* Don't worry about trying to populate the other dictionaries if a client's circuitcode is already found in the first one
parent
90d69a0523
commit
4ccac88cf6
|
@ -46,12 +46,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <value>
|
||||
/// The client circuits established with this UDP server. If a client exists here we can also assume that
|
||||
/// it is populated in clientCircuits_reverse and proxyCircuits (if relevant)
|
||||
/// </value>
|
||||
protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
|
||||
|
||||
//public Dictionary<uint, EndPoint> clientCircuits_reverse = new Dictionary<uint, EndPoint>();
|
||||
public Hashtable clientCircuits_reverse = Hashtable.Synchronized(new Hashtable());
|
||||
|
||||
protected Dictionary<uint, EndPoint> proxyCircuits = new Dictionary<uint, EndPoint>();
|
||||
|
||||
private Socket m_socket;
|
||||
protected IPEndPoint ServerIncoming;
|
||||
protected byte[] RecvBuffer = new byte[4096];
|
||||
|
@ -360,7 +362,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
//Slave regions don't accept new clients
|
||||
if (m_localScene.Region_Status != RegionStatus.SlaveScene)
|
||||
{
|
||||
{
|
||||
bool foundExistingCircuit = false;
|
||||
|
||||
lock (clientCircuits)
|
||||
{
|
||||
if (!clientCircuits.ContainsKey(epSender))
|
||||
|
@ -370,20 +374,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
|
||||
|
||||
clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
|
||||
|
||||
foundExistingCircuit = true;
|
||||
}
|
||||
}
|
||||
|
||||
// This doesn't need locking as it's synchronized data
|
||||
if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
|
||||
clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender);
|
||||
|
||||
lock (proxyCircuits)
|
||||
if (!foundExistingCircuit)
|
||||
{
|
||||
if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code))
|
||||
proxyCircuits.Add(useCircuit.CircuitCode.Code, epProxy);
|
||||
}
|
||||
// This doesn't need locking as it's synchronized data
|
||||
if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
|
||||
clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender);
|
||||
|
||||
PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_circuitManager, epProxy);
|
||||
lock (proxyCircuits)
|
||||
{
|
||||
if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code))
|
||||
proxyCircuits.Add(useCircuit.CircuitCode.Code, epProxy);
|
||||
}
|
||||
|
||||
PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_circuitManager, epProxy);
|
||||
}
|
||||
}
|
||||
|
||||
// Ack the UseCircuitCode packet
|
||||
|
|
Loading…
Reference in New Issue