Merge branch 'master' into careminster

avinationmerge
Melanie 2012-01-07 18:11:21 +00:00
commit 4bf2e19898
4 changed files with 24 additions and 22 deletions

View File

@ -61,11 +61,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation
public bool m_jumping = false;
public float m_jumpVelocity = 0f;
// private int m_landing = 0;
public bool Falling
{
get { return m_falling; }
}
private bool m_falling = false;
/// <summary>
/// Is the avatar falling?
/// </summary>
public bool Falling { get; private set; }
private float m_fallHeight;
/// <value>
@ -223,7 +224,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
m_animTickFall = 0;
m_animTickJump = 0;
m_jumping = false;
m_falling = true;
Falling = false;
m_jumpVelocity = 0f;
actor.Selected = false;
m_fallHeight = actor.Position.Z; // save latest flying height
@ -239,9 +240,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
else if (move.Z < 0f)
{
if (actor != null && actor.IsColliding)
{
return "LAND";
}
else
return "HOVER_DOWN";
}
@ -260,7 +259,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation
float fallElapsed = (float)(Environment.TickCount - m_animTickFall);
float fallVelocity = (actor != null) ? actor.Velocity.Z : 0.0f;
if (!m_jumping && (fallVelocity < -3.0f) ) m_falling = true;
if (!m_jumping && (fallVelocity < -3.0f))
Falling = true;
if (m_animTickFall == 0 || (fallVelocity >= 0.0f))
{
@ -290,7 +290,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
// Start jumping, prejump
m_animTickFall = 0;
m_jumping = true;
m_falling = false;
Falling = false;
actor.Selected = true; // borrowed for jumping flag
m_animTickJump = Environment.TickCount;
m_jumpVelocity = 0.35f;
@ -303,7 +303,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
{
// end jumping
m_jumping = false;
m_falling = false;
Falling = false;
actor.Selected = false; // borrowed for jumping flag
m_jumpVelocity = 0f;
m_animTickFall = Environment.TickCount;
@ -330,7 +330,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
if (CurrentMovementAnimation == "FALLDOWN")
{
m_falling = false;
Falling = false;
m_animTickFall = Environment.TickCount;
// TODO: SOFT_LAND support
float fallHeight = m_fallHeight - actor.Position.Z;
@ -364,7 +364,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
if (move.X != 0f || move.Y != 0f)
{
m_fallHeight = actor.Position.Z; // save latest flying height
m_falling = false;
Falling = false;
// Walking / crouchwalking / running
if (move.Z < 0f)
return "CROUCHWALK";
@ -375,7 +375,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
}
else if (!m_jumping)
{
m_falling = false;
Falling = false;
// Not walking
if (move.Z < 0)
return "CROUCH";
@ -388,7 +388,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
}
#endregion Ground Movement
m_falling = false;
Falling = false;
return CurrentMovementAnimation;
}

View File

@ -1282,8 +1282,8 @@ namespace OpenSim.Region.Framework.Scenes
public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
{
// m_log.DebugFormat(
// "[SCENE PRESENCE]: In {0} received agent update from {1}",
// Scene.RegionInfo.RegionName, remoteClient.Name);
// "[SCENE PRESENCE]: In {0} received agent update from {1}, flags {2}",
// Scene.RegionInfo.RegionName, remoteClient.Name, agentData.ControlFlags);
if (IsChildAgent)
{
@ -2323,6 +2323,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="vec">The vector in which to move. This is relative to the rotation argument</param>
public void AddNewMovement(Vector3 vec)
{
// m_log.DebugFormat("[SCENE PRESENCE]: Adding new movement {0} for {1}", vec, Name);
Vector3 direc = vec * Rotation;
direc.Normalize();

View File

@ -2094,7 +2094,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard)
{
CheckThreatLevel(ThreatLevel.High, "osNpcCreated");
CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
return NpcCreate(firstname, lastname, position, notecard, false);
}

View File

@ -66,7 +66,7 @@ namespace OpenSim.Services.Connectors
m_ServerURI = m_ServerURI.TrimEnd('/') + "/helo/";
}
}
catch (UriFormatException e)
catch (UriFormatException)
{
m_log.WarnFormat("[HELO SERVICE]: Malformed URL {0}", serverURI);
}