diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 1d7938bd80..238aff47f4 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs @@ -560,7 +560,10 @@ namespace OpenSim.Region.ClientStack.Linden if (m_Scene.InventoryService.AddFolder(textureUploadFolder)) { foldersToUpdate.Add(textureUploadFolder); - m_log.DebugFormat("Created new folder '{0}' ({1}) for textures uploaded with mesh object {2}", textureUploadFolder.Name, textureUploadFolder.ID, assetName); + + m_log.DebugFormat( + "[BUNCH OF CAPS]: Created new folder '{0}' ({1}) for textures uploaded with mesh object {2}", + textureUploadFolder.Name, textureUploadFolder.ID, assetName); } else { @@ -599,7 +602,10 @@ namespace OpenSim.Region.ClientStack.Linden textureItem.CreationDate = Util.UnixTimeSinceEpoch(); m_Scene.InventoryService.AddItem(textureItem); itemsToUpdate.Add(textureItem); - m_log.DebugFormat("Created new inventory item '{0}' ({1}) for texture uploaded with mesh object {2}", textureItem.Name, textureItem.ID, assetName); + + m_log.DebugFormat( + "[BUNCH OF CAPS]: Created new inventory item '{0}' ({1}) for texture uploaded with mesh object {2}", + textureItem.Name, textureItem.ID, assetName); } }