* Tweak the caps manager so that the NPCAvatar works again.
							parent
							
								
									4ce5c894cf
								
							
						
					
					
						commit
						4cbf0444df
					
				| 
						 | 
				
			
			@ -581,7 +581,10 @@ namespace OpenSim.Region.CoreModules.World.Land
 | 
			
		|||
            }
 | 
			
		||||
            lock (m_landIDList)
 | 
			
		||||
            {
 | 
			
		||||
                if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
 | 
			
		||||
                    return m_landList[m_landIDList[x / 4, y / 4]];
 | 
			
		||||
                else 
 | 
			
		||||
                    return null;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -360,15 +360,33 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            }
 | 
			
		||||
            // we're going to be using the above code once neighbour cache is correct.  Currently it doesn't appear to be
 | 
			
		||||
            // So we're temporarily going back to the old method of grabbing it from the Grid Server Every time :/
 | 
			
		||||
            if (m_regionInfo != null)
 | 
			
		||||
            {
 | 
			
		||||
                neighbours =
 | 
			
		||||
                m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Debug("[ENABLENEIGHBOURCHILDAGENTS]: m_regionInfo was null in EnableNeighbourChildAgents, is this a NPC?");
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            /// We need to find the difference between the new regions where there are no child agents
 | 
			
		||||
            /// and the regions where there are already child agents. We only send notification to the former.
 | 
			
		||||
            List<ulong> neighbourHandles = NeighbourHandles(neighbours); // on this region
 | 
			
		||||
            neighbourHandles.Add(avatar.Scene.RegionInfo.RegionHandle);  // add this region too
 | 
			
		||||
            List<ulong> previousRegionNeighbourHandles 
 | 
			
		||||
                = new List<ulong>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID).Keys);
 | 
			
		||||
            List<ulong> previousRegionNeighbourHandles ;
 | 
			
		||||
 | 
			
		||||
            if (avatar.Scene.CapsModule != null)
 | 
			
		||||
            {
 | 
			
		||||
                previousRegionNeighbourHandles =
 | 
			
		||||
                    new List<ulong>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID).Keys);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                previousRegionNeighbourHandles = new List<ulong>();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            List<ulong> newRegions = NewNeighbours(neighbourHandles, previousRegionNeighbourHandles);
 | 
			
		||||
            List<ulong> oldRegions = OldNeighbours(neighbourHandles, previousRegionNeighbourHandles);
 | 
			
		||||
           
 | 
			
		||||
| 
						 | 
				
			
			@ -381,8 +399,12 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            avatar.DropOldNeighbours(oldRegions);
 | 
			
		||||
 | 
			
		||||
            /// Collect as many seeds as possible
 | 
			
		||||
            Dictionary<ulong, string> seeds 
 | 
			
		||||
            Dictionary<ulong, string> seeds;
 | 
			
		||||
            if (avatar.Scene.CapsModule != null)
 | 
			
		||||
                seeds
 | 
			
		||||
                    = new Dictionary<ulong, string>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID));
 | 
			
		||||
            else
 | 
			
		||||
                seeds = new Dictionary<ulong, string>();
 | 
			
		||||
            
 | 
			
		||||
            //m_log.Debug(" !!! No. of seeds: " + seeds.Count);
 | 
			
		||||
            if (!seeds.ContainsKey(avatar.Scene.RegionInfo.RegionHandle))
 | 
			
		||||
| 
						 | 
				
			
			@ -419,8 +441,12 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            {
 | 
			
		||||
                a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (avatar.Scene.CapsModule != null)
 | 
			
		||||
            {
 | 
			
		||||
                // These two are the same thing!
 | 
			
		||||
                avatar.Scene.CapsModule.SetChildrenSeed(avatar.UUID, seeds);
 | 
			
		||||
            }
 | 
			
		||||
            avatar.KnownRegions = seeds;
 | 
			
		||||
            //avatar.Scene.DumpChildrenSeeds(avatar.UUID);
 | 
			
		||||
            //avatar.DumpKnownRegions();
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -538,7 +538,13 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
 | 
			
		||||
        public void AdjustKnownSeeds()
 | 
			
		||||
        {
 | 
			
		||||
            Dictionary<ulong, string> seeds = Scene.CapsModule.GetChildrenSeeds(UUID);
 | 
			
		||||
            Dictionary<ulong, string> seeds;
 | 
			
		||||
 | 
			
		||||
            if (Scene.CapsModule != null)
 | 
			
		||||
                seeds = Scene.CapsModule.GetChildrenSeeds(UUID);
 | 
			
		||||
            else
 | 
			
		||||
                seeds = new Dictionary<ulong, string>();
 | 
			
		||||
 | 
			
		||||
            List<ulong> old = new List<ulong>();
 | 
			
		||||
            foreach (ulong handle in seeds.Keys)
 | 
			
		||||
            {
 | 
			
		||||
| 
						 | 
				
			
			@ -552,7 +558,10 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
                }
 | 
			
		||||
            }
 | 
			
		||||
            DropOldNeighbours(old);
 | 
			
		||||
            
 | 
			
		||||
            if (Scene.CapsModule != null)
 | 
			
		||||
                Scene.CapsModule.SetChildrenSeed(UUID, seeds);
 | 
			
		||||
            
 | 
			
		||||
            KnownRegions = seeds;
 | 
			
		||||
            //m_log.Debug(" ++++++++++AFTER+++++++++++++ ");
 | 
			
		||||
            //DumpKnownRegions();
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1044,7 +1044,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
 | 
			
		|||
 | 
			
		||||
        public bool AddGenericPacketHandler(string MethodName, GenericMessage handler)
 | 
			
		||||
        {
 | 
			
		||||
            throw new NotImplementedException();
 | 
			
		||||
            //throw new NotImplementedException();
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SendAvatarClassifiedReply(UUID targetID, UUID[] classifiedID, string[] name)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -42,8 +42,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
 | 
			
		|||
            // {
 | 
			
		||||
            //     NPCAvatar testAvatar = new NPCAvatar("Jack", "NPC", new Vector3(128, 128, 40), scene);
 | 
			
		||||
            //     NPCAvatar testAvatar2 = new NPCAvatar("Jill", "NPC", new Vector3(136, 128, 40), scene);
 | 
			
		||||
            //     scene.AddNewClient(testAvatar, false);
 | 
			
		||||
            //     scene.AddNewClient(testAvatar2, false);
 | 
			
		||||
            //     scene.AddNewClient(testAvatar);
 | 
			
		||||
            //     scene.AddNewClient(testAvatar2);
 | 
			
		||||
            // }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue