Bug fix in new child agents management. Thanks DigiDaz for helping identify this issue.
We need to update all child agents whenever the root agent crosses regions. The update now includes child agents in common neighbours. This is so that those get updated with the seeds of the new child agents that are spawned from the receiving region. This also fixes some timing issues. We need to close child agents from the originating region before we update child agents in the receiving region.0.6.1-post-fixes
parent
43142afab1
commit
4b71b88114
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@ -169,6 +169,17 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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// once we reach here...
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//avatar.Scene.RemoveCapsHandler(avatar.UUID);
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// Let's close some agents
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if (isHyperLink) // close them all except this one
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{
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List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles);
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regions.Remove(avatar.Scene.RegionInfo.RegionHandle);
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SendCloseChildAgentConnections(avatar.UUID, regions);
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}
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else // close just a few
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avatar.CloseChildAgents(newRegionX, newRegionY);
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string capsPath = String.Empty;
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AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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@ -178,13 +189,6 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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{
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// brand new agent
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agent.CapsPath = Util.GetRandomCapsPath();
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}
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else
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{
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// child agent already there
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agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle);
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}
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if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent))
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{
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avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports.");
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@ -192,7 +196,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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}
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// TODO Should construct this behind a method
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string capsPath =
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capsPath =
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"http://" + reg.ExternalHostName + ":" + reg.HttpPort
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+ "/CAPS/" + agent.CapsPath + "0000/";
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@ -209,6 +213,14 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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avatar.ControllingClient.InformClientOfNeighbour(realHandle, reg.ExternalEndPoint);
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// TODO: make Event Queue disablable!
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}
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}
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else
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{
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// child agent already there
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agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle);
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capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
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+ "/CAPS/" + agent.CapsPath + "0000/";
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}
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m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
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position, false);
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@ -258,29 +270,25 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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}
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// Let's close some children agents
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if (isHyperLink) // close them all
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SendCloseChildAgentConnections(avatar.UUID, avatar.KnownChildRegionHandles);
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else // close just a few
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avatar.CloseChildAgents(newRegionX, newRegionY);
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//avatar.Close();
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// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
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///
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/// Hypergrid mod: extra check for isHyperLink
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///
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//if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
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//{
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// CloseConnection(avatar.UUID);
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//}
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if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
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{
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CloseConnection(avatar.UUID);
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}
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// if (teleport success) // seems to be always success here
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// the user may change their profile information in other region,
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// so the userinfo in UserProfileCache is not reliable any more, delete it
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if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
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{
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m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
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m_log.InfoFormat("[HGSceneCommService]: User {0} is going to another region, profile cache removed", avatar.UUID);
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}
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}
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else
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{
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avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
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@ -2657,7 +2657,7 @@ namespace OpenSim.Region.Environment.Scenes
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GetAvatarAppearance(client, out appearance);
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ScenePresence avatar = m_sceneGraph.CreateAndAddChildScenePresence(client, appearance);
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avatar.KnownRegions = GetChildrenSeeds(avatar.UUID);
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//avatar.KnownRegions = GetChildrenSeeds(avatar.UUID);
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return avatar;
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}
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@ -2871,9 +2871,6 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="agent"></param>
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public void NewUserConnection(AgentCircuitData agent)
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{
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m_log.DebugFormat("[CONNECTION DEBUGGING] Adding NewUserConnection for {0} in {1} with CC of {2}", agent.AgentID,
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RegionInfo.RegionName, agent.circuitcode);
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if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
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{
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m_log.WarnFormat(
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@ -2883,9 +2880,19 @@ namespace OpenSim.Region.Environment.Scenes
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/// Diva: Horrible stuff!
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capsPaths[agent.AgentID] = agent.CapsPath;
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//m_log.DebugFormat("------------>child seeds in {0}: {1}", RegionInfo.RegionName, ((agent.ChildrenCapSeeds == null) ? "null" : agent.ChildrenCapSeeds.Count.ToString()));
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childrenSeeds[agent.AgentID] = ((agent.ChildrenCapSeeds == null) ? new Dictionary<ulong, string>() : agent.ChildrenCapSeeds);
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ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID);
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if (sp != null)
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{
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m_log.DebugFormat("[CONNECTION DEBUGGING]: Updated agent {0} in {1}", agent.AgentID, RegionInfo.RegionName);
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sp.AdjustKnownSeeds();
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return;
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}
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m_log.DebugFormat("[CONNECTION DEBUGGING]: Adding NewUserConnection for {0} in {1} with CC of {2}", agent.AgentID,
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RegionInfo.RegionName, agent.circuitcode);
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AddCapsHandler(agent.AgentID);
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if (!agent.child)
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@ -255,7 +255,7 @@ namespace OpenSim.Region.Environment.Scenes
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#region Inform Client of Neighbours
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private delegate void InformClientOfNeighbourDelegate(
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ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg, IPEndPoint endPoint);
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ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg, IPEndPoint endPoint, bool newAgent);
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private void InformClientOfNeighbourCompleted(IAsyncResult iar)
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{
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@ -274,8 +274,12 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="regionHandle"></param>
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/// <param name="endPoint"></param>
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private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg,
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IPEndPoint endPoint)
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IPEndPoint endPoint, bool newAgent)
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{
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// Let's wait just a little to give time to originating regions to catch up with closing child agents
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// after a cross here
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Thread.Sleep(200);
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uint x, y;
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Utils.LongToUInts(reg.RegionHandle, out x, out y);
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x = x / Constants.RegionSize;
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@ -287,7 +291,7 @@ namespace OpenSim.Region.Environment.Scenes
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bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, a);
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if (regionAccepted)
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if (regionAccepted && newAgent)
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{
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IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
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if (eq != null)
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@ -362,6 +366,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// Collect as many seeds as possible
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Dictionary<ulong, string> seeds = new Dictionary<ulong, string>(avatar.Scene.GetChildrenSeeds(avatar.UUID));
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//Console.WriteLine(" !!! No. of seeds: " + seeds.Count);
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if (!seeds.ContainsKey(avatar.Scene.RegionInfo.RegionHandle))
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seeds.Add(avatar.Scene.RegionInfo.RegionHandle, avatar.ControllingClient.RequestClientInfo().CapsPath);
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@ -369,6 +374,9 @@ namespace OpenSim.Region.Environment.Scenes
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List<AgentCircuitData> cagents = new List<AgentCircuitData>();
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foreach (SimpleRegionInfo neighbour in neighbours)
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{
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if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle)
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{
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AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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@ -386,6 +394,7 @@ namespace OpenSim.Region.Environment.Scenes
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cagents.Add(agent);
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}
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}
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/// Update all child agent with everyone's seeds
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foreach (AgentCircuitData a in cagents)
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@ -398,16 +407,22 @@ namespace OpenSim.Region.Environment.Scenes
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//avatar.Scene.DumpChildrenSeeds(avatar.UUID);
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//avatar.DumpKnownRegions();
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bool newAgent = false;
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int count = 0;
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foreach (SimpleRegionInfo neighbour in neighbours)
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{
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// Don't do it if there's already an agent in that region
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if (newRegions.Contains(neighbour.RegionHandle))
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newAgent = true;
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else
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newAgent = false;
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if (neighbour.RegionHandle != avatar.Scene.RegionInfo.RegionHandle)
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{
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InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
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try
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{
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d.BeginInvoke(avatar, cagents[count], neighbour, neighbour.ExternalEndPoint,
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d.BeginInvoke(avatar, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent,
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InformClientOfNeighbourCompleted,
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d);
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}
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@ -429,11 +444,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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else
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m_log.Debug("[SCM]: Skipping common neighbor " + neighbour.RegionLocX + ", " + neighbour.RegionLocY);
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count++;
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}
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}
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@ -450,7 +461,7 @@ namespace OpenSim.Region.Environment.Scenes
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agent.child = true;
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InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
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d.BeginInvoke(avatar, agent, region, region.ExternalEndPoint,
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d.BeginInvoke(avatar, agent, region, region.ExternalEndPoint, true,
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InformClientOfNeighbourCompleted,
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d);
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}
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@ -748,6 +759,10 @@ namespace OpenSim.Region.Environment.Scenes
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// once we reach here...
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//avatar.Scene.RemoveCapsHandler(avatar.UUID);
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// Let's close some agents
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avatar.CloseChildAgents(newRegionX, newRegionY);
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string capsPath = String.Empty;
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AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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@ -757,13 +772,6 @@ namespace OpenSim.Region.Environment.Scenes
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{
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// brand new agent
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agent.CapsPath = Util.GetRandomCapsPath();
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}
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else
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{
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// child agent already there
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agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle);
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}
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if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent))
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{
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avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports.");
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@ -771,7 +779,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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// TODO Should construct this behind a method
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string capsPath =
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capsPath =
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"http://" + reg.ExternalHostName + ":" + reg.HttpPort
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+ "/CAPS/" + agent.CapsPath + "0000/";
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@ -787,6 +795,14 @@ namespace OpenSim.Region.Environment.Scenes
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{
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avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, reg.ExternalEndPoint);
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}
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}
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else
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{
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agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle);
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capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
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+ "/CAPS/" + agent.CapsPath + "0000/";
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}
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if (!m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
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position, false))
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@ -826,25 +842,26 @@ namespace OpenSim.Region.Environment.Scenes
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}
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// Let's close some children agents
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avatar.CloseChildAgents(newRegionX, newRegionY);
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// Close this ScenePresence too
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//avatar.Close();
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// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
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//if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
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//{
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// CloseConnection(avatar.UUID);
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//}
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if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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CloseConnection(avatar.UUID);
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}
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// if (teleport success) // seems to be always success here
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// the user may change their profile information in other region,
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// so the userinfo in UserProfileCache is not reliable any more, delete it
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if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
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{
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m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
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m_log.InfoFormat("User {0} is going to another region, profile cache removed", avatar.UUID);
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}
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// Close this ScenePresence too
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//avatar.Close();
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}
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else
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{
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avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
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@ -505,6 +505,28 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void AdjustKnownSeeds()
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{
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Dictionary<ulong, string> seeds = Scene.GetChildrenSeeds(UUID);
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List<ulong> old = new List<ulong>();
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foreach (ulong handle in seeds.Keys)
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{
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uint x, y;
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Utils.LongToUInts(handle, out x, out y);
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x = x / Constants.RegionSize;
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y = y / Constants.RegionSize;
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if (Util.IsOutsideView(x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY))
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{
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old.Add(handle);
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}
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}
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DropOldNeighbours(old);
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Scene.SetChildrenSeed(UUID, seeds);
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KnownRegions = seeds;
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//Console.WriteLine(" ++++++++++AFTER+++++++++++++ ");
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//DumpKnownRegions();
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}
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public void DumpKnownRegions()
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{
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Console.WriteLine("================ KnownRegions {0} ================", Scene.RegionInfo.RegionName);
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@ -545,6 +567,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_grouptitle = gm.GetGroupTitle(m_uuid);
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AbsolutePosition = m_controllingClient.StartPos;
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AdjustKnownSeeds();
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TrySetMovementAnimation("STAND"); // TODO: I think, this won't send anything, as we are still a child here...
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@ -1949,9 +1972,6 @@ namespace OpenSim.Region.Environment.Scenes
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CheckForBorderCrossing();
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CheckForSignificantMovement(); // sends update to the modules.
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}
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//if ((x++ % 30) == 0)
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// Console.WriteLine(" >> In {0} known regions: {0}, seeds:{1}", Scene.RegionInfo.RegionName, KnownRegions.Count, Scene.GetChildrenSeeds(UUID));
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}
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#endregion
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@ -2412,6 +2432,9 @@ namespace OpenSim.Region.Environment.Scenes
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m_physicsActor.Flying);
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if (crossingSuccessful)
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{
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// Next, let's close the child agent connections that are too far away.
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CloseChildAgents(neighbourx, neighboury);
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AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
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//Console.WriteLine("BEFORE CROSS");
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@ -2446,16 +2469,16 @@ namespace OpenSim.Region.Environment.Scenes
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CrossAttachmentsIntoNewRegion(neighbourHandle, true);
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// m_scene.SendKillObject(m_localId);
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// Next, let's close the child agent connections that are too far away.
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CloseChildAgents(neighbourx, neighboury);
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m_scene.NotifyMyCoarseLocationChange();
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// the user may change their profile information in other region,
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// so the userinfo in UserProfileCache is not reliable any more, delete it
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if (m_scene.NeedSceneCacheClear(UUID))
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{
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m_scene.CommsManager.UserProfileCacheService.RemoveUser(UUID);
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m_log.InfoFormat("[AVATAR]: User {0} is going to another region, profile cache removed", UUID);
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}
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}
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else
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{
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// Restore the user structures that we needed to delete before asking the receiving region to complete the crossing
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@ -2486,6 +2509,9 @@ namespace OpenSim.Region.Environment.Scenes
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lock (m_knownChildRegions)
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{
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foreach (ulong handle in m_knownChildRegions.Keys)
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{
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// Don't close the agent on this region yet
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if (handle != Scene.RegionInfo.RegionHandle)
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{
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uint x, y;
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Utils.LongToUInts(handle, out x, out y);
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@ -2500,6 +2526,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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}
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if (byebyeRegions.Count > 0)
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{
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m_log.Info("[AVATAR]: Closing " + byebyeRegions.Count + " child agents");
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@ -2510,7 +2537,6 @@ namespace OpenSim.Region.Environment.Scenes
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RemoveNeighbourRegion(handle);
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}
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}
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#endregion
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