fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.ini

[Trees] section. Does need more work, and some hardcode settings may not
be the optimal still"
0.9.0-post-fixes
UbitUmarov 2017-07-15 04:06:34 +01:00
parent 8b16131206
commit 4b7f79e296
2 changed files with 430 additions and 283 deletions

View File

@ -27,8 +27,13 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Timers;
using System.Threading;
using System.Xml;
using System.Xml.Serialization;
using OpenMetaverse;
using log4net;
using Mono.Addins;
@ -38,9 +43,7 @@ using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using System.Xml;
using System.Xml.Serialization;
using System.IO;
using Timer= System.Timers.Timer;
namespace OpenSim.Region.OptionalModules.World.TreePopulator
{
@ -48,7 +51,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
/// Version 2.02 - Still hacky
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "TreePopulatorModule")]
public class TreePopulatorModule : INonSharedRegionModule, ICommandableModule, IVegetationModule
public class TreePopulatorModule : INonSharedRegionModule, ICommandableModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly Commander m_commander = new Commander("tree");
@ -82,20 +85,20 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
{
Copse cp = (Copse)DeserializeObject(fileName);
this.m_name = cp.m_name;
this.m_frozen = cp.m_frozen;
this.m_tree_quantity = cp.m_tree_quantity;
this.m_treeline_high = cp.m_treeline_high;
this.m_treeline_low = cp.m_treeline_low;
this.m_range = cp.m_range;
this.m_tree_type = cp.m_tree_type;
this.m_seed_point = cp.m_seed_point;
this.m_initial_scale = cp.m_initial_scale;
this.m_maximum_scale = cp.m_maximum_scale;
this.m_initial_scale = cp.m_initial_scale;
this.m_rate = cp.m_rate;
this.m_planted = planted;
this.m_trees = new List<UUID>();
m_name = cp.m_name;
m_frozen = cp.m_frozen;
m_tree_quantity = cp.m_tree_quantity;
m_treeline_high = cp.m_treeline_high;
m_treeline_low = cp.m_treeline_low;
m_range = cp.m_range;
m_tree_type = cp.m_tree_type;
m_seed_point = cp.m_seed_point;
m_initial_scale = cp.m_initial_scale;
m_maximum_scale = cp.m_maximum_scale;
m_initial_scale = cp.m_initial_scale;
m_rate = cp.m_rate;
m_planted = planted;
m_trees = new List<UUID>();
}
public Copse(string copsedef)
@ -103,61 +106,63 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
char[] delimiterChars = {':', ';'};
string[] field = copsedef.Split(delimiterChars);
this.m_name = field[1].Trim();
this.m_frozen = (copsedef[0] == 'F');
this.m_tree_quantity = int.Parse(field[2]);
this.m_treeline_high = float.Parse(field[3], Culture.NumberFormatInfo);
this.m_treeline_low = float.Parse(field[4], Culture.NumberFormatInfo);
this.m_range = double.Parse(field[5], Culture.NumberFormatInfo);
this.m_tree_type = (Tree) Enum.Parse(typeof(Tree),field[6]);
this.m_seed_point = Vector3.Parse(field[7]);
this.m_initial_scale = Vector3.Parse(field[8]);
this.m_maximum_scale = Vector3.Parse(field[9]);
this.m_rate = Vector3.Parse(field[10]);
this.m_planted = true;
this.m_trees = new List<UUID>();
m_name = field[1].Trim();
m_frozen = (copsedef[0] == 'F');
m_tree_quantity = int.Parse(field[2]);
m_treeline_high = float.Parse(field[3], Culture.NumberFormatInfo);
m_treeline_low = float.Parse(field[4], Culture.NumberFormatInfo);
m_range = double.Parse(field[5], Culture.NumberFormatInfo);
m_tree_type = (Tree) Enum.Parse(typeof(Tree),field[6]);
m_seed_point = Vector3.Parse(field[7]);
m_initial_scale = Vector3.Parse(field[8]);
m_maximum_scale = Vector3.Parse(field[9]);
m_rate = Vector3.Parse(field[10]);
m_planted = true;
m_trees = new List<UUID>();
}
public Copse(string name, int quantity, float high, float low, double range, Vector3 point, Tree type, Vector3 scale, Vector3 max_scale, Vector3 rate, List<UUID> trees)
{
this.m_name = name;
this.m_frozen = false;
this.m_tree_quantity = quantity;
this.m_treeline_high = high;
this.m_treeline_low = low;
this.m_range = range;
this.m_tree_type = type;
this.m_seed_point = point;
this.m_initial_scale = scale;
this.m_maximum_scale = max_scale;
this.m_rate = rate;
this.m_planted = false;
this.m_trees = trees;
m_name = name;
m_frozen = false;
m_tree_quantity = quantity;
m_treeline_high = high;
m_treeline_low = low;
m_range = range;
m_tree_type = type;
m_seed_point = point;
m_initial_scale = scale;
m_maximum_scale = max_scale;
m_rate = rate;
m_planted = false;
m_trees = trees;
}
public override string ToString()
{
string frozen = (this.m_frozen ? "F" : "A");
string frozen = (m_frozen ? "F" : "A");
return string.Format("{0}TPM: {1}; {2}; {3:0.0}; {4:0.0}; {5:0.0}; {6}; {7:0.0}; {8:0.0}; {9:0.0}; {10:0.00};",
frozen,
this.m_name,
this.m_tree_quantity,
this.m_treeline_high,
this.m_treeline_low,
this.m_range,
this.m_tree_type,
this.m_seed_point.ToString(),
this.m_initial_scale.ToString(),
this.m_maximum_scale.ToString(),
this.m_rate.ToString());
m_name,
m_tree_quantity,
m_treeline_high,
m_treeline_low,
m_range,
m_tree_type,
m_seed_point.ToString(),
m_initial_scale.ToString(),
m_maximum_scale.ToString(),
m_rate.ToString());
}
}
private List<Copse> m_copse;
private List<Copse> m_copses = new List<Copse>();
private object mylock;
private double m_update_ms = 1000.0; // msec between updates
private bool m_active_trees = false;
private bool m_enabled = true; // original default
private bool m_allowGrow = true; // original default
Timer CalculateTrees;
@ -174,51 +179,51 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
public void Initialise(IConfigSource config)
{
// ini file settings
try
IConfig moduleConfig = config.Configs["Trees"];
if (moduleConfig != null)
{
m_active_trees = config.Configs["Trees"].GetBoolean("active_trees", m_active_trees);
}
catch (Exception)
{
m_log.Debug("[TREES]: ini failure for active_trees - using default");
m_enabled = moduleConfig.GetBoolean("enabled", m_enabled);
m_active_trees = moduleConfig.GetBoolean("active_trees", m_active_trees);
m_allowGrow = moduleConfig.GetBoolean("allowGrow", m_allowGrow);
m_update_ms = moduleConfig.GetDouble("update_rate", m_update_ms);
}
try
{
m_update_ms = config.Configs["Trees"].GetDouble("update_rate", m_update_ms);
}
catch (Exception)
{
m_log.Debug("[TREES]: ini failure for update_rate - using default");
}
if(!m_enabled)
return;
m_copses = new List<Copse>();
mylock = new object();
InstallCommands();
m_log.Debug("[TREES]: Initialised tree module");
m_log.Debug("[TREES]: Initialised tree populator module");
}
public void AddRegion(Scene scene)
{
if(!m_enabled)
return;
m_scene = scene;
m_scene.RegisterModuleCommander(m_commander);
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
m_scene.EventManager.OnPrimsLoaded += EventManager_OnPrimsLoaded;
}
public void RemoveRegion(Scene scene)
{
if(!m_enabled)
return;
if(m_active_trees && CalculateTrees != null)
{
CalculateTrees.Dispose();
CalculateTrees = null;
}
m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole;
m_scene.EventManager.OnPrimsLoaded -= EventManager_OnPrimsLoaded;
}
public void RegionLoaded(Scene scene)
{
ReloadCopse();
if (m_copse.Count > 0)
m_log.Info("[TREES]: Copse load complete");
if (m_active_trees)
activeizeTreeze(true);
}
public void Close()
@ -240,6 +245,16 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
//--------------------------------------------------------------
private void EventManager_OnPrimsLoaded(Scene s)
{
ReloadCopse();
if (m_copses.Count > 0)
m_log.Info("[TREES]: Copses loaded" );
if (m_active_trees)
activeizeTreeze(true);
}
#region ICommandableModule Members
private void HandleTreeActive(Object[] args)
@ -267,22 +282,51 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
string copsename = ((string)args[0]).Trim();
Boolean freezeState = (Boolean) args[1];
foreach (Copse cp in m_copse)
foreach (Copse cp in m_copses)
{
if (cp.m_name == copsename && (!cp.m_frozen && freezeState || cp.m_frozen && !freezeState))
if (cp.m_name == copsename)
continue;
if(!cp.m_frozen && freezeState || cp.m_frozen && !freezeState)
{
cp.m_frozen = freezeState;
List<UUID> losttrees = new List<UUID>();
foreach (UUID tree in cp.m_trees)
{
SceneObjectPart sop = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
sop.Name = (freezeState ? sop.Name.Replace("ATPM", "FTPM") : sop.Name.Replace("FTPM", "ATPM"));
sop.ParentGroup.HasGroupChanged = true;
SceneObjectGroup sog = m_scene.GetSceneObjectGroup(tree);
if(sog != null && !sog.IsDeleted)
{
SceneObjectPart sop = sog.RootPart;
string name = sop.Name;
if(freezeState)
{
if(name.StartsWith("FTPM"))
continue;
if(!name.StartsWith("ATPM"))
continue;
sop.Name = sop.Name.Replace("ATPM", "FTPM");
}
else
{
if(name.StartsWith("ATPM"))
continue;
if(!name.StartsWith("FTPM"))
continue;
sop.Name = sop.Name.Replace("FTPM", "ATPM");
}
sop.ParentGroup.HasGroupChanged = true;
sog.ScheduleGroupForFullUpdate();
}
else
losttrees.Add(tree);
}
foreach (UUID tree in losttrees)
cp.m_trees.Remove(tree);
m_log.InfoFormat("[TREES]: Activity for copse {0} is frozen {1}", copsename, freezeState);
return;
}
else if (cp.m_name == copsename && (cp.m_frozen && freezeState || !cp.m_frozen && !freezeState))
else
{
m_log.InfoFormat("[TREES]: Copse {0} is already in the requested freeze state", copsename);
return;
@ -297,17 +341,21 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
m_log.InfoFormat("[TREES]: Loading copse definition....");
copse = new Copse(((string)args[0]), false);
foreach (Copse cp in m_copse)
lock(mylock)
{
if (cp.m_name == copse.m_name)
copse = new Copse(((string)args[0]), false);
{
m_log.InfoFormat("[TREES]: Copse: {0} is already defined - command failed", copse.m_name);
return;
foreach (Copse cp in m_copses)
{
if (cp.m_name == copse.m_name)
{
m_log.InfoFormat("[TREES]: Copse: {0} is already defined - command failed", copse.m_name);
return;
}
}
}
m_copses.Add(copse);
}
m_copse.Add(copse);
m_log.InfoFormat("[TREES]: Loaded copse: {0}", copse.ToString());
}
@ -318,20 +366,23 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
m_log.InfoFormat("[TREES]: New tree planting for copse {0}", copsename);
UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
foreach (Copse copse in m_copse)
lock(mylock)
{
if (copse.m_name == copsename)
foreach (Copse copse in m_copses)
{
if (!copse.m_planted)
if (copse.m_name == copsename)
{
// The first tree for a copse is created here
CreateTree(uuid, copse, copse.m_seed_point);
copse.m_planted = true;
return;
}
else
{
m_log.InfoFormat("[TREES]: Copse {0} has already been planted", copsename);
if (!copse.m_planted)
{
// The first tree for a copse is created here
CreateTree(uuid, copse, copse.m_seed_point, true);
copse.m_planted = true;
return;
}
else
{
m_log.InfoFormat("[TREES]: Copse {0} has already been planted", copsename);
}
}
}
}
@ -376,43 +427,46 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
string copsename = ((string)args[0]).Trim();
Copse copseIdentity = null;
foreach (Copse cp in m_copse)
lock(mylock)
{
if (cp.m_name == copsename)
foreach (Copse cp in m_copses)
{
copseIdentity = cp;
if (cp.m_name == copsename)
{
copseIdentity = cp;
}
}
}
if (copseIdentity != null)
{
foreach (UUID tree in copseIdentity.m_trees)
if (copseIdentity != null)
{
if (m_scene.Entities.ContainsKey(tree))
foreach (UUID tree in copseIdentity.m_trees)
{
SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
// Delete tree and alert clients (not silent)
m_scene.DeleteSceneObject(selectedTree.ParentGroup, false);
}
else
{
m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree);
if (m_scene.Entities.ContainsKey(tree))
{
SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
// Delete tree and alert clients (not silent)
m_scene.DeleteSceneObject(selectedTree.ParentGroup, false);
}
else
{
m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree);
}
}
copseIdentity.m_trees = null;
m_copses.Remove(copseIdentity);
m_log.InfoFormat("[TREES]: Copse {0} has been removed", copsename);
}
else
{
m_log.InfoFormat("[TREES]: Copse {0} was not found - command failed", copsename);
}
copseIdentity.m_trees = new List<UUID>();
m_copse.Remove(copseIdentity);
m_log.InfoFormat("[TREES]: Copse {0} has been removed", copsename);
}
else
{
m_log.InfoFormat("[TREES]: Copse {0} was not found - command failed", copsename);
}
}
private void HandleTreeStatistics(Object[] args)
{
m_log.InfoFormat("[TREES]: Activity State: {0}; Update Rate: {1}", m_active_trees, m_update_ms);
foreach (Copse cp in m_copse)
foreach (Copse cp in m_copses)
{
m_log.InfoFormat("[TREES]: Copse {0}; {1} trees; frozen {2}", cp.m_name, cp.m_trees.Count, cp.m_frozen);
}
@ -442,7 +496,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
treeRateCommand.AddArgument("updateRate", "The required update rate (minimum 1000.0)", "Double");
Command treeReloadCommand =
new Command("reload", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeReload, "Reload copse definitions from the in-scene trees");
new Command("reload", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeReload, "Reload copses from the in-scene trees");
Command treeRemoveCommand =
new Command("remove", CommandIntentions.COMMAND_HAZARDOUS, HandleTreeRemove, "Remove a copse definition and all its in-scene trees");
@ -499,34 +553,17 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
treeShape.Scale = scale;
treeShape.State = (byte)treeType;
return m_scene.AddNewPrim(uuid, groupID, position, rotation, treeShape);
}
#endregion
#region IEntityCreator Members
protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.NewTree, PCode.Tree };
public PCode[] CreationCapabilities { get { return creationCapabilities; } }
public SceneObjectGroup CreateEntity(
UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
{
if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0)
{
m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name);
return null;
}
SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID);
SceneObjectGroup sog = new SceneObjectGroup(uuid, position, rotation, treeShape);
SceneObjectPart rootPart = sog.RootPart;
rootPart.AddFlag(PrimFlags.Phantom);
sceneObject.SetGroup(groupID, null);
m_scene.AddNewSceneObject(sceneObject, true);
sceneObject.InvalidateEffectivePerms();
return sceneObject;
sog.SetGroup(groupID, null);
m_scene.AddNewSceneObject(sog, true, false);
sog.IsSelected = false;
rootPart.IsSelected = false;
sog.InvalidateEffectivePerms();
return sog;
}
#endregion
@ -569,26 +606,27 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
private void ReloadCopse()
{
m_copse = new List<Copse>();
m_copses = new List<Copse>();
EntityBase[] objs = m_scene.GetEntities();
foreach (EntityBase obj in objs)
List<SceneObjectGroup> grps = m_scene.GetSceneObjectGroups();
foreach (SceneObjectGroup grp in grps)
{
if (obj is SceneObjectGroup)
if(grp.RootPart.Shape.PCode != (byte)PCode.NewTree && grp.RootPart.Shape.PCode != (byte)PCode.Tree)
continue;
if (grp.Name.Length > 5 && (grp.Name.Substring(0, 5) == "ATPM:" || grp.Name.Substring(0, 5) == "FTPM:"))
{
SceneObjectGroup grp = (SceneObjectGroup)obj;
if (grp.Name.Length > 5 && (grp.Name.Substring(0, 5) == "ATPM:" || grp.Name.Substring(0, 5) == "FTPM:"))
// Create a new copse definition or add uuid to an existing definition
try
{
// Create a new copse definition or add uuid to an existing definition
try
{
Boolean copsefound = false;
Copse copse = new Copse(grp.Name);
Boolean copsefound = false;
Copse grpcopse = new Copse(grp.Name);
foreach (Copse cp in m_copse)
lock(mylock)
{
foreach (Copse cp in m_copses)
{
if (cp.m_name == copse.m_name)
if (cp.m_name == grpcopse.m_name)
{
copsefound = true;
cp.m_trees.Add(grp.UUID);
@ -598,15 +636,15 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
if (!copsefound)
{
m_log.InfoFormat("[TREES]: Found copse {0}", grp.Name);
m_copse.Add(copse);
copse.m_trees.Add(grp.UUID);
m_log.InfoFormat("[TREES]: adding copse {0}", grpcopse.m_name);
grpcopse.m_trees.Add(grp.UUID);
m_copses.Add(grpcopse);
}
}
catch
{
m_log.InfoFormat("[TREES]: Ill formed copse definition {0} - ignoring", grp.Name);
}
}
catch
{
m_log.InfoFormat("[TREES]: Ill formed copse definition {0} - ignoring", grp.Name);
}
}
}
@ -617,8 +655,10 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
{
if (activeYN)
{
CalculateTrees = new Timer(m_update_ms);
if(CalculateTrees == null)
CalculateTrees = new Timer(m_update_ms);
CalculateTrees.Elapsed += CalculateTrees_Elapsed;
CalculateTrees.AutoReset = false;
CalculateTrees.Start();
}
else
@ -629,154 +669,253 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
private void growTrees()
{
foreach (Copse copse in m_copse)
{
if (!copse.m_frozen)
{
foreach (UUID tree in copse.m_trees)
{
if (m_scene.Entities.ContainsKey(tree))
{
SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
if(!m_allowGrow)
return;
if (s_tree.Scale.X < copse.m_maximum_scale.X && s_tree.Scale.Y < copse.m_maximum_scale.Y && s_tree.Scale.Z < copse.m_maximum_scale.Z)
{
s_tree.Scale += copse.m_rate;
s_tree.ParentGroup.HasGroupChanged = true;
s_tree.ScheduleFullUpdate();
}
}
else
foreach (Copse copse in m_copses)
{
if (copse.m_frozen)
continue;
if(copse.m_trees.Count == 0)
continue;
float maxscale = copse.m_maximum_scale.Z;
float ratescale = 1.0f;
List<UUID> losttrees = new List<UUID>();
foreach (UUID tree in copse.m_trees)
{
SceneObjectGroup sog = m_scene.GetSceneObjectGroup(tree);
if (sog != null && !sog.IsDeleted)
{
SceneObjectPart s_tree = sog.RootPart;
if (s_tree.Scale.Z < maxscale)
{
m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree);
ratescale = (float)Util.RandomClass.NextDouble();
if(ratescale < 0.2f)
ratescale = 0.2f;
s_tree.Scale += copse.m_rate * ratescale;
sog.HasGroupChanged = true;
s_tree.ScheduleFullUpdate();
}
}
else
losttrees.Add(tree);
}
foreach (UUID tree in losttrees)
copse.m_trees.Remove(tree);
}
}
private void seedTrees()
{
foreach (Copse copse in m_copse)
foreach (Copse copse in m_copses)
{
if (!copse.m_frozen)
{
foreach (UUID tree in copse.m_trees)
{
if (m_scene.Entities.ContainsKey(tree))
{
SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
if (copse.m_frozen)
continue;
if (copse.m_trees.Count < copse.m_tree_quantity)
{
// Tree has grown enough to seed if it has grown by at least 25% of seeded to full grown height
if (s_tree.Scale.Z > copse.m_initial_scale.Z + (copse.m_maximum_scale.Z - copse.m_initial_scale.Z) / 4.0)
{
if (Util.RandomClass.NextDouble() > 0.75)
{
SpawnChild(copse, s_tree);
}
}
}
}
else
{
m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree);
}
if(copse.m_trees.Count == 0)
return;
bool low = copse.m_trees.Count < (int)(copse.m_tree_quantity * 0.8f);
if (!low && Util.RandomClass.NextDouble() < 0.75)
return;
int maxbirths = (int)(copse.m_tree_quantity) - copse.m_trees.Count;
if(maxbirths <= 1)
return;
if(maxbirths > 20)
maxbirths = 20;
float minscale = 0;
if(!low && m_allowGrow)
minscale = copse.m_maximum_scale.Z * 0.75f;;
int i = 0;
UUID[] current = copse.m_trees.ToArray();
while(--maxbirths > 0)
{
if(current.Length > 1)
i = Util.RandomClass.Next(current.Length -1);
UUID tree = current[i];
SceneObjectGroup sog = m_scene.GetSceneObjectGroup(tree);
if (sog != null && !sog.IsDeleted)
{
SceneObjectPart s_tree = sog.RootPart;
// Tree has grown enough to seed if it has grown by at least 25% of seeded to full grown height
if (s_tree.Scale.Z > minscale)
SpawnChild(copse, s_tree, true);
}
else if(copse.m_trees.Contains(tree))
copse.m_trees.Remove(tree);
}
}
}
private void killTrees()
{
foreach (Copse copse in m_copse)
foreach (Copse copse in m_copses)
{
if (!copse.m_frozen && copse.m_trees.Count >= copse.m_tree_quantity)
if (copse.m_frozen)
continue;
if (Util.RandomClass.NextDouble() < 0.25)
return;
int maxbdeaths = copse.m_trees.Count - (int)(copse.m_tree_quantity * .98f) ;
if(maxbdeaths < 1)
return;
float odds;
float scale = 1.0f / copse.m_maximum_scale.Z;
int ntries = maxbdeaths * 4;
while(ntries-- > 0 )
{
foreach (UUID tree in copse.m_trees)
int next = 0;
if (copse.m_trees.Count > 1)
next = Util.RandomClass.Next(copse.m_trees.Count - 1);
UUID tree = copse.m_trees[next];
SceneObjectGroup sog = m_scene.GetSceneObjectGroup(tree);
if (sog != null && !sog.IsDeleted)
{
double killLikelyhood = 0.0;
if (m_scene.Entities.ContainsKey(tree))
if(m_allowGrow)
{
SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) +
Math.Pow(selectedTree.Scale.Y, 2) +
Math.Pow(selectedTree.Scale.Z, 2));
foreach (UUID picktree in copse.m_trees)
{
if (picktree != tree)
{
SceneObjectPart pickedTree = ((SceneObjectGroup)m_scene.Entities[picktree]).RootPart;
double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) +
Math.Pow(pickedTree.Scale.Y, 2) +
Math.Pow(pickedTree.Scale.Z, 2));
double pickedTreeDistance = Vector3.Distance(pickedTree.AbsolutePosition, selectedTree.AbsolutePosition);
killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1;
}
}
if (Util.RandomClass.NextDouble() < killLikelyhood)
{
// Delete tree and alert clients (not silent)
m_scene.DeleteSceneObject(selectedTree.ParentGroup, false);
copse.m_trees.Remove(selectedTree.ParentGroup.UUID);
break;
}
odds = sog.RootPart.Scale.Z * scale;
odds = odds * odds * odds;
odds *= (float)Util.RandomClass.NextDouble();
}
else
{
m_log.DebugFormat("[TREES]: Tree not in scene {0}", tree);
odds = (float)Util.RandomClass.NextDouble();
odds = odds * odds * odds;
}
if(odds > 0.9f)
{
m_scene.DeleteSceneObject(sog, false);
if(maxbdeaths <= 0)
break;
}
}
else
{
copse.m_trees.Remove(tree);
if(copse.m_trees.Count - (int)(copse.m_tree_quantity * .98f) <= 0 )
break;
}
}
}
}
private void SpawnChild(Copse copse, SceneObjectPart s_tree)
private void SpawnChild(Copse copse, SceneObjectPart s_tree, bool low)
{
Vector3 position = new Vector3();
double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
float randX = copse.m_maximum_scale.X * 1.25f;
float randY = copse.m_maximum_scale.Y * 1.25f;
float r = (float)Util.RandomClass.NextDouble();
randX *= 2.0f * r - 1.0f;
position.X = s_tree.AbsolutePosition.X + (float)randX;
r = (float)Util.RandomClass.NextDouble();
randY *= 2.0f * r - 1.0f;
position.Y = s_tree.AbsolutePosition.Y + (float)randY;
if (position.X <= (m_scene.RegionInfo.RegionSizeX - 1) && position.X >= 0 &&
position.Y <= (m_scene.RegionInfo.RegionSizeY - 1) && position.Y >= 0 &&
Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range)
{
UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
if (position.X > (m_scene.RegionInfo.RegionSizeX - 1) || position.X <= 0 ||
position.Y > (m_scene.RegionInfo.RegionSizeY - 1) || position.Y <= 0)
return;
CreateTree(uuid, copse, position);
}
randX = position.X - copse.m_seed_point.X;
randX *= randX;
randY = position.Y - copse.m_seed_point.Y;
randY *= randY;
randX += randY;
if(randX > copse.m_range * copse.m_range)
return;
UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
CreateTree(uuid, copse, position, low);
}
private void CreateTree(UUID uuid, Copse copse, Vector3 position)
private void CreateTree(UUID uuid, Copse copse, Vector3 position, bool randomScale)
{
position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y];
if (position.Z >= copse.m_treeline_low && position.Z <= copse.m_treeline_high)
{
SceneObjectGroup tree = AddTree(uuid, UUID.Zero, copse.m_initial_scale, Quaternion.Identity, position, copse.m_tree_type, false);
if (position.Z < copse.m_treeline_low || position.Z > copse.m_treeline_high)
return;
tree.Name = copse.ToString();
copse.m_trees.Add(tree.UUID);
tree.SendGroupFullUpdate();
Vector3 scale = copse.m_initial_scale;
if(randomScale)
{
try
{
float t;
float r = (float)Util.RandomClass.NextDouble();
r *= (float)Util.RandomClass.NextDouble();
r *= (float)Util.RandomClass.NextDouble();
t = copse.m_maximum_scale.X / copse.m_initial_scale.X;
if(t < 1.0)
t = 1 / t;
t = t * r + 1.0f;
scale.X *= t;
t = copse.m_maximum_scale.Y / copse.m_initial_scale.Y;
if(t < 1.0)
t = 1 / t;
t = t * r + 1.0f;
scale.Y *= t;
t = copse.m_maximum_scale.Z / copse.m_initial_scale.Z;
if(t < 1.0)
t = 1 / t;
t = t * r + 1.0f;
scale.Z *= t;
}
catch
{
scale = copse.m_initial_scale;
}
}
SceneObjectGroup tree = AddTree(uuid, UUID.Zero, scale, Quaternion.Identity, position, copse.m_tree_type, false);
tree.Name = copse.ToString();
copse.m_trees.Add(tree.UUID);
tree.RootPart.ScheduleFullUpdate();
}
private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e)
{
growTrees();
seedTrees();
killTrees();
if(!m_scene.IsRunning)
return;
if(Monitor.TryEnter(mylock))
{
try
{
if(m_scene.LoginsEnabled )
{
growTrees();
seedTrees();
killTrees();
}
}
catch(Exception ex)
{
}
if(CalculateTrees != null)
CalculateTrees.Start();
Monitor.Exit(mylock);
}
}
}
}

View File

@ -1450,13 +1450,21 @@
[Trees]
; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
; default is false
; enable the trees module. default true
enabled = true
; active_trees allows module to change its trees in time.
; some will be deleted, others created and rest may grow
; default is false. You can change it with console comand tree active true | false later
active_trees = false
; the trees change execution time rate (in ms)
update_rate = 1000
; Density of tree population
tree_density = 1000.0
; allow the trees to grow.
; DANGER
; this option causes high network use on the order of
; NumberOfTrees * NumberAvatars * 1000 / update_rate udp packets per second
allowGrow = false
[VectorRender]
; the font to use for rendering text (default: Arial)