Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork

avinationmerge
ubit 2012-05-21 13:37:34 +02:00
commit 4bbd5fa800
4 changed files with 110 additions and 41 deletions

View File

@ -1604,7 +1604,10 @@ namespace OpenSim.Region.Framework.Scenes
}
}
else if (PhysActor == null)
{
ApplyPhysics((uint)Flags, VolumeDetectActive, false);
UpdatePhysicsSubscribedEvents();
}
else
{
PhysActor.PhysicsShapeType = m_physicsShapeType;
@ -4664,7 +4667,15 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks>
public void RemoveFromPhysics()
{
ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor);
PhysicsActor pa = PhysActor;
if (pa != null)
{
pa.OnCollisionUpdate -= PhysicsCollision;
pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
pa.OnOutOfBounds -= PhysicsOutOfBounds;
ParentGroup.Scene.PhysicsScene.RemovePrim(pa);
}
PhysActor = null;
}

View File

@ -784,8 +784,6 @@ namespace OpenSim.Region.Physics.OdePlugin
// the Amotor still lets avatar rotation to drift during colisions
// so force it back to identity
d.Quaternion qtmp;
qtmp.W = 1;
@ -1177,9 +1175,8 @@ namespace OpenSim.Region.Physics.OdePlugin
internal void AddCollisionFrameTime(int t)
{
// protect it from overflow crashing
if (m_cureventsubscription + t >= int.MaxValue)
m_cureventsubscription = 0;
m_cureventsubscription += t;
if (m_cureventsubscription < 50000)
m_cureventsubscription += t;
}
public override bool SubscribedEvents()

View File

@ -987,11 +987,10 @@ namespace OpenSim.Region.Physics.OdePlugin
internal void AddCollisionFrameTime(int t)
{
// protect it from overflow crashing
if (m_cureventsubscription + t >= int.MaxValue)
m_cureventsubscription = 0;
m_cureventsubscription += t;
if (m_cureventsubscription < 50000)
m_cureventsubscription += t;
}
public override bool SubscribedEvents()
{
if (m_eventsubscription > 0)
@ -2563,10 +2562,10 @@ namespace OpenSim.Region.Physics.OdePlugin
{
d.Quaternion qtmp;
d.GeomCopyQuaternion(prim_geom, out qtmp);
_orientation.W = qtmp.W;
_orientation.X = qtmp.X;
_orientation.Y = qtmp.Y;
_orientation.Z = qtmp.Z;
_orientation.W = qtmp.W;
d.Vector3 lpos = d.GeomGetPosition(prim_geom);
_position.X = lpos.X;

View File

@ -190,6 +190,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public float ODE_STEPSIZE = 0.020f;
public float HalfOdeStep = 0.01f;
public int odetimestepMS = 20; // rounded
private float metersInSpace = 25.6f;
private float m_timeDilation = 1.0f;
@ -490,6 +491,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
HalfOdeStep = ODE_STEPSIZE * 0.5f;
odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f);
ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf);
GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf);
@ -1004,16 +1006,82 @@ namespace OpenSim.Region.Physics.OdePlugin
else
{
if (dop1foot && (p1.Position.Z - curContact.pos.Z) > (p1.Size.Z - avCapRadius) * 0.5f)
p1.IsColliding = true;
if (dop2foot && (p2.Position.Z - curContact.pos.Z) > (p2.Size.Z - avCapRadius) * 0.5f)
p2.IsColliding = true;
if (AvanormOverride && curContact.depth > 0.3f)
if (AvanormOverride)
{
curContact.normal.X = normoverride.X;
curContact.normal.Y = normoverride.Y;
curContact.normal.Z = normoverride.Z;
if (curContact.depth > 0.3f)
{
if (dop1foot && (p1.Position.Z - curContact.pos.Z) > (p1.Size.Z - avCapRadius) * 0.5f)
p1.IsColliding = true;
if (dop2foot && (p2.Position.Z - curContact.pos.Z) > (p2.Size.Z - avCapRadius) * 0.5f)
p2.IsColliding = true;
curContact.normal.X = normoverride.X;
curContact.normal.Y = normoverride.Y;
curContact.normal.Z = normoverride.Z;
}
else
{
if (dop1foot)
{
float sz = p1.Size.Z;
Vector3 vtmp = p1.Position;
float ppos = curContact.pos.Z - vtmp.Z + (sz - avCapRadius) * 0.5f;
if (ppos > 0f)
{
if (!p1.Flying)
{
d.AABB aabb;
d.GeomGetAABB(g2, out aabb);
float tmp = vtmp.Z - sz * .25f;
if (aabb.MaxZ < tmp)
{
vtmp.X = curContact.pos.X - vtmp.X;
vtmp.Y = curContact.pos.Y - vtmp.Y;
vtmp.Z = -0.2f;
vtmp.Normalize();
curContact.normal.X = vtmp.X;
curContact.normal.Y = vtmp.Y;
curContact.normal.Z = vtmp.Z;
}
}
}
else
p1.IsColliding = true;
}
if (dop2foot)
{
float sz = p2.Size.Z;
Vector3 vtmp = p2.Position;
float ppos = curContact.pos.Z - vtmp.Z + (sz - avCapRadius) * 0.5f;
if (ppos > 0f)
{
if (!p2.Flying)
{
d.AABB aabb;
d.GeomGetAABB(g1, out aabb);
float tmp = vtmp.Z - sz * .25f;
if (aabb.MaxZ < tmp)
{
vtmp.X = curContact.pos.X - vtmp.X;
vtmp.Y = curContact.pos.Y - vtmp.Y;
vtmp.Z = -0.2f;
vtmp.Normalize();
curContact.normal.X = vtmp.X;
curContact.normal.Y = vtmp.Y;
curContact.normal.Z = vtmp.Z;
}
}
}
else
p2.IsColliding = true;
}
}
}
Joint = CreateContacJoint(ref curContact, mu, bounce, cfm, erpscale, dscale);
@ -1827,7 +1895,6 @@ namespace OpenSim.Region.Physics.OdePlugin
{
int ttmpstart = Util.EnvironmentTickCount();
int ttmp;
int ttmp2;
while(ChangesQueue.Dequeue(out item))
{
@ -1849,11 +1916,6 @@ namespace OpenSim.Region.Physics.OdePlugin
if (ttmp > 20)
break;
}
ttmp2 = Util.EnvironmentTickCountSubtract(ttmpstart);
if (ttmp2 > 50)
ttmp2 = 0;
}
// Move characters
@ -1899,7 +1961,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
case ActorTypes.Agent:
OdeCharacter cobj = (OdeCharacter)obj;
cobj.AddCollisionFrameTime((int)(ODE_STEPSIZE * 1000.0f));
cobj.AddCollisionFrameTime((int)(odetimestepMS));
cobj.SendCollisions();
break;
@ -1907,7 +1969,7 @@ namespace OpenSim.Region.Physics.OdePlugin
OdePrim pobj = (OdePrim)obj;
if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
{
pobj.AddCollisionFrameTime((int)(ODE_STEPSIZE * 1000.0f));
pobj.AddCollisionFrameTime((int)(odetimestepMS));
pobj.SendCollisions();
}
break;
@ -1924,21 +1986,21 @@ namespace OpenSim.Region.Physics.OdePlugin
d.JointGroupEmpty(contactgroup);
// update managed ideia of physical data and do updates to core
/*
lock (_characters)
{
foreach (OdeCharacter actor in _characters)
{
if (actor != null)
{
if (actor.bad)
m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
/*
lock (_characters)
{
foreach (OdeCharacter actor in _characters)
{
if (actor != null)
{
if (actor.bad)
m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
actor.UpdatePositionAndVelocity();
}
}
}
*/
actor.UpdatePositionAndVelocity();
}
}
}
*/
lock (_activegroups)
{