diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs
index db8c53ef95..a895c40cc1 100644
--- a/OpenSim/Framework/RegionSettings.cs
+++ b/OpenSim/Framework/RegionSettings.cs
@@ -482,21 +482,14 @@ namespace OpenSim.Framework
set { m_LoadedCreationID = value; }
}
- // Connected Telehub object
- private UUID m_TelehubObject = UUID.Zero;
- public UUID TelehubObject
- {
- get
- {
- return m_TelehubObject;
- }
- set
- {
- m_TelehubObject = value;
- }
- }
+ ///
+ /// Connected Telehub object
+ ///
+ public UUID TelehubObject { get; set; }
- // Our Connected Telehub's SpawnPoints
+ ///
+ /// Our connected Telehub's SpawnPoints
+ ///
public List l_SpawnPoints = new List();
// Add a SpawnPoint
diff --git a/OpenSim/Framework/SLUtil.cs b/OpenSim/Framework/SLUtil.cs
index cb73e8f762..92491050b3 100644
--- a/OpenSim/Framework/SLUtil.cs
+++ b/OpenSim/Framework/SLUtil.cs
@@ -39,8 +39,32 @@ namespace OpenSim.Framework
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+ ///
+ /// Asset types used only in OpenSim.
+ /// To avoid clashing with the code numbers used in Second Life, use only negative numbers here.
+ ///
+ public enum OpenSimAssetType : sbyte
+ {
+ Material = -2
+ }
+
+
#region SL / file extension / content-type conversions
+ ///
+ /// Returns the Enum entry corresponding to the given code, regardless of whether it belongs
+ /// to the AssetType or OpenSimAssetType enums.
+ ///
+ public static object AssetTypeFromCode(sbyte assetType)
+ {
+ if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType))
+ return (OpenMetaverse.AssetType)assetType;
+ else if (Enum.IsDefined(typeof(OpenSimAssetType), assetType))
+ return (OpenSimAssetType)assetType;
+ else
+ return OpenMetaverse.AssetType.Unknown;
+ }
+
private class TypeMapping
{
private sbyte assetType;
@@ -56,12 +80,7 @@ namespace OpenSim.Framework
public object AssetType
{
- get {
- if (Enum.IsDefined(typeof(OpenMetaverse.AssetType), assetType))
- return (OpenMetaverse.AssetType)assetType;
- else
- return OpenMetaverse.AssetType.Unknown;
- }
+ get { return AssetTypeFromCode(assetType); }
}
public InventoryType InventoryType
@@ -102,6 +121,11 @@ namespace OpenSim.Framework
: this((sbyte)assetType, inventoryType, contentType, null, extension)
{
}
+
+ public TypeMapping(OpenSimAssetType assetType, InventoryType inventoryType, string contentType, string extension)
+ : this((sbyte)assetType, inventoryType, contentType, null, extension)
+ {
+ }
}
///
@@ -142,7 +166,9 @@ namespace OpenSim.Framework
new TypeMapping(AssetType.CurrentOutfitFolder, InventoryType.Unknown, "application/vnd.ll.currentoutfitfolder", "currentoutfitfolder"),
new TypeMapping(AssetType.OutfitFolder, InventoryType.Unknown, "application/vnd.ll.outfitfolder", "outfitfolder"),
new TypeMapping(AssetType.MyOutfitsFolder, InventoryType.Unknown, "application/vnd.ll.myoutfitsfolder", "myoutfitsfolder"),
- new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm")
+ new TypeMapping(AssetType.Mesh, InventoryType.Mesh, "application/vnd.ll.mesh", "llm"),
+
+ new TypeMapping(OpenSimAssetType.Material, InventoryType.Unknown, "application/llsd+xml", "material")
};
private static Dictionary asset2Content;
diff --git a/OpenSim/Framework/Serialization/ArchiveConstants.cs b/OpenSim/Framework/Serialization/ArchiveConstants.cs
index 0c12787882..73ebfae234 100644
--- a/OpenSim/Framework/Serialization/ArchiveConstants.cs
+++ b/OpenSim/Framework/Serialization/ArchiveConstants.cs
@@ -29,6 +29,7 @@ using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse;
+using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
namespace OpenSim.Framework.Serialization
{
@@ -128,6 +129,7 @@ namespace OpenSim.Framework.Serialization
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"; // Not sure if we'll ever see this
+ ASSET_TYPE_TO_EXTENSION[(sbyte)OpenSimAssetType.Material] = ASSET_EXTENSION_SEPARATOR + "material.xml"; // Not sure if we'll ever see this
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bodypart.txt"] = (sbyte)AssetType.Bodypart;
@@ -152,6 +154,7 @@ namespace OpenSim.Framework.Serialization
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder;
+ EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "material.xml"] = (sbyte)OpenSimAssetType.Material;
}
public static string CreateOarLandDataPath(LandData ld)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 202cc625a2..51433cbbc3 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -162,6 +162,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
private int m_maxRTO = 60000;
+ ///
+ /// This is the percentage of the udp texture queue to add to the task queue since
+ /// textures are now generally handled through http.
+ ///
+ private double m_cannibalrate = 0.0;
+
private ClientInfo m_info = new ClientInfo();
///
@@ -201,6 +207,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Create an array of token buckets for this clients different throttle categories
m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
+ m_cannibalrate = rates.CannibalizeTextureRate;
+
for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
{
ThrottleOutPacketType type = (ThrottleOutPacketType)i;
@@ -349,6 +357,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
texture = Math.Max(texture, LLUDPServer.MTU);
asset = Math.Max(asset, LLUDPServer.MTU);
+ // Since most textures are now delivered through http, make it possible
+ // to cannibalize some of the bw from the texture throttle to use for
+ // the task queue (e.g. object updates)
+ task = task + (int)(m_cannibalrate * texture);
+ texture = (int)((1 - m_cannibalrate) * texture);
+
//int total = resend + land + wind + cloud + task + texture + asset;
//m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}",
// AgentID, resend, land, wind, cloud, task, texture, asset, total);
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
index c9aac0ba09..e5bae6ee6c 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
@@ -59,6 +59,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Flag used to enable adaptive throttles
public bool AdaptiveThrottlesEnabled;
+ /// Amount of the texture throttle to steal for the task throttle
+ public double CannibalizeTextureRate;
+
///
/// Default constructor
///
@@ -80,6 +83,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Total = throttleConfig.GetInt("client_throttle_max_bps", 0);
AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
+
+ CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f);
+ CannibalizeTextureRate = Util.Clamp(CannibalizeTextureRate,0.0, 0.9);
}
catch (Exception) { }
}
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 6a5f8f397e..b270de9c89 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -771,7 +771,7 @@ namespace OpenSim.Region.CoreModules.Asset
UuidGatherer gatherer = new UuidGatherer(m_AssetService);
HashSet uniqueUuids = new HashSet();
- Dictionary assets = new Dictionary();
+ Dictionary assets = new Dictionary();
foreach (Scene s in m_Scenes)
{
@@ -794,7 +794,7 @@ namespace OpenSim.Region.CoreModules.Asset
else if (storeUncached)
{
AssetBase cachedAsset = m_AssetService.Get(assetID.ToString());
- if (cachedAsset == null && assets[assetID] != AssetType.Unknown)
+ if (cachedAsset == null && assets[assetID] != (sbyte)AssetType.Unknown)
m_log.DebugFormat(
"[FLOTSAM ASSET CACHE]: Could not find asset {0}, type {1} referenced by object {2} at {3} in scene {4} when pre-caching all scene assets",
assetID, assets[assetID], e.Name, e.AbsolutePosition, s.Name);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 4ec8ae7aa7..429271916f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// Used to collect the uuids of the assets that we need to save into the archive
///
- protected Dictionary m_assetUuids = new Dictionary();
+ protected Dictionary m_assetUuids = new Dictionary();
///
/// Used to collect the uuids of the users that we need to save into the archive
@@ -187,7 +187,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// Don't chase down link asset items as they actually point to their target item IDs rather than an asset
if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder)
- m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids);
+ m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (sbyte)inventoryItem.AssetType, m_assetUuids);
}
///
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 04a0db6b47..09b19757ee 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -182,11 +182,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
string url = aCircuit.ServiceURLs["AssetServerURI"].ToString();
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset server {2}", so.Name, so.AttachedAvatar, url);
- Dictionary ids = new Dictionary();
+ Dictionary ids = new Dictionary();
HGUuidGatherer uuidGatherer = new HGUuidGatherer(Scene.AssetService, url);
uuidGatherer.GatherAssetUuids(so, ids);
- foreach (KeyValuePair kvp in ids)
+ foreach (KeyValuePair kvp in ids)
uuidGatherer.FetchAsset(kvp.Key);
}
}
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
index b7a4d1ac1c..d4fb1baf48 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
@@ -260,9 +260,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
// The act of gathering UUIDs downloads some assets from the remote server
// but not all...
- Dictionary ids = new Dictionary();
+ Dictionary ids = new Dictionary();
HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL);
- uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids);
+ uuidGatherer.GatherAssetUuids(assetID, meta.Type, ids);
m_log.DebugFormat("[HG ASSET MAPPER]: Preparing to get {0} assets", ids.Count);
bool success = true;
foreach (UUID uuid in ids.Keys)
@@ -286,9 +286,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
if (asset != null)
{
- Dictionary ids = new Dictionary();
+ Dictionary ids = new Dictionary();
HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty);
- uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
+ uuidGatherer.GatherAssetUuids(asset.FullID, asset.Type, ids);
bool success = false;
foreach (UUID uuid in ids.Keys)
{
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
index 9f39aa2673..cd95ee9784 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
@@ -178,7 +178,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Archive the regions
- Dictionary assetUuids = new Dictionary();
+ Dictionary assetUuids = new Dictionary();
scenesGroup.ForEachScene(delegate(Scene scene)
{
@@ -216,7 +216,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
}
- private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary assetUuids)
+ private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary assetUuids)
{
m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName);
@@ -276,16 +276,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
RegionSettings regionSettings = scene.RegionInfo.RegionSettings;
if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1)
- assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture;
+ assetUuids[regionSettings.TerrainTexture1] = (sbyte)AssetType.Texture;
if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2)
- assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture;
+ assetUuids[regionSettings.TerrainTexture2] = (sbyte)AssetType.Texture;
if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3)
- assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture;
+ assetUuids[regionSettings.TerrainTexture3] = (sbyte)AssetType.Texture;
if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4)
- assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture;
+ assetUuids[regionSettings.TerrainTexture4] = (sbyte)AssetType.Texture;
Save(scene, sceneObjects, regionDir);
}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index 96000234ff..2d0da61145 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
///
/// uuids to request
///
- protected IDictionary m_uuids;
+ protected IDictionary m_uuids;
///
/// Callback used when all the assets requested have been received.
@@ -115,7 +115,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
protected Dictionary m_options;
protected internal AssetsRequest(
- AssetsArchiver assetsArchiver, IDictionary uuids,
+ AssetsArchiver assetsArchiver, IDictionary uuids,
IAssetService assetService, IUserAccountService userService,
UUID scope, Dictionary options,
AssetsRequestCallback assetsRequestCallback)
@@ -154,7 +154,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_requestCallbackTimer.Enabled = true;
- foreach (KeyValuePair kvp in m_uuids)
+ foreach (KeyValuePair kvp in m_uuids)
{
// m_log.DebugFormat("[ARCHIVER]: Requesting asset {0}", kvp.Key);
@@ -235,9 +235,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Check for broken asset types and fix them with the AssetType gleaned by UuidGatherer
if (fetchedAsset != null && fetchedAsset.Type == (sbyte)AssetType.Unknown)
{
- AssetType type = (AssetType)assetType;
- m_log.InfoFormat("[ARCHIVER]: Rewriting broken asset type for {0} to {1}", fetchedAsset.ID, type);
- fetchedAsset.Type = (sbyte)type;
+ m_log.InfoFormat("[ARCHIVER]: Rewriting broken asset type for {0} to {1}", fetchedAsset.ID, SLUtil.AssetTypeFromCode((sbyte)assetType));
+ fetchedAsset.Type = (sbyte)assetType;
}
AssetRequestCallback(fetchedAssetID, this, fetchedAsset);
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
index 173b603fe5..1659493981 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
public void Initialise()
{
- m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
+// m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
m_module.Scene.AddCommand("Regions", m_module, "set terrain texture",
"set terrain texture [] []",
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 17387da751..3bd7b4a218 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -702,7 +702,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
}
}
- public void handleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
+ public void HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
{
SceneObjectPart part;
@@ -742,7 +742,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
default:
break;
}
- SendTelehubInfo(client);
+
+ if (client != null)
+ SendTelehubInfo(client);
}
private void SendSimulatorBlueBoxMessage(
@@ -1214,7 +1216,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
client.OnEstateChangeInfo += handleEstateChangeInfo;
- client.OnEstateManageTelehub += handleOnEstateManageTelehub;
+ client.OnEstateManageTelehub += HandleOnEstateManageTelehub;
client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
index b67312e0b4..1a897219df 100644
--- a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
@@ -51,10 +51,17 @@ namespace OpenSim.Region.Framework.Interfaces
UUID = 5
}
+ public struct JsonStoreStats
+ {
+ public int StoreCount;
+ }
+
public delegate void TakeValueCallback(string s);
public interface IJsonStoreModule
{
+ JsonStoreStats GetStoreStats();
+
bool AttachObjectStore(UUID objectID);
bool CreateStore(string value, ref UUID result);
bool DestroyStore(UUID storeID);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index aee621f533..2f666c032c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3930,32 +3930,52 @@ namespace OpenSim.Region.Framework.Scenes
}
}
+// m_log.DebugFormat(
+// "[SCENE]: Found telehub object {0} for new user connection {1} to {2}",
+// RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
+
// Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags
if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero &&
RegionInfo.EstateSettings.AllowDirectTeleport == false &&
!viahome && !godlike)
{
SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
- // Can have multiple SpawnPoints
- List spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
- if (spawnpoints.Count > 1)
+
+ if (telehub != null)
{
- // We have multiple SpawnPoints, Route the agent to a random or sequential one
- if (SpawnPointRouting == "random")
- acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation(
- telehub.AbsolutePosition,
- telehub.GroupRotation
- );
+ // Can have multiple SpawnPoints
+ List spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
+ if (spawnpoints.Count > 1)
+ {
+ // We have multiple SpawnPoints, Route the agent to a random or sequential one
+ if (SpawnPointRouting == "random")
+ acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation(
+ telehub.AbsolutePosition,
+ telehub.GroupRotation
+ );
+ else
+ acd.startpos = spawnpoints[SpawnPoint()].GetLocation(
+ telehub.AbsolutePosition,
+ telehub.GroupRotation
+ );
+ }
+ else if (spawnpoints.Count == 1)
+ {
+ // We have a single SpawnPoint and will route the agent to it
+ acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
+ }
else
- acd.startpos = spawnpoints[SpawnPoint()].GetLocation(
- telehub.AbsolutePosition,
- telehub.GroupRotation
- );
+ {
+ m_log.DebugFormat(
+ "[SCENE]: No spawnpoints defined for telehub {0} for {1} in {2}. Continuing.",
+ RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
+ }
}
else
{
- // We have a single SpawnPoint and will route the agent to it
- acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
+ m_log.DebugFormat(
+ "[SCENE]: No telehub {0} found to direct {1} in {2}. Continuing.",
+ RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
}
return true;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs
new file mode 100644
index 0000000000..9a97acc176
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs
@@ -0,0 +1,119 @@
+/*
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using Nini.Config;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.CoreModules.World.Estate;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Services.Interfaces;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Region.Framework.Scenes.Tests
+{
+ ///
+ /// Scene telehub tests
+ ///
+ ///
+ /// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour
+ /// in the case of an error condition
+ ///
+ [TestFixture]
+ public class SceneTelehubTests : OpenSimTestCase
+ {
+ ///
+ /// Test for desired behaviour when a telehub has no spawn points
+ ///
+ [Test]
+ public void TestNoTelehubSpawnPoints()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ EstateManagementModule emm = new EstateManagementModule();
+
+ SceneHelpers sh = new SceneHelpers();
+ Scene scene = sh.SetupScene();
+ SceneHelpers.SetupSceneModules(scene, emm);
+
+ UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
+
+ SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
+
+ emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
+ scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
+
+ // Must still be possible to successfully log in
+ UUID loggingInUserId = TestHelpers.ParseTail(0x2);
+
+ UserAccount ua
+ = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
+
+ SceneHelpers.AddScenePresence(scene, ua);
+
+ Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
+ }
+
+ ///
+ /// Test for desired behaviour when the scene object nominated as a telehub object does not exist.
+ ///
+ [Test]
+ public void TestNoTelehubSceneObject()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ EstateManagementModule emm = new EstateManagementModule();
+
+ SceneHelpers sh = new SceneHelpers();
+ Scene scene = sh.SetupScene();
+ SceneHelpers.SetupSceneModules(scene, emm);
+
+ UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
+
+ SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
+ SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner);
+
+ emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
+ emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId);
+ scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
+
+ scene.DeleteSceneObject(telehubSo, false);
+
+ // Must still be possible to successfully log in
+ UUID loggingInUserId = TestHelpers.ParseTail(0x2);
+
+ UserAccount ua
+ = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
+
+ SceneHelpers.AddScenePresence(scene, ua);
+
+ Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index dd27294372..1e59e3f764 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -62,8 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
= AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero);
m_assetService.Store(corruptAsset);
- IDictionary foundAssetUuids = new Dictionary();
- m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids);
+ IDictionary foundAssetUuids = new Dictionary();
+ m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, (sbyte)AssetType.Object, foundAssetUuids);
// We count the uuid as gathered even if the asset itself is corrupt.
Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
@@ -78,9 +78,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
- IDictionary foundAssetUuids = new Dictionary();
+ IDictionary foundAssetUuids = new Dictionary();
- m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids);
+ m_uuidGatherer.GatherAssetUuids(missingAssetUuid, (sbyte)AssetType.Object, foundAssetUuids);
// We count the uuid as gathered even if the asset itself is missing.
Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
@@ -103,8 +103,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
AssetBase ncAsset = AssetHelpers.CreateNotecardAsset(ncAssetId, soAssetId.ToString());
m_assetService.Store(ncAsset);
- IDictionary foundAssetUuids = new Dictionary();
- m_uuidGatherer.GatherAssetUuids(ncAssetId, AssetType.Notecard, foundAssetUuids);
+ IDictionary foundAssetUuids = new Dictionary();
+ m_uuidGatherer.GatherAssetUuids(ncAssetId, (sbyte)AssetType.Notecard, foundAssetUuids);
// We count the uuid as gathered even if the asset itself is corrupt.
Assert.That(foundAssetUuids.Count, Is.EqualTo(2));
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 3e074b9cfc..75a51b5e68 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -38,6 +38,7 @@ using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
+using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
namespace OpenSim.Region.Framework.Scenes
{
@@ -83,7 +84,7 @@ namespace OpenSim.Region.Framework.Scenes
/// The uuid of the asset for which to gather referenced assets
/// The type of the asset for the uuid given
/// The assets gathered
- public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary assetUuids)
+ public void GatherAssetUuids(UUID assetUuid, sbyte assetType, IDictionary assetUuids)
{
// avoid infinite loops
if (assetUuids.ContainsKey(assetUuid))
@@ -93,23 +94,27 @@ namespace OpenSim.Region.Framework.Scenes
{
assetUuids[assetUuid] = assetType;
- if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType)
+ if ((sbyte)AssetType.Bodypart == assetType || (sbyte)AssetType.Clothing == assetType)
{
GetWearableAssetUuids(assetUuid, assetUuids);
}
- else if (AssetType.Gesture == assetType)
+ else if ((sbyte)AssetType.Gesture == assetType)
{
GetGestureAssetUuids(assetUuid, assetUuids);
}
- else if (AssetType.Notecard == assetType)
+ else if ((sbyte)AssetType.Notecard == assetType)
{
GetTextEmbeddedAssetUuids(assetUuid, assetUuids);
}
- else if (AssetType.LSLText == assetType)
+ else if ((sbyte)AssetType.LSLText == assetType)
{
GetTextEmbeddedAssetUuids(assetUuid, assetUuids);
}
- else if (AssetType.Object == assetType)
+ else if ((sbyte)OpenSimAssetType.Material == assetType)
+ {
+ GetMaterialAssetUuids(assetUuid, assetUuids);
+ }
+ else if ((sbyte)AssetType.Object == assetType)
{
GetSceneObjectAssetUuids(assetUuid, assetUuids);
}
@@ -136,7 +141,7 @@ namespace OpenSim.Region.Framework.Scenes
/// A dictionary which is populated with the asset UUIDs gathered and the type of that asset.
/// For assets where the type is not clear (e.g. UUIDs extracted from LSL and notecards), the type is Unknown.
///
- public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary assetUuids)
+ public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary assetUuids)
{
// m_log.DebugFormat(
// "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID);
@@ -156,7 +161,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// Get the prim's default texture. This will be used for faces which don't have their own texture
if (textureEntry.DefaultTexture != null)
- assetUuids[textureEntry.DefaultTexture.TextureID] = AssetType.Texture;
+ assetUuids[textureEntry.DefaultTexture.TextureID] = (sbyte)AssetType.Texture;
if (textureEntry.FaceTextures != null)
{
@@ -164,20 +169,20 @@ namespace OpenSim.Region.Framework.Scenes
foreach (Primitive.TextureEntryFace texture in textureEntry.FaceTextures)
{
if (texture != null)
- assetUuids[texture.TextureID] = AssetType.Texture;
+ assetUuids[texture.TextureID] = (sbyte)AssetType.Texture;
}
}
}
// If the prim is a sculpt then preserve this information too
if (part.Shape.SculptTexture != UUID.Zero)
- assetUuids[part.Shape.SculptTexture] = AssetType.Texture;
+ assetUuids[part.Shape.SculptTexture] = (sbyte)AssetType.Texture;
if (part.Shape.ProjectionTextureUUID != UUID.Zero)
- assetUuids[part.Shape.ProjectionTextureUUID] = AssetType.Texture;
+ assetUuids[part.Shape.ProjectionTextureUUID] = (sbyte)AssetType.Texture;
if (part.CollisionSound != UUID.Zero)
- assetUuids[part.CollisionSound] = AssetType.Sound;
+ assetUuids[part.CollisionSound] = (sbyte)AssetType.Sound;
if (part.ParticleSystem.Length > 0)
{
@@ -185,7 +190,7 @@ namespace OpenSim.Region.Framework.Scenes
{
Primitive.ParticleSystem ps = new Primitive.ParticleSystem(part.ParticleSystem, 0);
if (ps.Texture != UUID.Zero)
- assetUuids[ps.Texture] = AssetType.Texture;
+ assetUuids[ps.Texture] = (sbyte)AssetType.Texture;
}
catch (Exception e)
{
@@ -205,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes
// tii.Name, tii.Type, part.Name, part.UUID);
if (!assetUuids.ContainsKey(tii.AssetID))
- GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids);
+ GatherAssetUuids(tii.AssetID, (sbyte)tii.Type, assetUuids);
}
// FIXME: We need to make gathering modular but we cannot yet, since gatherers are not guaranteed
@@ -214,7 +219,9 @@ namespace OpenSim.Region.Framework.Scenes
// Scene.EventManager is present.
// part.ParentGroup.Scene.EventManager.TriggerGatherUuids(part, assetUuids);
- GatherMaterialsUuids(part, assetUuids);
+
+ // still needed to retrieve textures used as materials for any parts containing legacy materials stored in DynAttrs
+ GatherMaterialsUuids(part, assetUuids);
}
catch (Exception e)
{
@@ -225,7 +232,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
-
+
// ///
// /// The callback made when we request the asset for an object from the asset service.
// ///
@@ -241,10 +248,12 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
+ /// stored in legacy format in part.DynAttrs
///
///
///
- public void GatherMaterialsUuids(SceneObjectPart part, IDictionary assetUuids)
+ //public void GatherMaterialsUuids(SceneObjectPart part, IDictionary assetUuids)
+ public void GatherMaterialsUuids(SceneObjectPart part, IDictionary assetUuids)
{
// scan thru the dynAttrs map of this part for any textures used as materials
OSD osdMaterials = null;
@@ -280,7 +289,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID normalMapId = mat["NormMap"].AsUUID();
if (normalMapId != UUID.Zero)
{
- assetUuids[normalMapId] = AssetType.Texture;
+ assetUuids[normalMapId] = (sbyte)AssetType.Texture;
//m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
}
}
@@ -289,7 +298,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID specularMapId = mat["SpecMap"].AsUUID();
if (specularMapId != UUID.Zero)
{
- assetUuids[specularMapId] = AssetType.Texture;
+ assetUuids[specularMapId] = (sbyte)AssetType.Texture;
//m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
}
}
@@ -344,7 +353,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
/// Dictionary in which to record the references
- private void GetTextEmbeddedAssetUuids(UUID embeddingAssetId, IDictionary assetUuids)
+ private void GetTextEmbeddedAssetUuids(UUID embeddingAssetId, IDictionary assetUuids)
{
// m_log.DebugFormat("[ASSET GATHERER]: Getting assets for uuid references in asset {0}", embeddingAssetId);
@@ -364,7 +373,7 @@ namespace OpenSim.Region.Framework.Scenes
// Embedded asset references (if not false positives) could be for many types of asset, so we will
// label these as unknown.
- assetUuids[uuid] = AssetType.Unknown;
+ assetUuids[uuid] = (sbyte)AssetType.Unknown;
}
}
}
@@ -374,7 +383,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
/// Dictionary in which to record the references
- private void GetWearableAssetUuids(UUID wearableAssetUuid, IDictionary assetUuids)
+ private void GetWearableAssetUuids(UUID wearableAssetUuid, IDictionary assetUuids)
{
AssetBase assetBase = GetAsset(wearableAssetUuid);
@@ -389,7 +398,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (UUID uuid in wearableAsset.Textures.Values)
{
- assetUuids[uuid] = AssetType.Texture;
+ assetUuids[uuid] = (sbyte)AssetType.Texture;
}
}
}
@@ -401,7 +410,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
///
- private void GetSceneObjectAssetUuids(UUID sceneObjectUuid, IDictionary assetUuids)
+ private void GetSceneObjectAssetUuids(UUID sceneObjectUuid, IDictionary assetUuids)
{
AssetBase objectAsset = GetAsset(sceneObjectUuid);
@@ -430,7 +439,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
///
- private void GetGestureAssetUuids(UUID gestureUuid, IDictionary assetUuids)
+ private void GetGestureAssetUuids(UUID gestureUuid, IDictionary assetUuids)
{
AssetBase assetBase = GetAsset(gestureUuid);
if (null == assetBase)
@@ -464,9 +473,29 @@ namespace OpenSim.Region.Framework.Scenes
// If it can be parsed as a UUID, it is an asset ID
UUID uuid;
if (UUID.TryParse(id, out uuid))
- assetUuids[uuid] = AssetType.Animation;
+ assetUuids[uuid] = (sbyte)AssetType.Animation;
}
}
+
+ ///
+ /// Get the asset uuid's referenced in a material.
+ ///
+ private void GetMaterialAssetUuids(UUID materialUuid, IDictionary assetUuids)
+ {
+ AssetBase assetBase = GetAsset(materialUuid);
+ if (null == assetBase)
+ return;
+
+ OSDMap mat = (OSDMap)OSDParser.DeserializeLLSDXml(assetBase.Data);
+
+ UUID normMap = mat["NormMap"].AsUUID();
+ if (normMap != UUID.Zero)
+ assetUuids[normMap] = (sbyte)AssetType.Texture;
+
+ UUID specMap = mat["SpecMap"].AsUUID();
+ if (specMap != UUID.Zero)
+ assetUuids[specMap] = (sbyte)AssetType.Texture;
+ }
}
public class HGUuidGatherer : UuidGatherer
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
deleted file mode 100644
index d8f5563624..0000000000
--- a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
+++ /dev/null
@@ -1,657 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Reflection;
-using System.Security.Cryptography; // for computing md5 hash
-using log4net;
-using Mono.Addins;
-using Nini.Config;
-
-using OpenMetaverse;
-using OpenMetaverse.StructuredData;
-
-using OpenSim.Framework;
-using OpenSim.Framework.Servers;
-using OpenSim.Framework.Servers.HttpServer;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-
-using Ionic.Zlib;
-
-// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
-// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
-// the available DLLs
-//[assembly: Addin("MaterialsDemoModule", "1.0")]
-//[assembly: AddinDependency("OpenSim", "0.5")]
-
-namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
-{
- ///
- ///
- // # # ## ##### # # # # # ####
- // # # # # # # ## # # ## # # #
- // # # # # # # # # # # # # # #
- // # ## # ###### ##### # # # # # # # # ###
- // ## ## # # # # # ## # # ## # #
- // # # # # # # # # # # # ####
- //
- // THIS MODULE IS FOR EXPERIMENTAL USE ONLY AND MAY CAUSE REGION OR ASSET CORRUPTION!
- //
- ////////////// WARNING //////////////////////////////////////////////////////////////////
- /// This is an *Experimental* module for developing support for materials-capable viewers
- /// This module should NOT be used in a production environment! It may cause data corruption and
- /// viewer crashes. It should be only used to evaluate implementations of materials.
- ///
- /// Materials are persisted via SceneObjectPart.dynattrs. This is a relatively new feature
- /// of OpenSimulator and is not field proven at the time this module was written. Persistence
- /// may fail or become corrupt and this could cause viewer crashes due to erroneous materials
- /// data being sent to viewers. Materials descriptions might survive IAR, OAR, or other means
- /// of archiving however the texture resources used by these materials probably will not as they
- /// may not be adequately referenced to ensure proper archiving.
- ///
- ///
- ///
- /// To enable this module, add this string at the bottom of OpenSim.ini:
- /// [MaterialsDemoModule]
- ///
- ///
- ///
-
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsDemoModule")]
- public class MaterialsDemoModule : INonSharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- public string Name { get { return "MaterialsDemoModule"; } }
-
- public Type ReplaceableInterface { get { return null; } }
-
- private Scene m_scene = null;
- private bool m_enabled = false;
-
- public Dictionary m_knownMaterials = new Dictionary();
-
- public void Initialise(IConfigSource source)
- {
- m_enabled = (source.Configs["MaterialsDemoModule"] != null);
- if (!m_enabled)
- return;
-
- m_log.DebugFormat("[MaterialsDemoModule]: INITIALIZED MODULE");
- }
-
- public void Close()
- {
- if (!m_enabled)
- return;
-
- m_log.DebugFormat("[MaterialsDemoModule]: CLOSED MODULE");
- }
-
- public void AddRegion(Scene scene)
- {
- if (!m_enabled)
- return;
-
- m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
-
- m_scene = scene;
- m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
- m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
-// m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids;
- }
-
- void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
- {
- foreach (var part in obj.Parts)
- if (part != null)
- GetStoredMaterialsForPart(part);
- }
-
- void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
- {
- string capsBase = "/CAPS/" + caps.CapsObjectPath;
-
- IRequestHandler renderMaterialsPostHandler
- = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null);
- caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);
-
- // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
- // and POST handlers, (at least at the time this was originally written), so we first set up a POST
- // handler normally and then add a GET handler via MainServer
-
- IRequestHandler renderMaterialsGetHandler
- = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap, "RenderMaterials", null);
- MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
-
- // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
- IRequestHandler renderMaterialsPutHandler
- = new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null);
- MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
- }
-
- public void RemoveRegion(Scene scene)
- {
- if (!m_enabled)
- return;
-
- m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
- m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
-// m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids;
-
- m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
- }
-
- public void RegionLoaded(Scene scene)
- {
- }
-
- OSDMap GetMaterial(UUID id)
- {
- OSDMap map = null;
- lock (m_knownMaterials)
- {
- if (m_knownMaterials.ContainsKey(id))
- {
- map = new OSDMap();
- map["ID"] = OSD.FromBinary(id.GetBytes());
- map["Material"] = m_knownMaterials[id];
- }
- }
- return map;
- }
-
- void GetStoredMaterialsForPart(SceneObjectPart part)
- {
- OSD OSMaterials = null;
- OSDArray matsArr = null;
-
- if (part.DynAttrs == null)
- {
- m_log.Warn("[MaterialsDemoModule]: NULL DYNATTRS :( ");
- }
-
- lock (part.DynAttrs)
- {
- if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
- {
- OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
-
- if (materialsStore == null)
- return;
-
- materialsStore.TryGetValue("Materials", out OSMaterials);
- }
-
- if (OSMaterials != null && OSMaterials is OSDArray)
- matsArr = OSMaterials as OSDArray;
- else
- return;
- }
-
- m_log.Info("[MaterialsDemoModule]: OSMaterials: " + OSDParser.SerializeJsonString(OSMaterials));
-
- if (matsArr == null)
- {
- m_log.Info("[MaterialsDemoModule]: matsArr is null :( ");
- return;
- }
-
- foreach (OSD elemOsd in matsArr)
- {
- if (elemOsd != null && elemOsd is OSDMap)
- {
- OSDMap matMap = elemOsd as OSDMap;
- if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
- {
- try
- {
- lock (m_knownMaterials)
- m_knownMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"];
- }
- catch (Exception e)
- {
- m_log.Warn("[MaterialsDemoModule]: exception decoding persisted material: " + e.ToString());
- }
- }
- }
- }
- }
-
- void StoreMaterialsForPart(SceneObjectPart part)
- {
- try
- {
- if (part == null || part.Shape == null)
- return;
-
- Dictionary mats = new Dictionary();
-
- Primitive.TextureEntry te = part.Shape.Textures;
-
- if (te.DefaultTexture != null)
- {
- lock (m_knownMaterials)
- {
- if (m_knownMaterials.ContainsKey(te.DefaultTexture.MaterialID))
- mats[te.DefaultTexture.MaterialID] = m_knownMaterials[te.DefaultTexture.MaterialID];
- }
- }
-
- if (te.FaceTextures != null)
- {
- foreach (var face in te.FaceTextures)
- {
- if (face != null)
- {
- lock (m_knownMaterials)
- {
- if (m_knownMaterials.ContainsKey(face.MaterialID))
- mats[face.MaterialID] = m_knownMaterials[face.MaterialID];
- }
- }
- }
- }
- if (mats.Count == 0)
- return;
-
- OSDArray matsArr = new OSDArray();
- foreach (KeyValuePair kvp in mats)
- {
- OSDMap matOsd = new OSDMap();
- matOsd["ID"] = OSD.FromUUID(kvp.Key);
- matOsd["Material"] = kvp.Value;
- matsArr.Add(matOsd);
- }
-
- OSDMap OSMaterials = new OSDMap();
- OSMaterials["Materials"] = matsArr;
-
- lock (part.DynAttrs)
- part.DynAttrs.SetStore("OpenSim", "Materials", OSMaterials);
- }
- catch (Exception e)
- {
- m_log.Warn("[MaterialsDemoModule]: exception in StoreMaterialsForPart(): " + e.ToString());
- }
- }
-
- public string RenderMaterialsPostCap(string request, string path,
- string param, IOSHttpRequest httpRequest,
- IOSHttpResponse httpResponse)
- {
- m_log.Debug("[MaterialsDemoModule]: POST cap handler");
-
- OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
- OSDMap resp = new OSDMap();
-
- OSDMap materialsFromViewer = null;
-
- OSDArray respArr = new OSDArray();
-
- if (req.ContainsKey("Zipped"))
- {
- OSD osd = null;
-
- byte[] inBytes = req["Zipped"].AsBinary();
-
- try
- {
- osd = ZDecompressBytesToOsd(inBytes);
-
- if (osd != null)
- {
- if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries
- {
- foreach (OSD elem in (OSDArray)osd)
- {
-
- try
- {
- UUID id = new UUID(elem.AsBinary(), 0);
-
- lock (m_knownMaterials)
- {
- if (m_knownMaterials.ContainsKey(id))
- {
- m_log.Info("[MaterialsDemoModule]: request for known material ID: " + id.ToString());
- OSDMap matMap = new OSDMap();
- matMap["ID"] = OSD.FromBinary(id.GetBytes());
-
- matMap["Material"] = m_knownMaterials[id];
- respArr.Add(matMap);
- }
- else
- m_log.Info("[MaterialsDemoModule]: request for UNKNOWN material ID: " + id.ToString());
- }
- }
- catch (Exception e)
- {
- // report something here?
- continue;
- }
- }
- }
- else if (osd is OSDMap) // reqest to assign a material
- {
- materialsFromViewer = osd as OSDMap;
-
- if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
- {
- OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
- if (matsOsd is OSDArray)
- {
- OSDArray matsArr = matsOsd as OSDArray;
-
- try
- {
- foreach (OSDMap matsMap in matsArr)
- {
- m_log.Debug("[MaterialsDemoModule]: processing matsMap: " + OSDParser.SerializeJsonString(matsMap));
-
- uint matLocalID = 0;
- try { matLocalID = matsMap["ID"].AsUInteger(); }
- catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"ID\" from matsMap: " + e.Message); }
- m_log.Debug("[MaterialsDemoModule]: matLocalId: " + matLocalID.ToString());
-
-
- OSDMap mat = null;
- try { mat = matsMap["Material"] as OSDMap; }
- catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"Material\" from matsMap: " + e.Message); }
- m_log.Debug("[MaterialsDemoModule]: mat: " + OSDParser.SerializeJsonString(mat));
-
- UUID id = HashOsd(mat);
- lock (m_knownMaterials)
- m_knownMaterials[id] = mat;
-
-
- var sop = m_scene.GetSceneObjectPart(matLocalID);
- if (sop == null)
- m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + matLocalID.ToString());
- else
- {
- var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
-
- if (te == null)
- {
- m_log.Debug("[MaterialsDemoModule]: null TextureEntry for localId: " + matLocalID.ToString());
- }
- else
- {
- int face = -1;
-
- if (matsMap.ContainsKey("Face"))
- {
- face = matsMap["Face"].AsInteger();
- if (te.FaceTextures == null) // && face == 0)
- {
- if (te.DefaultTexture == null)
- m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null");
- else
- te.DefaultTexture.MaterialID = id;
- }
- else
- {
- if (te.FaceTextures.Length >= face - 1)
- {
- if (te.FaceTextures[face] == null)
- te.DefaultTexture.MaterialID = id;
- else
- te.FaceTextures[face].MaterialID = id;
- }
- }
- }
- else
- {
- if (te.DefaultTexture != null)
- te.DefaultTexture.MaterialID = id;
- }
-
- m_log.Debug("[MaterialsDemoModule]: setting material ID for face " + face.ToString() + " to " + id.ToString());
-
- //we cant use sop.UpdateTextureEntry(te); because it filters so do it manually
-
- if (sop.ParentGroup != null)
- {
- sop.Shape.TextureEntry = te.GetBytes();
- sop.TriggerScriptChangedEvent(Changed.TEXTURE);
- sop.UpdateFlag = UpdateRequired.FULL;
- sop.ParentGroup.HasGroupChanged = true;
-
- sop.ScheduleFullUpdate();
-
- StoreMaterialsForPart(sop);
- }
- }
- }
- }
- }
- catch (Exception e)
- {
- m_log.Warn("[MaterialsDemoModule]: exception processing received material: " + e.Message);
- }
- }
- }
- }
- }
-
- }
- catch (Exception e)
- {
- m_log.Warn("[MaterialsDemoModule]: exception decoding zipped CAP payload: " + e.Message);
- //return "";
- }
- m_log.Debug("[MaterialsDemoModule]: knownMaterials.Count: " + m_knownMaterials.Count.ToString());
- }
-
-
- resp["Zipped"] = ZCompressOSD(respArr, false);
- string response = OSDParser.SerializeLLSDXmlString(resp);
-
- //m_log.Debug("[MaterialsDemoModule]: cap request: " + request);
- m_log.Debug("[MaterialsDemoModule]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
- m_log.Debug("[MaterialsDemoModule]: cap response: " + response);
- return response;
- }
-
-
- public string RenderMaterialsGetCap(string request, string path,
- string param, IOSHttpRequest httpRequest,
- IOSHttpResponse httpResponse)
- {
- m_log.Debug("[MaterialsDemoModule]: GET cap handler");
-
- OSDMap resp = new OSDMap();
- int matsCount = 0;
- OSDArray allOsd = new OSDArray();
-
- lock (m_knownMaterials)
- {
- foreach (KeyValuePair kvp in m_knownMaterials)
- {
- OSDMap matMap = new OSDMap();
-
- matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
- matMap["Material"] = kvp.Value;
- allOsd.Add(matMap);
- matsCount++;
- }
- }
-
- resp["Zipped"] = ZCompressOSD(allOsd, false);
- m_log.Debug("[MaterialsDemoModule]: matsCount: " + matsCount.ToString());
-
- return OSDParser.SerializeLLSDXmlString(resp);
- }
-
- static string ZippedOsdBytesToString(byte[] bytes)
- {
- try
- {
- return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes));
- }
- catch (Exception e)
- {
- return "ZippedOsdBytesToString caught an exception: " + e.ToString();
- }
- }
-
- ///
- /// computes a UUID by hashing a OSD object
- ///
- ///
- ///
- private static UUID HashOsd(OSD osd)
- {
- using (var md5 = MD5.Create())
- using (MemoryStream ms = new MemoryStream(OSDParser.SerializeLLSDBinary(osd, false)))
- return new UUID(md5.ComputeHash(ms), 0);
- }
-
- public static OSD ZCompressOSD(OSD inOsd, bool useHeader)
- {
- OSD osd = null;
-
- using (MemoryStream msSinkCompressed = new MemoryStream())
- {
- using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed,
- Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true))
- {
- CopyStream(new MemoryStream(OSDParser.SerializeLLSDBinary(inOsd, useHeader)), zOut);
- zOut.Close();
- }
-
- msSinkCompressed.Seek(0L, SeekOrigin.Begin);
- osd = OSD.FromBinary( msSinkCompressed.ToArray());
- }
-
- return osd;
- }
-
-
- public static OSD ZDecompressBytesToOsd(byte[] input)
- {
- OSD osd = null;
-
- using (MemoryStream msSinkUnCompressed = new MemoryStream())
- {
- using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true))
- {
- CopyStream(new MemoryStream(input), zOut);
- zOut.Close();
- }
- msSinkUnCompressed.Seek(0L, SeekOrigin.Begin);
- osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray());
- }
-
- return osd;
- }
-
- static void CopyStream(System.IO.Stream input, System.IO.Stream output)
- {
- byte[] buffer = new byte[2048];
- int len;
- while ((len = input.Read(buffer, 0, 2048)) > 0)
- {
- output.Write(buffer, 0, len);
- }
-
- output.Flush();
- }
-
- // FIXME: This code is currently still in UuidGatherer since we cannot use Scene.EventManager as some
- // calls to the gatherer are done for objects with no scene.
-// ///
-// /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
-// ///
-// ///
-// ///
-// private void GatherMaterialsUuids(SceneObjectPart part, IDictionary assetUuids)
-// {
-// // scan thru the dynAttrs map of this part for any textures used as materials
-// OSD osdMaterials = null;
-//
-// lock (part.DynAttrs)
-// {
-// if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
-// {
-// OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
-// if (materialsStore == null)
-// return;
-//
-// materialsStore.TryGetValue("Materials", out osdMaterials);
-// }
-//
-// if (osdMaterials != null)
-// {
-// //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
-//
-// if (osdMaterials is OSDArray)
-// {
-// OSDArray matsArr = osdMaterials as OSDArray;
-// foreach (OSDMap matMap in matsArr)
-// {
-// try
-// {
-// if (matMap.ContainsKey("Material"))
-// {
-// OSDMap mat = matMap["Material"] as OSDMap;
-// if (mat.ContainsKey("NormMap"))
-// {
-// UUID normalMapId = mat["NormMap"].AsUUID();
-// if (normalMapId != UUID.Zero)
-// {
-// assetUuids[normalMapId] = AssetType.Texture;
-// //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
-// }
-// }
-// if (mat.ContainsKey("SpecMap"))
-// {
-// UUID specularMapId = mat["SpecMap"].AsUUID();
-// if (specularMapId != UUID.Zero)
-// {
-// assetUuids[specularMapId] = AssetType.Texture;
-// //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
-// }
-// }
-// }
-//
-// }
-// catch (Exception e)
-// {
-// m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message);
-// }
-// }
-// }
-// }
-// }
-// }
- }
-}
\ No newline at end of file
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
new file mode 100644
index 0000000000..afb788b8ae
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
@@ -0,0 +1,590 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using System.Security.Cryptography; // for computing md5 hash
+using log4net;
+using Mono.Addins;
+using Nini.Config;
+
+using OpenMetaverse;
+using OpenMetaverse.StructuredData;
+
+using OpenSim.Framework;
+using OpenSim.Framework.Servers;
+using OpenSim.Framework.Servers.HttpServer;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
+
+using Ionic.Zlib;
+
+// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
+// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
+// the available DLLs
+//[assembly: Addin("MaterialsModule", "1.0")]
+//[assembly: AddinDependency("OpenSim", "0.5")]
+
+namespace OpenSim.Region.OptionalModules.Materials
+{
+ [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsModule")]
+ public class MaterialsModule : INonSharedRegionModule
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ public string Name { get { return "MaterialsModule"; } }
+
+ public Type ReplaceableInterface { get { return null; } }
+
+ private Scene m_scene = null;
+ private bool m_enabled = false;
+
+ public Dictionary m_regionMaterials = new Dictionary();
+
+ public void Initialise(IConfigSource source)
+ {
+ IConfig config = source.Configs["Materials"];
+ if (config == null)
+ return;
+
+ m_enabled = config.GetBoolean("enable_materials", true);
+ if (!m_enabled)
+ return;
+
+ m_log.DebugFormat("[Materials]: Initialized");
+ }
+
+ public void Close()
+ {
+ if (!m_enabled)
+ return;
+ }
+
+ public void AddRegion(Scene scene)
+ {
+ if (!m_enabled)
+ return;
+
+ m_scene = scene;
+ m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
+ m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
+ }
+
+ private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
+ {
+ foreach (var part in obj.Parts)
+ if (part != null)
+ GetStoredMaterialsInPart(part);
+ }
+
+ private void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
+ {
+ string capsBase = "/CAPS/" + caps.CapsObjectPath;
+
+ IRequestHandler renderMaterialsPostHandler
+ = new RestStreamHandler("POST", capsBase + "/",
+ (request, path, param, httpRequest, httpResponse)
+ => RenderMaterialsPostCap(request, agentID),
+ "RenderMaterials", null);
+ caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);
+
+ // OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
+ // and POST handlers, (at least at the time this was originally written), so we first set up a POST
+ // handler normally and then add a GET handler via MainServer
+
+ IRequestHandler renderMaterialsGetHandler
+ = new RestStreamHandler("GET", capsBase + "/",
+ (request, path, param, httpRequest, httpResponse)
+ => RenderMaterialsGetCap(request),
+ "RenderMaterials", null);
+ MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
+
+ // materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
+ IRequestHandler renderMaterialsPutHandler
+ = new RestStreamHandler("PUT", capsBase + "/",
+ (request, path, param, httpRequest, httpResponse)
+ => RenderMaterialsPostCap(request, agentID),
+ "RenderMaterials", null);
+ MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
+ }
+
+ public void RemoveRegion(Scene scene)
+ {
+ if (!m_enabled)
+ return;
+
+ m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
+ m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
+ }
+
+ public void RegionLoaded(Scene scene)
+ {
+ }
+
+ ///
+ /// Finds any legacy materials stored in DynAttrs that may exist for this part and add them to 'm_regionMaterials'.
+ ///
+ ///
+ private void GetLegacyStoredMaterialsInPart(SceneObjectPart part)
+ {
+ if (part.DynAttrs == null)
+ return;
+
+ OSD OSMaterials = null;
+ OSDArray matsArr = null;
+
+ lock (part.DynAttrs)
+ {
+ if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
+ {
+ OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
+
+ if (materialsStore == null)
+ return;
+
+ materialsStore.TryGetValue("Materials", out OSMaterials);
+ }
+
+ if (OSMaterials != null && OSMaterials is OSDArray)
+ matsArr = OSMaterials as OSDArray;
+ else
+ return;
+ }
+
+ if (matsArr == null)
+ return;
+
+ foreach (OSD elemOsd in matsArr)
+ {
+ if (elemOsd != null && elemOsd is OSDMap)
+ {
+ OSDMap matMap = elemOsd as OSDMap;
+ if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
+ {
+ try
+ {
+ lock (m_regionMaterials)
+ m_regionMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"];
+ }
+ catch (Exception e)
+ {
+ m_log.Warn("[Materials]: exception decoding persisted legacy material: " + e.ToString());
+ }
+ }
+ }
+ }
+ }
+
+ ///
+ /// Find the materials used in the SOP, and add them to 'm_regionMaterials'.
+ ///
+ private void GetStoredMaterialsInPart(SceneObjectPart part)
+ {
+ if (part.Shape == null)
+ return;
+
+ var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
+ if (te == null)
+ return;
+
+ GetLegacyStoredMaterialsInPart(part);
+
+ GetStoredMaterialInFace(part, te.DefaultTexture);
+
+ foreach (Primitive.TextureEntryFace face in te.FaceTextures)
+ {
+ if (face != null)
+ GetStoredMaterialInFace(part, face);
+ }
+ }
+
+ ///
+ /// Find the materials used in one Face, and add them to 'm_regionMaterials'.
+ ///
+ private void GetStoredMaterialInFace(SceneObjectPart part, Primitive.TextureEntryFace face)
+ {
+ UUID id = face.MaterialID;
+ if (id == UUID.Zero)
+ return;
+
+ lock (m_regionMaterials)
+ {
+ if (m_regionMaterials.ContainsKey(id))
+ return;
+
+ byte[] data = m_scene.AssetService.GetData(id.ToString());
+ if (data == null)
+ {
+ m_log.WarnFormat("[Materials]: Prim \"{0}\" ({1}) contains unknown material ID {2}", part.Name, part.UUID, id);
+ return;
+ }
+
+ OSDMap mat;
+ try
+ {
+ mat = (OSDMap)OSDParser.DeserializeLLSDXml(data);
+ }
+ catch (Exception e)
+ {
+ m_log.WarnFormat("[Materials]: cannot decode material asset {0}: {1}", id, e.Message);
+ return;
+ }
+
+ m_regionMaterials[id] = mat;
+ }
+ }
+
+ public string RenderMaterialsPostCap(string request, UUID agentID)
+ {
+ OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
+ OSDMap resp = new OSDMap();
+
+ OSDMap materialsFromViewer = null;
+
+ OSDArray respArr = new OSDArray();
+
+ if (req.ContainsKey("Zipped"))
+ {
+ OSD osd = null;
+
+ byte[] inBytes = req["Zipped"].AsBinary();
+
+ try
+ {
+ osd = ZDecompressBytesToOsd(inBytes);
+
+ if (osd != null)
+ {
+ if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries
+ {
+ foreach (OSD elem in (OSDArray)osd)
+ {
+ try
+ {
+ UUID id = new UUID(elem.AsBinary(), 0);
+
+ lock (m_regionMaterials)
+ {
+ if (m_regionMaterials.ContainsKey(id))
+ {
+ OSDMap matMap = new OSDMap();
+ matMap["ID"] = OSD.FromBinary(id.GetBytes());
+ matMap["Material"] = m_regionMaterials[id];
+ respArr.Add(matMap);
+ }
+ else
+ {
+ m_log.Warn("[Materials]: request for unknown material ID: " + id.ToString());
+
+ // Theoretically we could try to load the material from the assets service,
+ // but that shouldn't be necessary because the viewer should only request
+ // materials that exist in a prim on the region, and all of these materials
+ // are already stored in m_regionMaterials.
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ m_log.Error("Error getting materials in response to viewer request", e);
+ continue;
+ }
+ }
+ }
+ else if (osd is OSDMap) // request to assign a material
+ {
+ materialsFromViewer = osd as OSDMap;
+
+ if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
+ {
+ OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
+ if (matsOsd is OSDArray)
+ {
+ OSDArray matsArr = matsOsd as OSDArray;
+
+ try
+ {
+ foreach (OSDMap matsMap in matsArr)
+ {
+ uint primLocalID = 0;
+ try {
+ primLocalID = matsMap["ID"].AsUInteger();
+ }
+ catch (Exception e) {
+ m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message);
+ continue;
+ }
+
+ OSDMap mat = null;
+ try
+ {
+ mat = matsMap["Material"] as OSDMap;
+ }
+ catch (Exception e)
+ {
+ m_log.Warn("[Materials]: cannot decode \"Material\" from matsMap: " + e.Message);
+ continue;
+ }
+
+ SceneObjectPart sop = m_scene.GetSceneObjectPart(primLocalID);
+ if (sop == null)
+ {
+ m_log.WarnFormat("[Materials]: SOP not found for localId: {0}", primLocalID.ToString());
+ continue;
+ }
+
+ if (!m_scene.Permissions.CanEditObject(sop.UUID, agentID))
+ {
+ m_log.WarnFormat("User {0} can't edit object {1} {2}", agentID, sop.Name, sop.UUID);
+ continue;
+ }
+
+ Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
+ if (te == null)
+ {
+ m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID);
+ continue;
+ }
+
+
+ UUID id;
+ if (mat == null)
+ {
+ // This happens then the user removes a material from a prim
+ id = UUID.Zero;
+ }
+ else
+ {
+ id = StoreMaterialAsAsset(agentID, mat, sop);
+ }
+
+
+ int face = -1;
+
+ if (matsMap.ContainsKey("Face"))
+ {
+ face = matsMap["Face"].AsInteger();
+ Primitive.TextureEntryFace faceEntry = te.CreateFace((uint)face);
+ faceEntry.MaterialID = id;
+ }
+ else
+ {
+ if (te.DefaultTexture == null)
+ m_log.WarnFormat("[Materials]: TextureEntry.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID);
+ else
+ te.DefaultTexture.MaterialID = id;
+ }
+
+ //m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);
+
+ // We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
+ sop.Shape.TextureEntry = te.GetBytes();
+
+ if (sop.ParentGroup != null)
+ {
+ sop.TriggerScriptChangedEvent(Changed.TEXTURE);
+ sop.UpdateFlag = UpdateRequired.FULL;
+ sop.ParentGroup.HasGroupChanged = true;
+ sop.ScheduleFullUpdate();
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ m_log.Warn("[Materials]: exception processing received material ", e);
+ }
+ }
+ }
+ }
+ }
+
+ }
+ catch (Exception e)
+ {
+ m_log.Warn("[Materials]: exception decoding zipped CAP payload ", e);
+ //return "";
+ }
+ }
+
+
+ resp["Zipped"] = ZCompressOSD(respArr, false);
+ string response = OSDParser.SerializeLLSDXmlString(resp);
+
+ //m_log.Debug("[Materials]: cap request: " + request);
+ //m_log.Debug("[Materials]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
+ //m_log.Debug("[Materials]: cap response: " + response);
+ return response;
+ }
+
+ private UUID StoreMaterialAsAsset(UUID agentID, OSDMap mat, SceneObjectPart sop)
+ {
+ UUID id;
+ // Material UUID = hash of the material's data.
+ // This makes materials deduplicate across the entire grid (but isn't otherwise required).
+ byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat));
+ using (var md5 = MD5.Create())
+ id = new UUID(md5.ComputeHash(data), 0);
+
+ lock (m_regionMaterials)
+ {
+ if (!m_regionMaterials.ContainsKey(id))
+ {
+ m_regionMaterials[id] = mat;
+
+ // This asset might exist already, but it's ok to try to store it again
+ string name = "Material " + ChooseMaterialName(mat, sop);
+ name = name.Substring(0, Math.Min(64, name.Length)).Trim();
+ AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString());
+ asset.Data = data;
+ m_scene.AssetService.Store(asset);
+ }
+ }
+ return id;
+ }
+
+ ///
+ /// Use heuristics to choose a good name for the material.
+ ///
+ private string ChooseMaterialName(OSDMap mat, SceneObjectPart sop)
+ {
+ UUID normMap = mat["NormMap"].AsUUID();
+ if (normMap != UUID.Zero)
+ {
+ AssetBase asset = m_scene.AssetService.GetCached(normMap.ToString());
+ if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
+ return asset.Name;
+ }
+
+ UUID specMap = mat["SpecMap"].AsUUID();
+ if (specMap != UUID.Zero)
+ {
+ AssetBase asset = m_scene.AssetService.GetCached(specMap.ToString());
+ if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
+ return asset.Name;
+ }
+
+ if (sop.Name != "Primitive")
+ return sop.Name;
+
+ if ((sop.ParentGroup != null) && (sop.ParentGroup.Name != "Primitive"))
+ return sop.ParentGroup.Name;
+
+ return "";
+ }
+
+
+ public string RenderMaterialsGetCap(string request)
+ {
+ OSDMap resp = new OSDMap();
+ int matsCount = 0;
+ OSDArray allOsd = new OSDArray();
+
+ lock (m_regionMaterials)
+ {
+ foreach (KeyValuePair kvp in m_regionMaterials)
+ {
+ OSDMap matMap = new OSDMap();
+
+ matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
+ matMap["Material"] = kvp.Value;
+ allOsd.Add(matMap);
+ matsCount++;
+ }
+ }
+
+ resp["Zipped"] = ZCompressOSD(allOsd, false);
+
+ return OSDParser.SerializeLLSDXmlString(resp);
+ }
+
+ private static string ZippedOsdBytesToString(byte[] bytes)
+ {
+ try
+ {
+ return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes));
+ }
+ catch (Exception e)
+ {
+ return "ZippedOsdBytesToString caught an exception: " + e.ToString();
+ }
+ }
+
+ ///
+ /// computes a UUID by hashing a OSD object
+ ///
+ ///
+ ///
+ private static UUID HashOsd(OSD osd)
+ {
+ byte[] data = OSDParser.SerializeLLSDBinary(osd, false);
+ using (var md5 = MD5.Create())
+ return new UUID(md5.ComputeHash(data), 0);
+ }
+
+ public static OSD ZCompressOSD(OSD inOsd, bool useHeader)
+ {
+ OSD osd = null;
+
+ byte[] data = OSDParser.SerializeLLSDBinary(inOsd, useHeader);
+
+ using (MemoryStream msSinkCompressed = new MemoryStream())
+ {
+ using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed,
+ Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true))
+ {
+ zOut.Write(data, 0, data.Length);
+ }
+
+ msSinkCompressed.Seek(0L, SeekOrigin.Begin);
+ osd = OSD.FromBinary(msSinkCompressed.ToArray());
+ }
+
+ return osd;
+ }
+
+
+ public static OSD ZDecompressBytesToOsd(byte[] input)
+ {
+ OSD osd = null;
+
+ using (MemoryStream msSinkUnCompressed = new MemoryStream())
+ {
+ using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true))
+ {
+ zOut.Write(input, 0, input.Length);
+ }
+
+ msSinkUnCompressed.Seek(0L, SeekOrigin.Begin);
+ osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray());
+ }
+
+ return osd;
+ }
+ }
+}
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreCommands.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreCommands.cs
new file mode 100644
index 0000000000..d4b19ddd91
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreCommands.cs
@@ -0,0 +1,195 @@
+/*
+ * Copyright (c) Contributors
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+using Mono.Addins;
+
+using System;
+using System.Reflection;
+using System.Threading;
+using System.Text;
+using System.Net;
+using System.Net.Sockets;
+using log4net;
+using Nini.Config;
+using OpenMetaverse;
+using OpenMetaverse.StructuredData;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using System.Collections.Generic;
+using System.Text.RegularExpressions;
+
+namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
+{
+ [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreCommandsModule")]
+
+ public class JsonStoreCommandsModule : INonSharedRegionModule
+ {
+ private static readonly ILog m_log =
+ LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private IConfig m_config = null;
+ private bool m_enabled = false;
+
+ private Scene m_scene = null;
+ //private IJsonStoreModule m_store;
+ private JsonStoreModule m_store;
+
+#region Region Module interface
+
+ // -----------------------------------------------------------------
+ ///
+ /// Name of this shared module is it's class name
+ ///
+ // -----------------------------------------------------------------
+ public string Name
+ {
+ get { return this.GetType().Name; }
+ }
+
+ // -----------------------------------------------------------------
+ ///
+ /// Initialise this shared module
+ ///
+ /// this region is getting initialised
+ /// nini config, we are not using this
+ // -----------------------------------------------------------------
+ public void Initialise(IConfigSource config)
+ {
+ try
+ {
+ if ((m_config = config.Configs["JsonStore"]) == null)
+ {
+ // There is no configuration, the module is disabled
+ // m_log.InfoFormat("[JsonStore] no configuration info");
+ return;
+ }
+
+ m_enabled = m_config.GetBoolean("Enabled", m_enabled);
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[JsonStore]: initialization error: {0}", e);
+ return;
+ }
+
+ if (m_enabled)
+ m_log.DebugFormat("[JsonStore]: module is enabled");
+ }
+
+ // -----------------------------------------------------------------
+ ///
+ /// everything is loaded, perform post load configuration
+ ///
+ // -----------------------------------------------------------------
+ public void PostInitialise()
+ {
+ }
+
+ // -----------------------------------------------------------------
+ ///
+ /// Nothing to do on close
+ ///
+ // -----------------------------------------------------------------
+ public void Close()
+ {
+ }
+
+ // -----------------------------------------------------------------
+ ///
+ ///
+ // -----------------------------------------------------------------
+ public void AddRegion(Scene scene)
+ {
+ if (m_enabled)
+ {
+ m_scene = scene;
+
+ }
+ }
+
+ // -----------------------------------------------------------------
+ ///
+ ///
+ // -----------------------------------------------------------------
+ public void RemoveRegion(Scene scene)
+ {
+ // need to remove all references to the scene in the subscription
+ // list to enable full garbage collection of the scene object
+ }
+
+ // -----------------------------------------------------------------
+ ///
+ /// Called when all modules have been added for a region. This is
+ /// where we hook up events
+ ///
+ // -----------------------------------------------------------------
+ public void RegionLoaded(Scene scene)
+ {
+ if (m_enabled)
+ {
+ m_scene = scene;
+
+ m_store = (JsonStoreModule) m_scene.RequestModuleInterface();
+ if (m_store == null)
+ {
+ m_log.ErrorFormat("[JsonStoreCommands]: JsonModule interface not defined");
+ m_enabled = false;
+ return;
+ }
+
+ scene.AddCommand("JsonStore", this, "jsonstore stats", "jsonstore stats",
+ "Display statistics about the state of the JsonStore module", "",
+ CmdStats);
+ }
+ }
+
+ /// -----------------------------------------------------------------
+ ///
+ ///
+ // -----------------------------------------------------------------
+ public Type ReplaceableInterface
+ {
+ get { return null; }
+ }
+
+#endregion
+
+#region Commands
+
+ private void CmdStats(string module, string[] cmd)
+ {
+ if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
+ return;
+
+ JsonStoreStats stats = m_store.GetStoreStats();
+ MainConsole.Instance.OutputFormat("{0}\t{1}",m_scene.RegionInfo.RegionName,stats.StoreCount);
+ }
+
+#endregion
+
+ }
+}
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs
index 5fbfcc583a..b502a55508 100644
--- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreModule.cs
@@ -42,7 +42,6 @@ using OpenSim.Region.Framework.Scenes;
using System.Collections.Generic;
using System.Text.RegularExpressions;
-
namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")]
@@ -60,6 +59,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
private Scene m_scene = null;
private Dictionary m_JsonValueStore;
+
private UUID m_sharedStore;
#region Region Module interface
@@ -140,6 +140,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
m_sharedStore = UUID.Zero;
m_JsonValueStore = new Dictionary();
m_JsonValueStore.Add(m_sharedStore,new JsonStore(""));
+
+ scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
}
}
@@ -149,6 +151,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
// -----------------------------------------------------------------
public void RemoveRegion(Scene scene)
{
+ scene.EventManager.OnObjectBeingRemovedFromScene -= EventManagerOnObjectBeingRemovedFromScene;
+
// need to remove all references to the scene in the subscription
// list to enable full garbage collection of the scene object
}
@@ -161,7 +165,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
// -----------------------------------------------------------------
public void RegionLoaded(Scene scene)
{
- if (m_enabled) {}
+ if (m_enabled)
+ {
+ }
}
/// -----------------------------------------------------------------
@@ -175,8 +181,39 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
#endregion
+#region SceneEvents
+ // -----------------------------------------------------------------
+ ///
+ ///
+ ///
+ // -----------------------------------------------------------------
+ public void EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj)
+ {
+ obj.ForEachPart(delegate(SceneObjectPart sop) { DestroyStore(sop.UUID); } );
+ }
+
+#endregion
+
#region ScriptInvocationInteface
+
+ // -----------------------------------------------------------------
+ ///
+ ///
+ ///
+ // -----------------------------------------------------------------
+ public JsonStoreStats GetStoreStats()
+ {
+ JsonStoreStats stats;
+
+ lock (m_JsonValueStore)
+ {
+ stats.StoreCount = m_JsonValueStore.Count;
+ }
+
+ return stats;
+ }
+
// -----------------------------------------------------------------
///
///
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
index 1bb5aee796..9fbfb66b8e 100644
--- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
@@ -59,7 +59,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
private IScriptModuleComms m_comms;
private IJsonStoreModule m_store;
-
+
+ private Dictionary> m_scriptStores = new Dictionary>();
+
#region Region Module interface
// -----------------------------------------------------------------
@@ -126,6 +128,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
// -----------------------------------------------------------------
public void AddRegion(Scene scene)
{
+ scene.EventManager.OnScriptReset += HandleScriptReset;
+ scene.EventManager.OnRemoveScript += HandleScriptReset;
}
// -----------------------------------------------------------------
@@ -134,10 +138,32 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
// -----------------------------------------------------------------
public void RemoveRegion(Scene scene)
{
+ scene.EventManager.OnScriptReset -= HandleScriptReset;
+ scene.EventManager.OnRemoveScript -= HandleScriptReset;
+
// need to remove all references to the scene in the subscription
// list to enable full garbage collection of the scene object
}
+ // -----------------------------------------------------------------
+ ///
+ ///
+ // -----------------------------------------------------------------
+ private void HandleScriptReset(uint localID, UUID itemID)
+ {
+ HashSet stores;
+
+ lock (m_scriptStores)
+ {
+ if (! m_scriptStores.TryGetValue(itemID, out stores))
+ return;
+ m_scriptStores.Remove(itemID);
+ }
+
+ foreach (UUID id in stores)
+ m_store.DestroyStore(id);
+ }
+
// -----------------------------------------------------------------
///
/// Called when all modules have been added for a region. This is
@@ -250,6 +276,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
if (! m_store.CreateStore(value, ref uuid))
GenerateRuntimeError("Failed to create Json store");
+ lock (m_scriptStores)
+ {
+ if (! m_scriptStores.ContainsKey(scriptID))
+ m_scriptStores[scriptID] = new HashSet();
+
+ m_scriptStores[scriptID].Add(uuid);
+ }
return uuid;
}
@@ -261,6 +294,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
[ScriptInvocation]
public int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID)
{
+ lock(m_scriptStores)
+ {
+ if (m_scriptStores.ContainsKey(scriptID))
+ m_scriptStores[scriptID].Remove(storeID);
+ }
+
return m_store.DestroyStore(storeID) ? 1 : 0;
}
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index 937010285f..a4247e303a 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -788,11 +788,6 @@ namespace OpenSim.Tests.Common.Mock
{
OnRegionHandShakeReply(this);
}
-
- if (OnCompleteMovementToRegion != null)
- {
- OnCompleteMovementToRegion(this, true);
- }
}
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
diff --git a/OpenSim/Tests/Common/TestHelpers.cs b/OpenSim/Tests/Common/TestHelpers.cs
index a684d72e7f..6bf23f8e67 100644
--- a/OpenSim/Tests/Common/TestHelpers.cs
+++ b/OpenSim/Tests/Common/TestHelpers.cs
@@ -117,8 +117,6 @@ namespace OpenSim.Tests.Common
/// Parse a UUID stem into a full UUID.
///
///
- /// Yes, this is completely inconsistent with ParseTail but this is probably a better way to do it,
- /// UUIDs are conceptually not hexadecmial numbers.
/// The fragment will come at the start of the UUID. The rest will be 0s
///
///
@@ -143,5 +141,24 @@ namespace OpenSim.Tests.Common
{
return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail));
}
+
+ ///
+ /// Parse a UUID tail section into a full UUID.
+ ///
+ ///
+ /// The fragment will come at the end of the UUID. The rest will be 0s
+ ///
+ ///
+ ///
+ /// A UUID fragment that will be parsed into a full UUID. Therefore, it can only contain
+ /// cahracters which are valid in a UUID, except for "-" which is currently only allowed if a full UUID is
+ /// given as the 'fragment'.
+ ///
+ public static UUID ParseTail(string stem)
+ {
+ string rawUuid = stem.PadLeft(32, '0');
+
+ return UUID.Parse(rawUuid);
+ }
}
}
diff --git a/bin/OpenMetaverse.StructuredData.XML b/bin/OpenMetaverse.StructuredData.XML
index 789ad5b811..3999d9977d 100644
--- a/bin/OpenMetaverse.StructuredData.XML
+++ b/bin/OpenMetaverse.StructuredData.XML
@@ -4,123 +4,6 @@
OpenMetaverse.StructuredData
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Uses reflection to create an SDMap from all of the SD
- serializable types in an object
-
- Class or struct containing serializable types
- An SDMap holding the serialized values from the
- container object
-
-
-
- Uses reflection to deserialize member variables in an object from
- an SDMap
-
- Reference to an object to fill with deserialized
- values
- Serialized values to put in the target
- object
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
@@ -345,5 +228,122 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Uses reflection to create an SDMap from all of the SD
+ serializable types in an object
+
+ Class or struct containing serializable types
+ An SDMap holding the serialized values from the
+ container object
+
+
+
+ Uses reflection to deserialize member variables in an object from
+ an SDMap
+
+ Reference to an object to fill with deserialized
+ values
+ Serialized values to put in the target
+ object
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/bin/OpenMetaverse.StructuredData.dll b/bin/OpenMetaverse.StructuredData.dll
index d980531e18..ed613e710f 100755
Binary files a/bin/OpenMetaverse.StructuredData.dll and b/bin/OpenMetaverse.StructuredData.dll differ
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index d422c3395c..b6927581aa 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -703,6 +703,12 @@
; enable_windlight = false
+[Materials]
+ ;# {enable_materials} {} {Enable Materials support?} {true false} true
+ ;; This enables the use of Materials.
+ ; enable_materials = true
+
+
[DataSnapshot]
;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
;; The following set of configs pertains to search.
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index d80f5bae2e..df94239801 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -548,6 +548,16 @@
;
;TextureSendLimit = 20
+ ; CannibalizeTextureRate allows bandwidth to be moved from the
+ ; UDP texture throttle to the task throttle. Since most viewers
+ ; use HTTP textures, this provides a means of using what is largely
+ ; unused bandwidth in the total throttle. The value is the proportion
+ ; of the texture rate to move to the task queue. It must be between
+ ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the
+ ; bandwidth is grabbed)
+ ;
+ ; CannibalizeTextureRate = 0.5
+
; Quash and remove any light properties from attachments not on the
; hands. This allows flashlights and lanterns to function, but kills
; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps