabled) if (!m_Enabled)
return; return;
m_aScene = scene;
scene.RegisterModuleInterface<IAssetService>(this); scene.RegisterModuleInterface<IAssetService>(this);
scene.RegisterModuleInterface<IHyperAssetService>(this);
} }
public void RemoveRegion(Scene scene) public void RemoveRegion(Scene scene)
@ -344,5 +361,30 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
else else
return m_GridService.Delete(id); return m_GridService.Delete(id);
} }
#region IHyperAssetService
public string GetUserAssetServer(UUID userID)
{
CachedUserInfo uinfo = m_aScene.CommsManager.UserProfileCacheService.GetUserDetails(userID);
if ((uinfo != null) && (uinfo.UserProfile != null))
{
if ((uinfo.UserProfile.UserAssetURI == string.Empty) || (uinfo.UserProfile.UserAssetURI == ""))
return m_LocalAssetServiceURI;
return uinfo.UserProfile.UserAssetURI.Trim('/');
}
else
{
// we don't know anyting about this user
return string.Empty;
}
}
public string GetSimAssetServer()
{
return m_LocalAssetServiceURI;
}
#endregion
} }
} }

View File

@ -759,6 +759,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
} }
protected bool IsLocalRegion(ulong handle) protected bool IsLocalRegion(ulong handle)
{ {
return m_LocalScenes.ContainsKey(handle); return m_LocalScenes.ContainsKey(handle);

View File

@ -159,6 +159,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
/// <returns>true if the item was successfully added</returns> /// <returns>true if the item was successfully added</returns>
public bool AddItem(InventoryItemBase item) public bool AddItem(InventoryItemBase item)
{ {
if (item == null)
return false;
if (item.Folder == UUID.Zero) if (item.Folder == UUID.Zero)
{ {
InventoryFolderBase f = GetFolderForType(item.Owner, (AssetType)item.AssetType); InventoryFolderBase f = GetFolderForType(item.Owner, (AssetType)item.AssetType);

View File

@ -386,7 +386,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return false; return false;
if (IsLocalGridUser(item.Owner)) if (IsLocalGridUser(item.Owner))
{
return m_GridService.AddItem(item); return m_GridService.AddItem(item);
}
else else
{ {
UUID sessionID = GetSessionID(item.Owner); UUID sessionID = GetSessionID(item.Owner);

View File

@ -343,7 +343,9 @@ namespace OpenSim.Region.CoreModules.World.Land
lock (scene.WestBorders) lock (scene.WestBorders)
{ {
scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West
scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
// Trigger auto teleport to root region // Trigger auto teleport to root region
scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
@ -410,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.Land
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (scene.SouthBorders) lock (scene.SouthBorders)
{ {
scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
} }
@ -481,7 +483,7 @@ namespace OpenSim.Region.CoreModules.World.Land
lock (scene.SouthBorders) lock (scene.SouthBorders)
{ {
scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
} }
@ -503,7 +505,7 @@ namespace OpenSim.Region.CoreModules.World.Land
lock (scene.WestBorders) lock (scene.WestBorders)
{ {
scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
} }

View File

@ -0,0 +1,37 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IHyperAssetService
{
string GetUserAssetServer(UUID userID);
string GetSimAssetServer();
}
}

View File

@ -35,6 +35,7 @@ using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Clients; using OpenSim.Framework.Communications.Clients;
using OpenSim.Region.Framework.Scenes.Serialization; using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
//using HyperGrid.Framework; //using HyperGrid.Framework;
@ -52,13 +53,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
private Scene m_scene; private Scene m_scene;
private IHyperlinkService m_hyper; private IHyperAssetService m_hyper;
IHyperlinkService HyperlinkService IHyperAssetService HyperlinkAssets
{ {
get get
{ {
if (m_hyper == null) if (m_hyper == null)
m_hyper = m_scene.RequestModuleInterface<IHyperlinkService>(); m_hyper = m_scene.RequestModuleInterface<IHyperAssetService>();
return m_hyper; return m_hyper;
} }
} }
@ -99,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
if (asset != null) if (asset != null)
{ {
m_log.Debug("[HGScene]: Asset made it to asset cache. " + asset.Name + " " + assetID); m_log.DebugFormat("[HGScene]: Copied asset {0} from {1} to local asset server. ", asset.ID, url);
return asset; return asset;
} }
return null; return null;
@ -129,6 +130,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
} }
m_scene.AssetService.Store(asset1); m_scene.AssetService.Store(asset1);
m_log.DebugFormat("[HGScene]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url);
} }
return true; return true;
} }
@ -167,34 +169,32 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
public void Get(UUID assetID, UUID ownerID) public void Get(UUID assetID, UUID ownerID)
{ {
if (!HyperlinkService.IsLocalUser(ownerID)) // Get the item from the remote asset server onto the local AssetCache
// and place an entry in m_assetMap
string userAssetURL = HyperlinkAssets.GetUserAssetServer(ownerID);
if ((userAssetURL != string.Empty) && (userAssetURL != HyperlinkAssets.GetSimAssetServer()))
{ {
// Get the item from the remote asset server onto the local AssetCache m_log.Debug("[HGScene]: Fetching object " + assetID + " from asset server " + userAssetURL);
// and place an entry in m_assetMap AssetBase asset = FetchAsset(userAssetURL, assetID);
string userAssetURL = UserAssetURL(ownerID); if (asset != null)
if (userAssetURL != null)
{ {
m_log.Debug("[HGScene]: Fetching object " + assetID + " to asset server " + userAssetURL); // OK, now fetch the inside.
AssetBase asset = FetchAsset(userAssetURL, assetID); Dictionary<UUID, int> ids = new Dictionary<UUID, int>();
HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL);
uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
foreach (UUID uuid in ids.Keys)
FetchAsset(userAssetURL, uuid);
if (asset != null) m_log.DebugFormat("[HGScene]: Successfully fetched asset {0} from asset server {1}", asset.ID, userAssetURL);
{
m_log.Debug("[HGScene]: Successfully fetched item from remote asset server " + userAssetURL);
// OK, now fetch the inside.
Dictionary<UUID, int> ids = new Dictionary<UUID, int>();
HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL);
uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
foreach (UUID uuid in ids.Keys)
FetchAsset(userAssetURL, uuid);
}
else
m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL);
} }
else else
m_log.Warn("[HGScene]: Unable to locate foreign user's asset server"); m_log.Warn("[HGScene]: Could not fetch asset from remote asset server " + userAssetURL);
} }
else
m_log.Debug("[HGScene]: user's asset server is the local region's asset server");
} }
//public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo) //public InventoryItemBase Get(InventoryItemBase item, UUID rootFolder, CachedUserInfo userInfo)
@ -225,44 +225,38 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
public void Post(UUID assetID, UUID ownerID) public void Post(UUID assetID, UUID ownerID)
{ {
if (!HyperlinkService.IsLocalUser(ownerID))
{
// Post the item from the local AssetCache onto the remote asset server // Post the item from the local AssetCache onto the remote asset server
// and place an entry in m_assetMap // and place an entry in m_assetMap
string userAssetURL = UserAssetURL(ownerID); string userAssetURL = HyperlinkAssets.GetUserAssetServer(ownerID);
if (userAssetURL != null) if ((userAssetURL != string.Empty) && (userAssetURL != HyperlinkAssets.GetSimAssetServer()))
{
m_log.Debug("[HGScene]: Posting object " + assetID + " to asset server " + userAssetURL);
AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
if (asset != null)
{ {
m_log.Debug("[HGScene]: Posting object " + assetID + " to asset server " + userAssetURL); Dictionary<UUID, int> ids = new Dictionary<UUID, int>();
AssetBase asset = m_scene.AssetService.Get(assetID.ToString()); HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty);
if (asset != null) uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
foreach (UUID uuid in ids.Keys)
{ {
Dictionary<UUID, int> ids = new Dictionary<UUID, int>(); asset = m_scene.AssetService.Get(uuid.ToString());
HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty); if (asset == null)
uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); m_log.DebugFormat("[HGScene]: Could not find asset {0}", uuid);
foreach (UUID uuid in ids.Keys)
{
asset = m_scene.AssetService.Get(uuid.ToString());
if (asset != null)
m_log.DebugFormat("[HGScene]: Posting {0} {1}", asset.Type.ToString(), asset.Name);
else
m_log.DebugFormat("[HGScene]: Could not find asset {0}", uuid);
PostAsset(userAssetURL, asset);
}
if (ids.Count > 0) // maybe it succeeded...
m_log.DebugFormat("[HGScene]: Successfully posted item {0} to remote asset server {1}", assetID, userAssetURL);
else else
m_log.WarnFormat("[HGScene]: Could not post asset {0} to remote asset server {1}", assetID, userAssetURL); PostAsset(userAssetURL, asset);
} }
else
m_log.Debug("[HGScene]: Something wrong with asset, it could not be found"); // maybe all pieces got there...
m_log.DebugFormat("[HGScene]: Successfully posted item {0} to asset server {1}", assetID, userAssetURL);
} }
else else
m_log.Warn("[HGScene]: Unable to locate foreign user's asset server"); m_log.DebugFormat("[HGScene]: Something wrong with asset {0}, it could not be found", assetID);
} }
else
m_log.Debug("[HGScene]: user's asset server is local region's asset server");
} }
#endregion #endregion

View File

@ -32,6 +32,7 @@ using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Framework.Scenes.Hypergrid namespace OpenSim.Region.Framework.Scenes.Hypergrid
{ {
@ -41,6 +42,21 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private HGAssetMapper m_assMapper; private HGAssetMapper m_assMapper;
public HGAssetMapper AssetMapper
{
get { return m_assMapper; }
}
private IHyperAssetService m_hyper;
private IHyperAssetService HyperAssets
{
get
{
if (m_hyper == null)
m_hyper = RequestModuleInterface<IHyperAssetService>();
return m_hyper;
}
}
#endregion #endregion
@ -140,6 +156,16 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
} }
protected override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver)
{
string userAssetServer = HyperAssets.GetUserAssetServer(sender);
if ((userAssetServer != string.Empty) && (userAssetServer != HyperAssets.GetSimAssetServer()))
m_assMapper.Get(item.AssetID, sender);
userAssetServer = HyperAssets.GetUserAssetServer(receiver);
if ((userAssetServer != string.Empty) && (userAssetServer != HyperAssets.GetSimAssetServer()))
m_assMapper.Post(item.AssetID, receiver);
}
#endregion #endregion

View File

@ -408,7 +408,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual InventoryItemBase GiveInventoryItem( public virtual InventoryItemBase GiveInventoryItem(
UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId) UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId)
{ {
Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); //Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
InventoryItemBase item = new InventoryItemBase(itemId, senderId); InventoryItemBase item = new InventoryItemBase(itemId, senderId);
item = InventoryService.GetItem(item); item = InventoryService.GetItem(item);
@ -472,7 +472,8 @@ namespace OpenSim.Region.Framework.Scenes
itemCopy.SalePrice = item.SalePrice; itemCopy.SalePrice = item.SalePrice;
itemCopy.SaleType = item.SaleType; itemCopy.SaleType = item.SaleType;
InventoryService.AddItem(itemCopy); if (InventoryService.AddItem(itemCopy))
TransferInventoryAssets(itemCopy, senderId, recipient);
if (!Permissions.BypassPermissions()) if (!Permissions.BypassPermissions())
{ {
@ -494,6 +495,10 @@ namespace OpenSim.Region.Framework.Scenes
} }
protected virtual void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver)
{
}
/// <summary> /// <summary>
/// Give an entire inventory folder from one user to another. The entire contents (including all descendent /// Give an entire inventory folder from one user to another. The entire contents (including all descendent
/// folders) is given. /// folders) is given.

View File

@ -1772,36 +1772,86 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 pos = attemptedPosition; Vector3 pos = attemptedPosition;
int changeX = 1;
int changeY = 1;
if (TestBorderCross(attemptedPosition + WestCross, Cardinals.W)) if (TestBorderCross(attemptedPosition + WestCross, Cardinals.W))
{ {
if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
{ {
//Border crossedBorderx = GetCrossedBorder(attemptedPosition,Cardinals.W);
//Border crossedBordery = GetCrossedBorder(attemptedPosition, Cardinals.S); Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
if (crossedBorderx.BorderLine.Z > 0)
{
pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
changeX = (int)(crossedBorderx.BorderLine.Z /(int) Constants.RegionSize);
}
else
pos.X = ((pos.X + Constants.RegionSize));
Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
pos.X = ((pos.X + Constants.RegionSize));
pos.Y = ((pos.Y + Constants.RegionSize)); if (crossedBordery.BorderLine.Z > 0)
{
pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
}
else
pos.Y = ((pos.Y + Constants.RegionSize));
newRegionHandle newRegionHandle
= Util.UIntsToLong((uint)((thisx - 1) * Constants.RegionSize), = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
(uint)((thisy - 1) * Constants.RegionSize)); (uint)((thisy - changeY) * Constants.RegionSize));
// x - 1 // x - 1
// y - 1 // y - 1
} }
else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
{ {
pos.X = ((pos.X + Constants.RegionSize)); Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
pos.Y = ((pos.Y - Constants.RegionSize));
if (crossedBorderx.BorderLine.Z > 0)
{
pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
}
else
pos.X = ((pos.X + Constants.RegionSize));
Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
if (crossedBordery.BorderLine.Z > 0)
{
pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
}
else
pos.Y = ((pos.Y + Constants.RegionSize));
newRegionHandle newRegionHandle
= Util.UIntsToLong((uint)((thisx - 1) * Constants.RegionSize), = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
(uint)((thisy + 1) * Constants.RegionSize)); (uint)((thisy + changeY) * Constants.RegionSize));
// x - 1 // x - 1
// y + 1 // y + 1
} }
else else
{ {
pos.X = ((pos.X + Constants.RegionSize)); Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
if (crossedBorderx.BorderLine.Z > 0)
{
pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
}
else
pos.X = ((pos.X + Constants.RegionSize));
newRegionHandle newRegionHandle
= Util.UIntsToLong((uint) ((thisx - 1)*Constants.RegionSize), = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
(uint) (thisy*Constants.RegionSize)); (uint) (thisy*Constants.RegionSize));
// x - 1 // x - 1
} }
@ -1810,11 +1860,23 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
{ {
pos.X = ((pos.X - Constants.RegionSize)); pos.X = ((pos.X - Constants.RegionSize));
pos.Y = ((pos.Y + Constants.RegionSize)); Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
if (crossedBordery.BorderLine.Z > 0)
{
pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
}
else
pos.Y = ((pos.Y + Constants.RegionSize));
newRegionHandle newRegionHandle
= Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
(uint)((thisy - 1) * Constants.RegionSize)); (uint)((thisy - changeY) * Constants.RegionSize));
// x + 1 // x + 1
// y - 1 // y - 1
} }
@ -1823,8 +1885,8 @@ namespace OpenSim.Region.Framework.Scenes
pos.X = ((pos.X - Constants.RegionSize)); pos.X = ((pos.X - Constants.RegionSize));
pos.Y = ((pos.Y - Constants.RegionSize)); pos.Y = ((pos.Y - Constants.RegionSize));
newRegionHandle newRegionHandle
= Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
(uint)((thisy + 1) * Constants.RegionSize)); (uint)((thisy + changeY) * Constants.RegionSize));
// x + 1 // x + 1
// y + 1 // y + 1
} }
@ -1832,16 +1894,26 @@ namespace OpenSim.Region.Framework.Scenes
{ {
pos.X = ((pos.X - Constants.RegionSize)); pos.X = ((pos.X - Constants.RegionSize));
newRegionHandle newRegionHandle
= Util.UIntsToLong((uint) ((thisx + 1)*Constants.RegionSize), = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
(uint) (thisy*Constants.RegionSize)); (uint) (thisy*Constants.RegionSize));
// x + 1 // x + 1
} }
} }
else if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) else if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
{ {
pos.Y = ((pos.Y + Constants.RegionSize)); Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
if (crossedBordery.BorderLine.Z > 0)
{
pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
}
else
pos.Y = ((pos.Y + Constants.RegionSize));
newRegionHandle newRegionHandle
= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - 1) * Constants.RegionSize)); = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - changeY) * Constants.RegionSize));
// y - 1 // y - 1
} }
else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
@ -1849,7 +1921,7 @@ namespace OpenSim.Region.Framework.Scenes
pos.Y = ((pos.Y - Constants.RegionSize)); pos.Y = ((pos.Y - Constants.RegionSize));
newRegionHandle newRegionHandle
= Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize)); = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + changeY) * Constants.RegionSize));
// y + 1 // y + 1
} }

View File

@ -299,6 +299,7 @@ namespace OpenSim.Services.Connectors.Inventory
if (StringToUrlAndUserID(id, out url, out userID)) if (StringToUrlAndUserID(id, out url, out userID))
{ {
//m_log.DebugFormat("[HGInventory CONNECTOR]: calling {0}", url);
ISessionAuthInventoryService connector = GetConnector(url); ISessionAuthInventoryService connector = GetConnector(url);
return connector.QueryItem(userID, item, sessionID); return connector.QueryItem(userID, item, sessionID);
} }

View File

@ -200,6 +200,12 @@ namespace OpenSim.Services.Interfaces
Maturity = ConvertFrom.RegionSettings.Maturity; Maturity = ConvertFrom.RegionSettings.Maturity;
RegionSecret = ConvertFrom.regionSecret; RegionSecret = ConvertFrom.regionSecret;
EstateOwner = ConvertFrom.EstateSettings.EstateOwner; EstateOwner = ConvertFrom.EstateSettings.EstateOwner;
if (EstateOwner == UUID.Zero)
{
EstateOwner = ConvertFrom.MasterAvatarAssignedUUID;
ConvertFrom.EstateSettings.EstateOwner = EstateOwner;
ConvertFrom.EstateSettings.Save();
}
} }
public GridRegion(GridRegion ConvertFrom) public GridRegion(GridRegion ConvertFrom)

View File

@ -50,3 +50,10 @@
; Warning level for cache directory size ; Warning level for cache directory size
;CacheWarnAt = 30000 ;CacheWarnAt = 30000
; Perform a deep scan of all assets within all regions, looking for all assets
; present or referenced. Mark all assets found that are already present in the
; cache, and request all assets that are found that are not already cached (this
; will cause those assets to be cached)
;
; DeepScanBeforePurge = false