Merge branch 'ubitworkmaster'
commit
4cc552162e
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@ -308,7 +308,8 @@ namespace OpenSim.Data.MySQL
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/// <param name="uuid">the Item UUID</param>
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private void RemoveItems(UUID uuid)
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{
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lock (m_dbLock)
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// locked by caller
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// lock (m_dbLock)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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@ -2548,6 +2548,11 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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}
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public void updateScenePartGroup(SceneObjectPart part, SceneObjectGroup grp)
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{
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m_sceneGraph.updateScenePartGroup(part, grp);
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}
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/// <summary>
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/// Move the given scene object into a new region depending on which region its absolute position has moved
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/// into.
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@ -296,13 +296,15 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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bool ret = AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
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if (attachToBackup && (!alreadyPersisted))
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{
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sceneObject.ForceInventoryPersistence();
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sceneObject.HasGroupChanged = true;
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}
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return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
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return ret;
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}
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/// <summary>
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@ -319,12 +321,17 @@ namespace OpenSim.Region.Framework.Scenes
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/// </returns>
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protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
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{
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bool ret = AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
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// Ensure that we persist this new scene object if it's not an
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// attachment
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if (attachToBackup)
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sceneObject.HasGroupChanged = true;
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return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
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return ret;
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}
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/// <summary>
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@ -432,13 +439,9 @@ namespace OpenSim.Region.Framework.Scenes
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sceneObject.AttachToScene(m_parentScene);
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if (sendClientUpdates)
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sceneObject.ScheduleGroupForFullUpdate();
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Entities.Add(sceneObject);
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if (attachToBackup)
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sceneObject.AttachToBackup();
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lock (SceneObjectGroupsByFullID)
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SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
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@ -459,9 +462,29 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject;
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}
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if (sendClientUpdates)
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sceneObject.ScheduleGroupForFullUpdate();
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if (attachToBackup)
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sceneObject.AttachToBackup();
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return true;
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}
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public void updateScenePartGroup(SceneObjectPart part, SceneObjectGroup grp)
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{
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// no tests, caller has responsability...
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lock (SceneObjectGroupsByFullPartID)
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{
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SceneObjectGroupsByFullPartID[part.UUID] = grp;
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}
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lock (SceneObjectGroupsByLocalPartID)
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{
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SceneObjectGroupsByLocalPartID[part.LocalId] = grp;
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}
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}
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/// <summary>
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/// Delete an object from the scene
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/// </summary>
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@ -1850,12 +1873,13 @@ namespace OpenSim.Region.Framework.Scenes
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}
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finally
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{
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/*
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lock (SceneObjectGroupsByLocalPartID)
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{
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foreach (SceneObjectPart part in parentGroup.Parts)
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SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup;
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}
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*/
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parentGroup.AdjustChildPrimPermissions();
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parentGroup.HasGroupChanged = true;
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parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true);
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@ -1938,19 +1962,16 @@ namespace OpenSim.Region.Framework.Scenes
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// slated for unlink, we need to do this
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// Unlink the remaining set
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//
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bool sendEventsToRemainder = true;
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if (numChildren > 1)
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sendEventsToRemainder = false;
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bool sendEventsToRemainder = false;
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if (numChildren == 2) // only one child prim no re-link needed
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sendEventsToRemainder = true;
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foreach (SceneObjectPart p in newSet)
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{
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if (p != group.RootPart)
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{
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group.DelinkFromGroup(p, sendEventsToRemainder);
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if (numChildren > 2)
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{
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}
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else
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if (sendEventsToRemainder) // finish single child prim now
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{
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p.ParentGroup.HasGroupChanged = true;
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p.ParentGroup.ScheduleGroupForFullUpdate();
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@ -1984,8 +2005,8 @@ namespace OpenSim.Region.Framework.Scenes
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newChild.ClearUpdateSchedule();
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LinkObjects(newRoot, newSet);
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if (!affectedGroups.Contains(newRoot.ParentGroup))
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affectedGroups.Add(newRoot.ParentGroup);
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// if (!affectedGroups.Contains(newRoot.ParentGroup))
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// affectedGroups.Add(newRoot.ParentGroup);
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}
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}
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@ -2560,11 +2560,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="cGroupID"></param>
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public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
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{
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// give new ID to the new part, letting old keep original
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// SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed);
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SceneObjectPart newPart = part.Copy(part.LocalId, OwnerID, GroupID, m_parts.Count, userExposed);
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newPart.LocalId = m_scene.AllocateLocalId();
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newPart.SetParent(this);
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AddPart(newPart);
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@ -2977,6 +2974,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_parts.Add(linkPart.UUID, linkPart);
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linkPart.SetParent(this);
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m_scene.updateScenePartGroup(linkPart, this);
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linkPart.CreateSelected = true;
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// let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
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@ -3178,9 +3177,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_scene.AddNewSceneObject(objectGroup, true);
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if (sendEvents)
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linkPart.TriggerScriptChangedEvent(Changed.LINK);
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linkPart.Rezzed = RootPart.Rezzed;
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// When we delete a group, we currently have to force persist to the database if the object id has changed
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@ -3195,6 +3191,9 @@ namespace OpenSim.Region.Framework.Scenes
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objectGroup.HasGroupChangedDueToDelink = true;
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if (sendEvents)
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linkPart.TriggerScriptChangedEvent(Changed.LINK);
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return objectGroup;
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}
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@ -3239,8 +3238,11 @@ namespace OpenSim.Region.Framework.Scenes
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part.ParentID = m_rootPart.LocalId;
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m_parts.Add(part.UUID, part);
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part.LinkNum = linkNum;
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m_scene.updateScenePartGroup(part, this);
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// Compute the new position of this SOP relative to the group position
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part.OffsetPosition = newPos - AbsolutePosition;
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@ -505,12 +505,13 @@ namespace OpenSim.Region.Framework.Scenes
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private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
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{
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m_items.LockItemsForRead(true);
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if (m_items.ContainsKey(itemId))
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{
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if (m_items.ContainsKey(itemId))
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{
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TaskInventoryItem it = m_items[itemId];
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m_items.LockItemsForRead(false);
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CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
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CreateScriptInstance(it, startParam, postOnRez, engine, stateSource);
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}
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else
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{
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@ -523,18 +524,6 @@ namespace OpenSim.Region.Framework.Scenes
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"Couldn't start script with ID {0} since it {1}", itemId, msg);
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}
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}
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else
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{
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m_items.LockItemsForRead(false);
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string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID);
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StoreScriptError(itemId, msg);
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
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itemId, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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}
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}
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/// <summary>
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/// Start a script which is in this prim's inventory and return any compilation error messages.
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@ -1144,26 +1133,28 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_inventorySerial == 0) // No inventory
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{
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client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
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Items.LockItemsForRead(false);
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client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
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return;
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}
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if (m_items.Count == 0) // No inventory
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{
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client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
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Items.LockItemsForRead(false);
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client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
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return;
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}
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if (!changed)
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{
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Items.LockItemsForRead(false);
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xferManager.AddNewFile(filename,
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m_inventoryFileData);
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client.SendTaskInventory(m_part.UUID, (short)m_inventoryFileNameSerial,
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Util.StringToBytes256(filename));
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Items.LockItemsForRead(false);
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return;
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}
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@ -1249,10 +1240,17 @@ namespace OpenSim.Region.Framework.Scenes
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// if (HasInventoryChanged)
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// {
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Items.LockItemsForRead(true);
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try
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{
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datastore.StorePrimInventory(m_part.UUID, Items.Values);
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Items.LockItemsForRead(false);
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}
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catch {}
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HasInventoryChanged = false;
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Items.LockItemsForRead(false);
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// }
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}
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@ -5283,7 +5283,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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return item.AssetID.ToString();
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}
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m_host.TaskInventory.LockItemsForRead(false);
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return UUID.Zero.ToString();
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}
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@ -10203,7 +10202,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case 4:
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return (int)item.NextPermissions;
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}
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m_host.TaskInventory.LockItemsForRead(false);
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return -1;
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}
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@ -991,7 +991,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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else
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animID = UUID.Zero;
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}
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m_host.TaskInventory.LockItemsForRead(false);
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if (animID == UUID.Zero)
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target.Animator.RemoveAnimation(animation);
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