Use faster any contact point collision detection for Volumedetect, plus

some clean up
avinationmerge
UbitUmarov 2012-07-12 20:05:00 +01:00
parent 906ac4adc4
commit 4c2523b1c2
3 changed files with 41 additions and 98 deletions

View File

@ -134,7 +134,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// private bool m_collidesLand = true; // private bool m_collidesLand = true;
private bool m_collidesWater; private bool m_collidesWater;
public bool m_returnCollisions; // public bool m_returnCollisions;
private bool m_NoColide; // for now only for internal use for bad meshs private bool m_NoColide; // for now only for internal use for bad meshs
@ -164,8 +164,8 @@ namespace OpenSim.Region.Physics.OdePlugin
private List<OdePrim> childrenPrim = new List<OdePrim>(); private List<OdePrim> childrenPrim = new List<OdePrim>();
private bool m_throttleUpdates; // private bool m_throttleUpdates;
private int throttleCounter; // private int throttleCounter;
public float m_collisionscore; public float m_collisionscore;
int m_colliderfilter = 0; int m_colliderfilter = 0;
@ -363,12 +363,14 @@ namespace OpenSim.Region.Physics.OdePlugin
set { return; } set { return; }
} }
public override bool ThrottleUpdates
public override bool ThrottleUpdates {get;set;}
/*
{ {
get { return m_throttleUpdates; } get { return m_throttleUpdates; }
set { m_throttleUpdates = value; } set { m_throttleUpdates = value; }
} }
*/
public override bool Stopped public override bool Stopped
{ {
get { return _zeroFlag; } get { return _zeroFlag; }
@ -951,6 +953,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{ {
if (CollisionEventsThisFrame == null) if (CollisionEventsThisFrame == null)
CollisionEventsThisFrame = new CollisionEventUpdate(); CollisionEventsThisFrame = new CollisionEventUpdate();
// if(CollisionEventsThisFrame.Count < 32)
CollisionEventsThisFrame.AddCollider(CollidedWith, contact); CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
} }
@ -977,6 +980,10 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
else else
{ {
if (ncolisions > 10)
{
}
SentEmptyCollisionsEvent = false; SentEmptyCollisionsEvent = false;
CollisionEventsThisFrame.Clear(); CollisionEventsThisFrame.Clear();
} }
@ -1747,7 +1754,6 @@ namespace OpenSim.Region.Physics.OdePlugin
{ {
collide_geom = prim_geom; collide_geom = prim_geom;
m_targetSpace = _parent_scene.ActiveSpace; m_targetSpace = _parent_scene.ActiveSpace;
d.SpaceAdd(m_targetSpace, prim_geom);
} }
else else
{ {
@ -1755,7 +1761,6 @@ namespace OpenSim.Region.Physics.OdePlugin
d.HashSpaceSetLevels(m_targetSpace, -2, 8); d.HashSpaceSetLevels(m_targetSpace, -2, 8);
d.SpaceSetSublevel(m_targetSpace, 3); d.SpaceSetSublevel(m_targetSpace, 3);
d.SpaceSetCleanup(m_targetSpace, false); d.SpaceSetCleanup(m_targetSpace, false);
d.SpaceAdd(m_targetSpace, prim_geom);
d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space | d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space |
CollisionCategories.Geom | CollisionCategories.Geom |
@ -1766,12 +1771,21 @@ namespace OpenSim.Region.Physics.OdePlugin
collide_geom = m_targetSpace; collide_geom = m_targetSpace;
} }
d.SpaceAdd(m_targetSpace, prim_geom);
if (m_delaySelect) if (m_delaySelect)
{ {
m_isSelected = true; m_isSelected = true;
m_delaySelect = false; m_delaySelect = false;
} }
m_collisionscore = 0;
UpdateCollisionCatFlags();
ApplyCollisionCatFlags();
_parent_scene.addActivePrim(this);
lock (childrenPrim) lock (childrenPrim)
{ {
foreach (OdePrim prm in childrenPrim) foreach (OdePrim prm in childrenPrim)
@ -1809,10 +1823,6 @@ namespace OpenSim.Region.Physics.OdePlugin
createAMotor(m_angularlock); createAMotor(m_angularlock);
} }
m_collisionscore = 0;
UpdateCollisionCatFlags();
ApplyCollisionCatFlags();
if (m_isSelected || m_disabled) if (m_isSelected || m_disabled)
{ {
@ -1824,7 +1834,6 @@ namespace OpenSim.Region.Physics.OdePlugin
d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
} }
_parent_scene.addActivePrim(this);
_parent_scene.addActiveGroups(this); _parent_scene.addActiveGroups(this);
} }
@ -3441,92 +3450,14 @@ namespace OpenSim.Region.Physics.OdePlugin
if (++bodydisablecontrol < 20) if (++bodydisablecontrol < 20)
return; return;
bodydisablecontrol = 0;
d.BodyEnable(Body); d.BodyEnable(Body);
} }
bodydisablecontrol = 0;
d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator
/* moved down to UpdateMove... where it belongs again
// check outside region
if (lpos.Z < -100 || lpos.Z > 100000f)
{
m_outbounds = true;
lpos.Z = Util.Clip(lpos.Z, -100f, 100000f);
_acceleration.X = 0;
_acceleration.Y = 0;
_acceleration.Z = 0;
_velocity.X = 0;
_velocity.Y = 0;
_velocity.Z = 0;
m_rotationalVelocity.X = 0;
m_rotationalVelocity.Y = 0;
m_rotationalVelocity.Z = 0;
d.BodySetLinearVel(Body, 0, 0, 0); // stop it
d.BodySetAngularVel(Body, 0, 0, 0); // stop it
d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere
m_lastposition = _position;
m_lastorientation = _orientation;
base.RequestPhysicsterseUpdate();
throttleCounter = 0;
_zeroFlag = true;
disableBodySoft(); // disable it and colisions
base.RaiseOutOfBounds(_position);
return;
}
if (lpos.X < 0f)
{
_position.X = Util.Clip(lpos.X, -2f, -0.1f);
m_outbounds = true;
}
else if (lpos.X > _parent_scene.WorldExtents.X)
{
_position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f);
m_outbounds = true;
}
if (lpos.Y < 0f)
{
_position.Y = Util.Clip(lpos.Y, -2f, -0.1f);
m_outbounds = true;
}
else if (lpos.Y > _parent_scene.WorldExtents.Y)
{
_position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f);
m_outbounds = true;
}
if (m_outbounds)
{
m_lastposition = _position;
m_lastorientation = _orientation;
d.Vector3 dtmp = d.BodyGetAngularVel(Body);
m_rotationalVelocity.X = dtmp.X;
m_rotationalVelocity.Y = dtmp.Y;
m_rotationalVelocity.Z = dtmp.Z;
dtmp = d.BodyGetLinearVel(Body);
_velocity.X = dtmp.X;
_velocity.Y = dtmp.Y;
_velocity.Z = dtmp.Z;
d.BodySetLinearVel(Body, 0, 0, 0); // stop it
d.BodySetAngularVel(Body, 0, 0, 0);
d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
disableBodySoft(); // stop collisions
base.RequestPhysicsterseUpdate();
return;
}
*/
if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
{ {
// 'VEHICLES' are dealt with in ODEDynamics.cs // 'VEHICLES' are dealt with in ODEDynamics.cs
@ -3721,7 +3652,7 @@ namespace OpenSim.Region.Physics.OdePlugin
base.RequestPhysicsterseUpdate(); base.RequestPhysicsterseUpdate();
throttleCounter = 0; // throttleCounter = 0;
_zeroFlag = true; _zeroFlag = true;
disableBodySoft(); // disable it and colisions disableBodySoft(); // disable it and colisions

View File

@ -61,6 +61,8 @@ namespace OdeAPI
public static int NTotalBodies = 0; public static int NTotalBodies = 0;
public static int NTotalGeoms = 0; public static int NTotalGeoms = 0;
public const uint CONTACTS_UNIMPORTANT = 0x80000000;
#region Flags and Enumerations #region Flags and Enumerations
[Flags] [Flags]

View File

@ -713,7 +713,17 @@ namespace OpenSim.Region.Physics.OdePlugin
if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
return; return;
if(d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc ||
d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc)
{
int cflags;
unchecked
{
cflags = (int)(1 | d.CONTACTS_UNIMPORTANT);
}
count = d.CollidePtr(g1, g2, cflags, ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
}
else
count = d.CollidePtr(g1, g2, (contactsPerCollision & 0xffff), ContactgeomsArray, d.ContactGeom.unmanagedSizeOf); count = d.CollidePtr(g1, g2, (contactsPerCollision & 0xffff), ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
} }
catch (SEHException) catch (SEHException)