I broke the build and am reverting until I can get the MainLog call proper.
parent
a19ec6fc54
commit
4c8d175564
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@ -1,287 +1,287 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection;
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using System.Security.Cryptography;
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using System.Security.Cryptography;
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using libsecondlife;
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using libsecondlife;
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using Nwc.XmlRpc;
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using Nwc.XmlRpc;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Utilities;
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using OpenSim.Framework.Configuration;
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using OpenSim.Framework.Configuration;
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using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
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using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
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namespace OpenSim.Framework.UserManagement
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namespace OpenSim.Framework.UserManagement
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{
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{
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public class LoginService
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public class LoginService
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{
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{
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protected string m_welcomeMessage = "Welcome to OpenSim";
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protected string m_welcomeMessage = "Welcome to OpenSim";
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protected UserManagerBase m_userManager = null;
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protected UserManagerBase m_userManager = null;
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public LoginService(UserManagerBase userManager, string welcomeMess)
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public LoginService(UserManagerBase userManager, string welcomeMess)
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{
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{
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m_userManager = userManager;
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m_userManager = userManager;
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if (welcomeMess != "")
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if (welcomeMess != "")
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{
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{
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m_welcomeMessage = welcomeMess;
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m_welcomeMessage = welcomeMess;
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Main user login function
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/// Main user login function
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/// </summary>
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/// </summary>
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/// <param name="request">The XMLRPC request</param>
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/// <param name="request">The XMLRPC request</param>
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/// <returns>The response to send</returns>
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/// <returns>The response to send</returns>
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public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
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public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
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{
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{
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MainLog.Instance.Verbose("Attempting login now...");
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MainLog.Instance.Verbose("Attempting login now...");
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XmlRpcResponse response = new XmlRpcResponse();
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XmlRpcResponse response = new XmlRpcResponse();
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Hashtable requestData = (Hashtable)request.Params[0];
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Hashtable requestData = (Hashtable)request.Params[0];
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bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
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bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
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bool GoodLogin = false;
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bool GoodLogin = false;
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UserProfileData userProfile;
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UserProfileData userProfile;
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LoginResponse logResponse = new LoginResponse();
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LoginResponse logResponse = new LoginResponse();
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if (GoodXML)
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if (GoodXML)
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{
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{
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string firstname = (string)requestData["first"];
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string firstname = (string)requestData["first"];
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string lastname = (string)requestData["last"];
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string lastname = (string)requestData["last"];
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string passwd = (string)requestData["passwd"];
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string passwd = (string)requestData["passwd"];
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userProfile = GetTheUser(firstname, lastname);
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userProfile = GetTheUser(firstname, lastname);
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if (userProfile == null)
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if (userProfile == null)
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return logResponse.CreateLoginFailedResponse();
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return logResponse.CreateLoginFailedResponse();
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GoodLogin = AuthenticateUser(userProfile, passwd);
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GoodLogin = AuthenticateUser(userProfile, passwd);
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}
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}
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else
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else
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{
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{
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return logResponse.CreateGridErrorResponse();
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return logResponse.CreateGridErrorResponse();
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}
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}
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if (!GoodLogin)
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if (!GoodLogin)
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{
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{
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return logResponse.CreateLoginFailedResponse();
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return logResponse.CreateLoginFailedResponse();
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}
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}
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else
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else
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{
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{
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// If we already have a session...
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// If we already have a session...
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if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
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if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
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{
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// Reject the login
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return logResponse.CreateAlreadyLoggedInResponse();
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}
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// Otherwise...
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// Create a new agent session
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CreateAgent(userProfile, request);
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try
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{
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LLUUID agentID = userProfile.UUID;
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// Inventory Library Section
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InventoryData inventData = this.CreateInventoryData(agentID);
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ArrayList AgentInventoryArray = inventData.InventoryArray;
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Hashtable InventoryRootHash = new Hashtable();
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InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated();
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ArrayList InventoryRoot = new ArrayList();
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InventoryRoot.Add(InventoryRootHash);
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userProfile.rootInventoryFolderID = inventData.RootFolderID;
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// Circuit Code
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uint circode = (uint)(Util.RandomClass.Next());
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logResponse.Lastname = userProfile.surname;
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logResponse.Firstname = userProfile.username;
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logResponse.AgentID = agentID.ToStringHyphenated();
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logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
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logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
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logResponse.InventoryRoot = InventoryRoot;
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logResponse.InventorySkeleton = AgentInventoryArray;
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logResponse.InventoryLibrary = this.GetInventoryLibrary();
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logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
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logResponse.CircuitCode = (Int32)circode;
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//logResponse.RegionX = 0; //overwritten
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//logResponse.RegionY = 0; //overwritten
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logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
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//logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
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//logResponse.SimAddress = "127.0.0.1"; //overwritten
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//logResponse.SimPort = 0; //overwritten
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logResponse.Message = this.GetMessage();
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try
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{
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this.CustomiseResponse(logResponse, userProfile);
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}
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catch (Exception e)
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{
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MainLog.Instance.Verbose(e.ToString());
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return logResponse.CreateDeadRegionResponse();
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//return logResponse.ToXmlRpcResponse();
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}
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CommitAgent(ref userProfile);
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return logResponse.ToXmlRpcResponse();
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}
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catch (Exception E)
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{
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{
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MainLog.Instance.Verbose(E.ToString());
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// Reject the login
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}
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return logResponse.CreateAlreadyLoggedInResponse();
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//}
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}
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}
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// Otherwise...
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return response;
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// Create a new agent session
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CreateAgent(userProfile, request);
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}
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try
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/// <summary>
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{
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/// Customises the login response and fills in missing values.
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LLUUID agentID = userProfile.UUID;
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/// </summary>
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/// <param name="response">The existing response</param>
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// Inventory Library Section
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/// <param name="theUser">The user profile</param>
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InventoryData inventData = this.CreateInventoryData(agentID);
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public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser)
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ArrayList AgentInventoryArray = inventData.InventoryArray;
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{
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}
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Hashtable InventoryRootHash = new Hashtable();
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InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated();
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/// <summary>
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ArrayList InventoryRoot = new ArrayList();
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/// Saves a target agent to the database
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InventoryRoot.Add(InventoryRootHash);
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/// </summary>
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userProfile.rootInventoryFolderID = inventData.RootFolderID;
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/// <param name="profile">The users profile</param>
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/// <returns>Successful?</returns>
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// Circuit Code
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public bool CommitAgent(ref UserProfileData profile)
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uint circode = (uint)(Util.RandomClass.Next());
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{
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// Saves the agent to database
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logResponse.Lastname = userProfile.surname;
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return true;
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logResponse.Firstname = userProfile.username;
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}
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logResponse.AgentID = agentID.ToStringHyphenated();
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logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
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logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
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/// <summary>
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logResponse.InventoryRoot = InventoryRoot;
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/// Checks a user against it's password hash
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logResponse.InventorySkeleton = AgentInventoryArray;
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/// </summary>
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logResponse.InventoryLibrary = this.GetInventoryLibrary();
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/// <param name="profile">The users profile</param>
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logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
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/// <param name="password">The supplied password</param>
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logResponse.CircuitCode = (Int32)circode;
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/// <returns>Authenticated?</returns>
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//logResponse.RegionX = 0; //overwritten
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public virtual bool AuthenticateUser(UserProfileData profile, string password)
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//logResponse.RegionY = 0; //overwritten
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{
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logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
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//logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
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MainLog.Instance.Verbose(
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//logResponse.SimAddress = "127.0.0.1"; //overwritten
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"Authenticating " + profile.username + " " + profile.surname);
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//logResponse.SimPort = 0; //overwritten
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logResponse.Message = this.GetMessage();
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password = password.Remove(0, 3); //remove $1$
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try
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string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
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{
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this.CustomiseResponse(logResponse, userProfile);
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return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
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}
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}
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catch (Exception e)
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{
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/// <summary>
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MainLog.Instance.Verbose(e.ToString());
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///
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return logResponse.CreateDeadRegionResponse();
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/// </summary>
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//return logResponse.ToXmlRpcResponse();
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/// <param name="profile"></param>
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}
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/// <param name="request"></param>
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CommitAgent(ref userProfile);
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public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
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return logResponse.ToXmlRpcResponse();
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{
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this.m_userManager.CreateAgent(profile, request);
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}
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}
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catch (Exception E)
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/// <summary>
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{
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///
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MainLog.Instance.Verbose(E.ToString());
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/// </summary>
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}
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/// <param name="firstname"></param>
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//}
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/// <param name="lastname"></param>
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}
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/// <returns></returns>
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return response;
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public virtual UserProfileData GetTheUser(string firstname, string lastname)
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{
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}
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return this.m_userManager.GetUserProfile(firstname, lastname);
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}
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/// <summary>
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/// Customises the login response and fills in missing values.
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/// <summary>
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/// </summary>
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///
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/// <param name="response">The existing response</param>
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/// </summary>
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/// <param name="theUser">The user profile</param>
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/// <returns></returns>
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public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser)
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public virtual string GetMessage()
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{
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{
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}
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return m_welcomeMessage;
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}
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/// <summary>
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/// Saves a target agent to the database
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/// <summary>
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/// </summary>
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///
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/// <param name="profile">The users profile</param>
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/// </summary>
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/// <returns>Successful?</returns>
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/// <returns></returns>
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public bool CommitAgent(ref UserProfileData profile)
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protected virtual ArrayList GetInventoryLibrary()
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{
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{
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// Saves the agent to database
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//return new ArrayList();
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return true;
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Hashtable TempHash = new Hashtable();
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}
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TempHash["name"] = "OpenSim Library";
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TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
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TempHash["version"] = 1;
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/// <summary>
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TempHash["type_default"] = -1;
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/// Checks a user against it's password hash
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TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
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/// </summary>
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ArrayList temp = new ArrayList();
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/// <param name="profile">The users profile</param>
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temp.Add(TempHash);
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/// <param name="password">The supplied password</param>
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/// <returns>Authenticated?</returns>
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TempHash = new Hashtable();
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public virtual bool AuthenticateUser(UserProfileData profile, string password)
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TempHash["name"] = "Texture Library";
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{
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TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
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TempHash["version"] = 1;
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MainLog.Instance.Verbose(
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TempHash["type_default"] = -1;
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"Authenticating " + profile.username + " " + profile.surname);
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TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
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temp.Add(TempHash);
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password = password.Remove(0, 3); //remove $1$
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return temp;
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}
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string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
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/// <summary>
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return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
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///
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}
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/// </summary>
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/// <returns></returns>
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/// <summary>
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protected virtual ArrayList GetLibraryOwner()
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///
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{
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/// </summary>
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//for now create random inventory library owner
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/// <param name="profile"></param>
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Hashtable TempHash = new Hashtable();
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/// <param name="request"></param>
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TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
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public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
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ArrayList inventoryLibOwner = new ArrayList();
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{
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inventoryLibOwner.Add(TempHash);
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this.m_userManager.CreateAgent(profile, request);
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return inventoryLibOwner;
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}
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}
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/// <summary>
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protected virtual InventoryData CreateInventoryData(LLUUID userID)
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///
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{
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/// </summary>
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AgentInventory userInventory = new AgentInventory();
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/// <param name="firstname"></param>
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userInventory.CreateRootFolder(userID, false);
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/// <param name="lastname"></param>
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/// <returns></returns>
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ArrayList AgentInventoryArray = new ArrayList();
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public virtual UserProfileData GetTheUser(string firstname, string lastname)
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Hashtable TempHash;
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{
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foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
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return this.m_userManager.GetUserProfile(firstname, lastname);
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{
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}
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TempHash = new Hashtable();
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TempHash["name"] = InvFolder.FolderName;
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/// <summary>
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TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
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///
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TempHash["version"] = (Int32)InvFolder.Version;
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/// </summary>
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TempHash["type_default"] = (Int32)InvFolder.DefaultType;
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/// <returns></returns>
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TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
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public virtual string GetMessage()
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AgentInventoryArray.Add(TempHash);
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{
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}
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return m_welcomeMessage;
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}
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return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
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}
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/// <summary>
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///
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public class InventoryData
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/// </summary>
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{
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/// <returns></returns>
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public ArrayList InventoryArray = null;
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protected virtual ArrayList GetInventoryLibrary()
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public LLUUID RootFolderID = LLUUID.Zero;
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{
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//return new ArrayList();
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public InventoryData(ArrayList invList, LLUUID rootID)
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Hashtable TempHash = new Hashtable();
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{
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TempHash["name"] = "OpenSim Library";
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InventoryArray = invList;
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TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
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RootFolderID = rootID;
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TempHash["version"] = 1;
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}
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TempHash["type_default"] = -1;
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}
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TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
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}
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ArrayList temp = new ArrayList();
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}
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temp.Add(TempHash);
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TempHash = new Hashtable();
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TempHash["name"] = "Texture Library";
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TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
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TempHash["version"] = 1;
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TempHash["type_default"] = -1;
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TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
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temp.Add(TempHash);
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return temp;
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual ArrayList GetLibraryOwner()
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{
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//for now create random inventory library owner
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Hashtable TempHash = new Hashtable();
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||||||
|
TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
|
||||||
|
ArrayList inventoryLibOwner = new ArrayList();
|
||||||
|
inventoryLibOwner.Add(TempHash);
|
||||||
|
return inventoryLibOwner;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual InventoryData CreateInventoryData(LLUUID userID)
|
||||||
|
{
|
||||||
|
AgentInventory userInventory = new AgentInventory();
|
||||||
|
userInventory.CreateRootFolder(userID, false);
|
||||||
|
|
||||||
|
ArrayList AgentInventoryArray = new ArrayList();
|
||||||
|
Hashtable TempHash;
|
||||||
|
foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
|
||||||
|
{
|
||||||
|
TempHash = new Hashtable();
|
||||||
|
TempHash["name"] = InvFolder.FolderName;
|
||||||
|
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
|
||||||
|
TempHash["version"] = (Int32)InvFolder.Version;
|
||||||
|
TempHash["type_default"] = (Int32)InvFolder.DefaultType;
|
||||||
|
TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
|
||||||
|
AgentInventoryArray.Add(TempHash);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class InventoryData
|
||||||
|
{
|
||||||
|
public ArrayList InventoryArray = null;
|
||||||
|
public LLUUID RootFolderID = LLUUID.Zero;
|
||||||
|
|
||||||
|
public InventoryData(ArrayList invList, LLUUID rootID)
|
||||||
|
{
|
||||||
|
InventoryArray = invList;
|
||||||
|
RootFolderID = rootID;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -37,8 +37,8 @@ namespace OpenSim.Grid.UserServer
|
||||||
"'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " +
|
"'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " +
|
||||||
"'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}";
|
"'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}";
|
||||||
|
|
||||||
// Destination
|
// Destination
|
||||||
MainLog.Instance.Verbose("CUSTOMISERESPONSE: Region X: " + SimInfo.regionLocX + "; Region Y: " + SimInfo.regionLocY);
|
Console.WriteLine("CUSTOMISERESPONSE: Region X: " + SimInfo.regionLocX + "; Region Y: " + SimInfo.regionLocY);
|
||||||
response.SimAddress = Util.GetHostFromDNS(SimInfo.serverIP).ToString();
|
response.SimAddress = Util.GetHostFromDNS(SimInfo.serverIP).ToString();
|
||||||
response.SimPort = (Int32)SimInfo.serverPort;
|
response.SimPort = (Int32)SimInfo.serverPort;
|
||||||
response.RegionX = SimInfo.regionLocX;
|
response.RegionX = SimInfo.regionLocX;
|
||||||
|
@ -48,8 +48,8 @@ namespace OpenSim.Grid.UserServer
|
||||||
string capsPath = Util.GetRandomCapsPath();
|
string capsPath = Util.GetRandomCapsPath();
|
||||||
response.SeedCapability = SimInfo.httpServerURI + "CAPS/" + capsPath + "0000/";
|
response.SeedCapability = SimInfo.httpServerURI + "CAPS/" + capsPath + "0000/";
|
||||||
|
|
||||||
// Notify the target of an incoming user
|
// Notify the target of an incoming user
|
||||||
MainLog.Instance.Verbose("Notifying " + SimInfo.regionName + " (" + SimInfo.serverURI + ")");
|
Console.WriteLine("Notifying " + SimInfo.regionName + " (" + SimInfo.serverURI + ")");
|
||||||
|
|
||||||
// Prepare notification
|
// Prepare notification
|
||||||
Hashtable SimParams = new Hashtable();
|
Hashtable SimParams = new Hashtable();
|
||||||
|
@ -69,9 +69,9 @@ namespace OpenSim.Grid.UserServer
|
||||||
|
|
||||||
// Update agent with target sim
|
// Update agent with target sim
|
||||||
theUser.currentAgent.currentRegion = SimInfo.UUID;
|
theUser.currentAgent.currentRegion = SimInfo.UUID;
|
||||||
theUser.currentAgent.currentHandle = SimInfo.regionHandle;
|
theUser.currentAgent.currentHandle = SimInfo.regionHandle;
|
||||||
|
|
||||||
MainLog.Instance.Verbose("Informing region --> " + SimInfo.httpServerURI);
|
System.Console.WriteLine("Informing region --> " + SimInfo.httpServerURI);
|
||||||
// Send
|
// Send
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue