Use SendTransferAbort in a more sensible place
parent
e4739523d3
commit
4cd5e64231
|
@ -11511,12 +11511,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
// m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID);
|
||||
|
||||
if (!m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived))
|
||||
{
|
||||
//We need to send a TransferAbort here, so the client doesn't wait forever for the asset,
|
||||
//which causes it to not request any more for a while. Which is bad.
|
||||
SendTransferAbort(transferRequest);
|
||||
}
|
||||
|
||||
//Note, the bool returned from the below function is useless since it is always false.
|
||||
m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -11566,7 +11564,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
//m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID);
|
||||
|
||||
// FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right.
|
||||
//We need to send a TransferAbort here, so the client doesn't wait forever for the asset,
|
||||
//which causes it to not request any more for a while. Which is bad.
|
||||
SendTransferAbort(transferRequest);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue