Mantis#1637. Thank you kindly, Melanie for a patch that:
Make each region load it's settings from the database on startup. No user functionality yet.0.6.0-stable
parent
2dfaa3c5e4
commit
4cb42d4c35
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@ -761,6 +761,8 @@ namespace OpenSim.Data.MySQL
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{
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fillRegionSettingsRow(settingsRow, rs);
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}
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Commit();
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}
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}
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@ -910,6 +912,7 @@ namespace OpenSim.Data.MySQL
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m_landDataAdapter.Update(m_landTable);
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m_landAccessListDataAdapter.Update(m_landAccessListTable);
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m_regionBanListDataAdapter.Update(m_regionBanListTable);
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m_regionSettingsDataAdapter.Update(m_regionSettingsTable);
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m_dataSet.AcceptChanges();
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}
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@ -999,6 +1002,9 @@ namespace OpenSim.Data.MySQL
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createCol(regionsettings, "fixed_sun", typeof (Int32));
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createCol(regionsettings, "sun_position", typeof (Double));
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createCol(regionsettings, "covenant", typeof(String));
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regionsettings.PrimaryKey = new DataColumn[] {regionsettings.Columns["RegionUUID"]};
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return regionsettings;
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}
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@ -197,6 +197,7 @@ namespace OpenSim.Framework
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public string DataStore = String.Empty;
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public bool isSandbox = false;
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private EstateSettings m_estateSettings;
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private RegionSettings m_regionSettings;
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// public bool m_allow_alternate_ports;
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@ -280,6 +281,21 @@ namespace OpenSim.Framework
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}
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}
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public RegionSettings RegionSettings
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{
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get
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{
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if(m_regionSettings == null)
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{
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m_regionSettings = new RegionSettings();
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}
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return m_regionSettings;
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}
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set { m_regionSettings = value; }
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}
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public void SetEndPoint(string ipaddr, int port)
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{
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IPAddress tmpIP = IPAddress.Parse(ipaddr);
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@ -33,7 +33,7 @@ namespace OpenSim.Framework
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{
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public class RegionSettings
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{
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private LLUUID m_RegionUUID;
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private LLUUID m_RegionUUID = LLUUID.Zero;
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public LLUUID RegionUUID
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{
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@ -41,7 +41,7 @@ namespace OpenSim.Framework
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set { m_RegionUUID = value; }
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}
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private bool m_BlockTerraform;
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private bool m_BlockTerraform = false;
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public bool BlockTerraform
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{
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@ -49,7 +49,7 @@ namespace OpenSim.Framework
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set { m_BlockTerraform = value; }
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}
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private bool m_BlockFly;
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private bool m_BlockFly = false;
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public bool BlockFly
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{
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@ -57,7 +57,7 @@ namespace OpenSim.Framework
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set { m_BlockFly = value; }
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}
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private bool m_AllowDamage;
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private bool m_AllowDamage = false;
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public bool AllowDamage
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{
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@ -65,7 +65,7 @@ namespace OpenSim.Framework
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set { m_AllowDamage = value; }
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}
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private bool m_RestrictPushing;
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private bool m_RestrictPushing = false;
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public bool RestrictPushing
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{
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@ -73,7 +73,7 @@ namespace OpenSim.Framework
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set { m_RestrictPushing = value; }
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}
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private bool m_AllowLandResell;
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private bool m_AllowLandResell = true;
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public bool AllowLandResell
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{
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@ -81,7 +81,7 @@ namespace OpenSim.Framework
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set { m_AllowLandResell = value; }
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}
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private bool m_AllowLandJoinDivide;
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private bool m_AllowLandJoinDivide = true;
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public bool AllowLandJoinDivide
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{
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@ -89,7 +89,7 @@ namespace OpenSim.Framework
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set { m_AllowLandJoinDivide = value; }
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}
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private bool m_BlockShowInSearch;
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private bool m_BlockShowInSearch = false;
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public bool BlockShowInSearch
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{
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@ -97,7 +97,7 @@ namespace OpenSim.Framework
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set { m_BlockShowInSearch = value; }
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}
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private int m_AgentLimit;
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private int m_AgentLimit = 40;
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public int AgentLimit
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{
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@ -105,7 +105,7 @@ namespace OpenSim.Framework
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set { m_AgentLimit = value; }
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}
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private double m_ObjectBonus;
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private double m_ObjectBonus = 1.0;
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public double ObjectBonus
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{
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@ -113,7 +113,7 @@ namespace OpenSim.Framework
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set { m_ObjectBonus = value; }
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}
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private int m_Maturity;
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private int m_Maturity = 1;
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public int Maturity
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{
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@ -121,7 +121,7 @@ namespace OpenSim.Framework
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set { m_Maturity = value; }
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}
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private bool m_DisableScripts;
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private bool m_DisableScripts = false;
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public bool DisableScripts
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{
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@ -129,7 +129,7 @@ namespace OpenSim.Framework
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set { m_DisableScripts = value; }
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}
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private bool m_DisableCollisions;
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private bool m_DisableCollisions = false;
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public bool DisableCollisions
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{
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@ -137,7 +137,7 @@ namespace OpenSim.Framework
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set { m_DisableCollisions = value; }
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}
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private bool m_DisablePhysics;
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private bool m_DisablePhysics = false;
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public bool DisablePhysics
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{
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@ -145,7 +145,7 @@ namespace OpenSim.Framework
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set { m_DisablePhysics = value; }
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}
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private LLUUID m_TerrainTexture1;
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private LLUUID m_TerrainTexture1 = LLUUID.Zero;
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public LLUUID TerrainTexture1
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{
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@ -153,7 +153,7 @@ namespace OpenSim.Framework
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set { m_TerrainTexture1 = value; }
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}
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private LLUUID m_TerrainTexture2;
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private LLUUID m_TerrainTexture2 = LLUUID.Zero;
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public LLUUID TerrainTexture2
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{
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@ -161,7 +161,7 @@ namespace OpenSim.Framework
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set { m_TerrainTexture2 = value; }
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}
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private LLUUID m_TerrainTexture3;
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private LLUUID m_TerrainTexture3 = LLUUID.Zero;
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public LLUUID TerrainTexture3
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{
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@ -169,7 +169,7 @@ namespace OpenSim.Framework
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set { m_TerrainTexture3 = value; }
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}
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private LLUUID m_TerrainTexture4;
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private LLUUID m_TerrainTexture4 = LLUUID.Zero;
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public LLUUID TerrainTexture4
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{
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@ -177,7 +177,7 @@ namespace OpenSim.Framework
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set { m_TerrainTexture4 = value; }
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}
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private double m_Elevation1NW;
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private double m_Elevation1NW = 10;
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public double Elevation1NW
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{
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@ -185,7 +185,7 @@ namespace OpenSim.Framework
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set { m_Elevation1NW = value; }
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}
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private double m_Elevation2NW;
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private double m_Elevation2NW = 60;
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public double Elevation2NW
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{
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@ -193,7 +193,7 @@ namespace OpenSim.Framework
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set { m_Elevation2NW = value; }
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}
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private double m_Elevation1NE;
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private double m_Elevation1NE = 10;
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public double Elevation1NE
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{
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@ -201,7 +201,7 @@ namespace OpenSim.Framework
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set { m_Elevation1NE = value; }
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}
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private double m_Elevation2NE;
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private double m_Elevation2NE = 60;
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public double Elevation2NE
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{
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@ -209,7 +209,7 @@ namespace OpenSim.Framework
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set { m_Elevation2NE = value; }
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}
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private double m_Elevation1SE;
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private double m_Elevation1SE = 10;
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public double Elevation1SE
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{
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@ -217,7 +217,7 @@ namespace OpenSim.Framework
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set { m_Elevation1SE = value; }
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}
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private double m_Elevation2SE;
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private double m_Elevation2SE = 60;
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public double Elevation2SE
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{
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@ -225,7 +225,7 @@ namespace OpenSim.Framework
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set { m_Elevation2SE = value; }
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}
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private double m_Elevation1SW;
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private double m_Elevation1SW = 10;
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public double Elevation1SW
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{
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@ -233,7 +233,7 @@ namespace OpenSim.Framework
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set { m_Elevation1SW = value; }
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}
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private double m_Elevation2SW;
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private double m_Elevation2SW = 60;
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public double Elevation2SW
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{
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@ -241,7 +241,7 @@ namespace OpenSim.Framework
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set { m_Elevation2SW = value; }
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}
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private double m_WaterHeight;
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private double m_WaterHeight = 20;
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public double WaterHeight
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{
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@ -249,7 +249,7 @@ namespace OpenSim.Framework
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set { m_WaterHeight = value; }
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}
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private double m_TerrainRaiseLimit;
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private double m_TerrainRaiseLimit = 100;
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public double TerrainRaiseLimit
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{
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@ -257,7 +257,7 @@ namespace OpenSim.Framework
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set { m_TerrainRaiseLimit = value; }
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}
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private double m_TerrainLowerLimit;
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private double m_TerrainLowerLimit = 100;
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public double TerrainLowerLimit
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{
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@ -265,7 +265,7 @@ namespace OpenSim.Framework
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set { m_TerrainLowerLimit = value; }
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}
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private bool m_UseEstateSun;
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private bool m_UseEstateSun = true;
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public bool UseEstateSun
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{
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@ -273,7 +273,7 @@ namespace OpenSim.Framework
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set { m_UseEstateSun = value; }
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}
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private bool m_FixedSun;
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private bool m_FixedSun = false;
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public bool FixedSun
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{
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@ -281,7 +281,7 @@ namespace OpenSim.Framework
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set { m_FixedSun = value; }
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}
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private double m_SunPosition;
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private double m_SunPosition = 0.0;
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public double SunPosition
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{
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@ -289,7 +289,7 @@ namespace OpenSim.Framework
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set { m_SunPosition = value; }
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}
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private LLUUID m_Covenant;
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private LLUUID m_Covenant = LLUUID.Zero;
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public LLUUID Covenant
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{
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@ -264,6 +264,14 @@ namespace OpenSim.Region.Environment.Scenes
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m_eventManager = new EventManager();
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m_externalChecks = new SceneExternalChecks(this);
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// Load region settings
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// First try database
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m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID);
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// If the database access failed, this will create defaults
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m_regInfo.RegionSettings.RegionUUID = m_regInfo.RegionID;
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// Finally, save the defaults
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m_storageManager.DataStore.StoreRegionSettings(m_regInfo.RegionSettings);
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//Bind Storage Manager functions to some land manager functions for this scene
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EventManager.OnLandObjectAdded +=
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new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject);
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