Split the currency module into currency and a new Combat module, because
the combat function really doesn't belong into currency0.6.0-stable
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Reflection;
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using System.Xml;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.Region.Environment.Modules.Avatar.Combat.CombatModule
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{
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public class CombatModule : IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Region UUIDS indexed by AgentID
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/// </summary>
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private Dictionary<UUID, UUID> m_rootAgents = new Dictionary<UUID, UUID>();
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/// <summary>
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/// Scenes by Region Handle
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/// </summary>
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private Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>();
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/// <summary>
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/// Startup
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="config"></param>
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public void Initialise(Scene scene, IConfigSource config)
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{
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lock (m_scenel)
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{
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if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
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{
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m_scenel[scene.RegionInfo.RegionHandle] = scene;
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}
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else
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{
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m_scenel.Add(scene.RegionInfo.RegionHandle, scene);
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}
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}
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scene.EventManager.OnAvatarKilled += KillAvatar;
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "CombatModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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private void KillAvatar(uint killerObjectLocalID, ScenePresence DeadAvatar)
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{
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if (killerObjectLocalID == 0)
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DeadAvatar.ControllingClient.SendAgentAlertMessage("You committed suicide!", true);
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else
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{
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bool foundResult = false;
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string resultstring = "";
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List<ScenePresence> allav = DeadAvatar.Scene.GetScenePresences();
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try
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{
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foreach (ScenePresence av in allav)
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{
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if (av.LocalId == killerObjectLocalID)
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{
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av.ControllingClient.SendAlertMessage("You fragged " + DeadAvatar.Firstname + " " + DeadAvatar.Lastname);
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resultstring = av.Firstname + " " + av.Lastname;
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foundResult = true;
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}
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}
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} catch (System.InvalidOperationException)
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{
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}
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if (!foundResult)
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{
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SceneObjectPart part = DeadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID);
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if (part != null)
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{
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ScenePresence av = DeadAvatar.Scene.GetScenePresence(part.OwnerID);
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if (av != null)
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{
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av.ControllingClient.SendAlertMessage("You fragged " + DeadAvatar.Firstname + " " + DeadAvatar.Lastname);
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resultstring = av.Firstname + " " + av.Lastname;
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DeadAvatar.ControllingClient.SendAgentAlertMessage("You got killed by " + resultstring + "!", true);
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}
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else
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{
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string killer = DeadAvatar.Scene.CommsManager.UUIDNameRequestString(part.OwnerID);
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DeadAvatar.ControllingClient.SendAgentAlertMessage("You impaled yourself on " + part.Name + " owned by " + killer +"!", true);
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}
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//DeadAvatar.Scene. part.ObjectOwner
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}
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else
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{
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DeadAvatar.ControllingClient.SendAgentAlertMessage("You died!", true);
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}
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}
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}
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DeadAvatar.Health = 100;
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DeadAvatar.Scene.TeleportClientHome(DeadAvatar.UUID, DeadAvatar.ControllingClient);
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}
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}
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}
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@ -180,7 +180,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
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scene.EventManager.OnClientClosed += ClientLoggedOut;
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scene.EventManager.OnClientClosed += ClientLoggedOut;
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scene.EventManager.OnValidateLandBuy += ValidateLandBuy;
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scene.EventManager.OnValidateLandBuy += ValidateLandBuy;
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scene.EventManager.OnLandBuy += processLandBuy;
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scene.EventManager.OnLandBuy += processLandBuy;
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scene.EventManager.OnAvatarKilled += KillAvatar;
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}
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}
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}
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}
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@ -1492,60 +1491,6 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
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//m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString());
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//m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString());
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}
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}
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private void KillAvatar(uint killerObjectLocalID, ScenePresence DeadAvatar)
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{
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if (killerObjectLocalID == 0)
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DeadAvatar.ControllingClient.SendAgentAlertMessage("You committed suicide!", true);
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else
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{
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bool foundResult = false;
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string resultstring = "";
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List<ScenePresence> allav = DeadAvatar.Scene.GetScenePresences();
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try
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{
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foreach (ScenePresence av in allav)
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{
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if (av.LocalId == killerObjectLocalID)
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{
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av.ControllingClient.SendAlertMessage("You fragged " + DeadAvatar.Firstname + " " + DeadAvatar.Lastname);
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resultstring = av.Firstname + " " + av.Lastname;
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foundResult = true;
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}
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}
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} catch (System.InvalidOperationException)
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{
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}
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if (!foundResult)
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{
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SceneObjectPart part = DeadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID);
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if (part != null)
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{
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ScenePresence av = DeadAvatar.Scene.GetScenePresence(part.OwnerID);
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if (av != null)
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{
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av.ControllingClient.SendAlertMessage("You fragged " + DeadAvatar.Firstname + " " + DeadAvatar.Lastname);
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resultstring = av.Firstname + " " + av.Lastname;
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DeadAvatar.ControllingClient.SendAgentAlertMessage("You got killed by " + resultstring + "!", true);
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}
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else
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{
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string killer = DeadAvatar.Scene.CommsManager.UUIDNameRequestString(part.OwnerID);
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DeadAvatar.ControllingClient.SendAgentAlertMessage("You impaled yourself on " + part.Name + " owned by " + killer +"!", true);
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}
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//DeadAvatar.Scene. part.ObjectOwner
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}
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else
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{
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DeadAvatar.ControllingClient.SendAgentAlertMessage("You died!", true);
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}
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}
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}
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DeadAvatar.Health = 100;
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DeadAvatar.Scene.TeleportClientHome(DeadAvatar.UUID, DeadAvatar.ControllingClient);
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}
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public int GetBalance(IClientAPI client)
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public int GetBalance(IClientAPI client)
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{
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{
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GetClientFunds(client);
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GetClientFunds(client);
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