* cleanup: Update the avatar factory (appearance module) in Region/Environment and use that instead of the Region/Modules/AvatarFactory

* Remove the AvatarFactory dll
0.6.0-stable
Justin Clarke Casey 2008-10-27 20:48:18 +00:00
parent 754f6ba2a2
commit 4b929804dc
4 changed files with 80 additions and 510 deletions

View File

@ -25,142 +25,47 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using OpenMetaverse;
using log4net;
using Nini.Config;
using OpenSim.Data.Base;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Data.MySQLMapper;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Data.Base;
namespace OpenSim.Region.Environment.Modules
namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
{
public class AvatarFactoryModule : IAvatarFactory
public class AvatarFactoryModule : IAvatarFactory, IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene = null;
private readonly Dictionary<UUID, AvatarAppearance> m_avatarsAppearance = new Dictionary<UUID, AvatarAppearance>();
private bool m_enablePersist = false;
private string m_connectionString;
private bool m_configured = false;
private BaseDatabaseConnector m_databaseMapper;
private AppearanceTableMapper m_appearanceMapper;
private Dictionary<UUID, EventWaitHandle> m_fetchesInProgress = new Dictionary<UUID, EventWaitHandle>();
private object m_syncLock = new object();
private static readonly AvatarAppearance def = new AvatarAppearance();
public bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance)
{
//should only let one thread at a time do this part
EventWaitHandle waitHandle = null;
bool fetchInProgress = false;
lock (m_syncLock)
CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(avatarId);
//if ((profile != null) && (profile.RootFolder != null))
if (profile != null)
{
appearance = CheckCache(avatarId);
appearance = m_scene.CommsManager.AvatarService.GetUserAppearance(avatarId);
if (appearance != null)
{
//SetAppearanceAssets(profile, ref appearance);
m_log.InfoFormat("[APPEARANCE] found : {0}", appearance.ToString());
return true;
}
//not in cache so check to see if another thread is already fetching it
if (m_fetchesInProgress.TryGetValue(avatarId, out waitHandle))
{
fetchInProgress = true;
}
else
{
fetchInProgress = false;
//no thread already fetching this appearance, so add a wait handle to list
//for any following threads that want the same appearance
waitHandle = new EventWaitHandle(false, EventResetMode.ManualReset);
m_fetchesInProgress.Add(avatarId, waitHandle);
}
}
if (fetchInProgress)
{
waitHandle.WaitOne();
appearance = CheckCache(avatarId);
if (appearance != null)
{
waitHandle = null;
return true;
}
else
{
waitHandle = null;
return false;
}
}
else
{
Thread.Sleep(5000);
//this is the first thread to request this appearance
//so let it check the db and if not found then create a default appearance
//and add that to the cache
appearance = CheckDatabase(avatarId);
if (appearance != null)
{
//appearance has now been added to cache so lets pulse any waiting threads
lock (m_syncLock)
{
m_fetchesInProgress.Remove(avatarId);
waitHandle.Set();
}
// waitHandle.Close();
waitHandle = null;
return true;
}
//not found a appearance for the user, so create a new default one
appearance = CreateDefault(avatarId);
if (appearance != null)
{
//update database
if (m_enablePersist)
{
m_appearanceMapper.Add(avatarId.UUID, appearance);
}
//add appearance to dictionary cache
lock (m_avatarsAppearance)
{
m_avatarsAppearance[avatarId] = appearance;
}
//appearance has now been added to cache so lets pulse any waiting threads
lock (m_syncLock)
{
m_fetchesInProgress.Remove(avatarId);
waitHandle.Set();
}
// waitHandle.Close();
waitHandle = null;
return true;
}
else
{
//something went wrong, so release the wait handle and remove it
//all waiting threads will fail to find cached appearance
//but its better for them to fail than wait for ever
lock (m_syncLock)
{
m_fetchesInProgress.Remove(avatarId);
waitHandle.Set();
}
//waitHandle.Close();
waitHandle = null;
m_log.InfoFormat("[APPEARANCE] appearance not found for {0}, creating default", avatarId.ToString());
return false;
}
}
}
private AvatarAppearance CreateDefault(UUID avatarId)
@ -174,37 +79,6 @@ namespace OpenSim.Region.Environment.Modules
return appearance;
}
private AvatarAppearance CheckDatabase(UUID avatarId)
{
AvatarAppearance appearance = null;
if (m_enablePersist)
{
if (m_appearanceMapper.TryGetValue(avatarId.UUID, out appearance))
{
appearance.VisualParams = GetDefaultVisualParams();
appearance.TextureEntry = AvatarAppearance.GetDefaultTextureEntry();
lock (m_avatarsAppearance)
{
m_avatarsAppearance[avatarId] = appearance;
}
}
}
return appearance;
}
private AvatarAppearance CheckCache(UUID avatarId)
{
AvatarAppearance appearance = null;
lock (m_avatarsAppearance)
{
if (m_avatarsAppearance.ContainsKey(avatarId))
{
appearance = m_avatarsAppearance[avatarId];
}
}
return appearance;
}
public void Initialise(Scene scene, IConfigSource source)
{
scene.RegisterModuleInterface<IAvatarFactory>(this);
@ -215,23 +89,6 @@ namespace OpenSim.Region.Environment.Modules
m_scene = scene;
}
if (!m_configured)
{
m_configured = true;
try
{
m_enablePersist = source.Configs["Startup"].GetBoolean("appearance_persist", false);
m_connectionString = source.Configs["Startup"].GetString("appearance_connection_string", "");
}
catch (Exception)
{
}
if (m_enablePersist)
{
m_databaseMapper = new MySQLDatabaseMapper(m_connectionString);
m_appearanceMapper = new AppearanceTableMapper(m_databaseMapper, "AvatarAppearance");
}
}
}
public void PostInitialise()
@ -262,61 +119,80 @@ namespace OpenSim.Region.Environment.Modules
// client.OnAvatarNowWearing -= AvatarIsWearing;
}
public void SetAppearanceAssets(CachedUserInfo profile, ref AvatarAppearance appearance)
{
if (profile.RootFolder != null)
{
for (int i = 0; i < 13; i++)
{
if (appearance.Wearables[i].ItemID == UUID.Zero)
{
appearance.Wearables[i].AssetID = UUID.Zero;
}
else
{
// UUID assetId;
InventoryItemBase baseItem = profile.RootFolder.FindItem(appearance.Wearables[i].ItemID);
if (baseItem != null)
{
appearance.Wearables[i].AssetID = baseItem.AssetID;
}
else
{
m_log.ErrorFormat("[APPEARANCE] Can't find inventory item {0}, setting to default", appearance.Wearables[i].ItemID);
appearance.Wearables[i].AssetID = def.Wearables[i].AssetID;
}
}
}
}
else
{
m_log.Error("[APPEARANCE] you have no inventory, appearance stuff isn't going to work");
}
}
public void AvatarIsWearing(Object sender, AvatarWearingArgs e)
{
IClientAPI clientView = (IClientAPI)sender;
ScenePresence avatar = m_scene.GetScenePresence(clientView.AgentId);
if (avatar == null) {
m_log.Info("Avatar is child agent, ignoring AvatarIsWearing event");
return;
}
CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId);
AvatarAppearance avatAppearance = null;
if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance)) {
m_log.Info("We didn't seem to find the appearance, falling back to ScenePresense");
avatAppearance = avatar.Appearance;
}
m_log.Info("Calling Avatar is Wearing");
if (profile != null)
{
if (profile.RootFolder != null)
{
if (m_avatarsAppearance.ContainsKey(clientView.AgentId))
{
AvatarAppearance avatAppearance = null;
lock (m_avatarsAppearance)
{
avatAppearance = m_avatarsAppearance[clientView.AgentId];
}
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
{
if (wear.Type < 13)
{
if (wear.ItemID == UUID.Zero)
{
avatAppearance.Wearables[wear.Type].ItemID = UUID.Zero;
avatAppearance.Wearables[wear.Type].AssetID = UUID.Zero;
avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
}
}
SetAppearanceAssets(profile, ref avatAppearance);
UpdateDatabase(clientView.AgentId, avatAppearance);
m_scene.CommsManager.AvatarService.UpdateUserAppearance(clientView.AgentId, avatAppearance);
avatar.Appearance = avatAppearance;
}
else
{
UUID assetId;
InventoryItemBase baseItem = profile.RootFolder.FindItem(wear.ItemID);
if (baseItem != null)
{
assetId = baseItem.assetID;
avatAppearance.Wearables[wear.Type].AssetID = assetId;
avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
UpdateDatabase(clientView.AgentId, avatAppearance);
m_log.Error("Root Profile is null, we can't set the appearance");
}
}
}
}
}
}
}
}
public void UpdateDatabase(UUID userID, AvatarAppearance avatAppearance)
{
if (m_enablePersist)
{
m_appearanceMapper.Update(userID.Guid, avatAppearance);
}
}
public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
{
@ -324,6 +200,11 @@ namespace OpenSim.Region.Environment.Modules
wearables = AvatarWearable.DefaultWearables;
}
public void UpdateDatabase(UUID user, AvatarAppearance appearance)
{
m_scene.CommsManager.AvatarService.UpdateUserAppearance(user, appearance);
}
private static byte[] GetDefaultVisualParams()
{
byte[] visualParams;
@ -335,4 +216,4 @@ namespace OpenSim.Region.Environment.Modules
return visualParams;
}
}
}*/
}

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@ -1,219 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using OpenMetaverse;
using log4net;
using Nini.Config;
using OpenSim.Data.Base;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Modules.AvatarFactory
{
public class AvatarFactoryModule : IAvatarFactory, IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene = null;
private static readonly AvatarAppearance def = new AvatarAppearance();
public bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance)
{
CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(avatarId);
//if ((profile != null) && (profile.RootFolder != null))
if (profile != null)
{
appearance = m_scene.CommsManager.AvatarService.GetUserAppearance(avatarId);
if (appearance != null)
{
//SetAppearanceAssets(profile, ref appearance);
m_log.InfoFormat("[APPEARANCE] found : {0}", appearance.ToString());
return true;
}
}
appearance = CreateDefault(avatarId);
m_log.InfoFormat("[APPEARANCE] appearance not found for {0}, creating default", avatarId.ToString());
return false;
}
private AvatarAppearance CreateDefault(UUID avatarId)
{
AvatarAppearance appearance = null;
AvatarWearable[] wearables;
byte[] visualParams;
GetDefaultAvatarAppearance(out wearables, out visualParams);
appearance = new AvatarAppearance(avatarId, wearables, visualParams);
return appearance;
}
public void Initialise(Scene scene, IConfigSource source)
{
scene.RegisterModuleInterface<IAvatarFactory>(this);
scene.EventManager.OnNewClient += NewClient;
if (m_scene == null)
{
m_scene = scene;
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "Default Avatar Factory"; }
}
public bool IsSharedModule
{
get { return true; }
}
public void NewClient(IClientAPI client)
{
client.OnAvatarNowWearing += AvatarIsWearing;
}
public void RemoveClient(IClientAPI client)
{
// client.OnAvatarNowWearing -= AvatarIsWearing;
}
public void SetAppearanceAssets(CachedUserInfo profile, ref AvatarAppearance appearance)
{
if (profile.RootFolder != null)
{
for (int i = 0; i < 13; i++)
{
if (appearance.Wearables[i].ItemID == UUID.Zero)
{
appearance.Wearables[i].AssetID = UUID.Zero;
}
else
{
// UUID assetId;
InventoryItemBase baseItem = profile.RootFolder.FindItem(appearance.Wearables[i].ItemID);
if (baseItem != null)
{
appearance.Wearables[i].AssetID = baseItem.AssetID;
}
else
{
m_log.ErrorFormat("[APPEARANCE] Can't find inventory item {0}, setting to default", appearance.Wearables[i].ItemID);
appearance.Wearables[i].AssetID = def.Wearables[i].AssetID;
}
}
}
}
else
{
m_log.Error("[APPEARANCE] you have no inventory, appearance stuff isn't going to work");
}
}
public void AvatarIsWearing(Object sender, AvatarWearingArgs e)
{
IClientAPI clientView = (IClientAPI)sender;
ScenePresence avatar = m_scene.GetScenePresence(clientView.AgentId);
if (avatar == null) {
m_log.Info("Avatar is child agent, ignoring AvatarIsWearing event");
return;
}
CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId);
AvatarAppearance avatAppearance = null;
if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance)) {
m_log.Info("We didn't seem to find the appearance, falling back to ScenePresense");
avatAppearance = avatar.Appearance;
}
m_log.Info("Calling Avatar is Wearing");
if (profile != null)
{
if (profile.RootFolder != null)
{
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
{
if (wear.Type < 13)
{
avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
}
}
SetAppearanceAssets(profile, ref avatAppearance);
m_scene.CommsManager.AvatarService.UpdateUserAppearance(clientView.AgentId, avatAppearance);
avatar.Appearance = avatAppearance;
}
else
{
m_log.Error("Root Profile is null, we can't set the appearance");
}
}
}
public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
{
visualParams = GetDefaultVisualParams();
wearables = AvatarWearable.DefaultWearables;
}
public void UpdateDatabase(UUID user, AvatarAppearance appearance)
{
m_scene.CommsManager.AvatarService.UpdateUserAppearance(user, appearance);
}
private static byte[] GetDefaultVisualParams()
{
byte[] visualParams;
visualParams = new byte[218];
for (int i = 0; i < 218; i++)
{
visualParams[i] = 100;
}
return visualParams;
}
}
}

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@ -1,62 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Region.Modules.AvatarFactory")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.Region.Modules.AvatarFactory")]
[assembly: AssemblyCopyright("Copyright (c) 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("8e369713-faf5-4e55-a789-f8f1a087d3ed")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1034,36 +1034,6 @@
</Files>
</Project>
<Project name="OpenSim.Region.Modules.AvatarFactory" path="OpenSim/Region/Modules/AvatarFactory" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="OpenMetaverseTypes.dll"/>
<Reference name="log4net.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Data.Base" />
<Reference name="OpenSim.Region.Environment"/>
<Reference name="OpenSim.Data.MapperFactory"/>
<Reference name="Nini.dll" />
<Reference name="OpenSim.Data.MySQLMapper" />
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Region.Modules.Python" path="OpenSim/Region/Modules/Python" type="Library">
<Configuration name="Debug">
<Options>