Complete removal of the now unused state queue

0.7.4-extended
Melanie 2013-01-16 16:45:18 +00:00 committed by Justin Clark-Casey (justincc)
parent a473482413
commit 4c1b1d89eb
3 changed files with 4 additions and 19 deletions

View File

@ -47,9 +47,6 @@ namespace OpenSim.Framework
Texture = 5,
/// <summary>Non-texture assets</summary>
Asset = 6,
/// <summary>Avatar and primitive data</summary>
/// <remarks>This is a sub-category of Task</remarks>
State = 7,
}
[Flags]
@ -61,6 +58,5 @@ namespace OpenSim.Framework
Task = 1 << 3,
Texture = 1 << 4,
Asset = 1 << 5,
State = 1 << 6,
}
}

View File

@ -1587,7 +1587,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (localIDs.Count == 1 && m_scene.GetScenePresence(localIDs[0]) != null)
{
OutPacket(kill, ThrottleOutPacketType.State);
OutPacket(kill, ThrottleOutPacketType.Task);
}
else
{

View File

@ -278,7 +278,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public string GetStats()
{
return string.Format(
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7} {12,7}",
"{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}",
Util.EnvironmentTickCountSubtract(TickLastPacketReceived),
PacketsReceived,
PacketsSent,
@ -290,8 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_packetOutboxes[(int)ThrottleOutPacketType.Cloud].Count,
m_packetOutboxes[(int)ThrottleOutPacketType.Task].Count,
m_packetOutboxes[(int)ThrottleOutPacketType.Texture].Count,
m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count,
m_packetOutboxes[(int)ThrottleOutPacketType.State].Count);
m_packetOutboxes[(int)ThrottleOutPacketType.Asset].Count);
}
public void SendPacketStats()
@ -337,8 +336,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
// State is a subcategory of task that we allocate a percentage to
int state = 0;
// Make sure none of the throttles are set below our packet MTU,
// otherwise a throttle could become permanently clogged
@ -375,9 +372,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Task];
bucket.RequestedDripRate = task;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.State];
bucket.RequestedDripRate = state;
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
bucket.RequestedDripRate = texture;
@ -678,9 +672,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Texture = 5,
/// <summary>Non-texture assets</summary>
Asset = 6,
/// <summary>Avatar and primitive data</summary>
/// <remarks>This is a sub-category of Task</remarks>
State = 7,
*/
switch (category)
@ -697,8 +688,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return ThrottleOutPacketTypeFlags.Texture;
case ThrottleOutPacketType.Asset:
return ThrottleOutPacketTypeFlags.Asset;
case ThrottleOutPacketType.State:
return ThrottleOutPacketTypeFlags.State;
default:
return 0;
}