refactor: move common init code into SetUp() in SceneObjectSpatialTests
parent
f3eb366f24
commit
4c39a3fdbf
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@ -44,19 +44,26 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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[TestFixture]
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[TestFixture]
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public class SceneObjectSpatialTests
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public class SceneObjectSpatialTests
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{
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{
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TestScene m_scene;
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UUID m_ownerId = TestHelpers.ParseTail(0x1);
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[SetUp]
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public void SetUp()
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{
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m_scene = SceneHelpers.SetupScene();
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}
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[Test]
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[Test]
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public void TestSceneObjectGroupPosition()
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public void TestSceneObjectGroupPosition()
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{
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{
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TestHelpers.InMethod();
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TestHelpers.InMethod();
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Scene scene = SceneHelpers.SetupScene();
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UUID ownerId = TestHelpers.ParseTail(0x1);
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Vector3 position = new Vector3(10, 20, 30);
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Vector3 position = new Vector3(10, 20, 30);
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SceneObjectGroup so
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SceneObjectGroup so
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= SceneHelpers.CreateSceneObject(1, ownerId, "obj1", 0x10);
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= SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
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so.AbsolutePosition = position;
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so.AbsolutePosition = position;
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scene.AddNewSceneObject(so, false);
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m_scene.AddNewSceneObject(so, false);
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Assert.That(so.AbsolutePosition, Is.EqualTo(position));
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Assert.That(so.AbsolutePosition, Is.EqualTo(position));
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}
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}
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@ -66,14 +73,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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{
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{
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TestHelpers.InMethod();
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TestHelpers.InMethod();
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Scene scene = SceneHelpers.SetupScene();
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UUID ownerId = TestHelpers.ParseTail(0x1);
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Vector3 partPosition = new Vector3(10, 20, 30);
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Vector3 partPosition = new Vector3(10, 20, 30);
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SceneObjectGroup so
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SceneObjectGroup so
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= SceneHelpers.CreateSceneObject(1, ownerId, "obj1", 0x10);
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= SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
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so.AbsolutePosition = partPosition;
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so.AbsolutePosition = partPosition;
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scene.AddNewSceneObject(so, false);
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m_scene.AddNewSceneObject(so, false);
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Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
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Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
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Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
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Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
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