Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
4bbd5fa800
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@ -1604,7 +1604,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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else if (PhysActor == null)
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{
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ApplyPhysics((uint)Flags, VolumeDetectActive, false);
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UpdatePhysicsSubscribedEvents();
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}
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else
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{
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PhysActor.PhysicsShapeType = m_physicsShapeType;
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@ -4664,7 +4667,15 @@ namespace OpenSim.Region.Framework.Scenes
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/// </remarks>
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public void RemoveFromPhysics()
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{
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ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor);
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PhysicsActor pa = PhysActor;
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if (pa != null)
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{
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pa.OnCollisionUpdate -= PhysicsCollision;
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pa.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
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pa.OnOutOfBounds -= PhysicsOutOfBounds;
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ParentGroup.Scene.PhysicsScene.RemovePrim(pa);
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}
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PhysActor = null;
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}
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@ -785,8 +785,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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// the Amotor still lets avatar rotation to drift during colisions
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// so force it back to identity
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d.Quaternion qtmp;
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qtmp.W = 1;
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qtmp.X = 0;
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@ -1177,8 +1175,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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internal void AddCollisionFrameTime(int t)
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{
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// protect it from overflow crashing
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if (m_cureventsubscription + t >= int.MaxValue)
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m_cureventsubscription = 0;
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if (m_cureventsubscription < 50000)
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m_cureventsubscription += t;
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}
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@ -987,11 +987,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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internal void AddCollisionFrameTime(int t)
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{
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// protect it from overflow crashing
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if (m_cureventsubscription + t >= int.MaxValue)
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m_cureventsubscription = 0;
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if (m_cureventsubscription < 50000)
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m_cureventsubscription += t;
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}
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public override bool SubscribedEvents()
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{
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if (m_eventsubscription > 0)
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@ -2563,10 +2562,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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d.Quaternion qtmp;
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d.GeomCopyQuaternion(prim_geom, out qtmp);
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_orientation.W = qtmp.W;
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_orientation.X = qtmp.X;
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_orientation.Y = qtmp.Y;
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_orientation.Z = qtmp.Z;
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_orientation.W = qtmp.W;
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d.Vector3 lpos = d.GeomGetPosition(prim_geom);
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_position.X = lpos.X;
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@ -190,6 +190,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public float ODE_STEPSIZE = 0.020f;
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public float HalfOdeStep = 0.01f;
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public int odetimestepMS = 20; // rounded
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private float metersInSpace = 25.6f;
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private float m_timeDilation = 1.0f;
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@ -490,6 +491,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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HalfOdeStep = ODE_STEPSIZE * 0.5f;
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odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f);
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ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf);
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GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf);
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@ -1003,19 +1005,85 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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else
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{
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if (AvanormOverride)
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{
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if (curContact.depth > 0.3f)
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{
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if (dop1foot && (p1.Position.Z - curContact.pos.Z) > (p1.Size.Z - avCapRadius) * 0.5f)
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p1.IsColliding = true;
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if (dop2foot && (p2.Position.Z - curContact.pos.Z) > (p2.Size.Z - avCapRadius) * 0.5f)
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p2.IsColliding = true;
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if (AvanormOverride && curContact.depth > 0.3f)
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{
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curContact.normal.X = normoverride.X;
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curContact.normal.Y = normoverride.Y;
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curContact.normal.Z = normoverride.Z;
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}
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else
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{
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if (dop1foot)
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{
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float sz = p1.Size.Z;
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Vector3 vtmp = p1.Position;
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float ppos = curContact.pos.Z - vtmp.Z + (sz - avCapRadius) * 0.5f;
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if (ppos > 0f)
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{
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if (!p1.Flying)
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{
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d.AABB aabb;
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d.GeomGetAABB(g2, out aabb);
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float tmp = vtmp.Z - sz * .25f;
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if (aabb.MaxZ < tmp)
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{
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vtmp.X = curContact.pos.X - vtmp.X;
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vtmp.Y = curContact.pos.Y - vtmp.Y;
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vtmp.Z = -0.2f;
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vtmp.Normalize();
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curContact.normal.X = vtmp.X;
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curContact.normal.Y = vtmp.Y;
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curContact.normal.Z = vtmp.Z;
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}
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}
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}
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else
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p1.IsColliding = true;
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}
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if (dop2foot)
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{
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float sz = p2.Size.Z;
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Vector3 vtmp = p2.Position;
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float ppos = curContact.pos.Z - vtmp.Z + (sz - avCapRadius) * 0.5f;
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if (ppos > 0f)
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{
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if (!p2.Flying)
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{
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d.AABB aabb;
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d.GeomGetAABB(g1, out aabb);
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float tmp = vtmp.Z - sz * .25f;
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if (aabb.MaxZ < tmp)
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{
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vtmp.X = curContact.pos.X - vtmp.X;
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vtmp.Y = curContact.pos.Y - vtmp.Y;
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vtmp.Z = -0.2f;
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vtmp.Normalize();
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curContact.normal.X = vtmp.X;
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curContact.normal.Y = vtmp.Y;
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curContact.normal.Z = vtmp.Z;
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}
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}
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}
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else
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p2.IsColliding = true;
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}
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}
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}
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Joint = CreateContacJoint(ref curContact, mu, bounce, cfm, erpscale, dscale);
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d.JointAttach(Joint, b1, b2);
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@ -1827,7 +1895,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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int ttmpstart = Util.EnvironmentTickCount();
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int ttmp;
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int ttmp2;
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while(ChangesQueue.Dequeue(out item))
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{
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@ -1849,11 +1916,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (ttmp > 20)
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break;
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}
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ttmp2 = Util.EnvironmentTickCountSubtract(ttmpstart);
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if (ttmp2 > 50)
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ttmp2 = 0;
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}
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// Move characters
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@ -1899,7 +1961,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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case ActorTypes.Agent:
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OdeCharacter cobj = (OdeCharacter)obj;
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cobj.AddCollisionFrameTime((int)(ODE_STEPSIZE * 1000.0f));
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cobj.AddCollisionFrameTime((int)(odetimestepMS));
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cobj.SendCollisions();
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break;
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@ -1907,7 +1969,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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OdePrim pobj = (OdePrim)obj;
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if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
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{
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pobj.AddCollisionFrameTime((int)(ODE_STEPSIZE * 1000.0f));
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pobj.AddCollisionFrameTime((int)(odetimestepMS));
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pobj.SendCollisions();
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}
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break;
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