Merge branch 'master' of /home/opensim/var/repo/opensim
commit
4c28972294
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@ -79,6 +79,16 @@ namespace OpenSim.Framework.Console
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return sb.ToString();
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}
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public void AddColumn(string name, int width)
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{
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Columns.Add(new ConsoleDisplayTableColumn(name, width));
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}
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public void AddRow(params string[] cells)
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{
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Rows.Add(new ConsoleDisplayTableRow(cells));
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}
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public void AddToStringBuilder(StringBuilder sb)
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{
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string formatString = GetFormatString();
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@ -135,5 +145,10 @@ namespace OpenSim.Framework.Console
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{
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Cells = cells;
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}
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public ConsoleDisplayTableRow(params string[] cells) : this()
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{
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Cells = new List<string>(cells);
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}
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}
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}
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@ -3808,6 +3808,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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&& part.ParentGroup.HasPrivateAttachmentPoint
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&& part.ParentGroup.AttachedAvatar != AgentId)
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continue;
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// If the part has since been deleted, then drop the update. In the case of attachments,
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// this is to avoid spurious updates to other viewers since post-processing of attachments
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// has to change the IsAttachment flag for various reasons (which will end up in a pass
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// of the test above).
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//
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// Actual deletions (kills) happen in another method.
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if (part.ParentGroup.IsDeleted)
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continue;
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}
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objectUpdateBlocks.Value.Add(updateBlock);
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@ -3815,7 +3824,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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else if (!canUseImproved)
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{
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compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
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SceneObjectPart part = (SceneObjectPart)update.Entity;
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ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
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= CreateCompressedUpdateBlock(part, updateFlags);
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// If the part has since been deleted, then drop the update. In the case of attachments,
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// this is to avoid spurious updates to other viewers since post-processing of attachments
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// has to change the IsAttachment flag for various reasons (which will end up in a pass
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// of the test above).
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//
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// Actual deletions (kills) happen in another method.
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if (part.ParentGroup.IsDeleted)
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continue;
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compressedUpdateBlocks.Value.Add(compressedBlock);
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compressedUpdates.Value.Add(update);
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}
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else
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@ -3842,6 +3864,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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&& part.ParentGroup.HasPrivateAttachmentPoint
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&& part.ParentGroup.AttachedAvatar != AgentId)
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continue;
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// If the part has since been deleted, then drop the update. In the case of attachments,
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// this is to avoid spurious updates to other viewers since post-processing of attachments
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// has to change the IsAttachment flag for various reasons (which will end up in a pass
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// of the test above).
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//
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// Actual deletions (kills) happen in another method.
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if (part.ParentGroup.IsDeleted)
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continue;
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}
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terseUpdateBlocks.Value.Add(terseUpdateBlock);
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@ -152,31 +152,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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}
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public void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted)
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public void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted)
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{
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// m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
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if (!Enabled)
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return;
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foreach (SceneObjectGroup grp in sp.GetAttachments())
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// m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
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lock (sp.AttachmentsSyncLock)
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{
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grp.IsAttachment = false;
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grp.AbsolutePosition = grp.RootPart.AttachedPos;
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UpdateKnownItem(sp, grp, saveAllScripted);
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grp.IsAttachment = true;
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foreach (SceneObjectGroup grp in sp.GetAttachments())
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{
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grp.Scene.DeleteSceneObject(grp, false);
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if (saveChanged || saveAllScripted)
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{
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grp.IsAttachment = false;
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grp.AbsolutePosition = grp.RootPart.AttachedPos;
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UpdateKnownItem(sp, grp, saveAllScripted);
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}
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}
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sp.ClearAttachments();
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}
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}
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public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent)
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{
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}",
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// m_scene.RegionInfo.RegionName, sp.Name, silent);
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if (!Enabled)
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return;
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}",
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// m_scene.RegionInfo.RegionName, sp.Name, silent);
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foreach (SceneObjectGroup sop in sp.GetAttachments())
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{
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sop.Scene.DeleteSceneObject(sop, silent);
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|
@ -628,6 +637,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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{
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m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
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sp.RemoveAttachment(group);
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m_scene.DeleteSceneObject(group, false);
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// Prepare sog for storage
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group.AttachedAvatar = UUID.Zero;
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@ -636,7 +646,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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group.AbsolutePosition = group.RootPart.AttachedPos;
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UpdateKnownItem(sp, group, true);
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m_scene.DeleteSceneObject(group, false);
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return;
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}
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@ -128,7 +128,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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/// <param name="visualParam"></param>
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public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams)
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{
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// m_log.InfoFormat("[AVFACTORY]: start SetAppearance for {0}", client.AgentId);
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// m_log.DebugFormat(
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// "[AVFACTORY]: start SetAppearance for {0}, te {1}, visualParams {2}",
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// sp.Name, textureEntry, visualParams);
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// TODO: This is probably not necessary any longer, just assume the
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// textureEntry set implies that the appearance transaction is complete
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|
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@ -43,10 +43,15 @@ namespace OpenSim.Region.Framework.Interfaces
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void RezAttachments(IScenePresence sp);
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/// <summary>
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/// Save the attachments that have change on this presence.
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/// Derez the attachements for a scene presence that is closing.
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/// </summary>
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/// <param name="sp"></param>
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void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted);
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/// <remarks>
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/// Attachment changes are saved.
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/// </remarks>
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/// <param name="sp">The presence closing</param>
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/// <param name="saveChanged">Save changed attachments.</param>
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/// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para>
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void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted);
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/// <summary>
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/// Delete all the presence's attachments from the scene
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|
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@ -500,6 +500,7 @@ namespace OpenSim.Region.Framework.Scenes
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public IAttachmentsModule AttachmentsModule { get; set; }
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public IEntityTransferModule EntityTransferModule { get; private set; }
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public IAgentAssetTransactions AgentTransactionsModule { get; private set; }
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public IUserManagement UserManagementModule { get; private set; }
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public IAvatarFactoryModule AvatarFactory
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{
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@ -1243,6 +1244,7 @@ namespace OpenSim.Region.Framework.Scenes
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EntityTransferModule = RequestModuleInterface<IEntityTransferModule>();
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m_groupsModule = RequestModuleInterface<IGroupsModule>();
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AgentTransactionsModule = RequestModuleInterface<IAgentAssetTransactions>();
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UserManagementModule = RequestModuleInterface<IUserManagement>();
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}
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#endregion
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@ -2021,9 +2023,8 @@ namespace OpenSim.Region.Framework.Scenes
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sceneObject.SetGroup(groupID, null);
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}
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IUserManagement uman = RequestModuleInterface<IUserManagement>();
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if (uman != null)
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sceneObject.RootPart.CreatorIdentification = uman.GetUserUUI(ownerID);
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if (UserManagementModule != null)
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sceneObject.RootPart.CreatorIdentification = UserManagementModule.GetUserUUI(ownerID);
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sceneObject.ScheduleGroupForFullUpdate();
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@ -2711,14 +2712,13 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="aCircuit"></param>
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private void CacheUserName(ScenePresence sp, AgentCircuitData aCircuit)
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{
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IUserManagement uMan = RequestModuleInterface<IUserManagement>();
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if (uMan != null)
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if (UserManagementModule != null)
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{
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string first = aCircuit.firstname, last = aCircuit.lastname;
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if (sp.PresenceType == PresenceType.Npc)
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{
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uMan.AddUser(aCircuit.AgentID, first, last);
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UserManagementModule.AddUser(aCircuit.AgentID, first, last);
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}
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else
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{
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|
@ -2737,7 +2737,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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uMan.AddUser(aCircuit.AgentID, first, last, homeURL);
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UserManagementModule.AddUser(aCircuit.AgentID, first, last, homeURL);
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}
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}
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}
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@ -3292,17 +3292,19 @@ namespace OpenSim.Region.Framework.Scenes
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if (!isChildAgent)
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{
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if (AttachmentsModule != null && avatar.PresenceType != PresenceType.Npc)
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if (AttachmentsModule != null)
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{
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IUserManagement uMan = RequestModuleInterface<IUserManagement>();
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// Don't save attachments for HG visitors, it
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// messes up their inventory. When a HG visitor logs
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// out on a foreign grid, their attachments will be
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// reloaded in the state they were in when they left
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// the home grid. This is best anyway as the visited
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// grid may use an incompatible script engine.
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if (uMan == null || uMan.IsLocalGridUser(avatar.UUID))
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AttachmentsModule.SaveChangedAttachments(avatar, false);
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bool saveChanged
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= avatar.PresenceType != PresenceType.Npc
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&& (UserManagementModule == null || UserManagementModule.IsLocalGridUser(avatar.UUID));
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AttachmentsModule.DeRezAttachments(avatar, saveChanged, false);
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}
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ForEachClient(
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|
|
|
@ -3416,9 +3416,6 @@ namespace OpenSim.Region.Framework.Scenes
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public void Close()
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{
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if (!IsChildAgent && m_scene.AttachmentsModule != null)
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m_scene.AttachmentsModule.DeleteAttachmentsFromScene(this, false);
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// Clear known regions
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KnownRegions = new Dictionary<ulong, string>();
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|
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|
|
|
@ -187,8 +187,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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|||
|
||||
TestScene scene = new SceneHelpers().SetupScene();
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SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
|
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|
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Assert.That(part.ParentGroup.IsDeleted, Is.False);
|
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|
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scene.DeleteSceneObject(part.ParentGroup, false);
|
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|
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Assert.That(part.ParentGroup.IsDeleted, Is.True);
|
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|
||||
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
|
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Assert.That(retrievedPart, Is.Null);
|
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}
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|
@ -219,8 +224,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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|||
|
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Assert.That(retrievedPart, Is.Not.Null);
|
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|
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Assert.That(part.ParentGroup.IsDeleted, Is.False);
|
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|
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sogd.InventoryDeQueueAndDelete();
|
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|
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Assert.That(part.ParentGroup.IsDeleted, Is.True);
|
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|
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SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
|
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Assert.That(retrievedPart2, Is.Null);
|
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}
|
||||
|
|
|
@ -85,19 +85,38 @@ namespace OpenSim.Services.GridService
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if (MainConsole.Instance != null)
|
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{
|
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MainConsole.Instance.Commands.AddCommand("Regions", true,
|
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"deregister region",
|
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"deregister region <Region UUID>",
|
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"deregister region id",
|
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"deregister region id <Region UUID>",
|
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"Deregister a region manually.",
|
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String.Empty,
|
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HandleDeregisterRegion);
|
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|
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// A messy way of stopping this command being added if we are in standalone (since the simulator
|
||||
// has an identically named command
|
||||
//
|
||||
// XXX: We're relying on the OpenSimulator version being registered first, which is not well defined.
|
||||
if (MainConsole.Instance.Commands.Resolve(new string[] { "show", "regions" }).Length == 0)
|
||||
MainConsole.Instance.Commands.AddCommand("Regions", true,
|
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"show regions",
|
||||
"show all regions",
|
||||
"Show details on all regions",
|
||||
String.Empty,
|
||||
HandleShowRegions);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("Regions", true,
|
||||
"show region",
|
||||
"show region <Region name>",
|
||||
"show region name",
|
||||
"show region name <Region name>",
|
||||
"Show details on a region",
|
||||
String.Empty,
|
||||
HandleShowRegion);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("Regions", true,
|
||||
"show region at",
|
||||
"show region at <x-coord> <y-coord>",
|
||||
"Show details on a region at the given co-ordinate.",
|
||||
"For example, show region at 1000 1000",
|
||||
HandleShowRegionAt);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("Regions", true,
|
||||
"set region flags",
|
||||
"set region flags <Region name> <flags>",
|
||||
|
@ -504,13 +523,13 @@ namespace OpenSim.Services.GridService
|
|||
|
||||
private void HandleDeregisterRegion(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 3)
|
||||
if (cmd.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: degregister region <Region UUID>");
|
||||
MainConsole.Instance.Output("Syntax: degregister region id <Region UUID>");
|
||||
return;
|
||||
}
|
||||
|
||||
string rawRegionUuid = cmd[2];
|
||||
string rawRegionUuid = cmd[3];
|
||||
UUID regionUuid;
|
||||
|
||||
if (!UUID.TryParse(rawRegionUuid, out regionUuid))
|
||||
|
@ -540,36 +559,107 @@ namespace OpenSim.Services.GridService
|
|||
return;
|
||||
}
|
||||
|
||||
private void HandleShowRegions(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 2)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: show regions");
|
||||
return;
|
||||
}
|
||||
|
||||
List<RegionData> regions = m_Database.Get(int.MinValue, int.MinValue, int.MaxValue, int.MaxValue, UUID.Zero);
|
||||
|
||||
OutputRegionsToConsoleSummary(regions);
|
||||
}
|
||||
|
||||
|
||||
private void HandleShowRegion(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 3)
|
||||
if (cmd.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: show region <region name>");
|
||||
MainConsole.Instance.Output("Syntax: show region name <region name>");
|
||||
return;
|
||||
}
|
||||
List<RegionData> regions = m_Database.Get(cmd[2], UUID.Zero);
|
||||
|
||||
string regionName = cmd[3];
|
||||
|
||||
List<RegionData> regions = m_Database.Get(regionName, UUID.Zero);
|
||||
if (regions == null || regions.Count < 1)
|
||||
{
|
||||
MainConsole.Instance.Output("Region not found");
|
||||
MainConsole.Instance.Output("No region with name {0} found", regionName);
|
||||
return;
|
||||
}
|
||||
|
||||
OutputRegionsToConsole(regions);
|
||||
}
|
||||
|
||||
private void HandleShowRegionAt(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 5)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: show region at <x-coord> <y-coord>");
|
||||
return;
|
||||
}
|
||||
|
||||
int x, y;
|
||||
if (!int.TryParse(cmd[3], out x))
|
||||
{
|
||||
MainConsole.Instance.Output("x-coord must be an integer");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!int.TryParse(cmd[4], out y))
|
||||
{
|
||||
MainConsole.Instance.Output("y-coord must be an integer");
|
||||
return;
|
||||
}
|
||||
|
||||
RegionData region = m_Database.Get(x * (int)Constants.RegionSize, y * (int)Constants.RegionSize, UUID.Zero);
|
||||
if (region == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("No region found at {0},{1}", x, y);
|
||||
return;
|
||||
}
|
||||
|
||||
OutputRegionToConsole(region);
|
||||
}
|
||||
|
||||
private void OutputRegionToConsole(RegionData r)
|
||||
{
|
||||
OpenSim.Data.RegionFlags flags = (OpenSim.Data.RegionFlags)Convert.ToInt32(r.Data["flags"]);
|
||||
|
||||
ConsoleDisplayList dispList = new ConsoleDisplayList();
|
||||
dispList.AddRow("Region Name", r.RegionName);
|
||||
dispList.AddRow("Region ID", r.RegionID);
|
||||
dispList.AddRow("Location", string.Format("{0},{1}", r.coordX, r.coordY));
|
||||
dispList.AddRow("URI", r.Data["serverURI"]);
|
||||
dispList.AddRow("Owner ID", r.Data["owner_uuid"]);
|
||||
dispList.AddRow("Flags", flags);
|
||||
|
||||
MainConsole.Instance.Output(dispList.ToString());
|
||||
}
|
||||
|
||||
private void OutputRegionsToConsole(List<RegionData> regions)
|
||||
{
|
||||
foreach (RegionData r in regions)
|
||||
OutputRegionToConsole(r);
|
||||
}
|
||||
|
||||
private void OutputRegionsToConsoleSummary(List<RegionData> regions)
|
||||
{
|
||||
ConsoleDisplayTable dispTable = new ConsoleDisplayTable();
|
||||
dispTable.AddColumn("Name", 16);
|
||||
dispTable.AddColumn("ID", 36);
|
||||
dispTable.AddColumn("Owner ID", 36);
|
||||
dispTable.AddColumn("Flags", 60);
|
||||
|
||||
foreach (RegionData r in regions)
|
||||
{
|
||||
OpenSim.Data.RegionFlags flags = (OpenSim.Data.RegionFlags)Convert.ToInt32(r.Data["flags"]);
|
||||
|
||||
ConsoleDisplayList dispList = new ConsoleDisplayList();
|
||||
dispList.AddRow("Region Name", r.RegionName);
|
||||
dispList.AddRow("Region ID", r.RegionID);
|
||||
dispList.AddRow("Location", string.Format("{0},{1}", r.coordX, r.coordY));
|
||||
dispList.AddRow("URI", r.Data["serverURI"]);
|
||||
dispList.AddRow("Owner ID", r.Data["owner_uuid"]);
|
||||
dispList.AddRow("Flags", flags);
|
||||
|
||||
MainConsole.Instance.Output(dispList.ToString());
|
||||
dispTable.AddRow(r.RegionName, r.RegionID.ToString(), r.Data["owner_uuid"].ToString(), flags.ToString());
|
||||
}
|
||||
|
||||
return;
|
||||
MainConsole.Instance.Output(dispTable.ToString());
|
||||
}
|
||||
|
||||
private int ParseFlags(int prev, string flags)
|
||||
|
|
Loading…
Reference in New Issue