cosmetics
parent
ca4bb8c492
commit
4b5a3308ad
|
@ -1254,9 +1254,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
++pos;
|
||||
|
||||
int count = 0;
|
||||
foreach (string val in message)
|
||||
for(int indx = 0; indx < message.Count; ++indx)
|
||||
{
|
||||
tmp = Util.StringToBytes256(val);
|
||||
tmp = Util.StringToBytes256(message[indx]);
|
||||
len = tmp.Length;
|
||||
|
||||
if (pos + len >= LLUDPServer.MAXPAYLOAD)
|
||||
|
@ -1325,9 +1325,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
int countpos = pos;
|
||||
++pos;
|
||||
|
||||
byte[] val;
|
||||
int count = 0;
|
||||
foreach (byte[] val in message)
|
||||
for (int indx = 0; indx < message.Count; ++indx)
|
||||
{
|
||||
val = message[indx];
|
||||
len = val.Length;
|
||||
if(len > 255)
|
||||
len = 255;
|
||||
|
@ -2036,8 +2038,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// check if we will need sizes block and get them aside
|
||||
int count = 0;
|
||||
ushort ut;
|
||||
foreach (MapBlockData md in mapBlocks)
|
||||
MapBlockData md;
|
||||
for (int indx = 0; indx < mapBlocks.Count; ++indx)
|
||||
{
|
||||
md = mapBlocks[indx];
|
||||
ut = md.SizeX;
|
||||
sizes[count++] = ut;
|
||||
if (ut > 256)
|
||||
|
@ -2065,8 +2069,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
count = 0;
|
||||
|
||||
foreach (MapBlockData md in mapBlocks)
|
||||
for (int indx = 0; indx < mapBlocks.Count; ++indx)
|
||||
{
|
||||
md = mapBlocks[indx];
|
||||
lastpos = pos;
|
||||
|
||||
Utils.UInt16ToBytes(md.X, data, pos); pos += 2;
|
||||
|
@ -2633,9 +2638,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
|
||||
List<InventoryFolderBase> subFolders = contents.Folders;
|
||||
foreach (InventoryFolderBase subFolder in subFolders)
|
||||
for (int indx = 0; indx < subFolders.Count; ++indx)
|
||||
{
|
||||
SendBulkUpdateInventoryFolderRecursive(subFolder, ref folderDataBlocks, transactionId);
|
||||
SendBulkUpdateInventoryFolderRecursive(subFolders[indx], ref folderDataBlocks, transactionId);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4043,8 +4048,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
else
|
||||
{
|
||||
LLSDxmlEncode.AddArray("GroupData", sb);
|
||||
foreach (GroupMembershipData m in data)
|
||||
GroupMembershipData m;
|
||||
for (int indx = 0; indx < data.Length; ++indx)
|
||||
{
|
||||
m = data[indx];
|
||||
LLSDxmlEncode.AddMap(sb);
|
||||
LLSDxmlEncode.AddElem("GroupPowers", m.GroupPowers, sb);
|
||||
LLSDxmlEncode.AddElem("GroupTitle", m.GroupTitle, sb);
|
||||
|
@ -4075,7 +4082,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// use UDP if no caps
|
||||
AgentGroupDataUpdatePacket Groupupdate = new AgentGroupDataUpdatePacket();
|
||||
AgentGroupDataUpdatePacket.GroupDataBlock[] Groups = new AgentGroupDataUpdatePacket.GroupDataBlock[data.Length];
|
||||
for (int i = 0; i < data.Length; i++)
|
||||
for (int i = 0; i < data.Length; ++i)
|
||||
{
|
||||
AgentGroupDataUpdatePacket.GroupDataBlock Group = new AgentGroupDataUpdatePacket.GroupDataBlock();
|
||||
Group.AcceptNotices = data[i].AcceptNotices;
|
||||
|
@ -4506,30 +4513,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
List<int> withobjects = new List<int>(animations.Length);
|
||||
List<int> noobjects = new List<int>(animations.Length);
|
||||
for (int i = 0; i < animations.Length; ++i)
|
||||
for (int indx = 0; indx < animations.Length; ++indx)
|
||||
{
|
||||
if (objectIDs[i] == sourceAgentId || objectIDs[i] == UUID.Zero)
|
||||
noobjects.Add(i);
|
||||
if (objectIDs[indx] == sourceAgentId || objectIDs[indx] == UUID.Zero)
|
||||
noobjects.Add(indx);
|
||||
else
|
||||
withobjects.Add(i);
|
||||
withobjects.Add(indx);
|
||||
}
|
||||
|
||||
int i;
|
||||
// first the ones with corresponding objects
|
||||
foreach (int i in withobjects)
|
||||
for (int indx = 0; indx < withobjects.Count; ++indx)
|
||||
{
|
||||
i = withobjects[indx];
|
||||
animations[i].ToBytes(data, pos); pos += 16;
|
||||
Utils.IntToBytesSafepos(seqs[i], data, pos); pos += 4;
|
||||
}
|
||||
// then the rest
|
||||
foreach (int i in noobjects)
|
||||
for (int indx = 0; indx < noobjects.Count; ++indx)
|
||||
{
|
||||
i = noobjects[indx];
|
||||
animations[i].ToBytes(data, pos); pos += 16;
|
||||
Utils.IntToBytesSafepos(seqs[i], data, pos); pos += 4;
|
||||
}
|
||||
// object ids block
|
||||
data[pos++] = (byte)withobjects.Count;
|
||||
foreach (int i in withobjects)
|
||||
for (int indx = 0; indx < withobjects.Count; ++indx)
|
||||
{
|
||||
i = withobjects[indx];
|
||||
objectIDs[i].ToBytes(data, pos); pos += 16;
|
||||
}
|
||||
}
|
||||
|
@ -4931,9 +4942,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// doesn't seem to be attached, skip
|
||||
List<SceneObjectGroup> atts = sp.GetAttachments();
|
||||
bool found = false;
|
||||
foreach (SceneObjectGroup att in atts)
|
||||
for (int indx = 0; indx < atts.Count; ++indx)
|
||||
{
|
||||
if (att == grp)
|
||||
if (atts[indx] == grp)
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
|
@ -5141,8 +5152,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
int lastzc = 0;
|
||||
|
||||
int count = 0;
|
||||
foreach (EntityUpdate eu in objectUpdates)
|
||||
EntityUpdate eu;
|
||||
for(int indx = 0; indx < objectUpdates.Count;++indx)
|
||||
{
|
||||
eu = objectUpdates[indx];
|
||||
lastpos = zc.Position;
|
||||
lastzc = zc.ZeroCount;
|
||||
if (eu.Entity is ScenePresence)
|
||||
|
@ -5301,8 +5314,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
int lastzc = 0;
|
||||
|
||||
int count = 0;
|
||||
foreach (EntityUpdate eu in compressedUpdates)
|
||||
EntityUpdate eu;
|
||||
for (int indx = 0; indx < compressedUpdates.Count; ++indx)
|
||||
{
|
||||
eu = compressedUpdates[indx];
|
||||
SceneObjectPart sop = (SceneObjectPart)eu.Entity;
|
||||
if (sop.ParentGroup == null || sop.ParentGroup.IsDeleted)
|
||||
continue;
|
||||
|
@ -5386,8 +5401,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
int pos = 18;
|
||||
|
||||
int count = 0;
|
||||
foreach (EntityUpdate eu in objectUpdateProbes)
|
||||
EntityUpdate eu;
|
||||
for (int indx = 0; indx < objectUpdateProbes.Count; ++indx)
|
||||
{
|
||||
eu = objectUpdateProbes[indx];
|
||||
SceneObjectPart sop = (SceneObjectPart)eu.Entity;
|
||||
if (sop.ParentGroup == null || sop.ParentGroup.IsDeleted)
|
||||
continue;
|
||||
|
@ -5448,8 +5465,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
int lastpos = 0;
|
||||
|
||||
int count = 0;
|
||||
foreach (EntityUpdate eu in terseUpdates)
|
||||
EntityUpdate eu;
|
||||
for (int indx = 0; indx < terseUpdates.Count; ++indx)
|
||||
{
|
||||
eu = terseUpdates[indx];
|
||||
lastpos = pos;
|
||||
CreateImprovedTerseBlock(eu.Entity, buf.Data, ref pos, (eu.Flags & PrimUpdateFlags.Textures) != 0);
|
||||
if (pos < LLUDPServer.MAXPAYLOAD)
|
||||
|
@ -5497,8 +5516,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
if (ObjectAnimationUpdates != null)
|
||||
{
|
||||
foreach (SceneObjectPart sop in ObjectAnimationUpdates)
|
||||
SceneObjectPart sop;
|
||||
for (int indx = 0; indx < ObjectAnimationUpdates.Count; ++indx)
|
||||
{
|
||||
sop = ObjectAnimationUpdates[indx];
|
||||
if (sop.Animations == null)
|
||||
continue;
|
||||
|
||||
|
|
Loading…
Reference in New Issue