Merge branch 'dev_kitty' into prephysics
						commit
						4bb99b3df5
					
				|  | @ -4922,7 +4922,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
| 
 | ||||
|         //The ID the identifies which actor has caused the most recent update to the prim. | ||||
|         //We use type "string" for the ID only to make it human-readable.  | ||||
|         private string m_lastUpdateActorID; | ||||
|         private string m_lastUpdateActorID=""; | ||||
|         public string LastUpdateActorID | ||||
|         { | ||||
|             get { return m_lastUpdateActorID; } | ||||
|  | @ -4948,12 +4948,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
| 
 | ||||
|         public void SyncInfoUpdate() | ||||
|         { | ||||
|             if (m_parentGroup.Scene.ActorSyncModule == null || m_parentGroup.Scene.ActorSyncModule.ActorID == null) | ||||
|                 return; | ||||
|             //if (m_parentGroup == null || m_parentGroup.Scene==null || m_parentGroup.Scene.ActorSyncModule == null || m_parentGroup.Scene.ActorSyncModule.ActorID == null) | ||||
|             //    return; | ||||
|             //Trick: calling UpdateTimestamp here makes sure that when an object was received and de-serialized, before | ||||
|             //       its parts are linked together, neither TimeStamp or ActorID will be modified. This is because during de-serialization,  | ||||
|             //       ScheduleFullUpdate() is called when m_parentGroup == null | ||||
|             if (m_parentGroup != null) | ||||
|             if (m_parentGroup != null && m_parentGroup.Scene != null && m_parentGroup.Scene.ActorSyncModule!=null) | ||||
|             { | ||||
|                 UpdateTimestamp(); | ||||
|                 m_lastUpdateActorID = m_parentGroup.Scene.ActorSyncModule.ActorID; | ||||
|  |  | |||
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	 Huaiyu (Kitty) Liu
						Huaiyu (Kitty) Liu